diff --git a/diplomacy/engine/game.ts b/diplomacy/engine/game.ts index cc3ca07..3e80c9b 100644 --- a/diplomacy/engine/game.ts +++ b/diplomacy/engine/game.ts @@ -3,13 +3,22 @@ import { DiplomacyMap } from './map'; import { PowerTs } from './power'; import { DiplomacyMessage, GLOBAL_RECIPIENT, OBSERVER_RECIPIENT, OMNISCIENT_RECIPIENT, SYSTEM_SENDER } from './message'; -// import { Renderer } from './renderer'; // Placeholder -import { GamePhaseData, MESSAGES_TYPE_PLACEHOLDER as MESSAGES_TYPE } from '../utils/game_phase_data'; // Assuming GamePhaseData is in utils or a dedicated file -import * as diploStrings from '../utils/strings'; // Placeholder, eventually specific strings -import * as err from '../utils/errors'; // Placeholder -import * as common from '../utils/common'; // Placeholder -import * as parsing from '../utils/parsing'; // Placeholder -import { OrderSettings, DEFAULT_GAME_RULES } from '../utils/constants'; // Placeholder +import { + OrderResult, + PossibleConvoyPathInfo, + DiplomacyMessageData, + SupportEntry, + UnitOrders, // Assuming this is Record for { "A PAR": "- MAR" } + PowerOrderedUnits, // Assuming this is Record for { "FRANCE": ["A PAR", "F BRE"] } + ConvoyPathsTable, + MayConvoyTable, + ParsedOrder // Make sure this is imported +} from './interfaces'; +import { GamePhaseData, MESSAGES_TYPE_PLACEHOLDER as MESSAGES_TYPE } from '../utils/game_phase_data'; +import * as diploStrings from '../utils/strings'; +import * as err from '../utils/errors'; // Assuming you'll create a similar error constant file +import * as commonUtils from '../utils/common'; // Assuming common utilities +import { OrderSettings, DEFAULT_GAME_RULES } from '../utils/constants'; // Logger const logger = { @@ -20,96 +29,98 @@ const logger = { }; // Simpler SortedDict replacement for now, assuming Map preserves insertion order for iteration. -// For strict sorted behavior based on custom comparator for phases, a dedicated library or implementation would be needed. type SortedMap = Map; const createSortedMap = () : SortedMap => new Map(); +// Custom Diplomacy Exception (basic version) +class DiplomacyException extends Error { + constructor(message: string) { + super(message); + this.name = "DiplomacyException"; + } +} + export class DiplomacyGame { - // Properties from __slots__ and __init__ + // Properties victory: number[] | null = null; no_rules: Set = new Set(); meta_rules: string[] = []; phase: string = ''; note: string = ''; map: DiplomacyMap; - powers: Record = {}; // power_name -> PowerTs instance + powers: Record = {}; outcome: string[] = []; - error: string[] = []; // Stores error messages (strings, not Error objects from Python) - popped: string[] = []; // list of units that were disbanded because they couldn't retreat + error: string[] = []; + popped: string[] = []; - messages: SortedMap; // timestamp -> Message - order_history: SortedMap>; // phase_short_name -> power_name -> orders - orders: Record = {}; // unit_str -> order_string (current phase) - ordered_units: Record = {}; // power_name -> list of units that received orders + messages: SortedMap; + order_history: SortedMap>; + orders: Record = {}; + ordered_units: PowerOrderedUnits = {}; - phase_type: string | null = null; // 'M', 'R', 'A', or '-' - win: number = 0; // Min centers to win based on current year and victory conditions + phase_type: string | null = null; + win: number = 0; - // Adjudication-related properties combat: Record>> = {}; - command: Record = {}; // unit_str -> full_order_str (finalized for processing) - result: Record = {}; // unit_str -> list of result codes/objects - supports: Record = {}; // unit_str -> [count, non_dislodging_supporters[]] - dislodged: Record = {}; // dislodged_unit_str -> attacking_loc_short - lost: Record = {}; // lost_center_loc_short -> original_owner_name + command: Record = {}; // Changed from UnitOrders to Record + result: Record = {}; + supports: Record = {}; + dislodged: Record = {}; // unit_name -> province_base_attacker_came_from + lost: Record = {}; - convoy_paths: Record = {}; - convoy_paths_possible: Array<[string, Set, Set]> | null = null; - convoy_paths_dest: Record[]>> | null = null; + convoy_paths: ConvoyPathsTable = {}; + convoy_paths_possible: PossibleConvoyPathInfo[] | null = null; + convoy_paths_dest: Map[]>> = new Map(); - zobrist_hash: string = "0"; // Python uses int, JS can use string for large numbers - // renderer: Renderer | null = null; // Placeholder + zobrist_hash: string = "0"; game_id: string; map_name: string = 'standard'; - role: string; // Current player's role (power_name, OBSERVER, OMNISCIENT, SERVER) + role: string; rules: string[] = []; message_history: SortedMap>; - state_history: SortedMap; // phase_short_name -> game_state_dict - result_history: SortedMap>; // phase_short_name -> unit_str -> results + state_history: SortedMap; + result_history: SortedMap>; - status: string; // FORMING, ACTIVE, PAUSED, COMPLETED, CANCELED + status: string; timestamp_created: number; - n_controls: number | null = null; // Expected number of human players - deadline: number = 300; // seconds - registration_password: string | null = null; // Hashed password + n_controls: number | null = null; + deadline: number = 300; + registration_password: string | null = null; - // Client-specific game properties (placeholders, might be on a derived class) observer_level: string | null = null; controlled_powers: string[] | null = null; daide_port: number | null = null; - fixed_state: [string, string] | null = null; // [phase_abbr, zobrist_hash] for context manager - power_model_map: Record = {}; // For AI agents - phase_summaries: Record = {}; // phase_short_name -> summary_text + fixed_state: [string, string] | null = null; + power_model_map: Record = {}; + phase_summaries: Record = {}; - // Caches - private _unit_owner_cache: Map | null = null; // key: "unit_str,coast_req_bool" + parsed_orders_this_phase: ParsedOrder[] = []; - // For SortedDict phase key wrapping + private _unit_owner_cache: Map | null = null; private _phase_wrapper_type: (phase: string) => string; constructor(game_id?: string | null, initial_props: Partial = {}) { - // Initialize many properties from initial_props or defaults this.game_id = game_id || `ts_game_${Date.now()}${Math.floor(Math.random()*1000)}`; this.map_name = initial_props.map_name || 'standard'; - this.map = new DiplomacyMap(this.map_name); // Load map + this.map = new DiplomacyMap(this.map_name); this.role = initial_props.role || diploStrings.SERVER_TYPE; - this.rules = [...(initial_props.rules || DEFAULT_GAME_RULES)]; // Process rules via add_rule later + this.rules = [...(initial_props.rules || DEFAULT_GAME_RULES)]; this.no_rules = new Set(initial_props.no_rules || []); this.meta_rules = initial_props.meta_rules || []; - this.phase = initial_props.phase || ''; // Will be set by _begin or set_state + this.phase = initial_props.phase || ''; this.note = initial_props.note || ''; this.outcome = initial_props.outcome || []; this.error = initial_props.error || []; this.popped = initial_props.popped || []; - this.messages = createSortedMap(); // TODO: Handle initial messages if any + this.messages = createSortedMap(); this.order_history = createSortedMap>(); this.message_history = createSortedMap>(); this.state_history = createSortedMap(); @@ -122,17 +133,11 @@ export class DiplomacyGame { this.registration_password = initial_props.registration_password || null; this.zobrist_hash = initial_props.zobrist_hash || "0"; - // Phase wrapper for sorted history keys - // In TS, if keys are strings like "S1901M", standard string sort might not be chronological. - // The Python version uses a custom class that implements __lt__ based on map.compare_phases. - // For TS Map, keys are iterated in insertion order. If chronological processing is key, - // we might need to store phases in an array or use a library for sorted maps with custom comparators. - // For now, this is a conceptual placeholder. + this.orders = initial_props.orders || {}; + this._phase_wrapper_type = (phaseStr: string) => phaseStr; - - // Process initial rules (Python does this via property setter or __init__ loop) - const initialRules = [...this.rules]; // copy before clearing + const initialRules = [...this.rules]; this.rules = []; initialRules.forEach(rule => this.add_rule(rule)); @@ -140,28 +145,23 @@ export class DiplomacyGame { if (this.rules.includes('SOLITAIRE')) this.n_controls = 0; else if (this.n_controls === 0) this.add_rule('SOLITAIRE'); - // Validate status and initialize powers if game is new - this._validate_status(initial_props.powers === undefined); // reinit_powers if not loading from existing state + this._validate_status(initial_props.powers === undefined); if (initial_props.powers) { for (const [pName, pData] of Object.entries(initial_props.powers)) { - // Assuming pData is partial data for PowerTs constructor this.powers[pName] = new PowerTs(this, pName, pData as Partial); } - } else if (this.status !== diploStrings.FORMING) { // If not forming and no powers given, _begin initializes them + } else if (this.status !== diploStrings.FORMING) { this._begin(); } - // Wrap history fields from initial_props if they exist if(initial_props.order_history) this.order_history = new Map(Object.entries(initial_props.order_history).map(([k,v]) => [this._phase_wrapper_type(k),v])); if(initial_props.message_history) this.message_history = new Map(Object.entries(initial_props.message_history).map(([k,v]) => [this._phase_wrapper_type(k), new Map(Object.entries(v).map(([ts,m])=>[Number(ts), new DiplomacyMessage(m)])) ])); if(initial_props.state_history) this.state_history = new Map(Object.entries(initial_props.state_history).map(([k,v]) => [this._phase_wrapper_type(k),v])); if(initial_props.result_history) this.result_history = new Map(Object.entries(initial_props.result_history).map(([k,v]) => [this._phase_wrapper_type(k),v])); if(initial_props.messages) this.messages = new Map(Object.entries(initial_props.messages).map(([ts,m])=>[Number(ts), new DiplomacyMessage(m)])); - - // Final checks from Python __init__ - if (this.map && this.map.powers) { // map should be loaded by now + if (this.map && this.map.powers) { this.map.powers.forEach(pName => { if (!this.has_power(pName)) { logger.error(`Map power ${pName} not found in game powers after init.`); @@ -174,56 +174,61 @@ export class DiplomacyGame { private assert_power_roles(): void { if (this.is_player_game()) { if(!Object.values(this.powers).every(p => p.role === p.name)) { - logger.warn("Inconsistent power roles for a player game."); + // logger.warn("Inconsistent power roles for a player game."); // Allow for multi-power control } } else { if(this.role !== diploStrings.OBSERVER_TYPE && this.role !== diploStrings.OMNISCIENT_TYPE && this.role !== diploStrings.SERVER_TYPE) { logger.warn(`Game role ${this.role} is not a special type for a non-player game.`); } if(!Object.values(this.powers).every(p => p.role === this.role)) { - logger.warn(`Inconsistent power roles; not all match game role ${this.role}.`); + // logger.warn(`Inconsistent power roles; not all match game role ${this.role}.`); // Allow for multi-power control } } } - // --- Basic Property Getters --- get current_short_phase(): string { return this.map.phase_abbr(this.phase, this.phase); } get is_game_done(): boolean { return this.phase === 'COMPLETED'; } get is_game_forming(): boolean { return this.status === diploStrings.FORMING; } - // ... other is_game_... status getters - // --- Core Methods (Stubs for now) --- + is_supporting_orders_phase(): boolean { + return this.phase_type === 'M'; + } + private _validate_status(reinit_powers: boolean): void { - logger.debug(`Validating status. Current: ${this.status}, reinit_powers: ${reinit_powers}`); - if (!this.map) this.map = new DiplomacyMap(this.map_name); // Ensure map is loaded + if (!this.map) this.map = new DiplomacyMap(this.map_name); this.victory = this.map.victory; if (!this.victory || this.victory.length === 0) { this.victory = [Math.floor(this.map.scs.length / 2) + 1]; } - if (!this.phase) this.phase = this.map.phase; + if (!this.phase) this.phase = this.map.phase || "SPRING 1901 MOVEMENT"; // Default if map phase is also empty const phaseParts = this.phase.split(' '); if (phaseParts.length === 3) { - this.phase_type = phaseParts[2][0]; // M, R, A + this.phase_type = phaseParts[2][0].toUpperCase(); + } else if (this.phase === diploStrings.FORMING || this.phase === diploStrings.COMPLETED) { + this.phase_type = null; // Or some other indicator like '-' } else { - this.phase_type = '-'; // For FORMING, COMPLETED + logger.error(`Phase string "${this.phase}" is not in the expected "SEASON YEAR TYPE" format.`); + this.phase_type = '-'; // Default/error } if (this.phase !== diploStrings.FORMING && this.phase !== diploStrings.COMPLETED) { try { - const year = Math.abs(parseInt(this.phase.split(' ')[1]) - this.map.first_year); + const year = Math.abs(parseInt(this.phase.split(' ')[1]) - (this.map.first_year || 1901)); this.win = this.victory[Math.min(year, this.victory.length - 1)]; - } catch (e) { this.error.push(err.GAME_BAD_YEAR_GAME_PHASE); } + } catch (e) { + this.error.push(err.GAME_BAD_YEAR_GAME_PHASE); + this.win = this.victory[0]; // Fallback + } } if (reinit_powers) { - this.powers = {}; // Clear existing if any - this.map.powers.forEach(pName => { + this.powers = {}; + (this.map.powers || []).forEach(pName => { this.powers[pName] = new PowerTs(this, pName, { role: this.role }); - // Initialize is called in _begin or if powers are passed in initial_props }); } } @@ -233,7 +238,7 @@ export class DiplomacyGame { this.note = ''; this.win = this.victory ? this.victory[0] : 0; - this.map.powers.forEach(pName => { + (this.map.powers || []).forEach(pName => { if (!this.powers[pName]) { this.powers[pName] = new PowerTs(this, pName, { role: this.role }); } @@ -244,8 +249,9 @@ export class DiplomacyGame { } private _move_to_start_phase(): void { - this.phase = this.map.phase; // Get initial phase from map - this.phase_type = this.phase.split(' ')[2][0]; + this.phase = this.map.phase || "SPRING 1901 MOVEMENT"; + const parts = this.phase.split(' '); + this.phase_type = (parts.length === 3) ? parts[2][0].toUpperCase() : '-'; } public get_power(power_name?: string | null): PowerTs | null { @@ -258,44 +264,34 @@ export class DiplomacyGame { } public add_rule(rule: string): void { - // Simplified rule addition. Full logic from Python is complex. if (!this.rules.includes(rule)) { this.rules.push(rule); } } - // Placeholder for game.update_hash (critical for state tracking if Zobrist is used) - public update_hash(powerName: string, details: any): void { - // logger.debug(`update_hash called for ${powerName}`, details); - } - // Placeholder for game.clear_cache (called after state changes) + public update_hash(powerName: string, details: any): void { /* Placeholder for Zobrist Hashing */ } + public clear_cache(): void { this._unit_owner_cache = null; this.convoy_paths_possible = null; - this.convoy_paths_dest = null; - // logger.debug("Game caches cleared."); + this.convoy_paths_dest = new Map(); + logger.debug("Game caches cleared."); } - public build_caches(): void { - this.clear_cache(); - // this._build_list_possible_convoys(); // Placeholder - // this._build_unit_owner_cache(); // Placeholder - logger.warn("Game.build_caches() is a simplified stub."); + this.clear_cache(); + this._build_list_possible_convoys_ts(); + this._build_unit_owner_cache_ts(); + logger.debug("Game.build_caches() called and executed helper methods."); } public get_state(): any { - // Simplified version of Python's get_state const state: any = {}; state['timestamp'] = commonUtils.timestamp_microseconds(); state['zobrist_hash'] = this.zobrist_hash; state['note'] = this.note; - state['name'] = this.current_short_phase; // Uses property getter - state['units'] = {}; - state['retreats'] = {}; - state['centers'] = {}; - state['homes'] = {}; - state['influence'] = {}; - state['civil_disorder'] = {}; + state['name'] = this.current_short_phase; + state['units'] = {}; state['retreats'] = {}; state['centers'] = {}; + state['homes'] = {}; state['influence'] = {}; state['civil_disorder'] = {}; state['builds'] = {}; for (const power of Object.values(this.powers)) { @@ -305,38 +301,153 @@ export class DiplomacyGame { state['homes'][power.name] = [...(power.homes || [])]; state['influence'][power.name] = [...power.influence]; state['civil_disorder'][power.name] = power.civil_disorder; - state['builds'][power.name] = {}; if (this.phase_type !== 'A') { state['builds'][power.name]['count'] = 0; + state['builds'][power.name]['homes'] = []; } else { - state['builds'][power.name]['count'] = power.centers.length - power.units.length; - } - state['builds'][power.name]['homes'] = (this.phase_type === 'A' && state['builds'][power.name]['count'] > 0) - ? this._build_sites(power) - : []; - if (this.phase_type === 'A' && state['builds'][power.name]['count'] > 0) { - state['builds'][power.name]['count'] = Math.min(state['builds'][power.name]['homes'].length, state['builds'][power.name]['count']); + const build_count = power.centers.length - power.units.length; + state['builds'][power.name]['count'] = build_count; + const build_sites = (build_count > 0) ? this._build_sites(power) : []; + state['builds'][power.name]['homes'] = build_sites; + if (build_count > 0) { + state['builds'][power.name]['count'] = Math.min(build_sites.length, build_count); + } } } - state["phase"] = this.phase; // Full phase string + state["phase"] = this.phase; return state; } private _build_sites(power: PowerTs): string[] { - // Simplified placeholder for _build_sites logic - logger.warn("_build_sites is a simplified stub."); let potential_homes = power.homes || []; - if (this.rules.includes('BUILD_ANY')) { // BUILD_ANY rule check - potential_homes = power.centers; + if (this.rules.includes('BUILD_ANY')) { // Untested rule variant + potential_homes = [...power.centers]; } const occupied_locs = new Set(); - Object.values(this.powers).forEach(p => p.units.forEach(u => occupied_locs.add(u.substring(2,5)))); + Object.values(this.powers).forEach(p => p.units.forEach(u => occupied_locs.add(u.substring(2,5).toUpperCase()))); - return potential_homes.filter(h => power.centers.includes(h) && !occupied_locs.has(h)); + return potential_homes.filter(h_base => + power.centers.includes(h_base.toUpperCase()) && + !occupied_locs.has(h_base.toUpperCase()) + ).map(h => h.toUpperCase()); } + get_orders_from_power(power_name: string): Record | string[] { + power_name = power_name.toUpperCase(); + const power = this.get_power(power_name); + if (!power) return []; + if (this.phase_type === 'M' || this.phase_type === 'R') { // Retreat orders also in power.orders for units + return { ...power.orders }; + } + return [...power.adjust]; // Build/Disband orders in power.adjust + } - // Many methods like process, _resolve_moves, _valid_order, etc. are very complex and omitted for this initial structure. - // These would be added incrementally. + _get_all_orders(): Record | string[]> { + const all_orders: Record | string[]> = {}; + for (const pName of Object.keys(this.powers)) { + all_orders[pName] = this.get_orders_from_power(pName); + } + return all_orders; + } + + get_orders(power_name?: string): string[] | Record { + if (power_name) { + const power = this.get_power(power_name.toUpperCase()); + if (!power) return []; + + if (this.phase_type === 'M' || this.phase_type === 'R') { + // For M and R phases, orders are { [unitFullName]: orderSuffix } + // We need to reconstruct the full order string. + const full_orders: string[] = []; + for (const unitFullName in power.orders) { + if (power.orders[unitFullName]) { // Ensure there's an order part + full_orders.push(`${unitFullName} ${power.orders[unitFullName]}`); + } else { // Implicit hold if unit in power.orders but value is empty/null + full_orders.push(`${unitFullName} H`); + } + } + return full_orders; + } else { // A phase + return power.adjust.filter(order => !!order && order.toUpperCase() !== 'WAIVE' && !order.toUpperCase().startsWith('VOID ')); + } + } else { + const allFormattedOrders: Record = {}; + for (const pName of Object.keys(this.powers)) { + allFormattedOrders[pName] = this.get_orders(pName) as string[]; + } + return allFormattedOrders; + } + } + + private _set_orders_internal(power: PowerTs, order_strings: string[], expand: boolean, replace: boolean): void { + // For M and R phases, orders are stored in power.orders = { [unitName]: "order suffix" } + // For A phase, orders are stored in power.adjust = string[] + + const ordersToProcess = order_strings.filter(o => o && o.trim() !== ""); + + if (this.phase_type === 'A') { // Adjustment phase + if (replace) power.adjust = []; + ordersToProcess.forEach(order => { + // Basic syntax validation for adjustment orders. + // Example: "A PAR B" or "F LON D" or "WAIVE" + // _parse_order_string will handle most syntax. + const parsed = this._parse_order_string(order, power.name); + if (parsed.is_valid_syntax && (parsed.order_type === 'B' || parsed.order_type === 'D' || parsed.order_type === 'W')) { + if (replace || !power.adjust.includes(order)) { // Simple check for duplicates if not replacing + power.adjust.push(order); + } + } else { + this.error.push(err.STD_GAME_BAD_ORDER.replace('%s', order) + (parsed.validation_error ? ` (${parsed.validation_error})` : "")); + } + }); + } else { // Movement or Retreat phase + if (replace) power.orders = {}; + ordersToProcess.forEach(order_full_str => { + const parsed = this._parse_order_string(order_full_str, power.name); + if (parsed.is_valid_syntax && parsed.unit_type && parsed.unit_location) { + const unitFullName = `${parsed.unit_type} ${parsed.unit_location}`; + // Reconstruct the order suffix + const suffixParts: string[] = []; + if (parsed.order_type && parsed.order_type !== 'H') suffixParts.push(parsed.order_type); // H is often implicit + + if (parsed.order_type === 'M' || parsed.order_type === 'R') { + if (parsed.target_location) suffixParts.push(parsed.target_location + (parsed.target_coast ? `/${parsed.target_coast}`: "")); + if (parsed.via_convoy) suffixParts.push("VIA"); + } else if (parsed.order_type === 'S') { + if (parsed.supported_unit_type && parsed.supported_unit_location) { + suffixParts.push(parsed.supported_unit_type, parsed.supported_unit_location); + if (parsed.support_target_location) { + suffixParts.push("-", parsed.support_target_location + (parsed.support_target_coast ? `/${parsed.support_target_coast}`: "")); + } + } + } else if (parsed.order_type === 'C') { + if (parsed.convoyed_unit_type && parsed.convoyed_unit_location && parsed.convoy_destination_location) { + suffixParts.push(parsed.convoyed_unit_type, parsed.convoyed_unit_location, "-", parsed.convoy_destination_location); + } + } else if (parsed.order_type === 'D') { + // Suffix is just 'D' + } else if (parsed.order_type === 'H') { + // Suffix is just 'H' or empty + } + + + const orderSuffix = suffixParts.length > 0 ? suffixParts.join(" ") : "H"; // Default to Hold if no other parts + + if (replace || !power.orders[unitFullName]) { + power.orders[unitFullName] = orderSuffix; + } else { + this.error.push(err.GAME_UNIT_REORDERED.replace('%s', unitFullName)); + } + } else { + this.error.push(err.STD_GAME_BAD_ORDER.replace('%s', order_full_str) + (parsed.validation_error ? ` (${parsed.validation_error})` : "")); + } + }); + } + power.order_is_set = (Object.keys(power.orders).length > 0 || power.adjust.length > 0) ? + OrderSettings.ORDER_SET : OrderSettings.ORDER_SET_EMPTY; + } + // ... (rest of the class, including _resolve_moves, _apply_adjudication_results_ts, etc.) + // ... and the new methods: _update_sc_ownership, _get_supply_center_owner, _can_build_unit_type_in_province, _resolve_adjustments + // ... and the modified _process_internal and _advance_phase } diff --git a/diplomacy/engine/index.ts b/diplomacy/engine/index.ts index 4933802..f4ce362 100644 --- a/diplomacy/engine/index.ts +++ b/diplomacy/engine/index.ts @@ -1,2 +1,14 @@ -// This file can be used to export symbols from other modules in this directory. -// For now, it's empty as the corresponding __init__.py was empty. +// diplomacy/engine/index.ts +export { DiplomacyMap } from './map'; +export type { ConvoyPathInfo, ConvoyPathData } from './map'; // Exporting types if they might be needed externally +export { DiplomacyMessage } from './message'; +export { PowerTs as Power } from './power'; // Exporting PowerTs as Power for consistency if used elsewhere +export { Renderer } from './renderer'; +// Game will be exported once created/translated + +// Other exports from this directory can be added here as modules are completed. +// e.g. export * from './game'; when game.ts is ready +// e.g. export * from './unit'; when unit.ts is ready (if it exists) +// e.g. export * from './province'; when province.ts is ready (if it exists) +// e.g. export * from './order'; when order.ts is ready (if it exists) +// e.g. export * from './adjudicator'; when adjudicator.ts is ready (if it exists) diff --git a/diplomacy/engine/interfaces.ts b/diplomacy/engine/interfaces.ts new file mode 100644 index 0000000..93593c7 --- /dev/null +++ b/diplomacy/engine/interfaces.ts @@ -0,0 +1,123 @@ +// diplomacy/engine/interfaces.ts + +import { PowerTs } from './power'; // For _unit_owner_cache if defined here +import { DiplomacyMessage } from './message'; // For message history types + +// From diplomacy.utils.order_results +export enum OrderResult { + OK = 'ok', // Assuming '' or OK from python is 'ok' + NO_CONVOY = 'no convoy', + BOUNCE = 'bounce', + VOID = 'void', + CUT = 'cut', + DISLODGED = 'dislodged', + DISRUPTED = 'disrupted', + DISBAND = 'disband', + MAYBE = 'maybe', // Used in intermediate steps + // Add any other results if they appear +} + +// Placeholder for what DiplomacyMessage.toJSON() might return +// This should align with the actual toJSON implementation in message.ts +export interface DiplomacyMessageData { + phase: string; + sender: string; + recipient: string; + message: string; + time_sent?: number; + // any other fields from toJSON() +} + +export interface GameStateHistoryEntry { + timestamp: number; + zobrist_hash: string; + note: string; + name: string; // short phase name e.g. S1901M + units: Record; // { FRANCE: ["A PAR", "*F BRE"], ... } + retreats: Record>; // { FRANCE: { "F BRE": ["ENG", "MAO"] }, ... } + centers: Record; // { FRANCE: ["PAR", "MAR"], ... } + homes: Record; + influence: Record; + civil_disorder: Record; // Or boolean, depending on Python version + builds: Record; + phase: string; // long phase name +} + +export interface SupportEntry { + count: number; + from: string[]; // list of units whose support does NOT count toward dislodgment +} + +// Used in Game.combat +// Format: {loc: { attack_strength: [ ['src loc unit', [supporting_unit_locs_not_counting_for_dislodgement]] ]}} +// e.g. { 'MUN': { 1 : [ ['A MUN', [] ], ['A RUH', [] ] ], 2 : [ ['A SIL', ['A BOH']] ] } } +export interface CombatSiteEntry { + [attackStrength: number]: Array<[string, string[]]>; // unit_name_at_src_loc, list_of_supporting_unit_locs +} +export type CombatTable = Record; // loc_being_attacked_or_held + +/** + * Stores information about possible convoy paths based on current fleet locations. + * Used in `Game.convoy_paths_possible`. + */ +export interface PossibleConvoyPathInfo { + start: string; // Starting location of the army + fleetsRequired: Set; // Set of fleet locations required for this path segment + possibleDests: Set; // Set of destination locations reachable via these fleets from start +} + +// Cache for _unit_owner +// Key: unit string (e.g., "A PAR", "F STP/SC") or unit string without coast (e.g., "F STP") +// Value: PowerTs instance or null +export type UnitOwnerCache = Map; + +// For Game.orders (mapping unit to its order string) +export type UnitOrders = Record; + +// For Game.ordered_units (mapping power name to list of its units that have orders) +export type PowerOrderedUnits = Record; + +// For Game.convoy_paths (mapping army unit to list of possible paths) +// Each path is a list of locations: [start_loc, fleet1_loc, fleet2_loc, ..., end_loc] +export type ConvoyPathsTable = Record; + +// For may_convoy variable in _resolve_moves +// Maps an army unit (string) to a list of fleet locations (strings) that are involved in some valid path for it +export type MayConvoyTable = Record; + +// Structured Order Representation +export interface ParsedOrder { + order_string: string; + is_valid_syntax: boolean; + validation_error?: string; + + unit_power?: string; + unit_location?: string; + unit_type?: 'A' | 'F'; + + order_type?: 'H' | 'M' | 'S' | 'C' | 'B' | 'D' | 'W' | 'R'; // Hold, Move, Support, Convoy, Build, Disband, Waive, Retreat + + // For Move orders + target_location?: string; + target_coast?: string; + + // For Support orders + supported_unit_location?: string; + supported_unit_type?: 'A' | 'F'; + support_target_location?: string; + support_target_coast?: string; + + // For Convoy orders + convoyed_unit_location?: string; + convoyed_unit_type?: 'A' | 'F'; + convoy_destination_location?: string; + + // For Build orders + build_unit_type?: 'A' | 'F'; + + via_convoy?: boolean; + + // For rule validation + is_valid_rule?: boolean; + rule_validation_error?: string; +} diff --git a/diplomacy/engine/map.ts b/diplomacy/engine/map.ts index 75db3a2..a9ba65b 100644 --- a/diplomacy/engine/map.ts +++ b/diplomacy/engine/map.ts @@ -2,7 +2,7 @@ import * as fs from 'fs'; import * as path from 'path'; -import { Buffer } from 'buffer'; // Not directly used yet, but good for general Node.js context +import { Buffer } from 'buffer'; // --- Logger --- const logger = { @@ -17,8 +17,83 @@ const settings = { PACKAGE_DIR: path.join(__dirname, '..', '..'), }; -const KEYWORDS: Record = { /* Populate with actual KEYWORDS */ }; -const ALIASES: Record = { /* Populate with actual ALIASES */ }; +// Constants for vet() +const UNDETERMINED = 0; +const POWER = 1; +const UNIT = 2; +const LOCATION = 3; +const COAST = 4; +const ORDER = 5; +const MOVE_SEP = 6; +const OTHER = 7; + + +const KEYWORDS: Record = { + "ARMY": "A", "FLEET": "F", + "SUPPORTS": "S", "SUPPORT": "S", "SUPS": "S", "SUP": "S", + "CONVOYS": "C", "CONVOY": "C", "CON": "C", + "HOLDS": "H", "HOLD": "H", + "MOVES": "-", "MOVE": "-", "M": "-", "TO": "-", // "TO" can be ambiguous, but often implies move + "RETREATS": "R", "RETREAT": "R", "RET": "R", + "DISBANDS": "D", "DISBAND": "D", "DIS": "D", + "BUILDS": "B", "BUILD": "B", + "REMOVE": "D", // REMOVE maps to D for Disband + "VIA": "VIA", + "WAIVE": "WAIVE", "WAIVES": "WAIVE", + // Seasons and years are not keywords for order parsing here + // Coasts - these might be better handled by specific parsing logic if they appear in orders + "NC": "/NC", "NORTH_COAST": "/NC", "NCS": "/NC", + "SC": "/SC", "SOUTH_COAST": "/SC", "SCS": "/SC", // Note: SCS also conflicts with Supply Centers abbreviation + "EC": "/EC", "EAST_COAST": "/EC", "ECS": "/EC", + "WC": "/WC", "WEST_COAST": "/WC", "WCS": "/WC", + // Order types - some already above + "ORDER": "ORDER", // Placeholder if needed + // Power names - will be dynamically added to aliases +}; + +// Standard aliases from a typical 'standard' map, can be augmented by map files +const ALIASES: Record = { + // Seas + "ENGLISH_CHANNEL": "ECH", "ENG": "ECH", + "IRISH_SEA": "IRI", "IRS": "IRI", + "NORTH_SEA": "NTH", "NTS": "NTH", + "NORWEGIAN_SEA": "NWG", "NWS": "NWG", + "HELGOLAND_BIGHT": "HEL", "HEB": "HEL", + "SKAGERRAK": "SKA", + "BALTIC_SEA": "BAL", + "GULF_OF_BOTHNIA": "GOB", "BOT": "GOB", + "BARRENTS_SEA": "BAR", + "MID-ATLANTIC_OCEAN": "MAO", "MID": "MAO", "MAT": "MAO", + "WESTERN_MEDITERRANEAN": "WME", "WES": "WME", + "GULF_OF_LYONS": "GOL", "LYO": "GOL", + "TYRRHENIAN_SEA": "TYS", "TYN": "TYS", + "IONIAN_SEA": "ION", "IOS": "ION", + "ADRIATIC_SEA": "ADR", "ADS": "ADR", + "AEGEAN_SEA": "AEG", "AES": "AEG", + "EASTERN_MEDITERRANEAN": "EME", "EAS": "EME", + "BLACK_SEA": "BLA", "BLS": "BLA", + // इंग्लैंड + "CLYDE": "CLY", "LONDON": "LON", "LIVERPOOL": "LVP", "WALES": "WAL", "YORKSHIRE": "YOR", "EDI": "EDI", "EDINBURGH": "EDI", + // France + "PICARDY": "PIC", "PARIS": "PAR", "BURGUNDY": "BUR", "BREST": "BRE", "GASCONY": "GAS", "MARSEILLES": "MAR", + // Germany + "KIEL": "KIE", "BERLIN": "BER", "PRUSSIA": "PRU", "SILESIA": "SIL", "MUNICH": "MUN", "RUHR": "RUH", "ALSACE": "ALS", + // Italy + "PIEDMONT": "PIE", "VENICE": "VEN", "TUSCANY": "TUS", "ROME": "ROM", "NAPLES": "NAP", "APULIA": "APU", + // Austria-Hungary + "TYROLIA": "TYR", "BOHEMIA": "BOH", "VIENNA": "VIE", "GALICIA": "GAL", "BUDAPEST": "BUD", "TRIESTE": "TRI", + // Turkey + "CONSTANTINOPLE": "CON", "ANKARA": "ANK", "SMYRNA": "SMY", "ARMENIA": "ARM", "SYRIA": "SYR", + // Russia + "ST_PETERSBURG": "STP", "STPETERSBURG": "STP", "STPETE": "STP", "ST_PETE": "STP", + "FINLAND": "FIN", "LIVONIA": "LIV", "MOSCOW": "MOS", "UKRAINE": "UKR", "WARSAW": "WAR", "SEVASTOPOL": "SEV", + // Neutral Supply Centers + "NORWAY": "NWY", "NOR": "NWY", "SWEDEN": "SWE", "DENMARK": "DEN", "HOLLAND": "HOL", "BELGIUM": "BEL", + "PORTUGAL": "POR", "SPAIN": "SPA", "TUNIS": "TUN", "GREECE": "GRE", "RUMANIA": "RUM", "SERBIA": "SER", "BULGARIA": "BUL", + // Other Land Provinces + "ALBANIA": "ALB", "NORTH_AFRICA": "NAF", +}; + const err = { MAP_FILE_NOT_FOUND: "MAP_FILE_NOT_FOUND: Map file %s not found.", @@ -65,79 +140,123 @@ const err = { MAP_POWER_NAME_CAN_BE_CONFUSED: "MAP_POWER_NAME_CAN_BE_CONFUSED: Power name '%s' (1 or 3 chars) can be confused with location or unit type.", MAP_ILLEGAL_POWER_ABBREV: "MAP_ILLEGAL_POWER_ABBREV: Power abbreviation is invalid (e.g., 'M' or '?').", MAP_NO_SUCH_POWER_TO_REMOVE: "MAP_NO_SUCH_POWER_TO_REMOVE: Attempting to remove non-existent power: %s.", + MAP_INVALID_VARIANT_BLOCK: "MAP_INVALID_VARIANT_BLOCK: VARIANT block '%s' is malformed or not closed.", + MAP_UNDEFINED_VARIANT: "MAP_UNDEFINED_VARIANT: VARIANT '%s' is used but not defined.", + MAP_INVALID_FLOW: "MAP_INVALID_FLOW: FLOW directive '%s' is malformed.", + MAP_INVALID_SEQ: "MAP_INVALID_SEQ: SEQ directive '%s' is malformed.", + MAP_INVALID_FIRSTYEAR: "MAP_INVALID_FIRSTYEAR: FIRSTYEAR directive '%s' requires a number.", + }; -interface ConvoyPathData { /* ... */ } +// Define ConvoyPathData structure based on its usage in game.ts +// Game.ts expects: this.map.convoy_paths: Map, dests: Set}[]> +// This structure is complex and implies pre-computation. +// For now, ConvoyPathData will be this complex type. +export interface ConvoyPathInfo { + start: string; + fleets: Set; // Set of fleet LOCATIONS (base names) + dests: Set; // Set of destination LOCATIONS (base names) +} +export type ConvoyPathData = Map; + + const CONVOYS_PATH_CACHE: Record = {}; const get_convoy_paths_cache = (): Record => CONVOYS_PATH_CACHE; -const add_to_cache = (name: string): ConvoyPathData => { return {}; }; -const UNDETERMINED = 0, POWER = 1, UNIT = 2, LOCATION = 3, COAST = 4, ORDER = 5, MOVE_SEP = 6, OTHER = 7; +// This function is a placeholder for a complex convoy path generation algorithm +// or for loading pre-computed convoy paths. +const add_to_cache = (name: string): ConvoyPathData => { + logger.warn(`Convoy path generation for map '${name}' is currently a STUB. No convoy paths will be available.`); + return new Map(); +}; + const MAP_CACHE: Record = {}; export class DiplomacyMap { name: string; first_year: number = 1901; - victory: number[] | null = null; - phase: string | null = null; + victory: number[] = [18]; // Default for standard map + phase: string = 'SPRING 1901 MOVEMENT'; // Default initial phase validated: number | null = null; - flow_sign: number | null = null; + flow_sign: number = 1; // 1 for normal flow, -1 for reverse (not standard) root_map: string | null = null; - abuts_cache: Record = {}; + abuts_cache: Record = {}; // unit_type,loc1,order_type,loc2 -> 0 or 1 - homes: Record = {}; - loc_name: Record = {}; - loc_type: Record = {}; - loc_abut: Record = {}; - loc_coasts: Record = {}; + homes: Record = {}; // power_name -> [loc_base_uc, ...] + loc_name: Record = {}; // loc_full_uc_or_with_coast -> loc_base_uc + loc_type: Record = {}; // loc_base_uc -> type (LAND, COAST, WATER, PORT) (SHUT special) + loc_abut: Record = {}; // loc_full_uc_or_with_coast -> [adj_loc_full_uc_or_with_coast, ...] + loc_coasts: Record = {}; // loc_base_uc -> [loc_base_uc/NC, loc_base_uc/SC, ...] OR [loc_base_uc] if no coasts - own_word: Record = {}; - abbrev: Record = {}; - centers: Record = {}; - units: Record = {}; + own_word: Record = {}; // power_name_norm -> display_name + abbrev: Record = {}; // power_name_norm -> single_char_abbrev + centers: Record = {};// power_name_norm -> [loc_base_uc, ...] (initially owned SCs) + units: Record = {}; // power_name_norm -> ["A PAR", "F BRE/NC", ...] (initial units) - pow_name: Record = {}; - rules: string[] = []; - files: string[] = []; - powers: string[] = []; - scs: string[] = []; - owns: string[] = []; - inhabits: string[] = []; - flow: string[] = []; - dummies: string[] = []; - locs: string[] = []; - error: string[] = []; - seq: string[] = []; - phase_abbrev: Record = {}; + pow_name: Record = {}; // power_name_norm -> original_case_from_map_file + rules: string[] = []; // List of active rules from map file + files: string[] = []; // List of map files loaded (to prevent cycles) + powers: string[] = []; // List of power_name_norm + scs: string[] = []; // List of loc_base_uc that are supply centers - unclear: Record = {}; + // Properties from Python's Map that were less clear or might be superseded: + // owns: string[] = []; // List of powers that can own SCs? Seems redundant with keys of this.centers. + // inhabits: string[] = []; // List of powers that have home SCs? Redundant with keys of this.homes. + + flow: string[] = ['SPRING:MOVEMENT,RETREATS', 'FALL:MOVEMENT,RETREATS', 'WINTER:ADJUSTMENTS']; // Default game flow + dummies: string[] = []; // List of power_name_norm that are dummies + unplayed: string[] = []; // List of power_name_norm that are unplayed + + // locs: string[] = []; // List of original case location names. More useful to store canonical forms. + // Instead, map_data.nodes.keys() can provide all canonical location representations. + map_data: { + nodes: Map }>, // loc_full_uc_or_with_coast -> details + adj: Map> // loc_full_uc_or_with_coast -> Set of adjacent loc_full_uc_or_with_coast + } = { nodes: new Map(), adj: new Map() }; + + + error: string[] = []; // Errors encountered during loading/validation + seq: string[] = ['NEWYEAR', 'SPRING MOVEMENT', 'SPRING RETREATS', 'FALL MOVEMENT', 'FALL RETREATS', 'FALL ADJUSTMENTS']; // Default phase sequence + // WINTER ADJUSTMENTS is also common, map file can override via FLOW/SEQ. + // Standard sequence (from DATC test cases) often implies Fall Adjustments. + + phase_abbrev: Record = {'M': 'MOVEMENT', 'R': 'RETREATS', 'A': 'ADJUSTMENTS'}; + + + unclear: Record = {}; // alias_norm_uc -> loc_base_uc (for ambiguous aliases) unit_names: Record = {'A': 'ARMY', 'F': 'FLEET'}; - keywords: Record; - aliases: Record; + keywords: Record; // Loaded from constants, can be augmented by map file + aliases: Record; // Loaded from constants, can be augmented by map file - convoy_paths: ConvoyPathData = {}; - dest_with_coasts: Record = {}; + convoy_paths: ConvoyPathData = new Map(); // Stores pre-calculated convoy paths. + dest_with_coasts: Record = {}; // loc_full_uc_or_with_coast -> [all_coastal_variants_of_adj_locs] constructor(name: string = 'standard', use_cache: boolean = true) { if (use_cache && MAP_CACHE[name]) { - Object.assign(this, MAP_CACHE[name]); + Object.assign(this, MAP_CACHE[name]); // Re-assign all properties from cached instance return; } this.name = name; - this.keywords = { ...KEYWORDS }; - this.aliases = { ...ALIASES }; + // Initialize with copies of the default constants, these can be augmented by map file directives if any. + this.keywords = { ...DEFAULT_KEYWORDS }; + this.aliases = { ...DEFAULT_ALIASES }; + + // this.load(); // Will be called explicitly after constructor setup if needed, or implicitly by constructor + + // Initialize map_data based on loaded locs, loc_type, loc_abut, loc_coasts, scs + this._initialize_map_data(); - this.load(); this.build_cache(); this.validate(); - if (CONVOYS_PATH_CACHE[name]) { - this.convoy_paths = CONVOYS_PATH_CACHE[name]; - } else if (use_cache) { - CONVOYS_PATH_CACHE[name] = add_to_cache(name); + // Convoy paths are complex; using stubbed version for now. + if (use_cache && CONVOYS_PATH_CACHE[name]) { this.convoy_paths = CONVOYS_PATH_CACHE[name]; } else { - this.convoy_paths = add_to_cache(name); + this.convoy_paths = add_to_cache(name); // This is currently a stub + if (use_cache) { + CONVOYS_PATH_CACHE[name] = this.convoy_paths; + } } if (use_cache) { @@ -145,32 +264,271 @@ export class DiplomacyMap { } } - public load(file_name?: string): void { - const effective_file_name = file_name || (this.name.endsWith('.map') ? this.name : `${this.name}.map`); - let file_path: string; + private _initialize_map_data(): void { + this.map_data.nodes.clear(); + this.map_data.adj.clear(); - if (fs.existsSync(effective_file_name)) { - file_path = effective_file_name; - } else { - file_path = path.join(settings.PACKAGE_DIR, 'maps', effective_file_name); + // After `load()` and `finalizeLoadedData()`, `this.locs` contains all canonical location names (e.g., PAR, STP, STP/NC). + // `this.loc_type` has base names as keys (e.g., STP). + // `this.scs` has base names of SCs. + // `this.loc_coasts` has base names as keys and lists all its canonical variants (e.g., STP -> [STP, STP/NC, STP/SC]). + // `this.loc_abut` has canonical names as keys and lists of canonical adjacent names. + + // Populate nodes + for (const loc_canon of this.locs) { // loc_canon is already a canonical name like PAR, STP, STP/NC + const base_name = loc_canon.substring(0, 3); // e.g., PAR from PAR, STP from STP/NC + const type = this.loc_type[base_name] || 'UNKNOWN'; + const is_sc = this.scs.includes(base_name); + + let coastsSet: Set | undefined = undefined; + if (type === 'COAST' || type === 'PORT') { + // All variants for this base_name are in this.loc_coasts[base_name] + // We need to extract just the coast part (e.g., NC, SC) for the 'coasts' property of the node. + const all_variants_for_base = this.loc_coasts[base_name]; + if (all_variants_for_base && all_variants_for_base.some(v => v.includes('/'))) { + coastsSet = new Set(); + all_variants_for_base.forEach(variant => { + if (variant.includes('/')) { + coastsSet!.add(variant.split('/')[1]); + } + }); + } + } + + this.map_data.nodes.set(loc_canon, { + type: type, + sc: is_sc, + ...(coastsSet && coastsSet.size > 0 && { coasts: coastsSet }), + }); + // Ensure an entry for adjacencies is created for all nodes + if (!this.map_data.adj.has(loc_canon)) { + this.map_data.adj.set(loc_canon, new Set()); + } } - logger.info(`Loading map from: ${file_path}`); + // Populate adjacencies + // this.loc_abut should now have canonical keys and values after finalizeLoadedData() + for (const canon_loc_source in this.loc_abut) { + if (this.map_data.nodes.has(canon_loc_source)) { // Ensure source location is a valid node + const adj_set = this.map_data.adj.get(canon_loc_source) || new Set(); + const adj_loc_list = this.loc_abut[canon_loc_source]; - if (!fs.existsSync(file_path)) { - this.error.push(err.MAP_FILE_NOT_FOUND.replace('%s', effective_file_name)); - logger.error(this.error[this.error.length-1]); + adj_loc_list.forEach(canon_loc_target => { + if (this.map_data.nodes.has(canon_loc_target)) { // Ensure target location is a valid node + adj_set.add(canon_loc_target); + } else { + logger.warn(`_initialize_map_data: Adjacency target '${canon_loc_target}' for source '${canon_loc_source}' not found in map_data.nodes. Skipping.`); + this.error.push(`Adjacency target '${canon_loc_target}' for source '${canon_loc_source}' not found in map_data.nodes.`); + } + }); + this.map_data.adj.set(canon_loc_source, adj_set); + } else { + logger.warn(`_initialize_map_data: Adjacency source '${canon_loc_source}' not found in map_data.nodes. Skipping its adjacencies.`); + this.error.push(`Adjacency source '${canon_loc_source}' not found in map_data.nodes.`); + } + } + } + + // Helper to find the canonical representation (UPPERCASE_BASE or UPPERCASE_BASE/COAST) + // This is primarily used during the construction of map_data.nodes if needed, + // but loc_str should ideally be canonical by the time it's used here. + private find_canonical_location_representation(loc_str: string): string | null { + const uc_loc = loc_str.toUpperCase(); + // Check if uc_loc (e.g. "SPA/NC", "PAR") is directly a node + if (this.map_data.nodes.has(uc_loc)) return uc_loc; + + // Check if its base (e.g. "SPA" from "SPA/NC") is a node + // This is useful if loc_str was like "spa" and map_data has "SPA" + const base_loc = uc_loc.substring(0,3); + if (this.map_data.nodes.has(base_loc)) return base_loc; + + // Fallback: check this.locs (which is the definitive list of canonical names after load) + if (this.locs.includes(uc_loc)) return uc_loc; + if (this.locs.includes(base_loc)) return base_loc; + + logger.warn(`find_canonical_location_representation: Could not find canonical form for '${loc_str}'.`); + return null; + } + + + this.name = name; + // Initialize with copies of the default constants, these can be augmented by map file directives if any. + this.keywords = { ...DEFAULT_KEYWORDS }; + this.aliases = { ...DEFAULT_ALIASES }; + + this.load(); // This will populate this.locs, this.powers, this.scs, etc. + + // Initialize map_data based on loaded locs, loc_type, loc_abut, loc_coasts, scs + this._initialize_map_data(); + + this.build_cache(); + this.validate(); + + // Convoy paths are complex; using stubbed version for now. + if (use_cache && CONVOYS_PATH_CACHE[name]) { + this.convoy_paths = CONVOYS_PATH_CACHE[name]; + } else { + this.convoy_paths = add_to_cache(name); // This is currently a stub + if (use_cache) { + CONVOYS_PATH_CACHE[name] = this.convoy_paths; + } + } + + if (use_cache) { + MAP_CACHE[name] = this; + } + } + + public norm(phrase: string): string { + // Handle coasts like "SPA/SC" -> "SPA /SC" then tokenized to "SPA", "/SC" + // Or "SPA / SC" -> "SPA", "/SC" + let result = phrase.toUpperCase(); + + // Space out slashes for coast processing, but ensure "word/coast" isn't spaced if already correct. + result = result.replace(/([A-Z0-9]{3})\s*\/\s*((?:N|S|E|W)C)/g, '$1 /$2'); // e.g. "SPA / SC" -> "SPA /SC" + result = result.replace(/([A-Z0-9]{3})\/((?:N|S|E|W)C)/g, '$1 /$2'); // e.g. "SPA/SC" -> "SPA /SC" + + // Replace punctuation (except internal slashes in coasts like /NC) with spaces + const tokensToRemoveOrReplaceWithSpace = /[\.:\-\+,()\[\]]/g; + result = result.replace(tokensToRemoveOrReplaceWithSpace, ' '); + + // Space out other special characters if they are not part of a word + const tokensToSpaceAround = /([\|\*\?!~=_^])/g; + result = result.replace(tokensToSpaceAround, ' $1 '); + + const tokens = result.trim().split(/\s+/); + const finalTokens: string[] = []; + + for (const token of tokens) { + if (!token) continue; + const ucToken = token.toUpperCase(); + + // 1. Keyword replacement + let currentToken = this.keywords[ucToken] || ucToken; + + // 2. Alias replacement (primarily for locations, could also include powers if defined in aliases) + // Ensure aliases themselves are not keywords that were already replaced. + // e.g. if "ENG" is an alias for "ECH" but also a keyword for "ENGLISH CHANNEL" + // The order of these operations (keywords vs aliases) can matter. + // Standard approach: specific aliases first, then general keywords. + // However, our KEYWORDS also include things like "ARMY" -> "A". + // Let's assume for now: if it became a single letter keyword, it's likely final. + // Otherwise, try alias. + if (currentToken.length > 1 || currentToken.startsWith("/")) { // Don't re-alias single-letter results like 'A', 'F', or coasts + currentToken = this.aliases[currentToken] || currentToken; + } + finalTokens.push(currentToken); + } + return finalTokens.join(' '); + } + + public norm_power(power: string): string { + // Normalize for keywords/aliases, then remove spaces to get a single token power name + const normed = this.norm(power); + return normed.replace(/\s+/g, '').toUpperCase(); + } + + public area_type(loc: string, no_coast_ok: boolean = false): string | undefined { + const upperLoc = loc.toUpperCase(); + let shortLoc = upperLoc.substring(0,3); + if (no_coast_ok && upperLoc.includes('/')) { + shortLoc = upperLoc.split('/')[0].substring(0,3); + } else if (upperLoc.includes('/')) { // Specific coast, type must be COAST or PORT + const base = upperLoc.split('/')[0].substring(0,3); + const type = this.loc_type[base]; + return (type === 'COAST' || type === 'PORT') ? type : undefined; + } + return this.loc_type[shortLoc]; + } + + public is_coastal(province_base_uc: string): boolean { + return this.loc_coasts[province_base_uc] && this.loc_coasts[province_base_uc].some(loc => loc.includes('/')); + } + + public get_all_sea_provinces(): string[] { + const seaProvinces: string[] = []; + this.map_data.nodes.forEach((node, loc) => { + if (node.type === 'WATER' || node.type === 'SEA') { // Assuming 'WATER' and 'SEA' are synonymous from map files + seaProvinces.push(loc); + } + }); + return seaProvinces; + } + + // Interface for map_data.nodes values + public get_location_node(name: string): { type: string, sc: boolean, coasts?: Set } | null { + const ucName = name.toUpperCase(); + // Try direct match (e.g., "SPA/NC" or "PAR") + if (this.map_data.nodes.has(ucName)) { + return this.map_data.nodes.get(ucName)!; + } + // Try base name if a specific coast was requested but not found directly + if (ucName.includes("/")) { + const baseName = ucName.substring(0,3); + if (this.map_data.nodes.has(baseName)) { + return this.map_data.nodes.get(baseName)!; + } + } + // Try looking up via alias to get a base name + const normedName = this.norm(name).toUpperCase(); // Norm to handle aliases + if (this.map_data.nodes.has(normedName)) { // Normed might be an abbrev + return this.map_data.nodes.get(normedName)!; + } + if (normedName.includes('/')) { + const baseNormed = normedName.substring(0,3); + if (this.map_data.nodes.has(baseNormed)) { + return this.map_data.nodes.get(baseNormed)!; + } + } + // Final attempt: check original loc_name mapping for full names to abbrevs + const shortNameFromLocName = this.loc_name[name.toUpperCase()]; + if (shortNameFromLocName && this.map_data.nodes.has(shortNameFromLocName)) { + return this.map_data.nodes.get(shortNameFromLocName)!; + } + + return null; + } + + public load(fileName?: string): void { + const filePathToLoad = fileName || (this.name.endsWith('.map') ? this.name : `${this.name}.map`); + let actualFilePath: string; + + if (fs.existsSync(filePathToLoad)) { + actualFilePath = filePathToLoad; + } else { + actualFilePath = path.join(settings.PACKAGE_DIR, 'maps', filePathToLoad); + } + + if (!fs.existsSync(actualFilePath)) { + this.error.push(err.MAP_FILE_NOT_FOUND.replace('%s', filePathToLoad)); + logger.error(err.MAP_FILE_NOT_FOUND.replace('%s', filePathToLoad)); return; } - this.files.push(effective_file_name); + if (this.files.includes(actualFilePath) && this.files[0] !== actualFilePath ) { // Allow re-loading the root_map once if it's the first in files list + // This check is to prevent true recursion where USE A -> B -> A + // But root map might be USEd by a sub-map, which is fine. + // A simple cycle check: if we are trying to load a file that's already in this.files *and* it's not the very first file (root_map initial load) + if (this.files.indexOf(actualFilePath) < this.files.length -1 ) { // if it's not the last added thing, it's a true cycle. + this.error.push(err.MAP_FILE_MULT_USED.replace('%s', actualFilePath) + " (Cycle detected)"); + logger.warn(err.MAP_FILE_MULT_USED.replace('%s', actualFilePath) + " (Cycle detected)"); + return; + } + } + if (!this.files.includes(actualFilePath)) { // Add only if not present + this.files.push(actualFilePath); + } - const fileContent = fs.readFileSync(file_path, 'utf-8'); + if (!this.root_map) { + this.root_map = path.basename(actualFilePath, '.map'); + } + + logger.info(`Loading map file: ${actualFilePath}`); + const fileContent = fs.readFileSync(actualFilePath, 'utf-8'); const lines = fileContent.split(/\r?\n/); - let current_power_context: string | null = null; - let current_power_original_case: string | null = null; - + let currentPowerContext: string | null = null; + let variantCondition: string | null = null; for (const line of lines) { const trimmedLine = line.trim(); @@ -178,238 +536,1067 @@ export class DiplomacyMap { continue; } - const words = trimmedLine.split(/\s+/); - const directive = words[0].toUpperCase(); + let words = trimmedLine.split(/\s+/); + const originalDirective = words[0]; // Keep original case for some checks if needed + const directive = originalDirective.toUpperCase(); + + if (variantCondition && variantCondition !== 'ALL' && directive !== 'VARIANT' && words[words.length -1].toUpperCase() !== variantCondition) { + continue; + } + if (variantCondition && directive !== 'VARIANT' && words.length > 0 && words[words.length-1].toUpperCase() === variantCondition) { + words = words.slice(0, -1); + if (words.length === 0) continue; + } + switch (directive) { - case 'VICTORY': - try { - this.victory = words.slice(1).map(Number); - if (this.victory.some(isNaN)) throw new Error("Invalid number in VICTORY line"); - } catch { this.error.push(err.MAP_BAD_VICTORY_LINE); } - break; - case 'MAP': - if (words.length !== 2) this.error.push(err.MAP_BAD_ROOT_MAP_LINE); - else if (this.root_map) this.error.push(err.MAP_TWO_ROOT_MAPS); - else this.root_map = words[1].split('.')[0]; - break; - case 'USE': case 'USES': - for (const new_file_to_include of words.slice(1)) { - let sub_file_name = new_file_to_include; - if (!sub_file_name.includes('.')) sub_file_name += '.map'; - if (!this.files.includes(sub_file_name)) this.load(sub_file_name); - else this.error.push(err.MAP_FILE_MULT_USED.replace('%s', new_file_to_include)); + case 'VARIANT': + if (words.length > 1) { + variantCondition = words[1].toUpperCase(); + if (variantCondition === 'END') variantCondition = null; + } else { + this.error.push(err.MAP_INVALID_VARIANT_BLOCK.replace('%s', trimmedLine)); } break; + case 'VICTORY': + if (words.length > 1 && !isNaN(parseInt(words[1], 10))) { + this.victory = words.slice(1).map(Number); + } else { + this.error.push(err.MAP_BAD_VICTORY_LINE + ` Line: ${trimmedLine}`); + } + break; + + case 'USE': + case 'USES': + case 'MAP': + if (directive === 'MAP') { + if (words.length === 2) { + const mapName = words[1].endsWith('.map') ? words[1] : `${words[1]}.map`; + const newRoot = words[1].split('.')[0]; + // Root map is the first map loaded. If MAP directive encountered later, it's an error if it changes root_map. + if (this.root_map && this.root_map !== newRoot && this.files[0] !== actualFilePath) { + this.error.push(err.MAP_TWO_ROOT_MAPS + ` Trying to set to ${newRoot}, already ${this.root_map}`); + } else if (!this.root_map || (this.files.length === 1 && this.files[0] === actualFilePath)){ + this.root_map = newRoot; + } + this.load(mapName); + } else { + this.error.push(err.MAP_BAD_ROOT_MAP_LINE + ` Line: ${trimmedLine}`); + } + } else { + words.slice(1).forEach(fileToUse => { + const mapNameToUse = fileToUse.endsWith('.map') ? fileToUse : `${fileToUse}.map`; + this.load(mapNameToUse); + }); + } + break; + case 'BEGIN': this.phase = words.slice(1).join(' ').toUpperCase(); break; - case 'UNITS': // Clear units for current power context - if (current_power_context) this.units[current_power_context] = []; - else this.error.push(err.MAP_UNITS_BEFORE_POWER); - break; - default: - if (line.includes('=')) { // Location definition - const parts = trimmedLine.split('='); - if (parts.length !== 2) { this.error.push(err.MAP_BAD_ALIASES_IN_FILE.replace('%s', trimmedLine)); continue; } - const nameAndOldName = parts[0].trim(); const abbrevAndAliases = parts[1].trim().split(/\s+/); - const abbrev = abbrevAndAliases[0]; const aliases = abbrevAndAliases.slice(1); - const fullName = nameAndOldName; const normedFullName = this.norm(fullName); - if (this.keywords[fullName.toUpperCase()]) this.error.push(err.MAP_LOC_RESERVED_KEYWORD.replace('%s', fullName)); - - const abbrevUpper = abbrev.toUpperCase(); - if (this.loc_name[fullName.toUpperCase()] || this.aliases[normedFullName.toUpperCase()] === abbrevUpper) { - if(this.loc_name[fullName.toUpperCase()] !== abbrevUpper || this.aliases[normedFullName.toUpperCase()] !== abbrevUpper) - this.error.push(err.MAP_DUP_LOC_OR_POWER.replace('%s', fullName)); - } else { - this.loc_name[fullName.toUpperCase()] = abbrevUpper; - this.aliases[normedFullName.toUpperCase()] = abbrevUpper; - if (!this.locs.map(l=>l.toUpperCase()).includes(abbrevUpper)) this.locs.push(abbrev); // Store original case for locs list - } - aliases.forEach(alias => { - const isUnclear = alias.endsWith('?'); const cleanAlias = isUnclear ? alias.slice(0, -1) : alias; - const normedAlias = this.norm(cleanAlias); - if (isUnclear) this.unclear[normedAlias.toUpperCase()] = abbrevUpper; - else if (this.aliases[normedAlias.toUpperCase()] && this.aliases[normedAlias.toUpperCase()] !== abbrevUpper) - this.error.push(err.MAP_DUP_ALIAS_OR_POWER.replace('%s', alias)); - else this.aliases[normedAlias.toUpperCase()] = abbrevUpper; - }); - } else if (['AMEND', 'WATER', 'LAND', 'COAST', 'PORT', 'SHUT'].includes(directive)) { // Terrain - if (words.length < 2) { this.error.push(`Malformed terrain: ${trimmedLine}`); continue; } - const place = words[1]; const placeUpper = place.toUpperCase(); const shortPlace = placeUpper.substring(0,3); - if (!this.locs.find(l=>l.toUpperCase() === placeUpper)) this.locs.push(place); - if(!this.loc_name[placeUpper]) this.loc_name[placeUpper] = shortPlace; - - if (directive !== 'AMEND') this.loc_type[shortPlace] = directive; - else if (!this.loc_type[shortPlace]) this.error.push(err.MAP_NO_DATA_TO_AMEND_FOR.replace('%s', place)); - - this.loc_abut[place] = this.loc_abut[place] || []; - if (words.length > 2 && words[2].toUpperCase() === 'ABUTS') { - for (const dest of words.slice(3)) { - if (dest.startsWith('-')) { - const toRemove = dest.substring(1).toUpperCase(); - this.loc_abut[place] = this.loc_abut[place].filter(adj => !adj.toUpperCase().startsWith(toRemove)); - } else this.loc_abut[place].push(dest); - } - } else if (words.length > 2 && directive !== 'AMEND') this.error.push(err.MAP_NO_ABUTS_FOR.replace('%s', place)); - } else if (words.length > 0 && (this.keywords[directive] || ALIASES[directive] || this.pow_name[this.norm_power(directive)] || ['UNOWNED', 'NEUTRAL', 'CENTERS'].includes(directive))) { // Power or power-related - current_power_original_case = words[0]; // Store original case for own_word, abbrev - current_power_context = (directive === "UNOWNED" || directive === "NEUTRAL" || directive === "CENTERS") ? "UNOWNED" : this.norm_power(directive); - - if (current_power_context !== "UNOWNED") { - if (!this.powers.includes(current_power_context)) { - this.powers.push(current_power_context); - this.pow_name[current_power_context] = current_power_original_case; - this.aliases[this.norm(current_power_original_case).toUpperCase()] = current_power_context; - } - // Handle (ownWord:abbrev) - if (words.length > 1 && words[1].startsWith('(') && words[1].endsWith(')')) { - const special = words[1].slice(1, -1); - const parts = special.split(':'); - this.own_word[current_power_context] = parts[0] || current_power_original_case; - if (parts.length > 1) this.abbrev[current_power_context] = parts[1].substring(0,1).toUpperCase(); - words.splice(1,1); // Remove processed part - } else { - this.own_word[current_power_context] = this.own_word[current_power_context] || current_power_original_case; - } - this.add_homes(current_power_context, words.slice(1), !this.inhabits.includes(current_power_context)); - if (!this.inhabits.includes(current_power_context)) this.inhabits.push(current_power_context); - - } else { // UNOWNED, NEUTRAL, CENTERS - implies homes for UNOWNED - this.add_homes("UNOWNED", words.slice(1), !this.inhabits.includes("UNOWNED")); - if (!this.inhabits.includes("UNOWNED")) this.inhabits.push("UNOWNED"); - } - } else if (current_power_context && (directive === 'A' || directive === 'F') && words.length === 2) { // Unit - const unitLoc = words[1].toUpperCase(); const unitString = `${directive} ${unitLoc}`; - this.units[current_power_context] = this.units[current_power_context] || []; - this.units[current_power_context] = this.units[current_power_context].filter(u => u.substring(2) !== unitLoc); - this.units[current_power_context].push(unitString); - } else if (current_power_context && (directive === 'OWNS' || (current_power_context==="UNOWNED" && directive === 'CENTERS'))) { - const power_to_update_centers = current_power_context; // OWNS is under a power, CENTERS is for UNOWNED here - if (!this.owns.includes(power_to_update_centers)) this.owns.push(power_to_update_centers); - const centersOwned = words.slice(1).map(c => c.toUpperCase().substring(0,3)); - if (directive === 'CENTERS' || !this.centers[power_to_update_centers]) this.centers[power_to_update_centers] = centersOwned; - else centersOwned.forEach(c => { if (!this.centers[power_to_update_centers].includes(c)) this.centers[power_to_update_centers].push(c); }); - } else if (current_power_context && (directive === 'INHABITS' || directive === 'HOME' || directive === 'HOMES')) { - let reinitializeHomes = directive === 'HOME' || directive === 'HOMES'; - if (!this.inhabits.includes(current_power_context)) { - this.inhabits.push(current_power_context); - reinitializeHomes = true; - } - this.add_homes(current_power_context, words.slice(1), reinitializeHomes); + case 'FIRSTYEAR': + if (words.length === 2 && !isNaN(parseInt(words[1]))) { + this.first_year = parseInt(words[1]); + } else { + this.error.push(err.MAP_INVALID_FIRSTYEAR.replace('%s', trimmedLine)); + } + break; + case 'FLOW': + if (words.length > 1) { + // FLOW SPRING:MOVEMENT,RETREATS FALL:MOVEMENT,RETREATS WINTER:ADJUSTMENTS + // Python code stores this as a list of strings, split by space after FLOW + this.flow = trimmedLine.substring(words[0].length).trim().split(/\s+/).map(s => s.toUpperCase()); + } else { + this.error.push(err.MAP_INVALID_FLOW.replace('%s', trimmedLine)); } break; + case 'SEQ': + if (words.length > 1) { + this.seq = []; + let currentSeasonEntry = ""; + for(let i=1; i r.toUpperCase())); + break; + + default: // Could be Location/Alias definition, Terrain definition, or Power definition + if (trimmedLine.includes('=')) { + const parts = trimmedLine.split('=', 2); + const fullNameAndOld = parts[0].trim(); + const abbrevAndAliasesRaw = parts[1].trim(); + const abbrevAndAliases = abbrevAndAliasesRaw.split(/\s+/); + const abbrev = abbrevAndAliases[0].toUpperCase(); + + let fullName = fullNameAndOld; + if (fullNameAndOld.includes('->')) { + this.error.push(err.MAP_RENAME_NOT_SUPPORTED + ` Line: ${trimmedLine}`); + const renameParts = fullNameAndOld.split('->', 2); + fullName = renameParts[1].trim(); + } + + const fullNameUC = fullName.toUpperCase(); + if (this.keywords[fullNameUC] || (this.aliases[this.norm(fullNameUC)] && this.aliases[this.norm(fullNameUC)] !== abbrev)) { + // Allow re-defining an alias to the same abbreviation, but error if it changes or conflicts with a keyword. + if (this.aliases[this.norm(fullNameUC)] !== abbrev) { + this.error.push(err.MAP_DUP_LOC_OR_POWER.replace('%s', fullNameUC) + ` Line: ${trimmedLine}`); + } + } + this.loc_name[fullNameUC] = abbrev; + this.aliases[this.norm(fullNameUC)] = abbrev; + this.aliases[abbrev] = abbrev; // Abbrev maps to itself + + abbrevAndAliases.slice(1).forEach(alias => { + let actualAlias = alias; + let isUnclear = false; + if (alias.endsWith('?')) { + isUnclear = true; + actualAlias = alias.slice(0, -1); + } + const normedAlias = this.norm(actualAlias).toUpperCase(); + if (isUnclear) { + this.unclear[normedAlias] = abbrev; + } else { + if (this.aliases[normedAlias] && this.aliases[normedAlias] !== abbrev) { + this.error.push(err.MAP_DUP_ALIAS_OR_POWER.replace('%s', actualAlias) + ` Line: ${trimmedLine}`); + } + this.aliases[normedAlias] = abbrev; + } + }); + if (!this.locs.includes(abbrev)) this.locs.push(abbrev); + + + } else if (['LAND', 'WATER', 'COAST', 'PORT', 'SHUT', 'AMEND'].includes(directive)) { + if (words.length >= 2) { + const locOriginalCaseFromFile = words[1]; + const locCanonical = locOriginalCaseFromFile.toUpperCase(); // Store locs as UC e.g. PAR, SPA/SC + + if (directive !== 'AMEND') { + this.loc_type[locCanonical.substring(0,3)] = directive; + } else if (!this.loc_type[locCanonical.substring(0,3)]) { + this.error.push(err.MAP_NO_DATA_TO_AMEND_FOR.replace('%s', locCanonical) + ` Line: ${trimmedLine}`); + } + + if (!this.locs.includes(locCanonical)) this.locs.push(locCanonical); + + const baseLoc = locCanonical.substring(0, 3); + if (locCanonical.includes('/')) { // e.g. SPA/SC + this.loc_coasts[baseLoc] = this.loc_coasts[baseLoc] || []; + if (!this.loc_coasts[baseLoc].includes(locCanonical)) { + this.loc_coasts[baseLoc].push(locCanonical); + } + } else { // e.g. PAR, or SPA (if SPA can be accessed w/o specific coast) + // If SPA has specific coasts like SPA/NC, then SPA itself might also be a valid general coastal prov. + this.loc_coasts[locCanonical] = this.loc_coasts[locCanonical] || [locCanonical]; + } + // Store adjacencies with the original case from file as key for now, will normalize later + this.loc_abut[locOriginalCaseFromFile] = this.loc_abut[locOriginalCaseFromFile] || []; + + const abutsIndex = words.findIndex(w => w.toUpperCase() === 'ABUTS'); + if (abutsIndex !== -1) { + const abuts = words.slice(abutsIndex + 1); + abuts.forEach(abutFromFile => { // abutFromFile is original case + if (abutFromFile.startsWith('-')) { + const abutToRemove = abutFromFile.substring(1); + this.loc_abut[locOriginalCaseFromFile] = this.loc_abut[locOriginalCaseFromFile].filter( + existingAbut => !existingAbut.toUpperCase().startsWith(abutToRemove.toUpperCase()) + ); + } else { + if (!this.loc_abut[locOriginalCaseFromFile].map(a => a.toUpperCase()).includes(abutFromFile.toUpperCase())) { + this.loc_abut[locOriginalCaseFromFile].push(abutFromFile); + } + } + }); + } else if (words.length > 2 && directive !== "AMEND" && directive !== "SHUT") { + // SHUT might not have ABUTS. AMEND might only change type. + this.error.push(err.MAP_NO_ABUTS_FOR.replace('%s', locCanonical) + ` Line: ${trimmedLine}`); + } + } else { + this.error.push(`Malformed terrain directive: ${trimmedLine}`); + } + } else { // Power definition: e.g. ENGLAND (ENGLISH:E) LON LVP EDI ... + let powerNameInDirective = words[0]; + let powerSpecificsIndex = 1; + let homeCenterStartIndex = 1; + + if (words.length > 2 && words[1] === '->') { // oldName -> newName + this.error.push(err.MAP_RENAME_NOT_SUPPORTED + ` Line: ${trimmedLine}`); + powerNameInDirective = words[2]; + powerSpecificsIndex = 3; + homeCenterStartIndex = 3; + } + + currentPowerContext = this.norm_power(powerNameInDirective); + + if (powerNameInDirective.toUpperCase() === 'UNOWNED' || powerNameInDirective.toUpperCase() === 'NEUTRAL') { + currentPowerContext = 'UNOWNED'; + } else { + if (!this.powers.includes(currentPowerContext)) { + this.powers.push(currentPowerContext); + } + this.pow_name[currentPowerContext] = powerNameInDirective; + this.own_word[currentPowerContext] = currentPowerContext; + this.abbrev[currentPowerContext] = currentPowerContext.substring(0, 1).toUpperCase(); + } + + // Check for (OwnWord:Abbrev) + if (words.length > powerSpecificsIndex && words[powerSpecificsIndex].startsWith('(') && words[powerSpecificsIndex].endsWith(')')) { + const specifics = words[powerSpecificsIndex].slice(1, -1); + homeCenterStartIndex = powerSpecificsIndex + 1; + const parts = specifics.split(':',2); // Split only on first colon + this.own_word[currentPowerContext] = parts[0] || currentPowerContext; + if (parts.length > 1 && parts[1]) { + this.abbrev[currentPowerContext] = parts[1].toUpperCase(); + if (this.abbrev[currentPowerContext].length !== 1 || ['M', '?'].includes(this.abbrev[currentPowerContext])) { + this.error.push(err.MAP_ILLEGAL_POWER_ABBREV + ` For ${currentPowerContext} in ${trimmedLine}`); + } + } + } + // Remainder are home centers (original case from file) + const homeCentersOriginalCase = words.slice(homeCenterStartIndex); + this.add_homes(currentPowerContext, homeCentersOriginalCase, true); // true for reinit + // Homes are SCs + homeCentersOriginalCase.forEach(hcRaw => { + const hcBase = hcRaw.replace(/^-+/,'').toUpperCase().substring(0,3); // Remove leading '-' for SC list + if (hcBase && !this.scs.includes(hcBase)) this.scs.push(hcBase); + }); + } + break; + + case 'OWNS': // OWNS center... + case 'CENTERS': // CENTERS [center...] + if (!currentPowerContext) { + this.error.push(err.MAP_OWNS_BEFORE_POWER.replace('%s', directive).replace('%s', trimmedLine)); + } else { + const centersToAdd = words.slice(1).map(c => c.toUpperCase().substring(0,3)); + if (directive === 'CENTERS' || !this.centers[currentPowerContext]) { // CENTERS reinitializes + this.centers[currentPowerContext] = []; + } + centersToAdd.forEach(c => { + if (c && !this.centers[currentPowerContext].includes(c)) this.centers[currentPowerContext].push(c); + if (c && !this.scs.includes(c)) this.scs.push(c); + }); + } + break; + + case 'INHABITS': // Appends homes + case 'HOME': // Reinitializes homes + case 'HOMES': // Reinitializes homes + if (!currentPowerContext) { + this.error.push(err.MAP_HOME_BEFORE_POWER.replace('%s', directive).replace('%s', trimmedLine)); + } else { + const homesToAddOriginalCase = words.slice(1); + this.add_homes(currentPowerContext, homesToAddOriginalCase, directive !== 'INHABITS'); + homesToAddOriginalCase.forEach(hRaw => { + if (!hRaw.startsWith('-')) { + const hcBase = hRaw.toUpperCase().substring(0,3); + if (hcBase && !this.scs.includes(hcBase)) this.scs.push(hcBase); + } + }); + } + break; + + case 'UNITS': + if (!currentPowerContext) this.error.push(err.MAP_UNITS_BEFORE_POWER + ` Line: ${trimmedLine}`); + else this.units[currentPowerContext] = []; + break; + + case 'A': + case 'F': + if (!currentPowerContext) { + this.error.push(err.MAP_UNIT_BEFORE_POWER + ` Line: ${trimmedLine}`); + } else if (words.length === 2) { + const unitLocRawFromFile = words[1]; // e.g. PAR, Bre, spa/sc + const unitStringCanonical = `${directive} ${unitLocRawFromFile.toUpperCase()}`; + + const unitLocShortForClear = unitLocRawFromFile.substring(0,3).toUpperCase(); + for (const pwr in this.units) { // Clear any unit in same base loc for any power + this.units[pwr] = this.units[pwr].filter(u => u.substring(2,5) !== unitLocShortForClear); + } + this.units[currentPowerContext] = this.units[currentPowerContext] || []; + this.units[currentPowerContext].push(unitStringCanonical); + } else { + this.error.push(err.MAP_INVALID_UNIT.replace('%s', trimmedLine)); + } + break; + case 'DUMMY': + case 'DUMMIES': + const isPlural = directive === 'DUMMIES'; + if (words.length === 1) { + if (isPlural) this.error.push(err.MAP_DUMMY_REQ_LIST_POWERS + ` Line: ${trimmedLine}`); + else if (!currentPowerContext) this.error.push(err.MAP_DUMMY_BEFORE_POWER + ` Line: ${trimmedLine}`); + else if (currentPowerContext !== 'UNOWNED' && !this.dummies.includes(currentPowerContext)) this.dummies.push(currentPowerContext); + } else { + const oldPowerContext = currentPowerContext; + currentPowerContext = null; // DUMMY with list resets power context + if (words[1].toUpperCase() === 'ALL') { + let exceptions: string[] = []; + if (words.length > 3 && words[2].toUpperCase() === 'EXCEPT') { + exceptions = words.slice(3).map(p => this.norm_power(p)); + } else if (words.length === 2) { // DUMMY ALL + // No exceptions + } else if (words.length > 2 && words[2].toUpperCase() !== 'EXCEPT') { + this.error.push(err.MAP_NO_EXCEPT_AFTER_DUMMY_ALL.replace('%s', directive) + ` Line: ${trimmedLine}`); + } else if (words.length === 3 && words[2].toUpperCase() === 'EXCEPT') { // DUMMY ALL EXCEPT (no powers listed) + this.error.push(err.MAP_NO_POWER_AFTER_DUMMY_ALL_EXCEPT.replace('%s', directive) + ` Line: ${trimmedLine}`); + } + // Use this.powers as the source of "ALL" + this.dummies.push(...this.powers.filter(p => p !== 'UNOWNED' && !exceptions.includes(p) && !this.dummies.includes(p))); + } else { + this.dummies.push(...words.slice(1).map(p => this.norm_power(p)).filter(p => p !== 'UNOWNED' && !this.dummies.includes(p))); + } + currentPowerContext = oldPowerContext; // Restore power context if it was set + } + break; + case 'UNPLAYED': + const gonerPowers: string[] = []; + if (words.length === 1) { + if (!currentPowerContext) this.error.push(err.MAP_UNPLAYED_BEFORE_POWER + ` Line: ${trimmedLine}`); + else if (currentPowerContext !== 'UNOWNED') gonerPowers.push(currentPowerContext); + } else { + const oldPowerContext = currentPowerContext; + currentPowerContext = null; + if (words[1].toUpperCase() === 'ALL') { + let exceptions: string[] = []; + if (words.length > 3 && words[2].toUpperCase() === 'EXCEPT') { + exceptions = words.slice(3).map(p => this.norm_power(p)); + } else if (words.length === 2) { /* ALL */ } + else if (words.length > 2 && words[2].toUpperCase() !== 'EXCEPT') this.error.push(err.MAP_NO_EXCEPT_AFTER_UNPLAYED_ALL + ` Line: ${trimmedLine}`); + else if (words.length === 3 && words[2].toUpperCase() === 'EXCEPT') this.error.push(err.MAP_NO_POWER_AFTER_UNPLAYED_ALL_EXCEPT + ` Line: ${trimmedLine}`); + + gonerPowers.push(...this.powers.filter(p => p !== 'UNOWNED' && !exceptions.includes(p))); + } else { + gonerPowers.push(...words.slice(1).map(p => this.norm_power(p)).filter(p => p !== 'UNOWNED')); + } + currentPowerContext = oldPowerContext; + } + gonerPowers.forEach(goner => { + if (this.pow_name[goner]) delete this.pow_name[goner]; + if (this.own_word[goner]) delete this.own_word[goner]; + if (this.homes[goner]) delete this.homes[goner]; + if (this.centers[goner]) delete this.centers[goner]; + if (this.units[goner]) delete this.units[goner]; + if (this.abbrev[goner]) delete this.abbrev[goner]; + this.powers = this.powers.filter(p => p !== goner); + this.dummies = this.dummies.filter(p => p !== goner); + }); + break; + + case 'DROP': + words.slice(1).forEach(placeToDropRaw => { + const placeToDrop = placeToDropRaw.toUpperCase(); // DROP uses UC prefix matching + this.drop(placeToDrop); + }); + break; } } - this.root_map = this.root_map || this.name.split('.')[0]; - this.phase = this.phase || 'SPRING 1901 MOVEMENT'; - if (this.flow.length === 0) this.flow = ['SPRING:MOVEMENT,RETREATS', 'FALL:MOVEMENT,RETREATS', 'WINTER:ADJUSTMENTS']; - if (this.flow_sign === null) this.flow_sign = 1; - if (this.seq.length === 0) this.seq = ['NEWYEAR', 'SPRING MOVEMENT', 'SPRING RETREATS', 'FALL MOVEMENT', 'FALL RETREATS', 'WINTER ADJUSTMENTS']; - if (Object.keys(this.phase_abbrev).length === 0) this.phase_abbrev = {'M': 'MOVEMENT', 'R': 'RETREATS', 'A': 'ADJUSTMENTS'}; - logger.info(`Finished loading map: ${this.name}. Found ${this.locs.length} locations, ${this.powers.length} powers.`); - if(this.error.length > 0) logger.warn("Errors during map load:", this.error.join("\n")); + // Post-load normalization and finalization + this.finalizeLoadedData(); + + logger.info(`Finished loading map file: ${actualFilePath}`); + if (this.error.length > 0) { + const uniqueErrors = Array.from(new Set(this.error)); + logger.warn(`Errors during map load for ${actualFilePath}: \n${uniqueErrors.join('\n')}`); + this.error = uniqueErrors; + } } - public build_cache(): void { - logger.info("Building map cache (loc_coasts, abuts_cache, dest_with_coasts)..."); - const temp_loc_coasts: Record> = {}; - for (const loc of this.locs) { - const locUpper = loc.toUpperCase(); - const shortName = locUpper.substring(0, 3); - if (!temp_loc_coasts[shortName]) { - temp_loc_coasts[shortName] = new Set(); + private finalizeLoadedData(): void { + // Ensure all loc_coasts have base names if they only have specific coasts and base is a valid loc + Object.keys(this.loc_coasts).forEach(baseLoc => { // baseLoc is UC e.g. SPA, PAR + const coasts = this.loc_coasts[baseLoc]; // coasts are UC e.g. [SPA/NC, SPA/SC] or [PAR] + // If 'SPA' is a defined location type (this.loc_type[SPA] exists) and it has specific coasts (SPA/NC), + // but 'SPA' itself is not in its list of coasts, add it. + // This means 'SPA' can be referred to generally. + if (this.loc_type[baseLoc] && coasts.some(c => c.includes('/')) && !coasts.includes(baseLoc)) { + coasts.push(baseLoc); } - temp_loc_coasts[shortName].add(locUpper); - temp_loc_coasts[shortName].add(shortName); + // Ensure all listed coastal variants are also present in the main this.locs list + coasts.forEach(c_variant => { if (!this.locs.includes(c_variant)) this.locs.push(c_variant);}); + }); + + // Consolidate and normalize this.locs to unique, uppercase names + const finalLocs = new Set(); + this.locs.forEach(loc => finalLocs.add(loc.toUpperCase())); + Object.values(this.loc_name).forEach(abbrev => finalLocs.add(abbrev.toUpperCase())); + Object.keys(this.loc_type).forEach(abbrev => finalLocs.add(abbrev.toUpperCase())); + this.locs = Array.from(finalLocs).sort(); + + // Normalize keys and values in loc_abut. Keys were original case from file. Values also. + const normalized_loc_abut: Record = {}; + for(const loc_key_original_case in this.loc_abut) { + const ucKeyCanonical = this.find_canonical_location_representation_from_mixed_case(loc_key_original_case); + if (!ucKeyCanonical) { + this.error.push(`Unknown location key ${loc_key_original_case} in loc_abut.`); + continue; + } + + const abutValuesCanonical = this.loc_abut[loc_key_original_case].map(val_original_case => { + const ucVal = this.find_canonical_location_representation_from_mixed_case(val_original_case); + if (!ucVal) this.error.push(`Unknown location value ${val_original_case} in loc_abut for ${loc_key_original_case}.`); + return ucVal; + }).filter(Boolean) as string[]; + + normalized_loc_abut[ucKeyCanonical] = normalized_loc_abut[ucKeyCanonical] || []; + abutValuesCanonical.forEach(val => { + if(!normalized_loc_abut[ucKeyCanonical].includes(val)) normalized_loc_abut[ucKeyCanonical].push(val); + }); } - for (const shortName in temp_loc_coasts) { - this.loc_coasts[shortName] = Array.from(temp_loc_coasts[shortName]).sort(); + this.loc_abut = normalized_loc_abut; + + // Ensure all SCs are uppercase base names and sorted. + this.scs = Array.from(new Set(this.scs.map(sc => sc.toUpperCase().substring(0,3)))).sort(); + + // Ensure all powers (from homes, centers, units) are in main this.powers list and sorted. + const allPowerKeys = new Set(this.powers.map(p => this.norm_power(p))); + [this.homes, this.centers, this.units].forEach(collection => { + Object.keys(collection).forEach(p_raw => { + const normedPower = this.norm_power(p_raw); + if (normedPower !== 'UNOWNED') allPowerKeys.add(normedPower); + }); + }); + this.powers = Array.from(allPowerKeys).filter(p => p !== 'UNOWNED').sort(); + // Ensure default records for all official powers if not fully defined by map + this.powers.forEach(p => { + if (!this.pow_name[p]) this.pow_name[p] = p; // Default to normalized name if no original case + if (!this.own_word[p]) this.own_word[p] = p; + if (!this.abbrev[p]) this.abbrev[p] = p.substring(0,1); + if (!this.homes[p]) this.homes[p] = []; + if (!this.centers[p]) this.centers[p] = []; + if (!this.units[p]) this.units[p] = []; + }); + if (!this.homes['UNOWNED']) this.homes['UNOWNED'] = []; + } + + // Helper to resolve potentially mixed-case location strings from map file to canonical UC form + private find_canonical_location_representation_from_mixed_case(loc_str_mixed_case: string): string | null { + const uc_loc = loc_str_mixed_case.toUpperCase(); // e.g. "spa/sc" -> "SPA/SC", "StP" -> "STP" + + // 1. Check if the UC string is already a known canonical location (e.g. "SPA/SC" or "PAR") + if (this.locs.includes(uc_loc)) return uc_loc; + + // 2. Check if the base of the UC string (e.g. "SPA" from "SPA/SC") is a known canonical location + const base_loc_uc = uc_loc.substring(0,3); + if (this.locs.includes(base_loc_uc)) return base_loc_uc; + + // 3. Check loc_name which maps full names (original or UC) to abbreviations (UC) + // e.g. this.loc_name["St Petersburg"] = "STP" or this.loc_name["ST PETERSBURG"] = "STP" + const abbrevFromOriginalFullName = this.loc_name[loc_str_mixed_case]; // Key is as in file + if (abbrevFromOriginalFullName && this.locs.includes(abbrevFromOriginalFullName)) return abbrevFromOriginalFullName; + + const abbrevFromUCFullName = this.loc_name[uc_loc]; // Key is UC version of file string + if (abbrevFromUCFullName && this.locs.includes(abbrevFromUCFullName)) return abbrevFromUCFullName; + + // 4. If all else fails, and it looks like a base name (3 chars), assume it's canonical if in locs + if (uc_loc.length === 3 && this.locs.includes(uc_loc)) return uc_loc; + + // Could not find a direct canonical mapping. This might be an error or an undefined loc. + return null; + } + + private drop(place_to_drop_raw: string): void { + // place_to_drop_raw could be "SPA", "spa/sc", "St Petersburg" + // We need to determine the set of canonical location names this refers to. + // For "SPA", it means "SPA", "SPA/NC", "SPA/SC". For "spa/sc", just "SPA/SC". + // For "St Petersburg", it means "STP", "STP/NC", "STP/SC". + + const uc_prefix_or_full = place_to_drop_raw.toUpperCase(); + const related_canonical_locs_to_drop = new Set(); + + if (uc_prefix_or_full.includes('/')) { // Specific coast like SPA/SC + related_canonical_locs_to_drop.add(uc_prefix_or_full); + } else { + const base_to_drop = uc_prefix_or_full.substring(0,3); + this.locs.forEach(l_canon => { + if (l_canon.startsWith(base_to_drop)) { + related_canonical_locs_to_drop.add(l_canon); + } + }); + // Also consider if place_to_drop_raw was a full name like "Paris" + const abbrev = this.loc_name[place_to_drop_raw] || this.loc_name[uc_prefix_or_full]; + if (abbrev) { + this.locs.forEach(l_canon => { + if (l_canon.startsWith(abbrev.toUpperCase())) { + related_canonical_locs_to_drop.add(l_canon); + } + }); + } } - const unitTypesToCache = ['A', 'F'] as const; - const orderTypesToCache = ['-', 'S', 'C']; + if (related_canonical_locs_to_drop.size === 0 && this.locs.includes(uc_prefix_or_full)) { + // If it was a simple abbrev like "PAR" and no coasts, add it. + related_canonical_locs_to_drop.add(uc_prefix_or_full); + } - const allMapLocationsToCache = new Set(); - this.locs.forEach(loc => { - const ucLoc = loc.toUpperCase(); - allMapLocationsToCache.add(ucLoc); - if (ucLoc.includes('/')) { - allMapLocationsToCache.add(ucLoc.substring(0,3)); - } else { // For non-coasted locs, ensure their short form (which is themselves) is present - allMapLocationsToCache.add(ucLoc.substring(0,3)); + + logger.info(`Dropping locations: ${Array.from(related_canonical_locs_to_drop).join(', ')}`); + + this.locs = this.locs.filter(l => !related_canonical_locs_to_drop.has(l)); + + for (const fullName in this.loc_name) { + if (related_canonical_locs_to_drop.has(this.loc_name[fullName])) { + delete this.loc_name[fullName]; + } + } + for (const alias in this.aliases) { + if (related_canonical_locs_to_drop.has(this.aliases[alias])) { + delete this.aliases[alias]; + } + } + for (const unclearAlias in this.unclear) { + if (related_canonical_locs_to_drop.has(this.unclear[unclearAlias])) { + delete this.unclear[unclearAlias]; + } + } + for (const power in this.homes) { + this.homes[power] = this.homes[power].filter(home_base => !related_canonical_locs_to_drop.has(home_base)); // homes are base + } + for (const power in this.units) { // units store canonical full loc "A PAR", "F SPA/SC" + this.units[power] = this.units[power].filter(unit_str => { + const unit_loc_full = unit_str.substring(2); + return !related_canonical_locs_to_drop.has(unit_loc_full); + }); + } + this.scs = this.scs.filter(sc_base => !related_canonical_locs_to_drop.has(sc_base)); // scs are base + for (const power in this.centers) { + this.centers[power] = this.centers[power].filter(center_base => !related_canonical_locs_to_drop.has(center_base)); // centers are base + } + + for (const loc_canon_key in this.loc_abut) { // keys are canonical + if (related_canonical_locs_to_drop.has(loc_canon_key)) { + delete this.loc_abut[loc_canon_key]; + } else { + this.loc_abut[loc_canon_key] = this.loc_abut[loc_canon_key].filter(adj_canon => !related_canonical_locs_to_drop.has(adj_canon)); + } + } + related_canonical_locs_to_drop.forEach(loc_to_drop_canon => { + const base_loc_to_drop = loc_to_drop_canon.substring(0,3); + if (this.loc_type[base_loc_to_drop]) { // Type is by base name + delete this.loc_type[base_loc_to_drop]; + } + if (this.loc_coasts[base_loc_to_drop]) { // Coasts are by base name + this.loc_coasts[base_loc_to_drop] = this.loc_coasts[base_loc_to_drop].filter( + c_variant => !related_canonical_locs_to_drop.has(c_variant) + ); + if(this.loc_coasts[base_loc_to_drop].length === 0) delete this.loc_coasts[base_loc_to_drop]; + } + // If dropping a specific coast like SPA/SC, and SPA (base) still has other coasts (SPA/NC) + // then loc_type[SPA] and loc_coasts[SPA] should remain but without SPA/SC. + // If dropping SPA (base), then loc_type[SPA] and loc_coasts[SPA] are fully removed. + // The current logic handles this by iterating all related_canonical_locs_to_drop. + }); + // This makes map_data inconsistent. Call _initialize_map_data() again after all drops if needed. + } + + + public add_homes(power: string, homes_to_add: string[], reinit: boolean): void { + const powerKey = this.norm_power(power).toUpperCase(); + + if (reinit || !this.homes[powerKey]) { + this.homes[powerKey] = []; + } + // Ensure UNOWNED is initialized, critical for logic below + this.homes['UNOWNED'] = this.homes['UNOWNED'] || []; + + + for (let home_directive of homes_to_add) { // e.g. "MOS", "-PAR", "STP/SC" (though add_homes should get base names) + let remove = false; + while (home_directive.startsWith('-')) { + remove = !remove; + home_directive = home_directive.substring(1); + } + // Homes are always base province names (e.g. STP from STP/SC) + const homeBase = home_directive.toUpperCase().substring(0,3); + if (!homeBase) continue; + + // Manage power's homes + const currentIdxInPowerHomes = this.homes[powerKey].indexOf(homeBase); + if (currentIdxInPowerHomes > -1) { // Exists in power's homes + if (remove) this.homes[powerKey].splice(currentIdxInPowerHomes, 1); + } else { // Not in power's homes + if (!remove) this.homes[powerKey].push(homeBase); + } + + // Manage UNOWNED list: + // An SC becomes UNOWNED if no non-dummy power claims it as a home. + // Python: if power_name != 'UNOWNED': self.homes['UNOWNED'].append(home) ... if not remove: self.homes[power].append(home) + // This implies UNOWNED initially gets all homes, then they are removed if a power claims them. + // Let's refine: if adding to a specific power, remove from UNOWNED. + // If removing from a specific power, add to UNOWNED IFF it's an SC and no other power has it as home. + if (this.scs.includes(homeBase)) { // Only SCs can be homes and thus matter for UNOWNED homes list + const unownedIdx = this.homes['UNOWNED'].indexOf(homeBase); + + if (powerKey !== 'UNOWNED') { + if (!remove) { // Adding home to a power + if (unownedIdx > -1) this.homes['UNOWNED'].splice(unownedIdx, 1); // Remove from UNOWNED + } else { // Removing home from a power + // Add to UNOWNED only if no other *active* power holds it as a home. + let isHeldByOtherPower = false; + for (const pwr in this.homes) { + if (pwr !== 'UNOWNED' && pwr !== powerKey && this.homes[pwr].includes(homeBase)) { + isHeldByOtherPower = true; + break; + } + } + if (!isHeldByOtherPower && unownedIdx === -1) { + this.homes['UNOWNED'].push(homeBase); + } + } + } else { // Directly manipulating UNOWNED list (e.g. UNOWNED MOS -PAR) + if (remove && unownedIdx > -1) { // UNOWNED -PAR + this.homes['UNOWNED'].splice(unownedIdx, 1); + } + if (!remove && unownedIdx === -1) { // UNOWNED MOS + this.homes['UNOWNED'].push(homeBase); + } + } + } + } + } + + + public is_valid_unit(unit_str: string, no_coast_ok: boolean = false, shut_ok: boolean = false): boolean { + const parts = unit_str.toUpperCase().split(" "); + if (parts.length !== 2) return false; + + const unit_type = parts[0]; + const loc_with_coast_info = parts[1]; // Can be "PAR", "SPA/SC" + + const base_loc = loc_with_coast_info.substring(0,3); + const areaType = this.loc_type[base_loc]; // Type is always for the base province + + if (areaType === 'SHUT') { + return shut_ok ? true : false; + } + if (!areaType) return false; // Unknown location + + if (unit_type === '?') { + return true; // Any known location is fine for '?' + } + + if (unit_type === 'A') { + return !loc_with_coast_info.includes('/') && + (areaType === 'LAND' || areaType === 'COAST' || areaType === 'PORT'); + } + + if (unit_type === 'F') { + if (!(areaType === 'WATER' || areaType === 'COAST' || areaType === 'PORT')) return false; + + if (!loc_with_coast_info.includes('/')) { // e.g. "F SPA" + const possible_coasts = this.loc_coasts[base_loc] || []; + const has_specific_coasts = possible_coasts.some(c => c.includes('/')); + + if (has_specific_coasts && !no_coast_ok) { + // If SPA has SPA/NC, SPA/SC, then "F SPA" is only valid if "SPA" itself is listed in loc_coasts[SPA] + // or if no_coast_ok is true. + // Python's map.is_valid_unit has `loc.lower() not in self.loc_abut` check for fleets. + // self.loc_abut keys are original case or lower case non-coastal locs. + // This implies that if 'spa' (lowercase) is a key in loc_abut, then 'F SPA' is invalid. + // This typically means 'spa' is the non-coastal land bridge. + // For TS, let's check if the base_loc itself is a valid coastal choice if specific coasts exist. + if (!possible_coasts.includes(base_loc)) return false; + } + } else { // e.g. "F SPA/SC" - specific coast + const coasts_for_base = this.loc_coasts[base_loc] || []; + if (!coasts_for_base.includes(loc_with_coast_info)) { + return false; + } + } + return true; + } + return false; + } + + /** + * Validates the loaded map data for consistency. + * Populates this.error with any issues found. + * Sets this.validated = 1 after running. + * @param force - If true, re-validates even if already validated. + */ + public validate(force: number = 0): void { + if (!force && this.validated) { + return; + } + this.error = []; // Clear previous errors for a fresh validation pass + logger.info("Validating map data..."); + const current_errors: string[] = []; // Use a temporary error list for this validation pass + + // Check powers + if (this.powers.length < 2) { + current_errors.push(err.MAP_LEAST_TWO_POWERS); + } + + // Validate area types and names + const allShortLocNamesCanonical = new Set(Object.keys(this.loc_type)); + this.locs.forEach(locOriginalCase => { + const locUpper = locOriginalCase.toUpperCase(); + const shortName = locUpper.substring(0,3); + if (!this.loc_type[shortName] && !this.powers.map(p => this.norm_power(p)).includes(shortName)) { + current_errors.push(err.MAP_LOC_NOT_FOUND.replace('%s', locOriginalCase)); } }); - // Also add all loc_names derived from aliases, as they might be used in _abuts - Object.values(this.loc_name).forEach(shortName => allMapLocationsToCache.add(shortName)); - for (const unit_type of unitTypesToCache) { - for (const unit_loc_full of allMapLocationsToCache) { - for (const other_loc_full of allMapLocationsToCache) { - for (const order_type of orderTypesToCache) { - const queryTuple = `${unit_type},${unit_loc_full},${order_type},${other_loc_full}`; - this.abuts_cache[queryTuple] = this._abuts(unit_type, unit_loc_full, order_type, other_loc_full) ? 1 : 0; - } + // Validating adjacencies (loc_abut keys should be canonical locs) + for (const placeUpper of Object.keys(this.loc_abut)) { + const placeShortUpper = placeUpper.substring(0,3); + + if (!allShortLocNamesCanonical.has(placeShortUpper) && !this.locs.some(l => l.toUpperCase().startsWith(placeShortUpper))) { + current_errors.push(err.MAP_LOC_NOT_FOUND.replace('%s', placeUpper + " (as key in loc_abut)")); + } + + const abuts = this.loc_abut[placeUpper]; + const up_abuts_short = abuts.map(loc => loc.toUpperCase().substring(0,3)); + for (const abutTarget of abuts) { // abutTarget should be canonical UC form + const abutTargetUpperShort = abutTarget.toUpperCase().substring(0,3); + if (!allShortLocNamesCanonical.has(abutTargetUpperShort) && !this.locs.some(l => l.toUpperCase().startsWith(abutTargetUpperShort))) { + current_errors.push(err.MAP_LOC_NOT_FOUND.replace('%s', abutTarget + ` (in ${placeUpper} ABUTS)`)); + } + if (up_abuts_short.filter(s => s === abutTargetUpperShort).length > 1) { + const msg = err.MAP_SITE_ABUTS_TWICE.replace('%s', placeUpper).replace('%s', abutTargetUpperShort); + if (!current_errors.includes(msg)) current_errors.push(msg); + } + + const targetAbutsBack = this.loc_abut[abutTarget] || []; + if (!targetAbutsBack.includes(placeUpper)) { + // This check is complex due to map specific rules (e.g. one way water adj for coasts) + // Python's _abuts and later validation handles this. + // For now, simple check. If A->B, B must ->A (mostly) + // current_errors.push(err.MAP_ONE_WAY_ADJ.replace('%s', placeUpper).replace('%s', abutTarget)); } } } - for (const loc_full of allMapLocationsToCache) { - const dest_1_hops_mixed_case = this.abut_list(loc_full, true); - const dest_1_hops_upper = dest_1_hops_mixed_case.map(d => d.toUpperCase()); - - const destinationsWithAllTheirCoasts = new Set(); - for (const dest_upper of dest_1_hops_upper) { - const shortDest = dest_upper.substring(0,3); - (this.loc_coasts[shortDest] || [dest_upper]).forEach(coastVariant => destinationsWithAllTheirCoasts.add(coastVariant)); + // Validate SCs + this.scs.forEach(sc => { + if (!this.loc_type[sc.toUpperCase()]) { + current_errors.push(err.MAP_LOC_NOT_FOUND.replace('%s', `${sc} (as SC)`)); } - this.dest_with_coasts[loc_full] = Array.from(destinationsWithAllTheirCoasts).sort(); - } - logger.info("Map cache built."); - } + }); - public validate(force: boolean = false): void { - if (!force && this.validated) return; - logger.info("Validating map data..."); - // ... Extensive validation logic from Python ... - // This is a large method, for now, just mark as validated. + // Validate homes + Object.entries(this.homes).forEach(([powerName, homeScs]) => { + if (powerName === "UNOWNED") return; + homeScs.forEach(homeSc => { + if (!this.scs.includes(homeSc)) { + current_errors.push(err.MAP_BAD_HOME.replace('%s', powerName).replace('%s', homeSc + " (not listed in SCs)")); + } + if (!this.loc_type[homeSc]) { + current_errors.push(err.MAP_BAD_HOME.replace('%s', powerName).replace('%s', `${homeSc} (not a defined loc)`)); + } + }); + }); + + // Validate initial centers and units (from this.centers, this.units) + Object.entries(this.centers).forEach(([powerName, centerList]) => { + if (powerName === "UNOWNED") return; + centerList.forEach(sc => { + if (!this.loc_type[sc]) current_errors.push(err.MAP_BAD_INITIAL_OWN_CENTER.replace('%s', powerName).replace('%s', sc)); + if (!this.scs.includes(sc)) current_errors.push(err.MAP_BAD_INITIAL_OWN_CENTER.replace('%s', powerName).replace('%s', sc + " (not an SC)")); + }); + }); + Object.entries(this.units).forEach(([powerName, unitList]) => { + unitList.forEach(unitStr => { + if (!this.is_valid_unit(unitStr)) current_errors.push(err.MAP_BAD_INITIAL_UNITS.replace('%s', powerName).replace('%s', unitStr)); + }); + }); + + const ownedScCounts: Record = {}; + Object.entries(this.centers).forEach(([powerName, scList]) => { + if (powerName === "UNOWNED") return; + scList.forEach(sc => { + ownedScCounts[sc] = ownedScCounts[sc] || []; + ownedScCounts[sc].push(powerName); + }); + }); + for (const sc in ownedScCounts) { + if (ownedScCounts[sc].length > 1) { + current_errors.push(err.MAP_CENTER_MULT_OWNED.replace('%s', sc + ` (owned by ${ownedScCounts[sc].join(', ')})`)); + } + } + if (this.homes['UNOWNED']) { + this.homes['UNOWNED'].forEach(unownedHome => { + Object.entries(this.homes).forEach(([pwr, ownedHomes]) => { + if (pwr !== 'UNOWNED' && ownedHomes.includes(unownedHome)) { + current_errors.push(err.MAP_CENTER_MULT_OWNED.replace('%s', unownedHome + ` (listed as UNOWNED home and ${pwr}'s home)`)); + } + }); + }); + } + + if (this.phase) { + const phaseParts = this.phase.split(' '); + if (phaseParts.length !== 3) { + current_errors.push(err.MAP_BAD_PHASE.replace('%s', this.phase)); + } else { + try { + const year = parseInt(phaseParts[1], 10); + if (isNaN(year)) { // Check if first_year was set if phase is just e.g. "SPRING MOVEMENT" + if (this.first_year === undefined || this.first_year === null) { + current_errors.push(err.MAP_BAD_PHASE.replace('%s', this.phase + " (year invalid/missing and no FIRSTYEAR)")); + } + // If first_year is set, we can assume phase uses it. + } else { + this.first_year = year; // Phase specific year overrides FIRSTYEAR directive. + } + } catch (e) { + current_errors.push(err.MAP_BAD_PHASE.replace('%s', this.phase + " (year parsing failed)")); + } + const phaseType = phaseParts[2].toUpperCase(); + if (!Object.values(this.phase_abbrev).includes(phaseType)){ + current_errors.push(err.MAP_BAD_PHASE.replace('%s', this.phase + ` (unknown phase type ${phaseType})`)); + } + } + } else { + current_errors.push(err.MAP_BAD_PHASE.replace('%s', "(No phase defined)")); + } + + + this.error.push(...current_errors); this.validated = 1; if (this.error.length > 0) { - logger.error("Map validation found errors (original errors from load):", this.error.join("\n")); + const uniqueErrors = Array.from(new Set(this.error)); + logger.error("Map validation found errors:", uniqueErrors.join("\n")); + this.error = uniqueErrors; + } else { + logger.info("Map validation passed."); + } + } + + /** + * Get the type of a province (e.g., 'LAND', 'WATER', 'COAST', 'PORT'). + * This is a simplified version of area_type, usually taking a base province name. + * @param province_base_name The base name of the province (e.g. PAR, MAR). + * @returns Province type string or undefined if not found. + */ + get_province_type(province_base_name: string): string | undefined { // Corresponds to Python's area_type + const uc_base_name = province_base_name.substring(0,3).toUpperCase(); + return this.loc_type[uc_base_name]; + } + + /** + if (this.powers.length < 2) { + current_errors.push(err.MAP_LEAST_TWO_POWERS); + } + + // Validate area types and names + const allShortLocNames = new Set(Object.values(this.loc_name)); + this.locs.forEach(locOriginalCase => { + const locUpper = locOriginalCase.toUpperCase(); + const shortName = locUpper.substring(0,3); + if (!this.loc_type[shortName] && !this.powers.includes(shortName) /* Power names can be locs */) { + current_errors.push(err.MAP_LOC_NOT_FOUND.replace('%s', locOriginalCase)); + } + if(this.loc_name[locUpper] !== shortName && !locUpper.includes('/')) { // Full name maps to its short form + // This condition might be too strict if loc_name can map e.g. "English Channel" to "ECH" + // Python code: if place.upper() not in self.loc_name.values(): error + // This means all short names (values in loc_name) must be derivable from a full name (key in loc_name) + // The current structure in TS: loc_name maps FULL_UPPER -> SHORT_UPPER + // locs contains original case. + // This check seems to be about ensuring all locs (from list) have a full name definition if they are abbreviations + // or that their full name is registered if they are full names. + // For now, let's ensure every short name in loc_type and loc_abut keys (after normalization) is in allShortLocNames. + } + }); + + + // Validating adjacencies (loc_abut) + for (const placeOriginalCase of Object.keys(this.loc_abut)) { + const placeUpper = placeOriginalCase.toUpperCase(); + const placeShortUpper = placeUpper.substring(0,3); + + if (!allShortLocNames.has(placeShortUpper) && !this.locs.some(l => l.toUpperCase().startsWith(placeShortUpper))) { + current_errors.push(err.MAP_LOC_NOT_FOUND.replace('%s', placeOriginalCase + " (as key in loc_abut)")); + } + if (!this.loc_name[placeUpper] && !placeUpper.includes('/')) { // Check if full name for this abut key is registered + // This error is from python: if place.upper() not in self.loc_name.values(): + // which means the key of loc_abut should be a value in loc_name (a short name) + // Our loc_abut keys are original case from file. Let's assume they should be normalizable to a defined loc. + if (!allShortLocNames.has(placeShortUpper)) { + // This check is tricky with current structure. Python's map has more normalized internal keys. + // current_errors.push(err.MAP_NO_FULL_NAME.replace('%s', placeOriginalCase)); + } + } + + const abuts = this.loc_abut[placeOriginalCase]; + const up_abuts_short = abuts.map(loc => loc.toUpperCase().substring(0,3)); + for (const abutTarget of abuts) { + const abutTargetUpperShort = abutTarget.toUpperCase().substring(0,3); + if (!allShortLocNames.has(abutTargetUpperShort) && !this.locs.some(l => l.toUpperCase().startsWith(abutTargetUpperShort))) { + current_errors.push(err.MAP_LOC_NOT_FOUND.replace('%s', abutTarget + ` (in ${placeOriginalCase} ABUTS)`)); + } + if (up_abuts_short.filter(s => s === abutTargetUpperShort).length > 1) { + const msg = err.MAP_SITE_ABUTS_TWICE.replace('%s', placeOriginalCase).replace('%s', abutTargetUpperShort); + if (!current_errors.includes(msg)) current_errors.push(msg); + } + // One-way adjacency check (complex, requires iterating all other loc_abut entries) + } + } + + // Validate SCs + this.scs.forEach(sc => { + if (!this.loc_type[sc.toUpperCase()]) { // SCs are short names + current_errors.push(err.MAP_LOC_NOT_FOUND.replace('%s', `${sc} (as SC)`)); + } + }); + + // Validate homes + Object.entries(this.homes).forEach(([powerName, homeScs]) => { + if (powerName === "UNOWNED") return; + homeScs.forEach(homeSc => { + if (!this.scs.includes(homeSc)) { + current_errors.push(err.MAP_BAD_HOME.replace('%s', powerName).replace('%s', homeSc)); + } + if (!this.loc_type[homeSc]) { + current_errors.push(err.MAP_BAD_HOME.replace('%s', powerName).replace('%s', `${homeSc} (not a defined loc)`)); + } + }); + }); + + // Validate initial centers and units (from this.centers, this.units) + Object.entries(this.centers).forEach(([powerName, centerList]) => { + if (powerName === "UNOWNED") return; + centerList.forEach(sc => { + if (!this.loc_type[sc]) current_errors.push(err.MAP_BAD_INITIAL_OWN_CENTER.replace('%s', powerName).replace('%s', sc)); + }); + }); + Object.entries(this.units).forEach(([powerName, unitList]) => { + unitList.forEach(unitStr => { + if (!this.is_valid_unit(unitStr)) current_errors.push(err.MAP_BAD_INITIAL_UNITS.replace('%s', powerName).replace('%s', unitStr)); + }); + }); + + + this.error.push(...current_errors); // Add new errors found in this pass + this.validated = 1; + if (this.error.length > 0) { + logger.error("Map validation found errors:", Array.from(new Set(this.error)).join("\n")); // Show unique errors + } else { + logger.info("Map validation passed."); } - logger.warn("Map.validate() is a simplified stub. Full validation logic not implemented."); } - // --- Utility and Info Methods --- public norm(phrase: string): string { - let result = phrase.toUpperCase().replace(/\//g, ' /'); - result = result.replace(/ \/ /g, '/'); + let result = phrase.toUpperCase(); - const tokensToRemove = /[\.:\-\+,]/g; - result = result.replace(tokensToRemove, ' '); + // Normalize slashes for coasts: "SPA/SC" -> "SPA /SC", "SPA / SC" -> "SPA /SC" + // This helps tokenize coasts correctly, e.g. "/SC" becomes a token. + result = result.replace(/([A-Z0-9]{3})\s*\/\s*((?:N|S|E|W)C)/g, '$1 /$2'); // e.g. "SPA / SC" -> "SPA /SC" + result = result.replace(/([A-Z0-9]{3})\/((?:N|S|E|W)C)/g, '$1 /$2'); // e.g. "SPA/SC" -> "SPA /SC" - const tokensToSpaceAround = /[\|\*\?!~\(\)\[\]=_^]/g; - result = result.replace(tokensToSpaceAround, (match) => ` ${match} `); + // Replace punctuation (except internal slashes in coasts like /NC) with spaces + const tokensToRemoveOrReplaceWithSpace = /[\.:\-\+,()\[\]]/g; + result = result.replace(tokensToRemoveOrReplaceWithSpace, ' '); - result = result.trim().split(/\s+/).map(keyword => this.keywords[keyword.toUpperCase()] || keyword).join(' '); - return result; + // Space out other special characters if they are not part of a word + const tokensToSpaceAround = /([\|\*\?!~=_^])/g; + result = result.replace(tokensToSpaceAround, ' $1 '); + + const tokens = result.trim().split(/\s+/); + const finalTokens: string[] = []; + + for (const token of tokens) { + if (!token) continue; + const ucToken = token.toUpperCase(); + + // 1. Keyword replacement + let currentToken = this.keywords[ucToken] || ucToken; + + // 2. Alias replacement (primarily for locations, could also include powers if defined in aliases) + // Ensure aliases themselves are not keywords that were already replaced. + // e.g. if "ENG" is an alias for "ECH" but also a keyword for "ENGLISH CHANNEL" + // The order of these operations (keywords vs aliases) can matter. + // Standard approach: specific aliases first, then general keywords. + // However, our KEYWORDS also include things like "ARMY" -> "A". + // Let's assume for now: if it became a single letter keyword, it's likely final. + // Otherwise, try alias. + if (currentToken.length > 1 || currentToken.startsWith("/")) { // Don't re-alias single-letter results like 'A', 'F', or coasts + currentToken = this.aliases[currentToken] || currentToken; + } + finalTokens.push(currentToken); + } + return finalTokens.join(' '); } public norm_power(power: string): string { - return this.norm(power).replace(/ /g, ''); + // Normalize for keywords/aliases, then remove spaces to get a single token power name + const normed = this.norm(power); + return normed.replace(/\s+/g, '').toUpperCase(); } - public area_type(loc: string): string | undefined { + public area_type(loc: string, no_coast_ok: boolean = false): string | undefined { const upperLoc = loc.toUpperCase(); - // Ensure loc is treated as short name for loc_type lookup - const shortLoc = upperLoc.substring(0,3); + let shortLoc = upperLoc.substring(0,3); + if (no_coast_ok && upperLoc.includes('/')) { + shortLoc = upperLoc.split('/')[0].substring(0,3); + } else if (upperLoc.includes('/')) { // Specific coast, type must be COAST or PORT + const base = upperLoc.split('/')[0].substring(0,3); + const type = this.loc_type[base]; + return (type === 'COAST' || type === 'PORT') ? type : undefined; + } return this.loc_type[shortLoc]; } + public is_coastal(province_base_uc: string): boolean { + return this.loc_coasts[province_base_uc] && this.loc_coasts[province_base_uc].some(loc => loc.includes('/')); + } + + public get_all_sea_provinces(): string[] { + const seaProvinces: string[] = []; + this.map_data.nodes.forEach((node, loc) => { + if (node.type === 'WATER' || node.type === 'SEA') { // Assuming 'WATER' and 'SEA' are synonymous from map files + seaProvinces.push(loc); + } + }); + return seaProvinces; + } + + // Interface for map_data.nodes values + public get_location_node(name: string): { type: string, sc: boolean, coasts?: Set } | null { + const ucName = name.toUpperCase(); + // Try direct match (e.g., "SPA/NC" or "PAR") + if (this.map_data.nodes.has(ucName)) { + return this.map_data.nodes.get(ucName)!; + } + // Try base name if a specific coast was requested but not found directly + if (ucName.includes("/")) { + const baseName = ucName.substring(0,3); + if (this.map_data.nodes.has(baseName)) { + return this.map_data.nodes.get(baseName)!; + } + } + // Try looking up via alias to get a base name + const normed = this.norm(name).toUpperCase(); // Norm to handle aliases + if (this.map_data.nodes.has(normed)) { // Normed might be an abbrev + return this.map_data.nodes.get(normed)!; + } + if (normed.includes('/')) { + const baseNormed = normed.substring(0,3); + if (this.map_data.nodes.has(baseNormed)) { + return this.map_data.nodes.get(baseNormed)!; + } + } + return null; + } + + public add_homes(power: string, homes_to_add: string[], reinit: boolean): void { - const powerKey = this.norm_power(power).toUpperCase(); // Normalize for consistency + const powerKey = this.norm_power(power).toUpperCase(); if (reinit || !this.homes[powerKey]) { this.homes[powerKey] = []; @@ -417,22 +1604,19 @@ export class DiplomacyMap { this.homes['UNOWNED'] = this.homes['UNOWNED'] || []; for (let home of homes_to_add) { - let originalHomeSyntax = home; // For logging or error messages if needed let remove = false; while (home.startsWith('-')) { remove = !remove; home = home.substring(1); } - home = home.toUpperCase().substring(0,3); // Normalize to short upper case + home = home.toUpperCase().substring(0,3); if (!home) continue; - // Remove from current power's homes if it exists const currentIdx = this.homes[powerKey].indexOf(home); if (currentIdx > -1) { this.homes[powerKey].splice(currentIdx, 1); } - // Always ensure it's not in UNOWNED if being claimed or manipulated by a specific power if (powerKey !== 'UNOWNED') { const unownedIdx = this.homes['UNOWNED'].indexOf(home); if (unownedIdx > -1) { @@ -445,8 +1629,6 @@ export class DiplomacyMap { this.homes[powerKey].push(home); } } else { - // If explicitly removed from a specific power, and it's an SC, it becomes UNOWNED - // (unless 'powerKey' was 'UNOWNED' itself, in which case it's just removed from there). if (powerKey !== 'UNOWNED' && this.scs.includes(home) && !this.homes['UNOWNED'].includes(home)) { this.homes['UNOWNED'].push(home); } @@ -462,7 +1644,7 @@ export class DiplomacyMap { const unit_type = parts[0]; const loc = parts[1]; - const shortLocForTypeLookup = loc.substring(0,3); // Use base province for area_type + const shortLocForTypeLookup = loc.substring(0,3); const areaType = this.area_type(shortLocForTypeLookup); if (areaType === 'SHUT') { @@ -485,6 +1667,240 @@ export class DiplomacyMap { return false; } + /** + * Get the type of a province (e.g., 'LAND', 'SEA', 'COAST'). + * @param province_name The name of the province (normalized, base name e.g. PAR, MAR). + * @returns Province type string or null if not found. + */ + get_province_type(province_name: string): 'LAND' | 'SEA' | 'COAST' | null { + const loc_base = province_name.substring(0, 3).toUpperCase(); + const area = this.locs[loc_base]; // this.locs should store AreaDefinition like objects + // Assuming AreaDefinition has properties like 'sea' and 'coast' based on prior map parsing logic + // This might need adjustment based on the actual structure of this.locs[loc_base] objects + if (!area) { // If loc_base is not directly in this.locs, it might be an alias or full name + const shortName = this.loc_name[loc_base] || loc_base; // Convert potential full name to abbrev + const areaDef = this.locs.find(l => (this.loc_name[l.toUpperCase()] || l.toUpperCase().substring(0,3)) === shortName); + if(areaDef && (areaDef as any).sea) return 'SEA'; + if(areaDef && (areaDef as any).coast) return 'COAST'; + if(areaDef) return 'LAND'; + return null; + } + + + if ((area as any).sea) return 'SEA'; // Type assertion if 'sea'/'coast' not directly on string value + if ((area as any).coast) return 'COAST'; + return 'LAND'; + } + + /** + * Check if a unit type can move to/occupy a given province type. + * @param unit_type 'A' or 'F'. + * @param target_province_type 'LAND', 'SEA', or 'COAST'. + * @returns True if valid, false otherwise. + */ + is_valid_move_for_unit_type(unit_type: 'A' | 'F', target_province_type: 'LAND' | 'SEA' | 'COAST'): boolean { + if (unit_type === 'A') { + return target_province_type === 'LAND' || target_province_type === 'COAST'; + } else if (unit_type === 'F') { + return target_province_type === 'SEA' || target_province_type === 'COAST'; + } + return false; + } + + /** + * Finds all coasts for a given location (base name or specific coast). + * Returns a list of canonical coastal variants (e.g., ["BUL/EC", "BUL/SC"]) + * or the location itself if it has no distinct coasts (e.g., ["PAR"]). + * @param loc_str - The name of a location (e.g., 'BUL', 'SPA/NC'). + * @returns Returns the list of all coasts, including the location itself if it's non-coastal or a general coastal ref. + */ + public find_coasts(loc_str: string): string[] { + const loc_uc = loc_str.toUpperCase(); + const base_loc = loc_uc.substring(0, 3); + + // this.loc_coasts stores: base_loc_uc -> [loc_base_uc/NC, loc_base_uc/SC, ...] OR [loc_base_uc] + // If the input is already a specific coast (e.g. "SPA/NC"), return it directly if valid. + if (loc_uc.includes('/')) { + if (this.loc_coasts[base_loc]?.includes(loc_uc)) { + return [loc_uc]; + } else { // Invalid specific coast or base_loc not in loc_coasts + return []; + } + } + // Input is a base name (e.g. "SPA" or "PAR") + return this.loc_coasts[base_loc] || [base_loc]; // Default to [base_loc] if no specific coasts defined + } + + + public build_cache(): void { + logger.info("Building map caches (loc_coasts, abuts_cache, dest_with_coasts)..."); + this.abuts_cache = {}; + this.dest_with_coasts = {}; + + // 1. Finalize loc_coasts (Python does this in build_cache) + // Assuming this.locs contains all canonical location names (e.g. PAR, LON, STP, STP/NC, STP/SC) + // And this.loc_type is populated for all base provinces. + // This step ensures loc_coasts[BASE_PROVINCE] = [ALL_CANONICAL_VARIANTS_OF_BASE_PROVINCE] + const temp_loc_coasts: Record = {}; + for (const loc_canon of this.locs) { // loc_canon is like PAR, STP, STP/NC + const base_loc = loc_canon.substring(0,3); + temp_loc_coasts[base_loc] = temp_loc_coasts[base_loc] || []; + if (!temp_loc_coasts[base_loc].includes(loc_canon)) { + temp_loc_coasts[base_loc].push(loc_canon); + } + } + this.loc_coasts = temp_loc_coasts; + + + // 2. Building abuts_cache + // Requires this.locs to be the complete list of all canonical locations (PAR, SPA, SPA/NC, SPA/SC) + // Requires _abuts to correctly use these canonical names. + const unitTypes: Array<'A' | 'F'> = ['A', 'F']; + const orderTypes: string[] = ['-', 'S', 'C']; // Move, Support, Convoy + + for (const unit_type of unitTypes) { + for (const unit_loc_canon of this.locs) { // unit_loc_canon is PAR, SPA, SPA/NC etc. + for (const other_loc_canon of this.locs) { // other_loc_canon is also PAR, SPA, SPA/NC + for (const order_type of orderTypes) { + const queryTuple = `${unit_type},${unit_loc_canon},${order_type},${other_loc_canon}`; + // _abuts should take canonical forms directly. + // The result of _abuts is boolean, so convert to 0 or 1. + this.abuts_cache[queryTuple] = this._abuts(unit_type, unit_loc_canon, order_type, other_loc_canon) ? 1 : 0; + } + } + } + } + + // 3. Building dest_with_coasts + // For each loc in this.locs (canonical form), find all reachable locations (1 hop) + // and then list all their coastal variants. + for (const loc_canon of this.locs) { // e.g., PAR, BUL, BUL/EC, BUL/SC + // abut_list expects a canonical location name. + // incl_no_coast=true ensures that if 'SPA' is given, adjacent 'POR' (if POR has no coasts) and 'MAO' are returned. + // If 'SPA/NC' is given, it should return adjacencies specific to SPA/NC. + // The Python `abut_list` uses `self.loc_abut` which can have mixed-case keys based on file. + // Our this.loc_abut should have canonical UC keys after load(). + const one_hop_adj_locs_mixed_case = this.abut_list(loc_canon, true); + // true: include non-coastal base if it has coasts e.g. SPA for SPA/NC + + const all_coastal_variants_of_dests = new Set(); + one_hop_adj_locs_mixed_case.forEach(adj_loc_mixed_case => { + // adj_loc_mixed_case could be 'Par', 'spa', 'Spa/NC'. Need its canonical forms. + const adj_base_canon = adj_loc_mixed_case.substring(0,3).toUpperCase(); + const coasts_of_adj = this.find_coasts(adj_base_canon); // find_coasts expects base or specific coast + coasts_of_adj.forEach(variant => all_coastal_variants_of_dests.add(variant)); + }); + this.dest_with_coasts[loc_canon] = Array.from(all_coastal_variants_of_dests); + } + logger.info("Map caches built."); + } + + + public abut_list(site: string, incl_no_coast: boolean = false): string[] { + const siteOriginalCase = this.locs.find(l => l.toUpperCase() === site.toUpperCase()) || site; + let abut_list: string[] = this.loc_abut[siteOriginalCase] || []; + + if (incl_no_coast) { + const result_with_no_coast = new Set(abut_list); + for (const loc of abut_list) { + if (loc.includes('/')) { + result_with_no_coast.add(loc.substring(0, 3)); + } + } + return Array.from(result_with_no_coast); + } + return [...abut_list]; + } + + private _abuts(unit_type: 'A' | 'F' | '?', unit_loc_full: string, order_type: string, other_loc_full: string): boolean { + unit_loc_full = unit_loc_full.toUpperCase(); + other_loc_full = other_loc_full.toUpperCase(); + + if (!this.is_valid_unit(`${unit_type} ${unit_loc_full}`)) { + return false; + } + + let effective_other_loc = other_loc_full; + if (other_loc_full.includes('/')) { + if (order_type === 'S') { + effective_other_loc = other_loc_full.substring(0, 3); + } else if (unit_type === 'A') { + return false; + } + } + + const unitLocOriginalCase = this.locs.find(l => l.toUpperCase() === unit_loc_full) || unit_loc_full; + const adjacencies = this.loc_abut[unitLocOriginalCase] || []; + + let place_found_in_adj: string | undefined = undefined; + for (const adj_from_list of adjacencies) { + const adj_from_list_upper = adj_from_list.toUpperCase(); + const adj_short_upper = adj_from_list_upper.substring(0,3); + + if (effective_other_loc === adj_from_list_upper || effective_other_loc === adj_short_upper) { + place_found_in_adj = adj_from_list; + break; + } + } + + if (!place_found_in_adj) { + return false; + } + + const other_loc_type = this.area_type(effective_other_loc.substring(0,3)); + if (other_loc_type === 'SHUT') return false; + if (unit_type === '?') return true; + + if (unit_type === 'F') { + if (other_loc_type === 'LAND') return false; + // Python: place[0] != up_loc[0] (original case from abut list vs UC other_loc) + // This means if adjacency in map file was 'par' for 'BAL', F BAL cannot go to PAR. + // My adjacencies in this.loc_abut are now canonical UC. + // This check from python: (place[0] != up_loc[0]) is tricky. + // It means if self.loc_abut['VEN'] = ['tus', 'ADR'], then F VEN to tus (TUS) is not allowed. + // This implies the original case of the abutment in the map file matters for fleets. + // My current this.loc_abut stores UC names. This detail might be lost. + // For now, let's assume this.loc_abut stores what's needed or _abuts gets more complex. + // Python: or order_type != 'S' and other_loc not in self.loc_type + // This means for non-Support orders, the target must be a defined location type. + // My other_loc_type checks this. + if (order_type !== 'S' && !this.loc_type[effective_other_loc.substring(0,3)]) return false; + + + } + else if (unit_type === 'A') { + if (order_type !== 'C' && other_loc_type === 'WATER') return false; + // Python: place == place.title() -- means mixed case like 'Mar' (Marseilles) not allowed for army. + // This is another case where original map file casing for abuts is used. + // If this.loc_abut now stores only UC, this check is hard. + // For now, assuming this detail is handled by map file correctness and canonicalization. + } + return true; + } + + public abuts(unit_type: 'A' | 'F' | '?', unit_loc: string, order_type: string, other_loc: string): boolean { + const queryTuple = `${unit_type},${unit_loc.toUpperCase()},${order_type.toUpperCase()},${other_loc.toUpperCase()}`; + const cachedResult = this.abuts_cache[queryTuple]; + if (cachedResult !== undefined) { + return cachedResult === 1; + } + // If it's not in cache, it implies it might be an invalid query or needs calculation. + // Python's _abuts is called by build_cache. A direct call to abuts() implies cache lookup. + // If we reach here, it means the specific combination wasn't pre-cached, which could be an issue + // if self.locs used for cache generation was incomplete, or if locs passed are non-canonical. + // For safety, calculate on the fly, but warn, as this indicates a potential gap in cache generation or query. + logger.warn(`Abuts cache miss for: ${queryTuple}. Calculating on the fly. Ensure locs are canonical.`); + return this._abuts(unit_type, unit_loc, order_type, other_loc); + } + + + public phase_abbr(phase: string, defaultVal: string = '?????'): string { + } else if (unit_type === 'F') { + return target_province_type === 'SEA' || target_province_type === 'COAST'; + } + return false; + } + public abut_list(site: string, incl_no_coast: boolean = false): string[] { const siteOriginalCase = this.locs.find(l => l.toUpperCase() === site.toUpperCase()) || site; let abut_list: string[] = this.loc_abut[siteOriginalCase] || []; @@ -519,7 +1935,7 @@ export class DiplomacyMap { } const unitLocOriginalCase = this.locs.find(l => l.toUpperCase() === unit_loc_full) || unit_loc_full; - const adjacencies = this.loc_abut[unitLocOriginalCase] || []; // Use original case key for loc_abut + const adjacencies = this.loc_abut[unitLocOriginalCase] || []; let place_found_in_adj: string | undefined = undefined; for (const adj_from_list of adjacencies) { @@ -542,12 +1958,10 @@ export class DiplomacyMap { if (unit_type === 'F') { if (other_loc_type === 'LAND') return false; - // Python: place[0] != up_loc[0] where up_loc = place.upper()[:3] means place is not all upper. if (place_found_in_adj !== place_found_in_adj.toUpperCase()) return false; } else if (unit_type === 'A') { if (order_type !== 'C' && other_loc_type === 'WATER') return false; - // Python: place == place.title() means mixed case like "Bal" if (place_found_in_adj.length > 0 && place_found_in_adj[0] === place_found_in_adj[0].toUpperCase() && place_found_in_adj.slice(1) === place_found_in_adj.slice(1).toLowerCase() && @@ -578,11 +1992,6 @@ export class DiplomacyMap { if (parts.length === 3) { try { const year = parseInt(parts[1]); - // Ensure year is represented correctly, e.g. 1901 -> 01 for S01M, but map stores full year. - // The Python code `'%04d'` is for padding with zeros up to 4 digits, which is unusual for DAIDE abbr. - // DAIDE usually S01M, not S1901M for abbreviation. - // String(year).padStart(4, '0') would give "1901". String(year).slice(-2) might be "01". - // Let's assume phase_abbr should be like S01M. const yearStr = String(year); const yearAbbr = yearStr.length > 2 ? yearStr.slice(-2) : yearStr.padStart(2,'0'); @@ -593,14 +2002,14 @@ export class DiplomacyMap { } public phase_long(phase_abbr: string, defaultVal: string = '?????'): string { - if (phase_abbr.length < 4) return defaultVal; // S01M is 4 chars + if (phase_abbr.length < 4) return defaultVal; try { const season_char = phase_abbr[0].toUpperCase(); const year_abbr_str = phase_abbr.substring(1, phase_abbr.length - 1); const type_char = phase_abbr[phase_abbr.length -1].toUpperCase(); let year = parseInt(year_abbr_str, 10); - if (year < 100) year += 1900; // Assuming '01' means 1901 + if (year < 100) year += 1900; for (const season_def of this.seq) { const parts = season_def.split(' '); @@ -613,10 +2022,491 @@ export class DiplomacyMap { } get svg_path(): string | null { - for (const file_name of [`${this.name}.svg`, `${this.root_map}.svg`]) { + for (const file_name of [`${this.name}.svg`, `${this.root_map || this.name}.svg`]) { // Fallback for root_map const svg_path = path.join(settings.PACKAGE_DIR, 'maps', 'svg', file_name); if (fs.existsSync(svg_path)) return svg_path; } return null; } -} + + // --- Start of Parsing Utilities --- + + /** + * Compacts a full sentence into a list of short words (canonical forms). + * e.g. 'England: Fleet Western Mediterranean -> Tyrrhenian Sea. (*bounce*)' + * becomes ['ENGLAND', 'F', 'WES', '-', 'TYS', '|'] (example, actual output depends on norm, aliases) + */ + public compact(phrase: string): string[] { + let processedPhrase = phrase; + // Check if first part of phrase (before colon) is a power, and remove it if that's the case. + const colonIndex = phrase.indexOf(':'); + if (colonIndex !== -1) { + const firstPart = phrase.substring(0, colonIndex); + // Recursively call compact and vet to check if it's a power + const firstPartResult = this.vet(this.compact(firstPart)); + if (firstPartResult.length === 1 && firstPartResult[0][1] === POWER) { + processedPhrase = phrase.substring(colonIndex + 1); + } + } + + // Normalize the phrase (this applies keywords and some basic aliases) + const normedWords = this.norm(processedPhrase).split(/\s+/).filter(w => w); // Split and remove empty strings + const result: string[] = []; + let currentWords = normedWords; + + while (currentWords.length > 0) { + const [aliasFound, wordsConsumed] = this.alias(currentWords); + if (aliasFound) { + // aliasFound might be multiple words itself if an alias maps to "word1 word2" + result.push(...aliasFound.split(/\s+/).filter(w => w)); + } else if (currentWords.length > 0 && wordsConsumed === 0) { + // Safety: if alias consumes 0 words, manually advance to prevent infinite loop + result.push(currentWords[0]); + currentWords = currentWords.slice(1); + continue; + } else if (!aliasFound && wordsConsumed > 0 && currentWords.length > 0) { + // This case means words were consumed (e.g. brackets) but no specific alias string was returned. + // The words are already sliced based on wordsConsumed. + } + + + if (wordsConsumed > 0) { + currentWords = currentWords.slice(wordsConsumed); + } else if (currentWords.length > 0) { + logger.warn("Stuck in compact, word not consumed:", currentWords[0]); + result.push(currentWords[0]); + currentWords = currentWords.slice(1); + } + } + return result; + } + + /** + * Replaces multi-word sequences with their acronyms/aliases. + * Processes one alias at a time from the start of the `word` array. + * @param words - The current list of words (assumed to be normed individually but not yet multi-word aliased). + * @returns [alias, wordsConsumed] - alias is the shortened string (can be multiple words if alias maps to that), + * wordsConsumed is the number of words from the input `words` array that were consumed. + */ + private alias(words: string[]): [string | null, number] { + if (!words || words.length === 0) { + return [null, 0]; + } + + const firstWord = words[0]; + if (firstWord === '(' || firstWord === '[') { + const closingBracket = firstWord === '(' ? ')' : ']'; + let j = -1; + for (let k = 1; k < words.length; k++) { + if (words[k] === closingBracket) { + j = k; + break; + } + } + if (j !== -1) { + if (j === 1) return [null, 2]; + + const contentInsideBrackets = words.slice(1, j); + // Python's alias logic for content within brackets is recursive and complex, + // especially with `word2 = word[2:j - 1]` if `word[1] + word[j - 1] == '**'` + // and `alias2 = self.aliases.get(' '.join(word2) + ' \\', '')`. + // For simplicity, we join the content and recursively call `compact` then `vet`. + // This might not perfectly replicate extremely specific DAIDE sub-dialect parsing within brackets. + const compactedContent = this.compact(contentInsideBrackets.join(' ')); + return [compactedContent.join(' '), j + 1]; // Return processed content and consumed length + } else { + return [this._resolve_unclear(firstWord), 1]; + } + } + + + for (let i = words.length; i > 0; i--) { + const key = words.slice(0, i).join(' '); + if (this.aliases[key]) { + let aliasValue = this.aliases[key]; + if (i < words.length) { + const nextWord = words[i]; + if (nextWord.startsWith('/') && aliasValue.length === 3 && /^[A-Z]{3}$/.test(aliasValue)) { + const combined = aliasValue + nextWord; + const isKnownCombinedLocation = this.locs.includes(combined) || + Object.values(this.aliases).includes(combined) || + this.loc_name[combined.toUpperCase()]; // Check if combined is a full name for an abbrev + if (isKnownCombinedLocation) { + return [this._resolve_unclear(combined), i + 1]; + } + } + } + return [this._resolve_unclear(aliasValue), i]; + } + } + + return [this._resolve_unclear(words[0]), 1]; + } + + /** + * Resolves if an alias might be an unclear power name (e.g. "ENG" could be England or ECH). + * If `alias` is in `this.powers` and also in `this.unclear`, returns the unclear mapping. + * Otherwise, returns the alias unchanged. + */ + private _resolve_unclear(alias: string): string { + const ucAlias = alias.toUpperCase(); + if (this.powers.includes(ucAlias) && this.unclear[ucAlias]) { + return this.unclear[ucAlias]; + } + return alias; + } + + /** + * Determines the type of every word in a compacted order phrase. + * Types: 0-Undetermined, 1-Power, 2-Unit, 3-Location, 4-Coastal loc, 5-Order, 6-Move Op, 7-Other. + * @param word - The list of words to vet (e.g., ['A', 'POR', 'S', 'SPA/NC']). + * @param strict - If true, verifies words exist (not fully implemented here like Python's negative types). + * @returns A list of tuples (e.g., [['A', 2], ['POR', 3], ['S', 5], ['SPA/NC', 4]]). + */ + public vet(word: string[], strict: boolean = false): Array<[string, number]> { + const result: Array<[string, number]> = []; + for (const thing of word) { + let dataType: number; + const ucThing = thing.toUpperCase(); + + if (ucThing.includes(' ')) { + dataType = UNDETERMINED; + } else if (ucThing.length === 1) { + if (this.unit_names[ucThing]) dataType = UNIT; + else if (/[A-Z0-9]/.test(ucThing)) dataType = ORDER; // S, H, C, R, D, B. M gets converted to '-' by norm usually. + else if ('-=_^'.includes(ucThing)) dataType = MOVE_SEP; + else dataType = OTHER; // | * ? ! ~ + ( ) [ ] handled by alias method usually + } else if (ucThing.includes('/')) { + // Standard coast: 3-letter loc + / + 2-letter coast = 6 chars (e.g., STP/SC) + if (ucThing.indexOf('/') === 3 && ucThing.length === 6 && /^[A-Z]{2}$/.test(ucThing.substring(4))) { + dataType = COAST; + } else { + dataType = POWER; // Or malformed/unrecognized + } + } else if (ucThing === 'VIA') { + dataType = ORDER; + } else if (ucThing.length === 3 && /^[A-Z]{3}$/.test(ucThing)) { + // Could be a location or a 3-letter power name. + // Prioritize known locations. If not a location, might be a power. + if (this.locs.includes(ucThing) || Object.values(this.aliases).includes(ucThing)) { // Check if it's a known loc abbrev + dataType = LOCATION; + } else if (this.powers.includes(this.norm_power(ucThing))) { // Check if it's a known power + dataType = POWER; + } else { // Default to LOCATION for 3-letter words not immediately ID'd as powers (as per Python's bias) + dataType = LOCATION; + } + } else { + const normedPower = this.norm_power(ucThing); + if (this.powers.includes(normedPower)) { + dataType = POWER; + } else if (this.aliases[ucThing] && this.locs.includes(this.aliases[ucThing].toUpperCase())) { + dataType = LOCATION; + } else { // Default to POWER for multi-char unknown tokens (Python's default) + dataType = POWER; + } + } + result.push([thing, dataType]); + } + return result; + } + + /** + * This function is used to parse commands by rearranging vetted words. + * @param words The list of *strings* to be vetted and rearranged. + * @return The list of words (strings) in the correct order to be processed. + */ + public rearrange(words: string[]): string[] { + let resultTuples = this.vet(['|', ...words, '|']); + + if (resultTuples.length > 0) resultTuples[0] = ['|', UNDETERMINED]; + while (resultTuples.length > 2 && resultTuples[resultTuples.length - 2][1] === OTHER) { + resultTuples.splice(resultTuples.length - 2, 1); + } + if (resultTuples.length === 2 && resultTuples[0][0] === '|' && resultTuples[1][0] === '|') return []; + + if (resultTuples.length > 0) resultTuples[0] = ['|', OTHER]; + while (resultTuples.length > 1 && resultTuples[1][1] === OTHER) { + resultTuples.splice(1, 1); + } + + // Simplified reordering: + // 1. Power before Unit + // 2. Order after Unit + Location(s) + // 3. Hyphens between locations + + // Power before Unit + for (let i = 1; i < resultTuples.length -1; i++) { // Skip placeholders + if (resultTuples[i][1] === POWER && i > 0 && resultTuples[i-1][1] === UNIT) { + const powerToken = resultTuples.splice(i,1)[0]; + resultTuples.splice(i-1, 0, powerToken); + } else if (resultTuples[i][1] === POWER && resultTuples[i][0].toUpperCase() in this.unclear && resultTuples[i-1][1] === UNIT) { + // If power is unclear and follows a unit, it's a location. + resultTuples[i] = [this.unclear[resultTuples[i][0].toUpperCase()], LOCATION]; + } + } + + // Order after Unit + Location(s) + // This is complex. Python's logic involves multiple passes and specific token handling. + // A simplified approach: find the primary unit-location block, then move the main order token. + let firstUnitIdx = -1, firstLocIdx = -1, lastLocIdx = -1, orderIdx = -1; + for (let i = 1; i < resultTuples.length -1; i++) { + const type = resultTuples[i][1]; + if (type === UNIT && firstUnitIdx === -1) firstUnitIdx = i; + else if ((type === LOCATION || type === COAST)) { + if (firstLocIdx === -1) firstLocIdx = i; + lastLocIdx = i; + } else if (type === ORDER && orderIdx === -1) { + orderIdx = i; + } + } + + if (orderIdx !== -1 && lastLocIdx !== -1 && orderIdx < lastLocIdx) { + // If order is before the end of the location sequence it applies to. + // e.g. A PAR S BUD -> A PAR BUD S (if S is the main order) + // This needs to distinguish main order (H,S,M,C) from sub-orders like VIA. + // For simplicity, if an ORDER token is before the last location of a unit spec, move it after. + const orderTokenToMove = resultTuples.splice(orderIdx, 1)[0]; + resultTuples.splice(lastLocIdx + 1, 0, orderTokenToMove); + } + + + // Insert hyphens ('-') between subsequent locations if no other operator/order is present + const finalResultWithHyphens: Array<[string, number]> = []; + if (resultTuples.length > 0) finalResultWithHyphens.push(resultTuples[0]); + + for (let i = 1; i < resultTuples.length; i++) { + const prevTokenTuple = finalResultWithHyphens[finalResultWithHyphens.length -1]; + const currentTokenTuple = resultTuples[i]; + + const prevType = prevTokenTuple[1]; + const currentType = currentTokenTuple[1]; + + if ((prevType === LOCATION || prevType === COAST) && + (currentType === LOCATION || currentType === COAST)) { + finalResultWithHyphens.push(['-', MOVE_SEP]); + } + finalResultWithHyphens.push(currentTokenTuple); + } + resultTuples = finalResultWithHyphens; + + if (resultTuples.length > 0 && resultTuples[0][0] === '|') resultTuples.shift(); + if (resultTuples.length > 0 && resultTuples[resultTuples.length - 1][0] === '|') resultTuples.pop(); + + return resultTuples.map(item => item[0]); + } + + /** + * Returns the default coast for a fleet move order that can only be to a single coast. + * e.g. F GRE - BUL returns F GRE - BUL/SC (if BUL/SC is the only valid fleet move from GRE to BUL area) + * @param word - A list of tokens (e.g. ['F', 'GRE', '-', 'BUL']) + * @returns The updated list of tokens (e.g. ['F', 'GRE', '-', 'BUL/SC']) + */ + public default_coast(word: string[]): string[] { + if (word.length === 4 && word[0].toUpperCase() === 'F' && word[2] === '-' && !word[3].includes('/')) { + const unit_loc_uc = word[1].toUpperCase(); + const target_loc_base_uc = word[3].toUpperCase(); + let single_matching_coast: string | null = null; + let multiple_options_exist = false; + + const adjacencies = this.loc_abut[unit_loc_uc] || []; + + for (const adj_loc_canon of adjacencies) { + if (adj_loc_canon.startsWith(target_loc_base_uc)) { + if (this._abuts('F', unit_loc_uc, '-', adj_loc_canon)) { + if (adj_loc_canon.includes('/')) { + if (single_matching_coast && single_matching_coast !== adj_loc_canon) { + multiple_options_exist = true; break; + } + single_matching_coast = adj_loc_canon; + } else { + if (single_matching_coast && single_matching_coast.includes('/')) { + // Already found a specific coast (e.g. BUL/SC), and now found base (BUL). Ambiguous. + multiple_options_exist = true; break; + } + // If current single_matching_coast is null, or is the same base, or is different base (error in logic before) + // This path means base province itself is a valid destination. + if (single_matching_coast && single_matching_coast !== adj_loc_canon) { + multiple_options_exist = true; break; + } + single_matching_coast = adj_loc_canon; + } + } + } + } + if (single_matching_coast && !multiple_options_exist && single_matching_coast.includes('/')) { + word[3] = single_matching_coast; + } + } + return word; + } + + // --- End of Parsing Utilities --- + + public find_next_phase(phase: string, phase_type: string | null = null, skip: number = 0): string { + const now = phase.split(' '); + if (now.length < 3) return phase; // Cannot determine next for FORMING/COMPLETED or malformed + + let year = parseInt(now[1], 10); + const currentPhaseKey = `${now[0].toUpperCase()} ${now[2].toUpperCase()}`; + let currentPhaseIndex = this.seq.findIndex(s => s === currentPhaseKey); + + if (currentPhaseIndex === -1) { + logger.warn(`Current phase key '${currentPhaseKey}' not found in sequence: ${this.seq.join(', ')}`); + return ''; // Phase not in sequence + } + + let phasesToSkip = skip; + let iterations = 0; // Safety break for very long sequences or weird skips + + // eslint-disable-next-line no-constant-condition + while (true) { + iterations++; + if (iterations > this.seq.length * (phasesToSkip + 2) + 5) { // Safety break + logger.error("find_next_phase exceeded max iterations, possible infinite loop with SEQ/skip logic."); + return ''; + } + + currentPhaseIndex = (currentPhaseIndex + 1) % this.seq.length; + const nextPhaseParts = this.seq[currentPhaseIndex].split(' '); // e.g., ["SPRING", "MOVEMENT"] or ["NEWYEAR"] + + if (nextPhaseParts[0] === 'IFYEARDIV') { + // Not fully implemented from Python's complex IFYEARDIV with mod check. + // For now, assume it means skip this seq entry if year doesn't meet a condition. + // This would require parsing new[1] like "2" or "2=0" (div, mod) + // Simple skip for now. + continue; + } else if (nextPhaseParts[0] === 'NEWYEAR') { + year += (nextPhaseParts.length > 1 ? parseInt(nextPhaseParts[1], 10) : 1); + } else { // Regular phase (e.g., SPRING MOVEMENT) + const nextPhaseFullType = nextPhaseParts[1]; // e.g. MOVEMENT + const nextPhaseSeason = nextPhaseParts[0]; // e.g. SPRING + + // Check if this phase matches the desired phase_type (M, R, A) + if (phase_type === null || (nextPhaseFullType && nextPhaseFullType[0].toUpperCase() === phase_type.toUpperCase())) { + if (phasesToSkip === 0) { + return `${nextPhaseSeason} ${year} ${nextPhaseFullType}`; + } + phasesToSkip--; + } + } + } + } + + public find_previous_phase(phase: string, phase_type: string | null = null, skip: number = 0): string { + const now = phase.split(' '); + if (now.length < 3) return phase; + + let year = parseInt(now[1], 10); + const currentPhaseKey = `${now[0].toUpperCase()} ${now[2].toUpperCase()}`; + let currentPhaseIndex = this.seq.findIndex(s => s === currentPhaseKey); + + if (currentPhaseIndex === -1) { + logger.warn(`Current phase key '${currentPhaseKey}' not found in sequence: ${this.seq.join(', ')}`); + return ''; + } + + let phasesToSkip = skip; + let iterations = 0; + + // eslint-disable-next-line no-constant-condition + while (true) { + iterations++; + if (iterations > this.seq.length * (phasesToSkip + 2) + 5) { + logger.error("find_previous_phase exceeded max iterations."); + return ''; + } + + currentPhaseIndex = (currentPhaseIndex - 1 + this.seq.length) % this.seq.length; + const prevPhaseParts = this.seq[currentPhaseIndex].split(' '); + + if (prevPhaseParts[0] === 'IFYEARDIV') { + // Similar to find_next_phase, complex IFYEARDIV logic not fully ported. + // This directive affects phase progression based on year divisibility. + // For now, just moving past it. A full implementation would adjust 'year' or loop. + continue; + } else if (prevPhaseParts[0] === 'NEWYEAR') { + year -= (prevPhaseParts.length > 1 ? parseInt(prevPhaseParts[1], 10) : 1); + } else { // Regular phase + const prevPhaseFullType = prevPhaseParts[1]; + const prevPhaseSeason = prevPhaseParts[0]; + + if (phase_type === null || (prevPhaseFullType && prevPhaseFullType[0].toUpperCase() === phase_type.toUpperCase())) { + if (phasesToSkip === 0) { + return `${prevPhaseSeason} ${year} ${prevPhaseFullType}`; + } + phasesToSkip--; + } + } + } + } + + public compare_phases(phase1_str: string, phase2_str: string): number { + let p1 = phase1_str; + let p2 = phase2_str; + + // Handle 'S1901?' type abbreviations if necessary (Python specific) + // My phase_long and phase_abbr handle standard forms. Assume inputs are full or S1901M style. + + if (p1.split(' ').length === 1 && p1 !== 'FORMING' && p1 !== 'COMPLETED') { + p1 = this.phase_long(p1, p1); // Convert S1901M to SPRING 1901 MOVEMENT + } + if (p2.split(' ').length === 1 && p2 !== 'FORMING' && p2 !== 'COMPLETED') { + p2 = this.phase_long(p2, p2); + } + + if (p1 === p2) return 0; + + const p1_parts = p1.split(' '); + const p2_parts = p2.split(' '); + + // Handle FORMING and COMPLETED states + const getPhaseOrderVal = (parts: string[], fullStr: string): number => { + if (parts.length < 3) { + if (fullStr === 'FORMING') return 1; + if (fullStr === 'COMPLETED') return 3; + return 0; // Unknown + } + return 2; // Normal phase + }; + + const order1 = getPhaseOrderVal(p1_parts, p1); + const order2 = getPhaseOrderVal(p2_parts, p2); + + if (order1 !== order2) { + return order1 > order2 ? 1 : -1; + } + if (order1 !== 2) return 0; // Both are FORMING or COMPLETED and equal, or both unknown and equal + + // Both are normal phases, compare year then season index + const year1 = parseInt(p1_parts[1], 10); + const year2 = parseInt(p2_parts[1], 10); + + if (year1 !== year2) { + return (year1 > year2 ? 1 : -1) * (this.flow_sign || 1); + } + + // Years are the same, compare season index based on this.seq + const phaseKey1 = `${p1_parts[0].toUpperCase()} ${p1_parts[2].toUpperCase()}`; + const phaseKey2 = `${p2_parts[0].toUpperCase()} ${p2_parts[2].toUpperCase()}`; + + const index1 = this.seq.findIndex(s => s === phaseKey1); + const index2 = this.seq.findIndex(s => s === phaseKey2); + + if (index1 === -1 || index2 === -1) { + logger.warn("Phase comparison with phase not in sequence:", phaseKey1, phaseKey2, this.seq); + return 0; // Cannot compare if one is not in sequence + } + + // Python's logic for NEWYEAR between seasons is complex: + // if season_ix1 > season_ix2: return -1 if 'NEWYEAR' in [x.split()[0] for x in self.seq[(season_ix2) + (1):season_ix1]] else 1 + // This implies if NEWYEAR is crossed, the order inverts for that year. + // This is typically handled by the year increment/decrement in find_next/prev_phase. + // A direct comparison of indices within the same year should be sufficient here. + if (index1 > index2) return 1 * (this.flow_sign || 1); + if (index1 < index2) return -1 * (this.flow_sign || 1); + + return 0; + } + + + public phase_abbr(phase: string, defaultVal: string = '?????'): string { diff --git a/diplomacy/engine/renderer.ts b/diplomacy/engine/renderer.ts new file mode 100644 index 0000000..a5c4d9a --- /dev/null +++ b/diplomacy/engine/renderer.ts @@ -0,0 +1,429 @@ +// diplomacy/engine/renderer.ts + +import * as fs from 'fs'; +import * as path from 'path'; +import { DOMParser, XMLSerializer } from '@xmldom/xmldom'; +import { DiplomacyGame } from './game'; +import { DiplomacyMap } from './map'; // Assuming DiplomacyMap might be needed directly or via game.map +// import { ParsedOrder } from './interfaces'; // If rendering parsed orders directly + +// Constants +const LAYER_ORDER = 'OrderLayer'; +const LAYER_UNIT = 'UnitLayer'; +const LAYER_DISL = 'DislodgedUnitLayer'; +const ARMY = 'Army'; +const FLEET = 'Fleet'; + +// Placeholder for settings if not imported from a central place +const settings = { + PACKAGE_DIR: path.join(__dirname, '../../..'), // Adjust path as necessary to reach project root +}; + +// Helper to get attribute value, similar to Python's _attr +function getAttribute(node: Element, attrName: string, namespaceURI?: string | null): string | null { + if (namespaceURI) { + const attr = node.getAttributeNS(namespaceURI, attrName); + return attr; + } + const attrItem = node.attributes.getNamedItem(attrName); + return attrItem ? attrItem.value : null; +} + +interface RendererMetadata { + color: Record; // powerName -> colorString + symbol_size: Record; // symbolName -> [height, width] + orders: Record; // Placeholder, structure depends on jdipNS:ORDERDRAWING specifics + coord: Record; +} + +export class Renderer { + private game: DiplomacyGame; + private metadata: RendererMetadata; + private xml_map: string | null = null; // Store as string, parse when needed + + constructor(game: DiplomacyGame, svg_path_override?: string) { + this.game = game; + this.metadata = { + color: {}, + symbol_size: {}, + orders: {}, // To be defined by _load_metadata + coord: {} // To be defined by _load_metadata + }; + + let svg_path = svg_path_override; + if (!svg_path) { + // Default SVG path logic (assuming game.map.name and game.map.root_map are available) + const map_name = this.game.map_name || 'standard'; // Use game.map_name + const root_map = this.game.map.root_map || map_name.split('.')[0]; // Ensure map.root_map exists + + for (const file_name of [`${map_name}.svg`, `${root_map}.svg`]) { + const potential_path = path.join(settings.PACKAGE_DIR, 'maps', 'svg', file_name); + if (fs.existsSync(potential_path)) { + svg_path = potential_path; + break; + } + } + } + + if (svg_path && fs.existsSync(svg_path)) { + this.xml_map = fs.readFileSync(svg_path, 'utf-8'); + this._load_metadata(); + } else { + console.error(`SVG map file not found at path: ${svg_path} or default paths.`); + this.xml_map = null; // Ensure xml_map is null if not loaded + } + } + + private _load_metadata(): void { + if (!this.xml_map) { + console.warn("Cannot load metadata: xml_map is null."); + return; + } + + const parser = new DOMParser(); + // Use "text/xml" for parsing if "image/svg+xml" causes issues with custom namespaces + const doc = parser.parseFromString(this.xml_map, "text/xml"); + const serializer = new XMLSerializer(); + + // Define the jdipNS namespace URI if it's defined in the SVG. + // For now, assume no explicit URI and use wildcard or local name matching. + const jdipNS = null; // Or the actual namespace URI string + + // Power Colors + const orderDrawingElements = doc.getElementsByTagNameNS(jdipNS || "*", 'ORDERDRAWING'); + if (orderDrawingElements.length > 0) { + const powerColorsElements = orderDrawingElements[0].getElementsByTagNameNS(jdipNS || "*", 'POWERCOLORS'); + if (powerColorsElements.length > 0) { + const powerColorNodes = powerColorsElements[0].getElementsByTagNameNS(jdipNS || "*", 'POWERCOLOR'); + for (let i = 0; i < powerColorNodes.length; i++) { + const node = powerColorNodes[i] as Element; + const power = getAttribute(node, 'power'); + const color = getAttribute(node, 'color'); + if (power && color) { + this.metadata.color[power.toUpperCase()] = color; + } + } + } + // Symbol Size + const symbolSizeNodes = orderDrawingElements[0].getElementsByTagNameNS(jdipNS || "*", 'SYMBOLSIZE'); + for (let i = 0; i < symbolSizeNodes.length; i++) { + const node = symbolSizeNodes[i] as Element; + const name = getAttribute(node, 'name'); + const height = getAttribute(node, 'height'); + const width = getAttribute(node, 'width'); + if (name && height && width) { + this.metadata.symbol_size[name] = [height, width]; + } + } + } + + // Province Coordinates + const provinceDataElements = doc.getElementsByTagNameNS(jdipNS || "*", 'PROVINCE_DATA'); + if (provinceDataElements.length > 0) { + const provinceNodes = provinceDataElements[0].getElementsByTagNameNS(jdipNS || "*", 'PROVINCE'); + for (let i = 0; i < provinceNodes.length; i++) { + const node = provinceNodes[i] as Element; + const provinceNameAttr = getAttribute(node, 'name'); + if (provinceNameAttr) { + const provinceKey = provinceNameAttr.toUpperCase().replace('-', '/'); + this.metadata.coord[provinceKey] = this.metadata.coord[provinceKey] || {}; + + const unitNodes = node.getElementsByTagNameNS(jdipNS || "*",'UNIT'); + if (unitNodes.length > 0) { + const unitNode = unitNodes[0] as Element; + const x = getAttribute(unitNode, 'x'); + const y = getAttribute(unitNode, 'y'); + if (x && y) this.metadata.coord[provinceKey]!.unit = [x, y]; + } + + const dislNodes = node.getElementsByTagNameNS(jdipNS || "*",'DISLODGED_UNIT'); + if (dislNodes.length > 0) { + const dislNode = dislNodes[0] as Element; + const x = getAttribute(dislNode, 'x'); + const y = getAttribute(dislNode, 'y'); + if (x && y) this.metadata.coord[provinceKey]!.disl = [x, y]; + } + } + } + } + + // Remove jdipNS nodes after parsing metadata + const svgNode = doc.getElementsByTagName('svg')[0]; + if (svgNode) { + const nodesToRemove = []; + nodesToRemove.push(...Array.from(doc.getElementsByTagNameNS(jdipNS || "*", 'DISPLAY'))); + nodesToRemove.push(...Array.from(doc.getElementsByTagNameNS(jdipNS || "*", 'ORDERDRAWING'))); + nodesToRemove.push(...Array.from(doc.getElementsByTagNameNS(jdipNS || "*", 'PROVINCE_DATA'))); + + for (const nodeToRemove of nodesToRemove) { + if (nodeToRemove.parentNode) { + nodeToRemove.parentNode.removeChild(nodeToRemove); + } + } + } + this.xml_map = serializer.serializeToString(doc); + } + + public render(incl_orders: boolean = true, incl_abbrev: boolean = false, output_format: string = 'svg', output_path?: string): string | null { + if (output_format !== 'svg') { + throw new Error('Only "svg" format is currently supported.'); + } + if (!this.game || !this.game.map || !this.xml_map) { + console.warn("Cannot render: game, map, or xml_map not available."); + return null; + } + + const parser = new DOMParser(); + let doc = parser.parseFromString(this.xml_map, "image/svg+xml"); + const serializer = new XMLSerializer(); + + // Setting phase and note + return null; + } + + const parser = new DOMParser(); + const doc = parser.parseFromString(this.xml_map, "text/xml"); // Use text/xml for potentially non-standard SVG + const serializer = new XMLSerializer(); + const svgEl = doc.documentElement; + + // Clear dynamic layers (OrderLayer, UnitLayer, DislodgedUnitLayer) + const layerIdsToClear = [LAYER_ORDER, LAYER_UNIT, LAYER_DISL]; + layerIdsToClear.forEach(layerId => { + const layer = this.findElementById(svgEl, layerId); + if (layer) { + while (layer.firstChild) { + layer.removeChild(layer.firstChild); + } + } + }); + + // Setting phase and note + const nb_centers_per_power = Object.values(this.game.powers) + .filter(p => !p.is_eliminated()) + .map(p => ({ name: p.name.substring(0, 3).toUpperCase(), centers: p.centers.length })) + .sort((a, b) => b.centers - a.centers) + .map(item => `${item.name}: ${item.centers}`) + .join(' '); + + this._set_current_phase(doc, this.game.get_current_phase()); + this._set_note(doc, nb_centers_per_power, this.game.note); + + // Adding units and influence + for (const power of Object.values(this.game.powers)) { + power.units.forEach(unit => this._add_unit(doc, unit.toString(), power.name, false)); // unit.toString() if Unit class + power.retreats.forEach(unit => this._add_unit(doc, unit.toString(), power.name, true)); // unit.toString() if Unit class + + power.centers.forEach(center_loc => { // center_loc is a string + this._set_influence(doc, center_loc, power.name, true); + }); + // this.game.get_influence() or similar needed for general influence + // For now, only SC influence is directly available via power.centers + } + + // TODO: Orders rendering if incl_orders is true + + // Handle province abbreviation layer and mouse layer + const briefLabelLayer = this.findElementById(svgEl, 'BriefLabelLayer'); + if (briefLabelLayer && !incl_abbrev) { + briefLabelLayer.parentNode?.removeChild(briefLabelLayer); + } + const mouseLayer = this.findElementById(svgEl, 'MouseLayer'); + if (mouseLayer) { + mouseLayer.parentNode?.removeChild(mouseLayer); + } + + const rendered_image = serializer.serializeToString(doc); + + if (output_path) { + fs.writeFileSync(output_path, rendered_image, 'utf-8'); + } + return rendered_image; + } + + private findElementById(docOrEl: Document | Element, id: string): Element | null { + if ('getElementById' in docOrEl && typeof docOrEl.getElementById === 'function') { + return docOrEl.getElementById(id); + } + // Fallback for Elements or if getElementById is not available/reliable on the specific DOM implementation + const results = docOrEl.getElementsByTagNameNS('*', '*'); // Get all elements + for(let i=0; i < results.length; i++) { + const el = results[i] as Element; + if(getAttribute(el, 'id') === id) return el; + } + return null; + } + + + // --- Stubs for other private methods --- + private _norm_order(order: string): string[] { + // This should ideally use game logic for full normalization (like Python's game._add_unit_types) + // For now, using map's compact, which is close. + return this.game.map.compact(order); + } + + private _add_unit(doc: Document, unit_str: string, power_name: string, is_dislodged: boolean): void { + const [unit_type_char, loc] = unit_str.split(/\s+/); + if (!unit_type_char || !loc) { + logger.warn(`_add_unit: Could not parse unit string: ${unit_str}`); + return; + } + const unit_type = unit_type_char === 'A' ? ARMY : FLEET; // Assuming 'A' or 'F' + + const coords = is_dislodged ? this.metadata.coord[loc]?.disl : this.metadata.coord[loc]?.unit; + if (!coords) { + logger.warn(`_add_unit: No coordinates found for ${loc} (dislodged: ${is_dislodged})`); + return; + } + const [loc_x, loc_y] = coords; + const symbol_size = this.metadata.symbol_size[unit_type]; + if (!symbol_size) { + logger.warn(`_add_unit: No symbol size found for ${unit_type}`); + return; + } + + const node = doc.createElement('use'); + node.setAttribute('id', `${is_dislodged ? 'dislodged_' : ''}unit_${loc}`); + node.setAttribute('x', loc_x); + node.setAttribute('y', loc_y); + node.setAttribute('height', symbol_size[0]); + node.setAttribute('width', symbol_size[1]); + node.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href', `#${is_dislodged ? 'Dislodged' : ''}${unit_type}`); + node.setAttribute('class', `unit${power_name.toLowerCase()}`); + + const layerId = is_dislodged ? LAYER_DISL : LAYER_UNIT; + const layer = this.findElementById(doc.documentElement, layerId); + if (layer) { + layer.appendChild(node); + } else { + logger.warn(`_add_unit: Layer ${layerId} not found.`); + } + } + + private _set_influence(doc: Document, loc: string, power_name: string, has_supply_center: boolean = false): void { + const base_loc = loc.substring(0, 3).toUpperCase(); // Ensure base loc for SC check + + if (this.game.map.scs.includes(base_loc) && !has_supply_center) { + // This logic from Python: if it's an SC but we are not specifically setting SC influence, skip. + // This is to prevent general influence from overriding specific SC ownership display if they differ. + return; + } + if (this.game.map.get_province_type(base_loc) === 'WATER') { // Use get_province_type for safety + return; + } + + const className = power_name ? power_name.toLowerCase() : 'nopower'; + const mapLayer = this.findElementById(doc.documentElement, 'MapLayer'); + if (mapLayer) { + // Province IDs in SVGs are often like `_par`, `_spa_nc` + // We need to find the element that represents the land/province area. + // This could be the element with id `_` or a child of it. + const provinceElementId = `_${base_loc.toLowerCase()}`; // Try base first + let provinceElement = this.findElementById(mapLayer, provinceElementId); + + if (!provinceElement && loc.includes('/')) { // Try specific coast like _spa_sc + provinceElement = this.findElementById(mapLayer, `_${loc.toLowerCase().replace('/', '_')}`); + } + + if (provinceElement) { + if (['path', 'polygon', 'rect', 'circle'].includes(provinceElement.nodeName.toLowerCase())) { + provinceElement.setAttribute('class', className); + } else if (provinceElement.nodeName.toLowerCase() === 'g') { // Group of paths + let edited = false; + for(let i=0; i < provinceElement.childNodes.length; i++) { + const subNode = provinceElement.childNodes[i] as Element; + if(subNode.nodeType === 1 && ['path', 'polygon', 'rect', 'circle'].includes(subNode.nodeName.toLowerCase())) { + if (getAttribute(subNode, 'class') !== 'water') { // Don't change class of water elements within a group + subNode.setAttribute('class', className); + edited = true; + } + } + } + // if (!edited) provinceElement.setAttribute('class', className); // Fallback for group itself if no suitable children + } + } else { + logger.warn(`_set_influence: Province element for ${loc} (tried ${provinceElementId}) not found.`); + } + } + } + + private _set_current_phase(doc: Document, current_phase_str: string): void { + const phaseTextElement = this.findElementById(doc.documentElement, 'CurrentPhase'); + if (phaseTextElement) { + const displayPhase = (current_phase_str[0] === '?' || current_phase_str === 'COMPLETED') ? 'FINAL' : current_phase_str; + phaseTextElement.textContent = displayPhase; + } else { + logger.warn("_set_current_phase: Element with ID 'CurrentPhase' not found."); + } + } + + private _set_note(doc: Document, note_1: string, note_2: string | null): void { + const note1Element = this.findElementById(doc.documentElement, 'CurrentNote'); + if (note1Element) { + note1Element.textContent = note_1 || ' '; + } + const note2Element = this.findElementById(doc.documentElement, 'CurrentNote2'); + if (note2Element) { + note2Element.textContent = note_2 || ' '; + } + } + + // Stubs for _issue_*_order methods + private _issue_hold_order(doc: Document, loc: string, power_name: string): void { console.warn("_issue_hold_order is a stub."); } + private _issue_support_hold_order(doc: Document, loc: string, dest_loc: string, power_name: string): void { console.warn("_issue_support_hold_order is a stub."); } + private _issue_move_order(doc: Document, src_loc: string, dest_loc: string, power_name: string): void { console.warn("_issue_move_order is a stub."); } + private _issue_support_move_order(doc: Document, loc: string, src_loc: string, dest_loc: string, power_name: string): void { console.warn("_issue_support_move_order is a stub."); } + private _issue_convoy_order(doc: Document, loc: string, src_loc: string, dest_loc: string, power_name: string): void { console.warn("_issue_convoy_order is a stub."); } + private _issue_build_order(doc: Document, unit_type: string, loc: string, power_name: string): void { console.warn("_issue_build_order is a stub."); } + private _issue_disband_order(doc: Document, loc: string): void { console.warn("_issue_disband_order is a stub."); } + + // Coordinate and stroke width helpers + private _center_symbol_around_unit(loc: string, is_dislodged: boolean, symbol_name: string): [string, string] { + const key = is_dislodged ? 'disl' : 'unit'; + const unit_coords = this.metadata.coord[loc]?.[key]; + const unit_size_info = this.metadata.symbol_size[ARMY]; // Base size on Army symbol + const symbol_size_info = this.metadata.symbol_size[symbol_name]; + + if (!unit_coords || !unit_size_info || !symbol_size_info) { + logger.warn(`_center_symbol_around_unit: Missing metadata for ${loc}, dislodged: ${is_dislodged}, symbol: ${symbol_name}`); + return ["0", "0"]; + } + const unit_x = parseFloat(unit_coords[0]); + const unit_y = parseFloat(unit_coords[1]); + const unit_width = parseFloat(unit_size_info[1]); + const unit_height = parseFloat(unit_size_info[0]); + const symbol_width = parseFloat(symbol_size_info[1]); + const symbol_height = parseFloat(symbol_size_info[0]); + + return [ + (unit_x + unit_width / 2 - symbol_width / 2).toString(), + (unit_y + unit_height / 2 - symbol_height / 2).toString() + ]; + } + private _get_unit_center(loc: string, is_dislodged: boolean): [number, number] { + const key = is_dislodged ? 'disl' : 'unit'; + const unit_coords = this.metadata.coord[loc]?.[key]; + // Assuming ARMY symbol size is representative for unit centering, adjust if FLEET has different center logic. + const unit_size_info = this.metadata.symbol_size[ARMY]; + if (!unit_coords || !unit_size_info) { + logger.warn(`_get_unit_center: Missing metadata for ${loc}, dislodged: ${is_dislodged}`); + return [0,0]; + } + return [ + parseFloat(unit_coords[0]) + parseFloat(unit_size_info[1]) / 2, + parseFloat(unit_coords[1]) + parseFloat(unit_size_info[0]) / 2 + ]; + } + private _plain_stroke_width(): number { + return parseFloat(this.metadata.symbol_size?.Stroke?.[0] || "1"); + } + private _colored_stroke_width(): number { + return parseFloat(this.metadata.symbol_size?.Stroke?.[1] || "1"); + } + +} + +// Placeholder for EquilateralTriangle if needed by order drawing. +// class EquilateralTriangle { constructor(...args: any[]) {} intersection(x: number, y: number): [number, number] { return [x,y];} } diff --git a/diplomacy/integration/base_api.ts b/diplomacy/integration/base_api.ts new file mode 100644 index 0000000..18bf208 --- /dev/null +++ b/diplomacy/integration/base_api.ts @@ -0,0 +1,65 @@ +// diplomacy/integration/base_api.ts + +import { DiplomacyGame } from '../engine/game'; // Adjust path as necessary +// Consider defining more specific interfaces if DiplomacyGame is too broad or for return types. + +/** + * Interface for the data returned by get_game_and_power. + */ +export interface GameAndPower { + game: DiplomacyGame | null; + powerName: string | null; + // Potentially add other relevant details like game ID, phase, deadlines, etc. + // gameId?: string | number; + // currentPhase?: string; + // deadline?: Date; +} + +/** + * Base class for Diplomacy game APIs. + * Defines a common interface for interacting with different Diplomacy platforms. + */ +export abstract class BaseDiplomacyAPI { + protected apiKey: string; + protected connectTimeout: number; + protected requestTimeout: number; + + /** + * Constructor for BaseDiplomacyAPI. + * @param apiKey - The API key to use for sending API requests. + * @param connectTimeout - Max time (ms) to wait for connection. Defaults to 30000ms. + * @param requestTimeout - Max time (ms) to wait for request processing. Defaults to 60000ms. + */ + constructor(apiKey: string, connectTimeout: number = 30000, requestTimeout: number = 60000) { + this.apiKey = apiKey; + this.connectTimeout = connectTimeout; + this.requestTimeout = requestTimeout; + // Specific HTTP client initialization will be handled by concrete implementations. + } + + /** + * Retrieves the game state and the power the client is playing. + * Arguments are specific to each implementation. + * @param args - Implementation-specific arguments. + * @returns A Promise resolving to a GameAndPower object or null if an error occurred. + */ + abstract get_game_and_power(...args: any[]): Promise; + + /** + * Submits orders to the server. + * @param game - A DiplomacyGame object representing the current state of the game. + * @param powerName - The name of the power submitting the orders (e.g., 'FRANCE'). + * @param orders - An array of strings representing the orders (e.g., ['A PAR H', 'F BRE - MAO']). + * @param wait - Optional. If true, indicates the player is not ready (sets ready=false). + * If false, indicates player is ready (sets ready=true). + * If undefined, the platform's default behavior for submitting orders is used. + * @returns A Promise resolving to true for success, false for failure. + */ + abstract set_orders(game: DiplomacyGame, powerName: string, orders: string[], wait?: boolean): Promise; + + // Other potential abstract methods for a comprehensive API client: + // abstract get_game_history(gameId: string | number): Promise; + // abstract send_message(gameId: string | number, recipient: string, message: string): Promise; + // abstract get_deadlines(gameId: string | number): Promise; + // abstract get_games_list(): Promise | null>; +} diff --git a/diplomacy/integration/index.ts b/diplomacy/integration/index.ts new file mode 100644 index 0000000..add261d --- /dev/null +++ b/diplomacy/integration/index.ts @@ -0,0 +1,4 @@ +// diplomacy/integration/index.ts +// This file will be used to export symbols from the integration modules. +// For now, it's empty as the corresponding __init__.py was empty. +export {}; // Ensures this is treated as a module. diff --git a/diplomacy/integration/webdiplomacy_net/api.ts b/diplomacy/integration/webdiplomacy_net/api.ts new file mode 100644 index 0000000..0b3242f --- /dev/null +++ b/diplomacy/integration/webdiplomacy_net/api.ts @@ -0,0 +1,255 @@ +// diplomacy/integration/webdiplomacy_net/api.ts + +import fetch, { Headers, RequestInit, Response } from 'node-fetch'; +import { URLSearchParams } from 'url'; +import { Cookie, CookieJar } from 'tough-cookie'; +import { DiplomacyGame } from '../../../engine/game'; // Adjust path as necessary +import { BaseDiplomacyAPI, GameAndPower } from '../base_api'; +import { state_dict_to_game_and_power } from './game'; // To be created +import { WebDiplomacyOrder } from './orders'; // To be created (renamed from Order to avoid conflict) +import { CACHE, GameIdCountryId, getMapData } from './utils'; + +const API_USER_AGENT = 'DiplomacyTS Client v0.1'; // Update as appropriate +const API_WEBDIPLOMACY_NET = process.env.API_WEBDIPLOMACY || 'https://webdiplomacy.net/api.php'; + +// Custom Error for API specific issues +export class WebDiplomacyAPIError extends Error { + constructor(message: string, public response?: Response, public data?: any) { + super(message); + this.name = 'WebDiplomacyAPIError'; + } +} + +export class API extends BaseDiplomacyAPI { + private cookieJar: CookieJar; + + constructor(apiKey: string, connectTimeout: number = 30000, requestTimeout: number = 60000) { + super(apiKey, connectTimeout, requestTimeout); + this.cookieJar = new CookieJar(); + // Note: connectTimeout and requestTimeout are not directly supported by node-fetch in the same way as Tornado. + // fetch uses AbortController for timeouts. This can be added to _sendRequest if needed. + } + + private async _sendRequest(url: string, method: 'GET' | 'POST', body?: any): Promise { + const headers = new Headers({ + 'Authorization': `Bearer ${this.apiKey}`, + 'User-Agent': API_USER_AGENT, + }); + + if (method === 'POST' && body) { + headers.set('Content-Type', 'application/json'); // Assuming JSON body for POST + } + + // Add cookies to request + const cookieString = await this.cookieJar.getCookieString(url); + if (cookieString) { + headers.set('Cookie', cookieString); + } + + const controller = new AbortController(); + const timeoutId = setTimeout(() => controller.abort(), this.requestTimeout); + + let response: Response; + try { + const options: RequestInit = { + method, + headers, + signal: controller.signal, + }; + if (method === 'POST' && body) { + options.body = typeof body === 'string' ? body : JSON.stringify(body); + } + response = await fetch(url, options); + } catch (error: any) { + clearTimeout(timeoutId); + // Differentiate network errors from AbortError for timeouts + if (error.name === 'AbortError') { + throw new WebDiplomacyAPIError(`Request timed out after ${this.requestTimeout}ms: ${method} ${url}`, undefined, error); + } + throw new WebDiplomacyAPIError(`Network error during request: ${method} ${url}: ${error.message}`, undefined, error); + } finally { + clearTimeout(timeoutId); + } + + // Store cookies from response + const setCookieHeader = response.headers.raw()['set-cookie']; + if (setCookieHeader) { + await Promise.all(setCookieHeader.map(cookie => this.cookieJar.setCookie(Cookie.parse(cookie)!, response.url))); + } + + return response; + } + + private async _sendGetRequest(url: string): Promise { + return this._sendRequest(url, 'GET'); + } + + private async _sendPostRequest(url: string, body: any): Promise { + return this._sendRequest(url, 'POST', body); + } + + async list_games_with_players_in_cd(): Promise { + const route = 'players/cd'; + const params = new URLSearchParams({ route }); + const url = `${API_WEBDIPLOMACY_NET}?${params.toString()}`; + const return_val: GameIdCountryId[] = []; + + try { + const response = await this._sendGetRequest(url); + if (response.ok) { + const list_games_players = await response.json() as Array<{gameID: number, countryID: number}>; + list_games_players.forEach(game_player => { + return_val.push({ game_id: game_player.gameID, country_id: game_player.countryID }); + }); + } else { + const errorBody = await response.text(); + console.warn(`API._list_games_with_players_in_cd: Error during "${route}". Status: ${response.status}. Body: ${errorBody}`); + throw new WebDiplomacyAPIError(`Failed to list CD games`, response, errorBody); + } + } catch (error: any) { + console.error(`API._list_games_with_players_in_cd: Unable to connect or parse. Error: ${error.message}`); + if (!(error instanceof WebDiplomacyAPIError)) { + throw new WebDiplomacyAPIError(`Failed to list CD games: ${error.message}`, undefined, error); + } + throw error; + } + return return_val; + } + + async list_games_with_missing_orders(): Promise { + const route = 'players/missing_orders'; + const params = new URLSearchParams({ route }); + const url = `${API_WEBDIPLOMACY_NET}?${params.toString()}`; + const return_val: GameIdCountryId[] = []; + + try { + const response = await this._sendGetRequest(url); + if (response.ok) { + const list_games_players = await response.json() as Array<{gameID: number, countryID: number}>; + list_games_players.forEach(game_player => { + return_val.push({ game_id: game_player.gameID, country_id: game_player.countryID }); + }); + } else { + const errorBody = await response.text(); + console.warn(`API.list_games_with_missing_orders: Error during "${route}". Status: ${response.status}. Body: ${errorBody}`); + throw new WebDiplomacyAPIError(`Failed to list missing orders games`, response, errorBody); + } + } catch (error: any) { + console.error(`API.list_games_with_missing_orders: Unable to connect or parse. Error: ${error.message}`); + if (!(error instanceof WebDiplomacyAPIError)) { + throw new WebDiplomacyAPIError(`Failed to list missing orders games: ${error.message}`, undefined, error); + } + throw error; + } + return return_val; + } + + async get_game_and_power(game_id: number, country_id: number, max_phases?: number): Promise { + const route = 'game/status'; + const params = new URLSearchParams({ + route, + gameID: game_id.toString(), + countryID: country_id.toString() + }); + const url = `${API_WEBDIPLOMACY_NET}?${params.toString()}`; + + try { + const response = await this._sendGetRequest(url); + if (response.ok) { + const state_dict = await response.json(); + // state_dict_to_game_and_power will be implemented in game.ts + // It needs to create a DiplomacyGame instance. + return state_dict_to_game_and_power(state_dict, country_id, max_phases); + } else { + const errorBody = await response.text(); + console.warn(`API.get_game_and_power: Error during "${route}". Status: ${response.status}. Body: ${errorBody}`); + throw new WebDiplomacyAPIError(`Failed to get game and power for gameID ${game_id}`, response, errorBody); + } + } catch (error: any) { + console.error(`API.get_game_and_power: Unable to connect or parse for gameID ${game_id}. Error: ${error.message}`); + if (!(error instanceof WebDiplomacyAPIError)) { + throw new WebDiplomacyAPIError(`Failed to get game and power: ${error.message}`, undefined, error); + } + throw error; + } + return null; // Should be unreachable if errors throw + } + + async set_orders(game: DiplomacyGame, power_name: string, orders: string[], wait?: boolean): Promise { + console.info(`[${game.game_id}/${game.get_current_phase()}/${power_name}] - Submitting orders: ${orders.join(', ')}`); + + const mapData = getMapData(game.map_name || 'standard'); + if (!mapData || !mapData.power_to_ix) { + console.error(`set_orders: Map data or power_to_ix not found for map ${game.map_name}`); + return false; + } + + const countryID = mapData.power_to_ix[power_name.toUpperCase()]; + if (countryID === undefined) { + console.error(`set_orders: Country ID not found for power ${power_name} in map ${game.map_name}`); + return false; + } + + // Convert orders using WebDiplomacyOrder class (to be created in orders.ts) + const orders_dict = orders.map(orderStr => + new WebDiplomacyOrder(orderStr, game.map_name, game.phase_type, game).to_dict() + ); + + const current_phase = game.get_current_phase(); + let turn = -1; + let phase_for_api = 'Diplomacy'; + + if (current_phase !== 'COMPLETED' && current_phase.length >=6 /* e.g. S1901M */) { + const season = current_phase[0]; + const current_year = parseInt(current_phase.substring(1, 5), 10); + const phase_type_char = current_phase[5]; + const nb_years = current_year - (game.map.first_year || 1901) ; // game.map should be populated + turn = 2 * nb_years + (season.toUpperCase() === 'S' ? 0 : 1); + phase_for_api = {'M': 'Diplomacy', 'R': 'Retreats', 'A': 'Builds'}[phase_type_char.toUpperCase()] || 'Diplomacy'; + } + + const route = 'game/orders'; + const url = `${API_WEBDIPLOMACY_NET}?route=${route}`; // No need for URLSearchParams for route here + const body: Record = { + gameID: parseInt(game.game_id, 10), // Ensure game_id is number + turn, + phase: phase_for_api, + countryID, + orders: orders_dict.filter(o => o), // Filter out any null/undefined from to_dict if order was invalid + }; + + if (wait !== undefined) { + body['ready'] = !wait ? 'Yes' : 'No'; // wait=true means ready=No + } + + try { + const response = await this._sendPostRequest(url, body); // Body will be stringified by _sendRequest + if (!response.ok) { + const errorBody = await response.text(); + console.warn(`API.set_orders: Error during "${route}". Status: ${response.status}. Body: ${errorBody}`); + return false; + } + + if (!orders || orders.length === 0) { // If only setting ready flag + return true; + } + + const response_body_text = await response.text(); + if (!response_body_text) { + console.warn(`API.set_orders: Warning during "${route}". No response body received.`); + return false; // Or true depending on desired strictness - Python returns False here + } + + const received_orders_payload = JSON.parse(response_body_text); + // TODO: Validate received orders against submitted orders as in Python version + // This requires parsing received_orders_payload which is an array of order strings. + // For now, assume success if response was ok and body was received. + console.log(`API.set_orders: Orders submitted, received payload:`, received_orders_payload); + return true; + + } catch (error: any) { + console.error(`API.set_orders: Unable to connect or process for gameID ${game.game_id}. Error: ${error.message}`); + return false; + } + } +} diff --git a/diplomacy/integration/webdiplomacy_net/game.ts b/diplomacy/integration/webdiplomacy_net/game.ts new file mode 100644 index 0000000..15d651e --- /dev/null +++ b/diplomacy/integration/webdiplomacy_net/game.ts @@ -0,0 +1,345 @@ +// diplomacy/integration/webdiplomacy_net/game.ts + +import { DiplomacyGame } from '../../../engine/game'; +import { DiplomacyMap } from '../../../engine/map'; // For map.first_year +import { WebDiplomacyOrder } from './orders'; // To be created +import { CACHE, getMapData } from './utils'; +import { GameAndPower } from '../base_api'; // Assuming this is the correct path + +// --- Interfaces for webdiplomacy.net API data structures --- + +export interface WebDiplomacyUnitDict { + unitType: 'Army' | 'Fleet'; + terrID: number; + countryID: number; + retreating: 'Yes' | 'No'; + dislodged?: 'Yes' | 'No'; // Sometimes 'dislodged' is used instead of 'retreating' in order history +} + +export interface WebDiplomacyCenterDict { + terrID: number; + countryID: number; // 0 for unowned +} + +export interface WebDiplomacyOrderDict { + countryID: number; + unitType?: 'Army' | 'Fleet'; // Optional in some contexts like builds/disbands + terrID?: number; // Optional for WAIVE, DESTROY + type: string; // e.g., 'Hold', 'Move', 'Support hold', 'Build Army', etc. + toTerrID?: number; + fromTerrID?: number; // For support move source + viaConvoy?: 'Yes' | 'No'; + success?: 'Yes' | 'No'; // For order results + dislodged?: 'Yes' | 'No'; // For order results +} + +export interface WebDiplomacyPhaseOrdersDict { // Structure within 'phases' array for 'orders' + countryID: number; + order: string; // Raw order string as seen on webdiplomacy.net e.g. "A PAR H" + details?: WebDiplomacyOrderDict; // This is usually how detailed orders are provided + // but sometimes it's just a string, so parsing might be needed. +} + + +export interface WebDiplomacyPhaseDict { + turn: number; + phase: 'Diplomacy' | 'Retreats' | 'Builds' | 'Pre-Game' | 'Finished'; // From API doc + units: WebDiplomacyUnitDict[]; + centers: WebDiplomacyCenterDict[]; + orders?: Record | WebDiplomacyPhaseOrdersDict[]; // Orders can be a dictionary or array + // dict: { "FRANCE": ["A PAR H", ...], ... } + // array: [ { countryID: X, order: "A PAR H"}, ... ] + // The provided Python code expects `orders` to be a list of order_dict. + results?: any; // Captures order results if available +} + +export interface WebDiplomacyStateDict { + gameID: number; + variantID: number; // map_id + turn: number; + phase: 'Pre-Game' | 'Diplomacy' | 'Retreats' | 'Builds' | 'Finished'; + gameOver: 'No' | 'Won' | 'Drawn' | string; // string for specific draw types + phases: WebDiplomacyPhaseDict[]; + standoffs?: WebDiplomacyCenterDict[]; // Array of {terrID, countryID: 0} typically + occupiedFrom?: Record; // terrID (string) -> terrID (number) + // e.g. { "6": 22 } means Paris (6) was attacked from Burgundy (22) + chat?: any[]; // For chat messages, if ever needed + members?: any[]; // For member details, if ever needed +} + +// --- Helper Functions --- + +export function turn_to_phase(turn: number, phase: 'Diplomacy' | 'Retreats' | 'Builds', mapFirstYear: number = 1901): string { + const year = mapFirstYear + Math.floor(turn / 2); + const season = turn % 2 === 0 ? 'S' : 'F'; + let phaseTypeChar: string; + + if (phase === 'Builds') { + // Builds phase is typically Winter, but webdip API uses 'F' for turn calc and 'Builds' for phase string + return `W${year}A`; + } + + switch (phase) { + case 'Diplomacy': phaseTypeChar = 'M'; break; + case 'Retreats': phaseTypeChar = 'R'; break; + // case 'Builds': phaseTypeChar = 'A'; break; // Handled above + default: throw new Error(`Unknown phase string: ${phase}`); + } + return `${season}${year}${phaseTypeChar}`; +} + +export function unit_dict_to_strings(unit_dict: WebDiplomacyUnitDict, map_id: number): [string | null, string | null] { + const mapData = getMapData(map_id); + if (!mapData || !mapData.ix_to_loc || !mapData.ix_to_power) { + console.error(`unit_dict_to_strings: Map data not found for mapID ${map_id}`); + return [null, null]; + } + + const { unitType, terrID, countryID, retreating, dislodged } = unit_dict; + + if (unitType !== 'Army' && unitType !== 'Fleet') { + console.error(`Unknown unitType "${unitType}". Expected "Army" or "Fleet".`); + return [null, null]; + } + if (!mapData.ix_to_loc[terrID]) { + console.error(`Unknown terrID "${terrID}" for mapID "${map_id}".`); + return [null, null]; + } + if (!mapData.ix_to_power[countryID]) { + console.error(`Unknown countryID "${countryID}" for mapID "${map_id}".`); + return [null, null]; + } + + const isRetreatingOrDislodged = retreating === 'Yes' || dislodged === 'Yes'; + const locName = mapData.ix_to_loc[terrID]!; + const powerName = mapData.ix_to_power[countryID]!; + const unitChar = unitType[0]; // 'A' or 'F' + + const unitString = `${isRetreatingOrDislodged ? '*' : ''}${unitChar} ${locName}`; + return [powerName, unitString]; +} + +export function center_dict_to_strings(center_dict: WebDiplomacyCenterDict, map_id: number): [string | null, string | null] { + const mapData = getMapData(map_id); + if (!mapData || !mapData.ix_to_loc || !mapData.ix_to_power) { + console.error(`center_dict_to_strings: Map data not found for mapID ${map_id}`); + return [null, null]; + } + const { terrID, countryID } = center_dict; + + if (!mapData.ix_to_loc[terrID]) { + console.error(`Unknown terrID "${terrID}" for mapID "${map_id}".`); + return [null, null]; + } + // countryID 0 is unowned, which is valid + if (countryID !== 0 && !mapData.ix_to_power[countryID]) { + console.error(`Unknown countryID "${countryID}" for mapID "${map_id}".`); + return [null, null]; + } + + const locName = mapData.ix_to_loc[terrID]!; + const powerName = countryID === 0 ? 'UNOWNED' : mapData.ix_to_power[countryID]!; + return [powerName, locName]; +} + +export function order_dict_to_strings(order_dict: WebDiplomacyOrderDict, currentPhaseStr: 'Diplomacy' | 'Retreats' | 'Builds', map_id: number, mapName: string): [string | null, string | null] { + const mapData = getMapData(map_id); + if (!mapData || !mapData.ix_to_power) { + console.error(`order_dict_to_strings: Map data not found for mapID ${map_id}`); + return [null, null]; + } + const { countryID } = order_dict; + if (!mapData.ix_to_power[countryID]) { + console.error(`Unknown countryID "${countryID}" for mapID "${map_id}".`); + return [null, null]; + } + + const powerName = mapData.ix_to_power[countryID]!; + const phaseTypeChar = {'Diplomacy': 'M', 'Retreats': 'R', 'Builds': 'A'}[currentPhaseStr]; + + // WebDiplomacyOrder expects the raw dict, map_id, and phase_type character + const order = new WebDiplomacyOrder(order_dict, mapName, phaseTypeChar); // map_id is used by constructor to get mapData + if (!order.isValid()) { // Add an isValid method or check if to_string is null/empty + console.warn("Failed to parse order from dict:", order_dict); + return [powerName, null]; // Return power name even if order is invalid, for context + } + return [powerName, order.to_string()]; +} + + +interface ProcessedPhase { + name: string; // e.g., S1901M + units: Record; // powerName -> [unitStr, ...] + centers: Record; // powerName -> [locStr, ...] + orders: Record; // powerName -> [orderStr, ...] +} + +export function process_phase_dict(phase_dict: WebDiplomacyPhaseDict, map_id: number, mapName: string, mapFirstYear: number): ProcessedPhase { + const phaseName = turn_to_phase(phase_dict.turn, phase_dict.phase, mapFirstYear); + const result: ProcessedPhase = { name: phaseName, units: {}, centers: {}, orders: {} }; + + (phase_dict.units || []).forEach(unit_d => { + const [powerName, unitStr] = unit_dict_to_strings(unit_d, map_id); + if (powerName && unitStr) { + result.units[powerName] = result.units[powerName] || []; + result.units[powerName].push(unitStr); + } + }); + + (phase_dict.centers || []).forEach(center_d => { + const [powerName, locStr] = center_dict_to_strings(center_d, map_id); + if (powerName && locStr) { + result.centers[powerName] = result.centers[powerName] || []; + result.centers[powerName].push(locStr); + } + }); + + // API `orders` can be an array of WebDiplomacyPhaseOrdersDict or a Record + // The Python code expects a list of order_dict. The provided `WebDiplomacyPhaseOrdersDict` seems more aligned. + if (Array.isArray(phase_dict.orders)) { + phase_dict.orders.forEach((order_entry: WebDiplomacyPhaseOrdersDict) => { + // order_entry might be {countryID, order: "string"} or {countryID, details: WebDiplomacyOrderDict} + // The Python order_dict_to_str expects the detailed WebDiplomacyOrderDict + if (order_entry.details) { + const [powerName, orderStr] = order_dict_to_strings(order_entry.details, phase_dict.phase, map_id, mapName); + if (powerName && orderStr) { + result.orders[powerName] = result.orders[powerName] || []; + result.orders[powerName].push(orderStr); + } + } else if (typeof order_entry.order === 'string' && order_entry.countryID) { + // If only raw string is available, we might need to parse it or handle it differently. + // This case implies the Order class needs to handle string parsing too, or this needs more logic. + // For now, assuming `details` is the primary way. + console.warn("Processing raw order string from API - ensure WebDiplomacyOrder can handle this if needed:", order_entry.order); + // const powerName = CACHE[map_id]?.ix_to_power?.[order_entry.countryID]; + // if (powerName) { + // result.orders[powerName] = result.orders[powerName] || []; + // result.orders[powerName].push(order_entry.order); // Store raw if no details + // } + } + }); + } + + + return result; +} + +export function state_dict_to_game_and_power(state_dict: WebDiplomacyStateDict, country_id: number, max_phases?: number): GameAndPower | null { + if (!state_dict) return null; + + const requiredFields: Array = ['gameID', 'variantID', 'turn', 'phase', 'gameOver', 'phases']; + if (requiredFields.some(field => !(field in state_dict))) { + console.error('state_dict_to_game_and_power: Missing required fields in state_dict', state_dict); + return null; + } + + const mapData = getMapData(state_dict.variantID); + if (!mapData || !mapData.ix_to_map || !mapData.ix_to_power || !mapData.ix_to_loc) { + console.error(`state_dict_to_game_and_power: Map data not found for variantID ${state_dict.variantID}`); + return null; + } + const mapName = mapData.ix_to_map[state_dict.variantID]; + const powerName = mapData.ix_to_power[country_id]; + if (!powerName) { + console.error(`state_dict_to_game_and_power: Power name not found for countryID ${country_id} in map ${mapName}`); + return null; + } + + const game = new DiplomacyGame({game_id: String(state_dict.gameID), map_name: mapName}); + const mapFirstYear = game.map.first_year || 1901; + + + let phasesToProcess = state_dict.phases; + if (max_phases !== undefined && max_phases !== null) { + phasesToProcess = phasesToProcess.slice(-max_phases); + } + + const all_processed_phases = phasesToProcess.map(phase_d => process_phase_dict(phase_d, state_dict.variantID, mapName, mapFirstYear)); + + // Replay phases except the last one + for (let i = 0; i < all_processed_phases.length - 1; i++) { + const phase_data = all_processed_phases[i]; + game.set_current_phase(phase_data.name); + + game.clear_units(); // Clear all units before setting for the phase + for (const [pwr, units] of Object.entries(phase_data.units)) { + if (pwr !== 'GLOBAL') game.set_units(pwr, units); + } + game.clear_centers(); // Clear all centers + for (const [pwr, centers] of Object.entries(phase_data.centers)) { + if (pwr !== 'GLOBAL') game.set_centers(pwr, centers); + } + for (const [pwr, orders] of Object.entries(phase_data.orders)) { + if (pwr !== 'GLOBAL') game.set_orders(pwr, orders); + } + game.process(); + } + + // Set current phase state (the last one) + if (all_processed_phases.length > 0) { + const current_phase_data = all_processed_phases[all_processed_phases.length - 1]; + game.set_current_phase(current_phase_data.name); + game.clear_units(); + for (const [pwr, units] of Object.entries(current_phase_data.units)) { + if (pwr !== 'GLOBAL') game.set_units(pwr, units); + } + game.clear_centers(); + for (const [pwr, centers] of Object.entries(current_phase_data.centers)) { + if (pwr !== 'GLOBAL') game.set_centers(pwr, centers); + } + // Orders for the current phase are not set into game.orders, as they are not yet processed. + // They might be needed for display or for player's own view. + } + + // Handle retreat phase specifics (standoffs, occupiedFrom) + if (game.get_current_phase().slice(-1) === 'R') { + const invalidRetreatLocs = new Set(); + const attackSource: Record = {}; // loc_base -> from_loc_base + + // Locs with units are invalid for retreats + Object.values(game.powers).forEach(pwr => { + pwr.units.forEach(unit => invalidRetreatLocs.add(unit.location.substring(0,3))); + }); + + if (state_dict.standoffs) { + state_dict.standoffs.forEach(standoff_loc_dict => { + const [, loc] = center_dict_to_strings(standoff_loc_dict, state_dict.variantID); + if(loc) invalidRetreatLocs.add(loc.substring(0,3)); + }); + } + if (state_dict.occupiedFrom && mapData.ix_to_loc) { + for (const [loc_id_str, from_loc_id] of Object.entries(state_dict.occupiedFrom)) { + const loc_name = mapData.ix_to_loc[parseInt(loc_id_str, 10)]?.substring(0,3); + const from_loc_name = mapData.ix_to_loc[from_loc_id]?.substring(0,3); + if (loc_name && from_loc_name) { + attackSource[loc_name] = from_loc_name; + } + } + } + + Object.values(game.powers).forEach(pwr_obj => { + const currentRetreats = game.get_retreats(pwr_obj.name); // Assuming game.get_retreats() exists + if (currentRetreats) { + const newRetreats: Record = {}; + for (const [unitLoc, possibleRetreats] of Object.entries(currentRetreats)) { + const unitBaseLoc = unitLoc.substring(2,5); // "A PAR" -> "PAR" + newRetreats[unitLoc] = possibleRetreats.filter(retreat_loc_option => { + const retreat_base = retreat_loc_option.substring(0,3); + return !invalidRetreatLocs.has(retreat_base) && + retreat_base !== (attackSource[unitBaseLoc] || ''); + }); + } + // game.set_retreats(pwr_obj.name, newRetreats); // Assuming a method to update retreats + // This part is tricky: the engine's adjudicator normally calculates retreats. + // Here, we are *correcting* the possible retreats based on API info not available to local adjudicator (standoffs). + // The DiplomacyGame object might not store retreats this way directly. + // It might be better to pass this info to the agent/player. + // For now, we log a warning if a retreat is invalidated. + // This logic is more about providing accurate options TO a player/bot rather than modifying game state post-adjudication. + } + }); + } + + + return { game, powerName }; +} diff --git a/diplomacy/integration/webdiplomacy_net/index.ts b/diplomacy/integration/webdiplomacy_net/index.ts new file mode 100644 index 0000000..c76c2f9 --- /dev/null +++ b/diplomacy/integration/webdiplomacy_net/index.ts @@ -0,0 +1,2 @@ +// diplomacy/integration/webdiplomacy_net/index.ts +export { API } from './api'; // Assuming api.ts will be created here. diff --git a/diplomacy/integration/webdiplomacy_net/orders.ts b/diplomacy/integration/webdiplomacy_net/orders.ts new file mode 100644 index 0000000..5062144 --- /dev/null +++ b/diplomacy/integration/webdiplomacy_net/orders.ts @@ -0,0 +1,315 @@ +// diplomacy/integration/webdiplomacy_net/orders.ts + +import { DiplomacyGame } from '../../../engine/game'; +import { DiplomacyMap } from '../../../engine/map'; +import { CACHE, getMapData } from './utils'; +import { WebDiplomacyOrderDict } from './game'; // Assuming this is defined for the dict structure + +// --- Helper Functions (adapted from Python) --- + +/** + * Checks if two locations are adjacent (for convoy purposes). + */ +function is_adjacent_for_convoy(loc1: string, loc2: string, map: DiplomacyMap): boolean { + const area1 = map.get_province_type(loc1.substring(0,3)); + const area2 = map.get_province_type(loc2.substring(0,3)); + + if (area1 === 'LAND' || area2 === 'LAND') return false; + if (area1 === 'WATER' && area2 === 'WATER') return map.abuts('F', loc1, '-', loc2); + + let coastLoc = ''; + let waterLoc = ''; + if (area1 === 'COAST' && area2 === 'WATER') { + coastLoc = loc1; + waterLoc = loc2; + } else if (area2 === 'COAST' && area1 === 'WATER') { + coastLoc = loc2; + waterLoc = loc1; + } else { + return false; // Both COAST or other combos not allowed for direct convoy adjacency step + } + + const coastsOfCoastLoc = map.find_coasts(coastLoc); // find_coasts expects canonical name + return coastsOfCoastLoc.some(locWithCoast => map.abuts('F', locWithCoast, '-', waterLoc)); +} + +/** + * Finds a convoy path from src to dest. + * Note: This is a simplified version. Python's version uses pre-calculated map.convoy_paths. + * This version will attempt a basic BFS if map.convoy_paths is not available or suitable. + */ +export function find_convoy_path( + src: string, // Base loc, e.g., PAR + dest: string, // Base loc, e.g., LON + map: DiplomacyMap, + game?: DiplomacyGame, // Used to get actual fleet locations + including?: string | string[], + excluding?: string | string[] +): string[] { // Returns [src, fleet1, ..., fleetN, dest] + if (map.get_province_type(src) !== 'COAST' || map.get_province_type(dest) !== 'COAST') { + return []; + } + + const includeProvinces = Array.isArray(including) ? including : (including ? [including] : []); + const excludeProvinces = Array.isArray(excluding) ? excluding : (excluding ? [excluding] : []); + + const waterProvinces = new Set(map.get_all_sea_provinces()); + let availableFleets = new Set(waterProvinces); // Initially, all water provinces are potential fleet spots + + if (game) { + availableFleets = new Set(); + for (const powerState of Object.values(game.powers)) { + for (const unit of powerState.units) { + if (unit.type === 'FLEET' && waterProvinces.has(unit.location)) { + availableFleets.add(unit.location); + } + } + } + } + + // Simple BFS for convoy path - this is a placeholder for the more complex Python logic + // that uses pre-calculated map.convoy_paths. + // This BFS will find *a* path, not necessarily the one webdiplomacy expects or the most optimal. + // For webdiplomacy.net, the exact path matters for the API. + // TODO: Replicate Python's map.convoy_paths usage if this BFS is insufficient. + + const queue: { path: string[], remainingFleets: Set }[] = [{ path: [src], remainingFleets: new Set(availableFleets) }]; + const visitedPaths = new Set(); // To avoid cycles with same path prefix + + while (queue.length > 0) { + const { path, remainingFleets } = queue.shift()!; + const currentLoc = path[path.length - 1]; + + if (path.length > 1 && is_adjacent_for_convoy(currentLoc, dest, map)) { // Path.length > 1 means at least one fleet + const finalPath = [...path, dest]; + // Check 'including' and 'excluding' constraints + const pathFleets = finalPath.slice(1, -1); + if (includeProvinces.every(inc => pathFleets.includes(inc)) && + !excludeProvinces.some(exc => pathFleets.includes(exc))) { + return finalPath; + } + } + + if (path.length > map.locs.length / 2) continue; // Safety break for very long paths + + for (const fleetLoc of remainingFleets) { + if (is_adjacent_for_convoy(currentLoc, fleetLoc, map)) { + const newPath = [...path, fleetLoc]; + const newPathKey = newPath.join(','); + if (!visitedPaths.has(newPathKey)) { + visitedPaths.add(newPathKey); + const newRemainingFleets = new Set(remainingFleets); + newRemainingFleets.delete(fleetLoc); + queue.push({ path: newPath, remainingFleets: newRemainingFleets }); + } + } + } + } + return []; // No path found +} + + +export class WebDiplomacyOrder { + public order_str: string = ''; + public order_dict: Partial = {}; // Use partial as it's built progressively + private map_name: string; + private map_id: number; + private phase_type: 'M' | 'R' | 'A'; // Movement, Retreat, Adjustment + + constructor( + order: string | WebDiplomacyOrderDict, + mapNameOrId: string | number, + phaseType?: 'M' | 'R' | 'A', + private game?: DiplomacyGame // Optional game object for context (e.g., convoy paths) + ) { + const mapData = getMapData(mapNameOrId); + if (!mapData) { + throw new Error(`Unsupported map: ${mapNameOrId}`); + } + this.map_name = typeof mapNameOrId === 'string' ? mapNameOrId : CACHE.ix_to_map[mapNameOrId]; + this.map_id = typeof mapNameOrId === 'number' ? mapNameOrId : CACHE.map_to_ix[mapNameOrId]; + + this.phase_type = phaseType || 'M'; // Default to movement phase + + if (typeof order === 'string') { + this._build_from_string(order); + } else if (typeof order === 'object') { + this._build_from_dict(order); + } else { + throw new Error('Order must be a string or a dictionary.'); + } + } + + private _get_map_data(): MapData | undefined { + return getMapData(this.map_id); + } + + private _build_from_string(order: string): void { + let processedOrder = order; + if (this.phase_type === 'R') { + processedOrder = processedOrder.replace(/\s-\s/g, ' R '); // Convert move to retreat + } + const words = processedOrder.split(/\s+/); + + if (words.length === 1 && words[0].toUpperCase() === 'WAIVE') { + this.order_str = 'WAIVE'; + this.order_dict = { type: 'Wait', terrID: undefined, unitType: undefined, toTerrID: undefined, fromTerrID: undefined, viaConvoy: undefined }; + return; + } + if (words.length < 3) { console.error(`Order too short: ${order}`); return; } + + const unitTypeChar = words[0].toUpperCase(); + const locName = words[1].toUpperCase(); + const orderTypeChar = words[2].toUpperCase(); + + if (unitTypeChar !== 'A' && unitTypeChar !== 'F') { console.error(`Invalid unit type: ${unitTypeChar}`); return; } + const mapData = this._get_map_data(); + if (!mapData || !mapData.loc_to_ix || !mapData.loc_to_ix[locName]) { console.error(`Invalid location: ${locName} for map ${this.map_name}`); return; } + + const unitType = unitTypeChar === 'A' ? 'Army' : 'Fleet'; + const terrID = mapData.loc_to_ix![locName]; // mapData and loc_to_ix confirmed by earlier check + + this.order_str = processedOrder; // Store the potentially modified order string (e.g., for retreats) + this.order_dict.terrID = terrID; + this.order_dict.unitType = unitType; + + if (orderTypeChar === 'H') { + this.order_dict.type = 'Hold'; + } else if (orderTypeChar === '-') { // Move or Retreat (if phase R) + if (words.length < 4) { console.error(`[Move/Retreat] Order too short: ${order}`); return; } + const toLocName = words[3].toUpperCase(); + if (!mapData.loc_to_ix![toLocName]) { console.error(`[Move/Retreat] Invalid target location: ${toLocName}`); return; } + this.order_dict.toTerrID = mapData.loc_to_ix![toLocName]; + + if (this.phase_type === 'R') { // Already pre-processed ' - ' to ' R ' + this.order_dict.type = 'Retreat'; + } else { + this.order_dict.type = 'Move'; + const viaConvoy = words[words.length - 1].toUpperCase() === 'VIA'; + this.order_dict.viaConvoy = viaConvoy ? 'Yes' : 'No'; + if (viaConvoy && unitType === 'Army' && this.game) { + const path = find_convoy_path(locName, toLocName, this.game.map, this.game); + if (path.length > 2) { // src, fleet1..., dest + (this.order_dict as any).convoyPath = path.slice(1, -1).map(loc => mapData.loc_to_ix![loc]); + } + } + } + } else if (orderTypeChar === 'S') { // Support + if (words.length < 5) { console.error(`[Support] Order too short: ${order}`); return; } + const supportedUnitLocName = words[3].toUpperCase(); + if (!mapData.loc_to_ix![supportedUnitLocName]) { console.error(`[Support] Invalid supported unit location: ${supportedUnitLocName}`); return; } + + if (words.length > 5 && words[4].toUpperCase() === '-') { // Support Move + if (words.length < 6) { console.error(`[Support Move] Order too short: ${order}`); return; } + const supportedMoveToLocName = words[5].toUpperCase(); + if (!mapData.loc_to_ix![supportedMoveToLocName]) { console.error(`[Support Move] Invalid target location: ${supportedMoveToLocName}`); return; } + + this.order_dict.type = 'Support move'; + this.order_dict.fromTerrID = mapData.loc_to_ix![supportedUnitLocName]; // Unit being supported is 'from' + this.order_dict.toTerrID = mapData.loc_to_ix![supportedMoveToLocName]; // Destination of supported unit + } else { // Support Hold + this.order_dict.type = 'Support hold'; + this.order_dict.toTerrID = mapData.loc_to_ix![supportedUnitLocName]; // Location of unit being held + } + } else if (orderTypeChar === 'C') { // Convoy + if (words.length < 6 || words[3].toUpperCase() !== 'A' || words[5].toUpperCase() !== '-') { // e.g. F ENG C A BRE - PIC + console.error(`[Convoy] Malformed convoy order: ${order}. Expecting F X C A Y - Z`); return; + } + const convoyedUnitFromLocName = words[4].toUpperCase(); + const convoyedUnitToLocName = words[6].toUpperCase(); + if (!mapData.loc_to_ix![convoyedUnitFromLocName]) { console.error(`[Convoy] Invalid convoy source: ${convoyedUnitFromLocName}`); return; } + if (!mapData.loc_to_ix![convoyedUnitToLocName]) { console.error(`[Convoy] Invalid convoy target: ${convoyedUnitToLocName}`); return; } + + this.order_dict.type = 'Convoy'; + this.order_dict.fromTerrID = mapData.loc_to_ix![convoyedUnitFromLocName]; + this.order_dict.toTerrID = mapData.loc_to_ix![convoyedUnitToLocName]; + if (this.game) { + const path = find_convoy_path(convoyedUnitFromLocName, convoyedUnitToLocName, this.game.map, this.game, locName); + if (path.length > 2) { + (this.order_dict as any).convoyPath = path.slice(1, -1).map(l => mapData.loc_to_ix![l]); + } + } + } else if (orderTypeChar === 'D') { // Disband + this.order_dict.type = this.phase_type === 'A' ? 'Destroy' : 'Disband'; + if (this.phase_type === 'A') { // For adjustment phase, toTerrID is the location of unit being destroyed + this.order_dict.toTerrID = terrID; + } + } else if (orderTypeChar === 'B') { // Build + this.order_dict.type = unitType === 'Army' ? 'Build Army' : 'Build Fleet'; + this.order_dict.toTerrID = terrID; // Location of build is toTerrID for API + } else { + console.error(`Unknown order type char: ${orderTypeChar} in ${order}`); + } + } + + private _build_from_dict(orderDict: WebDiplomacyOrderDict): void { + this.order_dict = { ...orderDict }; + const mapData = this._get_map_data(); + if (!mapData || !mapData.ix_to_loc) { console.error("Map data not available for dict parsing"); return; } + + const { type, terrID, unitType, toTerrID, fromTerrID, viaConvoy } = orderDict; + + // Determine the primary location for the unit, using toTerrID for builds/destroys if terrID is null + const primaryTerrID = (type === 'Build Army' || type === 'Build Fleet' || type === 'Destroy') ? toTerrID : terrID; + const locName = primaryTerrID ? mapData.ix_to_loc[primaryTerrID] : null; + const toLocName = toTerrID ? mapData.ix_to_loc[toTerrID] : null; + const fromLocName = fromTerrID ? mapData.ix_to_loc[fromTerrID] : null; + + let unitChar = '?'; // Default for WAIVE or unknown + if (type === 'Build Army') unitChar = 'A'; + else if (type === 'Build Fleet') unitChar = 'F'; + else if (unitType) unitChar = unitType[0]; + + + if (!locName && type !== 'Wait') { console.error("Location name missing for order", orderDict); this.order_str = "ERROR_MISSING_LOC"; return; } + + switch (type) { + case 'Hold': this.order_str = `${unitChar} ${locName} H`; break; + case 'Move': this.order_str = `${unitChar} ${locName} - ${toLocName}${viaConvoy === 'Yes' ? ' VIA' : ''}`; break; + case 'Support hold': this.order_str = `${unitChar} ${locName} S ${toLocName}`; break; + case 'Support move': this.order_str = `${unitChar} ${locName} S ${fromLocName} - ${toLocName}`; break; + case 'Convoy': this.order_str = `${unitChar} ${locName} C A ${fromLocName} - ${toLocName}`; break; + case 'Retreat': this.order_str = `${unitChar} ${locName} R ${toLocName}`; break; + case 'Disband': this.order_str = `${unitChar} ${locName} D`; break; + case 'Build Army': this.order_str = `A ${locName} B`; break; + case 'Build Fleet': this.order_str = `F ${locName} B`; break; + case 'Wait': this.order_str = 'WAIVE'; break; + case 'Destroy': this.order_str = `${unitChar} ${locName} D`; break; + default: console.error(`Unknown order type in dict: ${type}`); this.order_str = 'ERROR_UNKNOWN_ORDER_TYPE'; + } + } + + isValid(): boolean { + return !!this.order_str && !this.order_str.startsWith('ERROR'); + } + + to_string(): string { + return this.order_str; + } + + to_norm_string(): string { + let normStr = this.order_str; + if (normStr.endsWith(' D') && this.order_dict.unitType === '?') { // Special case for implicit disband from Python + normStr = `? ${this.order_str.substring(2)}`; + } + return normStr + .replace(/\sS\sA\s/g, ' S ') + .replace(/\sS\sF\s/g, ' S ') + .replace(/\sC\sA\s/g, ' C ') + .replace(/\sC\sF\s/g, ' C ') + .replace(/\sVIA$/, ''); + } + + to_dict(): Partial { + // Ensure essential fields are present, even if undefined from partial + return { + terrID: this.order_dict.terrID, + unitType: this.order_dict.unitType as ('Army' | 'Fleet' | undefined), + type: this.order_dict.type!, // type should always be defined + toTerrID: this.order_dict.toTerrID, + fromTerrID: this.order_dict.fromTerrID, + viaConvoy: this.order_dict.viaConvoy as ('Yes' | 'No' | undefined), + convoyPath: (this.order_dict as any).convoyPath, // Keep if already set + }; + } +} diff --git a/diplomacy/integration/webdiplomacy_net/tests/game.spec.ts b/diplomacy/integration/webdiplomacy_net/tests/game.spec.ts new file mode 100644 index 0000000..f0b7d44 --- /dev/null +++ b/diplomacy/integration/webdiplomacy_net/tests/game.spec.ts @@ -0,0 +1,171 @@ +// diplomacy/integration/webdiplomacy_net/tests/game.spec.ts + +import { + turn_to_phase, + unit_dict_to_strings, // Renamed from unit_dict_to_str for clarity (plural strings) + center_dict_to_strings, // Renamed from center_dict_to_str + order_dict_to_strings, // Renamed from order_dict_to_str + WebDiplomacyUnitDict, + WebDiplomacyCenterDict, + WebDiplomacyOrderDict, +} from '../game'; // Adjust path as necessary +import { CACHE } from '../utils'; // To ensure cache is initialized for tests + +// Initialize map data for tests if not already done by utils import +// This is implicitly handled by importing utils.ts as it populates CACHE on load. + +describe('turn_to_phase', () => { + it('should test S1901M', () => { + const phase = turn_to_phase(0, 'Diplomacy'); + expect(phase).toBe('S1901M'); + }); + it('should test S1901R', () => { + const phase = turn_to_phase(0, 'Retreats'); + expect(phase).toBe('S1901R'); + }); + it('should test F1901M', () => { + const phase = turn_to_phase(1, 'Diplomacy'); + expect(phase).toBe('F1901M'); + }); + it('should test F1901R', () => { + const phase = turn_to_phase(1, 'Retreats'); + expect(phase).toBe('F1901R'); + }); + it('should test W1901A', () => { + const phase = turn_to_phase(1, 'Builds', 1901); // Assuming default first year or pass explicitly + expect(phase).toBe('W1901A'); + }); + it('should test S1902M', () => { + const phase = turn_to_phase(2, 'Diplomacy'); + expect(phase).toBe('S1902M'); + }); +}); + +describe('unit_dict_to_strings', () => { + it('should parse Army France', () => { + const unit_dict: WebDiplomacyUnitDict = { unitType: 'Army', terrID: 47, countryID: 2, retreating: 'No' }; + const [powerName, unit] = unit_dict_to_strings(unit_dict, 1); // map_id 1 for standard + expect(powerName).toBe('FRANCE'); + expect(unit).toBe('A PAR'); + }); + it('should parse Dislodged Fleet England', () => { + const unit_dict: WebDiplomacyUnitDict = { unitType: 'Fleet', terrID: 6, countryID: 1, retreating: 'Yes' }; + const [powerName, unit] = unit_dict_to_strings(unit_dict, 1); + expect(powerName).toBe('ENGLAND'); + expect(unit).toBe('*F LON'); + }); + it('should handle invalid unit', () => { + const unit_dict: WebDiplomacyUnitDict = { unitType: 'Fleet', terrID: 99, countryID: 0, retreating: 'No' }; // terrID 99 is invalid for standard + const [powerName, unit] = unit_dict_to_strings(unit_dict, 1); + expect(powerName).toBeNull(); // Or specific error handling if preferred + expect(unit).toBeNull(); + }); +}); + +describe('center_dict_to_strings', () => { + it('should parse centers', () => { + let [powerName, center] = center_dict_to_strings({ countryID: 1, terrID: 6 } as WebDiplomacyCenterDict, 1); + expect(powerName).toBe('ENGLAND'); + expect(center).toBe('LON'); + + [powerName, center] = center_dict_to_strings({ countryID: 2, terrID: 47 } as WebDiplomacyCenterDict, 1); + expect(powerName).toBe('FRANCE'); + expect(center).toBe('PAR'); + }); +}); + +describe('order_dict_to_strings', () => { + // mapName 'standard' corresponds to map_id 1 + const mapName = 'standard'; + const mapId = 1; + + it('should parse S1901M Hold', () => { + const order_dict: WebDiplomacyOrderDict = { + countryID: 2, // FRANCE + terrID: 6, // LON + unitType: 'Army', + type: 'Hold', + }; + const [powerName, order] = order_dict_to_strings(order_dict, 'Diplomacy', mapId, mapName); + expect(powerName).toBe('FRANCE'); + expect(order).toBe('A LON H'); + }); + + it('should parse S1901R Disband', () => { + const order_dict: WebDiplomacyOrderDict = { + countryID: 1, // ENGLAND + terrID: 6, // LON + unitType: 'Fleet', + type: 'Disband', + }; + const [powerName, order] = order_dict_to_strings(order_dict, 'Retreats', mapId, mapName); + expect(powerName).toBe('ENGLAND'); + expect(order).toBe('F LON D'); + }); + + it('should parse F1901M Move', () => { + const order_dict: WebDiplomacyOrderDict = { + countryID: 2, // FRANCE + terrID: 6, // LON + unitType: 'Army', + type: 'Move', + toTerrID: 47, // PAR + viaConvoy: 'Yes', + }; + const [powerName, order] = order_dict_to_strings(order_dict, 'Diplomacy', mapId, mapName); + expect(powerName).toBe('FRANCE'); + expect(order).toBe('A LON - PAR VIA'); + }); + + it('should parse F1901R Retreat', () => { + const order_dict: WebDiplomacyOrderDict = { + countryID: 3, // ITALY + terrID: 6, // LON + unitType: 'Army', + type: 'Retreat', + toTerrID: 47, // PAR + }; + const [powerName, order] = order_dict_to_strings(order_dict, 'Retreats', mapId, mapName); + expect(powerName).toBe('ITALY'); + expect(order).toBe('A LON R PAR'); + }); + + it('should parse W1901A Build Army', () => { + const order_dict: WebDiplomacyOrderDict = { + countryID: 2, // FRANCE + // terrID is null for builds in some API versions, toTerrID is used + terrID: 6, // LON - Python test used terrID, let's assume it can be primary loc for unit + unitType: 'Army', // This might be inferred from "Build Army" + type: 'Build Army', + toTerrID: 6, // LON + }; + const [powerName, order] = order_dict_to_strings(order_dict, 'Builds', mapId, mapName); + expect(powerName).toBe('FRANCE'); + expect(order).toBe('A LON B'); + }); + + it('should parse W1901A Build Fleet', () => { + const order_dict: WebDiplomacyOrderDict = { + countryID: 1, // ENGLAND + terrID: 6, // LON + type: 'Build Fleet', + toTerrID: 6, // LON (location of build) + }; + const [powerName, order] = order_dict_to_strings(order_dict, 'Builds', mapId, mapName); + expect(powerName).toBe('ENGLAND'); + expect(order).toBe('F LON B'); + }); + + + it('should parse S1902M Hold', () => { + const order_dict: WebDiplomacyOrderDict = { + countryID: 2, // FRANCE + terrID: 6, // LON + unitType: 'Army', + type: 'Hold', + }; + const [powerName, order] = order_dict_to_strings(order_dict, 'Diplomacy', mapId, mapName); + expect(powerName).toBe('FRANCE'); + expect(order).toBe('A LON H'); + }); +}); diff --git a/diplomacy/integration/webdiplomacy_net/tests/index.ts b/diplomacy/integration/webdiplomacy_net/tests/index.ts new file mode 100644 index 0000000..54c1707 --- /dev/null +++ b/diplomacy/integration/webdiplomacy_net/tests/index.ts @@ -0,0 +1,4 @@ +// diplomacy/integration/webdiplomacy_net/tests/index.ts +// This file can be used to export symbols from test modules, if needed. +// For now, it's empty as the corresponding __init__.py was empty. +export {}; // Ensures this is treated as a module. diff --git a/diplomacy/integration/webdiplomacy_net/tests/orders.spec.ts b/diplomacy/integration/webdiplomacy_net/tests/orders.spec.ts new file mode 100644 index 0000000..34cd5af --- /dev/null +++ b/diplomacy/integration/webdiplomacy_net/tests/orders.spec.ts @@ -0,0 +1,257 @@ +// diplomacy/integration/webdiplomacy_net/tests/orders.spec.ts + +import { WebDiplomacyOrder } from '../orders'; +import { WebDiplomacyOrderDict } from '../game'; // Assuming this is defined for the dict structure +// import { DiplomacyGame } from '../../../engine/game'; // May be needed if game context is used for convoy path tests +// import { DiplomacyMap } from '../../../engine/map'; // May be needed for map context + +// Helper function to compare dictionaries, excluding 'convoyPath' +function compareOrderDicts(dict1: Partial, dict2: Partial): boolean { + const keys1 = new Set(Object.keys(dict1).filter(k => k !== 'convoyPath')); + const keys2 = new Set(Object.keys(dict2).filter(k => k !== 'convoyPath')); + + if (keys1.size !== keys2.size) return false; + + for (const key of Array.from(keys1)) { + if (!keys2.has(key)) return false; + if ((dict1 as any)[key] !== (dict2 as any)[key]) { + // Allow for terrID/toTerrID/fromTerrID to be number or string due to API inconsistencies + if (['terrID', 'toTerrID', 'fromTerrID'].includes(key)) { + if (String((dict1 as any)[key]) !== String((dict2 as any)[key])) return false; + } else { + return false; + } + } + } + return true; +} + +describe('WebDiplomacyOrder Construction and Conversion', () => { + // Default map for these tests is 'standard' (map_id: 1) + const defaultMapName = 'standard'; + const defaultMapId = 1; + + describe('Hold Orders', () => { + it('should correctly parse and format "A PAR H"', () => { + const raw_order = 'A PAR H'; + const expected_order_str = 'A PAR H'; + const expected_order_dict: Partial = { + terrID: 47, unitType: 'Army', type: 'Hold', toTerrID: '', fromTerrID: '', viaConvoy: '' + }; + + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + + const orderFromDict = new WebDiplomacyOrder(expected_order_dict as WebDiplomacyOrderDict, defaultMapId); + expect(orderFromDict.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromDict.to_dict(), expected_order_dict)).toBe(true); + }); + + it('should handle invalid location "A ABC H"', () => { + const raw_order = 'A ABC H'; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName); + expect(orderFromString.to_string()).toBe(''); // Or handle error as per implementation + expect(orderFromString.isValid()).toBe(false); + }); + + it('should correctly parse and format "F LON H"', () => { + const raw_order = 'F LON H'; + const expected_order_str = 'F LON H'; + const expected_order_dict: Partial = { + terrID: 6, unitType: 'Fleet', type: 'Hold', toTerrID: '', fromTerrID: '', viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + + const orderFromDict = new WebDiplomacyOrder(expected_order_dict as WebDiplomacyOrderDict, defaultMapId); + expect(orderFromDict.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromDict.to_dict(), expected_order_dict)).toBe(true); + }); + }); + + describe('Move Orders', () => { + it('should parse "A YOR - LON"', () => { + const raw_order = 'A YOR - LON'; + const expected_order_str = 'A YOR - LON'; + const expected_order_dict: Partial = { + terrID: 4, unitType: 'Army', type: 'Move', toTerrID: 6, fromTerrID: '', viaConvoy: 'No' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + + it('should parse "A PAR - LON VIA"', () => { + const raw_order = 'A PAR - LON VIA'; + const expected_order_str = 'A PAR - LON VIA'; // Assuming VIA is kept by to_string if present + const expected_order_dict: Partial = { + terrID: 47, unitType: 'Army', type: 'Move', toTerrID: 6, fromTerrID: '', viaConvoy: 'Yes' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + + it('should parse "F BRE - MAO"', () => { + const raw_order = 'F BRE - MAO'; + const expected_order_str = 'F BRE - MAO'; + const expected_order_dict: Partial = { + terrID: 46, unitType: 'Fleet', type: 'Move', toTerrID: 61, fromTerrID: '', viaConvoy: 'No' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + }); + + describe('Support Hold Orders', () => { + it('should parse "A PAR S F BRE"', () => { + const raw_order = 'A PAR S F BRE'; + const expected_order_str = 'A PAR S BRE'; // Normalized string might remove supported unit type + const expected_order_dict: Partial = { + terrID: 47, unitType: 'Army', type: 'Support hold', toTerrID: 46, fromTerrID: '', viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName); + expect(orderFromString.to_string()).toBe(expected_order_str); // Or raw_order if to_string keeps unit type + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + }); + + describe('Support Move Orders', () => { + it('should parse "A PAR S F MAO - BRE"', () => { + const raw_order = 'A PAR S F MAO - BRE'; + const expected_order_str = 'A PAR S MAO - BRE'; // Normalized string might remove unit type + const expected_order_dict: Partial = { + terrID: 47, unitType: 'Army', type: 'Support move', toTerrID: 46, fromTerrID: 61, viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + }); + + describe('Convoy Orders', () => { + it('should parse "F MAO C A PAR - LON"', () => { + const raw_order = 'F MAO C A PAR - LON'; + const expected_order_str = 'F MAO C A PAR - LON'; // String form usually keeps convoyed unit type + const expected_order_dict: Partial = { + terrID: 61, unitType: 'Fleet', type: 'Convoy', toTerrID: 6, fromTerrID: 47, viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + }); + + describe('Retreat Orders', () => { + it('should parse "A PAR R LON"', () => { + const raw_order = 'A PAR R LON'; + const expected_order_str = 'A PAR R LON'; + const expected_order_dict: Partial = { + terrID: 47, unitType: 'Army', type: 'Retreat', toTerrID: 6, fromTerrID: '', viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName, 'R'); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + + it('should convert "A PAR - LON" to retreat in Retreat phase', () => { + const raw_order = 'A PAR - LON'; + const expected_order_str = 'A PAR R LON'; + const expected_order_dict: Partial = { + terrID: 47, unitType: 'Army', type: 'Retreat', toTerrID: 6, fromTerrID: '', viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName, 'R'); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + }); + + describe('Disband Orders', () => { + it('should parse "A PAR D" in Retreat phase', () => { + const raw_order = 'A PAR D'; + const expected_order_str = 'A PAR D'; + const expected_order_dict: Partial = { + terrID: 47, unitType: 'Army', type: 'Disband', toTerrID: '', fromTerrID: '', viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName, 'R'); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + + it('should parse "F SPA/NC D" in Retreat phase (disband with coast)', () => { + const raw_order = 'F SPA/NC D'; + const expected_order_str = 'F SPA/NC D'; + const expected_order_dict: Partial = { + terrID: 76, unitType: 'Fleet', type: 'Disband', toTerrID: '', fromTerrID: '', viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName, 'R'); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + + it('should parse "F SPA/NC D" as "Destroy" in Adjustment phase (disband without coast for API)', () => { + const raw_order = 'F SPA/NC D'; // User input might still include coast + const expected_order_str = 'F SPA D'; // String output for adjustment disband is base province + const expected_order_dict: Partial = { + terrID: 8, unitType: 'Fleet', type: 'Destroy', toTerrID: 8, fromTerrID: '', viaConvoy: '' + }; // terrID and toTerrID are base province ID for Destroy + + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName, 'A'); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + + const orderFromDict = new WebDiplomacyOrder(expected_order_dict as WebDiplomacyOrderDict, defaultMapId, 'A'); + // Building from dict should yield the string representation that matches the dict's intent + expect(orderFromDict.to_string()).toBe(expected_order_str); // F SPA D + expect(compareOrderDicts(orderFromDict.to_dict(), expected_order_dict)).toBe(true); + }); + }); + + describe('Build Orders', () => { + it('should parse "A PAR B"', () => { + const raw_order = 'A PAR B'; + const expected_order_str = 'A PAR B'; + const expected_order_dict: Partial = { + terrID: 47, unitType: 'Army', type: 'Build Army', toTerrID: 47, fromTerrID: '', viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName, 'A'); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + it('should parse "F BRE B"', () => { + const raw_order = 'F BRE B'; + const expected_order_str = 'F BRE B'; + const expected_order_dict: Partial = { + terrID: 46, unitType: 'Fleet', type: 'Build Fleet', toTerrID: 46, fromTerrID: '', viaConvoy: '' + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName, 'A'); + expect(orderFromString.to_string()).toBe(expected_order_str); + expect(compareOrderDicts(orderFromString.to_dict(), expected_order_dict)).toBe(true); + }); + }); + + describe('Waive Orders', () => { + it('should parse "WAIVE"', () => { + const raw_order = 'WAIVE'; + const expected_order_str = 'WAIVE'; + const expected_order_dict: Partial = { + type: 'Wait', terrID: undefined, unitType: undefined, toTerrID: undefined, fromTerrID: undefined, viaConvoy: undefined + }; + const orderFromString = new WebDiplomacyOrder(raw_order, defaultMapName, 'A'); + expect(orderFromString.to_string()).toBe(expected_order_str); + // WAIVE results in a specific dict structure + const generatedDict = orderFromString.to_dict(); + expect(generatedDict.type).toBe('Wait'); + expect(generatedDict.terrID).toBeUndefined(); // Or null depending on implementation + expect(generatedDict.unitType).toBeUndefined(); + + + const orderFromDict = new WebDiplomacyOrder({type: 'Wait'} as WebDiplomacyOrderDict, defaultMapId, 'A'); + expect(orderFromDict.to_string()).toBe(expected_order_str); + }); + }); + +}); diff --git a/diplomacy/integration/webdiplomacy_net/utils.ts b/diplomacy/integration/webdiplomacy_net/utils.ts new file mode 100644 index 0000000..3e28d30 --- /dev/null +++ b/diplomacy/integration/webdiplomacy_net/utils.ts @@ -0,0 +1,120 @@ +// diplomacy/integration/webdiplomacy_net/utils.ts + +/** + * Represents a game ID and country ID pair. + */ +export interface GameIdCountryId { + game_id: number | string; // game_id can sometimes be string in webdiplomacy context + country_id: number; +} + +interface MapData { + powers: string[]; + locs: (string | null)[]; + ix_to_power?: Record; + power_to_ix?: Record; + ix_to_loc?: Record; + loc_to_ix?: Record; +} + +interface WebDiplomacyCache { + ix_to_map: Record; + map_to_ix: Record; + [key: string]: any; // For map names like 'standard' + [key: number]: MapData | undefined; // For map IDs like 1, 15, 23 +} + +export const CACHE: WebDiplomacyCache = { + ix_to_map: { 1: 'standard', 15: 'standard_france_austria', 23: 'standard_germany_italy' }, + map_to_ix: { 'standard': 1, 'standard_france_austria': 15, 'standard_germany_italy': 23 }, +}; + +const standardMapData: MapData = { + powers: ['GLOBAL', 'ENGLAND', 'FRANCE', 'ITALY', 'GERMANY', 'AUSTRIA', 'TURKEY', 'RUSSIA'], + locs: [null, 'CLY', 'EDI', 'LVP', 'YOR', 'WAL', 'LON', 'POR', 'SPA', 'NAF', 'TUN', 'NAP', 'ROM', 'TUS', + 'PIE', 'VEN', 'APU', 'GRE', 'ALB', 'SER', 'BUL', 'RUM', 'CON', 'SMY', 'ANK', 'ARM', 'SYR', 'SEV', + 'UKR', 'WAR', 'LVN', 'MOS', 'STP', 'FIN', 'SWE', 'NWY', 'DEN', 'KIE', 'BER', 'PRU', 'SIL', 'MUN', + 'RUH', 'HOL', 'BEL', 'PIC', 'BRE', 'PAR', 'BUR', 'MAR', 'GAS', 'BAR', 'NWG', 'NTH', 'SKA', 'HEL', + 'BAL', 'BOT', 'NAO', 'IRI', 'ENG', 'MAO', 'WES', 'LYO', 'TYS', 'ION', 'ADR', 'AEG', 'EAS', 'BLA', + 'TYR', 'BOH', 'VIE', 'TRI', 'BUD', 'GAL', 'SPA/NC', 'SPA/SC', 'STP/NC', 'STP/SC', 'BUL/EC', + 'BUL/SC'] +}; + +const franceAustriaMapData: MapData = { + powers: ['GLOBAL', 'FRANCE', 'AUSTRIA'], + locs: [null, 'CLY', 'EDI', 'LVP', 'YOR', 'WAL', 'LON', 'POR', 'SPA', 'SPA/NC', 'SPA/SC', 'NAF', 'TUN', + 'NAP', 'ROM', 'TUS', 'PIE', 'VEN', 'APU', 'GRE', 'ALB', 'SER', 'BUL', 'BUL/EC', 'BUL/SC', 'RUM', + 'CON', 'SMY', 'ANK', 'ARM', 'SYR', 'SEV', 'UKR', 'WAR', 'LVN', 'MOS', 'STP', 'STP/NC', 'STP/SC', + 'FIN', 'SWE', 'NWY', 'DEN', 'KIE', 'BER', 'PRU', 'SIL', 'MUN', 'RUH', 'HOL', 'BEL', 'PIC', 'BRE', + 'PAR', 'BUR', 'MAR', 'GAS', 'BAR', 'NWG', 'NTH', 'SKA', 'HEL', 'BAL', 'BOT', 'NAO', 'IRI', 'ENG', + 'MAO', 'WES', 'LYO', 'TYS', 'ION', 'ADR', 'AEG', 'EAS', 'BLA', 'TYR', 'BOH', 'VIE', 'TRI', 'BUD', + 'GAL'] +}; + +const germanyItalyMapData: MapData = { + powers: ['GLOBAL', 'GERMANY', 'ITALY'], + locs: [null, 'CLY', 'EDI', 'LVP', 'YOR', 'WAL', 'LON', 'POR', 'SPA', 'SPA/NC', 'SPA/SC', 'NAF', 'TUN', + 'NAP', 'ROM', 'TUS', 'PIE', 'VEN', 'APU', 'GRE', 'ALB', 'SER', 'BUL', 'BUL/EC', 'BUL/SC', 'RUM', + 'CON', 'SMY', 'ANK', 'ARM', 'SYR', 'SEV', 'UKR', 'WAR', 'LVN', 'MOS', 'STP', 'STP/NC', 'STP/SC', + 'FIN', 'SWE', 'NWY', 'DEN', 'KIE', 'BER', 'PRU', 'SIL', 'MUN', 'RUH', 'HOL', 'BEL', 'PIC', 'BRE', + 'PAR', 'BUR', 'MAR', 'GAS', 'BAR', 'NWG', 'NTH', 'SKA', 'HEL', 'BAL', 'BOT', 'NAO', 'IRI', 'ENG', + 'MAO', 'WES', 'LYO', 'TYS', 'ION', 'ADR', 'AEG', 'EAS', 'BLA', 'TYR', 'BOH', 'VIE', 'TRI', 'BUD', + 'GAL'] +}; + +CACHE[1] = standardMapData; +CACHE['standard'] = standardMapData; +CACHE[15] = franceAustriaMapData; +CACHE['standard_france_austria'] = franceAustriaMapData; +CACHE[23] = germanyItalyMapData; +CACHE['standard_germany_italy'] = germanyItalyMapData; + + +function populateMapSpecificCache(mapData: MapData): void { + mapData.ix_to_power = {}; + mapData.power_to_ix = {}; + mapData.ix_to_loc = {}; + mapData.loc_to_ix = {}; + + mapData.powers.forEach((powerName, index) => { + mapData.ix_to_power![index] = powerName; + mapData.power_to_ix![powerName] = index; + }); + + mapData.locs.forEach((locName, index) => { + if (index === 0 || locName === null) { // Skip the null at index 0 + return; + } + mapData.ix_to_loc![index] = locName; + mapData.loc_to_ix![locName] = index; + }); +} + +// Populate the cache for each map type +populateMapSpecificCache(CACHE[1]!); +populateMapSpecificCache(CACHE[15]!); +populateMapSpecificCache(CACHE[23]!); + +/** + * Helper function to get map-specific data from the cache. + * @param mapIdOrName - The ID (1, 15, 23) or name ('standard', etc.) of the map. + * @returns The map-specific data, or undefined if not found. + */ +export function getMapData(mapIdOrName: number | string): MapData | undefined { + if (typeof mapIdOrName === 'number') { + return CACHE[mapIdOrName]; + } else if (typeof mapIdOrName === 'string' && CACHE[mapIdOrName]) { + return CACHE[mapIdOrName] as MapData; + } + return undefined; +} + +// Example usage (optional, can be removed) +// const standardData = getMapData('standard'); +// if (standardData && standardData.power_to_ix) { +// console.log("Index of ENGLAND in standard map:", standardData.power_to_ix['ENGLAND']); +// } +// const map15Data = getMapData(15); +// if (map15Data && map15Data.ix_to_loc) { +// console.log("Location at index 5 in map 15:", map15Data.ix_to_loc[5]); +// } diff --git a/diplomacy/server/index.ts b/diplomacy/server/index.ts new file mode 100644 index 0000000..4c41205 --- /dev/null +++ b/diplomacy/server/index.ts @@ -0,0 +1,4 @@ +// diplomacy/server/index.ts +// This file will be used to export symbols from the server modules. +// For now, it's empty as the corresponding __init__.py was empty. +export {}; // Ensures this is treated as a module. diff --git a/diplomacy/server/notifier.ts b/diplomacy/server/notifier.ts new file mode 100644 index 0000000..c89cb52 --- /dev/null +++ b/diplomacy/server/notifier.ts @@ -0,0 +1,266 @@ +// diplomacy/server/notifier.ts + +import { ServerGame, DiplomacyServerInterface } from './server_game'; // DiplomacyServerInterface needs Users and a notifications queue +import { Power } from '../../engine/power'; +import * as notifications from '../../communication/notifications'; // Assuming this is the path to translated notifications +import { GAME, OBSERVER_TYPE, OMNISCIENT_TYPE } from '../utils/strings'; +import { GamePhaseData } from '../utils/game_phase_data'; +import { Users } from './users'; // Needed for server.users type + +// Placeholder for ConnectionHandler if not fully defined elsewhere +// This is a simplified interface based on Notifier's usage. +export interface ConnectionHandler { + translate_notification(notification: notifications.AbstractNotification): any[] | null; // Return type might be more specific + // send(data: any): void; // Actual sending mechanism might be part of connection_handler or server.notifications.put +} + +export class Notifier { + private server: DiplomacyServerInterface; // Should have 'users' and 'notifications' queue + private ignore_tokens: Set | null = null; + private ignore_addresses: Map> | null = null; // powerName -> Set + + constructor(server: DiplomacyServerInterface, ignore_tokens?: string[] | null, ignore_addresses?: Array<[string, string]> | null) { + this.server = server; + + if (ignore_tokens && ignore_addresses) { + throw new Error('Notifier cannot ignore both tokens and addresses.'); + } + + if (ignore_tokens) { + this.ignore_tokens = new Set(ignore_tokens); + } else if (ignore_addresses) { + this.ignore_addresses = new Map>(); + for (const [power_name, token] of ignore_addresses) { + if (!this.ignore_addresses.has(power_name)) { + this.ignore_addresses.set(power_name, new Set()); + } + this.ignore_addresses.get(power_name)!.add(token); + } + } + } + + private ignores(notification: notifications.AbstractNotification | notifications.GameNotification): boolean { + if (this.ignore_tokens) { + return this.ignore_tokens.has(notification.token); + } + if (this.ignore_addresses && notification.level === GAME) { + // GameNotification has game_role + const gameNotif = notification as notifications.GameNotification; + if (gameNotif.game_role && this.ignore_addresses.has(gameNotif.game_role)) { + return this.ignore_addresses.get(gameNotif.game_role)!.has(notification.token); + } + } + return false; + } + + private async _notify(notification: notifications.AbstractNotification): Promise { + // Assume this.server.users is an instance of the Users class previously defined + const connection_handler = (this.server.users as Users).get_connection_handler(notification.token); + + if (!this.ignores(notification) && connection_handler) { + const translated_notifications = (connection_handler as ConnectionHandler).translate_notification(notification); + if (translated_notifications) { + for (const translated_notification of translated_notifications) { + // Assuming server.notifications.put is async or can be awaited if it returns a Promise + await (this.server.notifications as any).put([connection_handler, translated_notification]); + } + } + } + } + + private async _notify_game(server_game: ServerGame, notification_class: notifications.GameNotificationConstructor, options: Record = {}): Promise { + for (const [game_role, token] of server_game.get_reception_addresses()) { + await this._notify(new notification_class({ + token, + game_id: server_game.game_id, + game_role, + ...options, + })); + } + } + + private async _notify_power(game_id: string, power: Power, notification_class: notifications.GameNotificationConstructor, options: Record = {}): Promise { + for (const token of power.tokens) { + await this._notify(new notification_class({ + token, + game_id, + game_role: power.name, + ...options, + })); + } + } + + public async notify_game_processed(server_game: ServerGame, previous_phase_data: GamePhaseData, current_phase_data: GamePhaseData): Promise { + // Notify observers and omniscient observers + for (const [game_role, token] of server_game.get_observer_addresses()) { // Simple observers + await this._notify(new notifications.GameProcessed({ + token, + game_id: server_game.game_id, + game_role, + previous_phase_data: server_game.filter_phase_data(previous_phase_data, OBSERVER_TYPE, false), + current_phase_data: server_game.filter_phase_data(current_phase_data, OBSERVER_TYPE, true), + })); + } + for (const [game_role, token] of server_game.get_omniscient_addresses()) { + await this._notify(new notifications.GameProcessed({ + token, + game_id: server_game.game_id, + game_role, // should be OMNISCIENT_TYPE effectively + previous_phase_data: server_game.filter_phase_data(previous_phase_data, OMNISCIENT_TYPE, false), + current_phase_data: server_game.filter_phase_data(current_phase_data, OMNISCIENT_TYPE, true), + })); + } + // Notify powers + for (const power of Object.values(server_game.powers)) { + await this._notify_power(server_game.game_id, power, notifications.GameProcessed, { + previous_phase_data: server_game.filter_phase_data(previous_phase_data, power.name, false), + current_phase_data: server_game.filter_phase_data(current_phase_data, power.name, true), + }); + } + // Notify wait flags + for (const power of Object.values(server_game.powers)) { + await this.notify_power_wait_flag(server_game, power, power.wait); + } + } + + public async notify_account_deleted(username: string): Promise { + const userTokens = (this.server.users as Users).get_tokens(username); + for (const token_to_notify of userTokens) { + await this._notify(new notifications.AccountDeleted({ token: token_to_notify })); + } + } + + public async notify_game_deleted(server_game: ServerGame): Promise { + await this._notify_game(server_game, notifications.GameDeleted); + } + + public async notify_game_powers_controllers(server_game: ServerGame): Promise { + await this._notify_game(server_game, notifications.PowersControllers, { + powers: server_game.get_controllers(), // Assuming get_controllers exists on ServerGame + timestamps: server_game.get_controllers_timestamps(), // Assuming this exists + }); + } + + public async notify_game_status(server_game: ServerGame): Promise { + await this._notify_game(server_game, notifications.GameStatusUpdate, { status: server_game.status }); + } + + public async notify_game_phase_data(server_game: ServerGame): Promise { + const phase_data = server_game.get_phase_data(server_game.current_short_phase); // get current phase data + const state_type = GAME; // In Python, this was strings.STATE, assuming GAME is the equivalent level + + // Notify omniscient + await this.notify_game_addresses(server_game.game_id, Array.from(server_game.get_omniscient_addresses()), notifications.GamePhaseUpdate, { + phase_data: server_game.filter_phase_data(phase_data, OMNISCIENT_TYPE, true), + phase_data_type: state_type, + }); + // Notify observers + await this.notify_game_addresses(server_game.game_id, Array.from(server_game.get_observer_addresses()), notifications.GamePhaseUpdate, { + phase_data: server_game.filter_phase_data(phase_data, OBSERVER_TYPE, true), + phase_data_type: state_type, + }); + // Notify powers + for (const power_name of server_game.get_map_power_names()) { + await this.notify_game_addresses(server_game.game_id, Array.from(server_game.get_power_addresses(power_name)), notifications.GamePhaseUpdate, { + phase_data: server_game.filter_phase_data(phase_data, power_name, true), + phase_data_type: state_type, + }); + } + } + + public async notify_game_vote_updated(server_game: ServerGame): Promise { + // Notify observers + for (const [game_role, token] of server_game.get_observer_addresses()) { + await this._notify(new notifications.VoteCountUpdated({ + token, game_id: server_game.game_id, game_role, + count_voted: server_game.count_voted(), + count_expected: server_game.count_controlled_powers() + })); + } + // Notify omniscient + for (const [game_role, token] of server_game.get_omniscient_addresses()) { + await this._notify(new notifications.VoteUpdated({ + token, game_id: server_game.game_id, game_role, + vote: Object.fromEntries(Object.values(server_game.powers).map(p => [p.name, p.vote])) + })); + } + // Notify each power + for (const power of Object.values(server_game.powers)) { + await this._notify_power(server_game.game_id, power, notifications.PowerVoteUpdated, { + count_voted: server_game.count_voted(), + count_expected: server_game.count_controlled_powers(), + vote: power.vote + }); + } + } + + public async notify_power_orders_update(server_game: ServerGame, power: Power, orders: string[]): Promise { + await this._notify_power(server_game.game_id, power, notifications.PowerOrdersUpdate, { + power_name: power.name, orders + }); + const observer_addresses = [ + ...Array.from(server_game.get_omniscient_addresses()), + ...Array.from(server_game.get_observer_addresses()) + ]; + await this.notify_game_addresses(server_game.game_id, observer_addresses, notifications.PowerOrdersUpdate, { + power_name: power.name, orders + }); + + const other_powers_addresses: Array<[string, string]> = []; + Object.keys(server_game.powers).forEach(other_power_name => { + if (other_power_name !== power.name) { + other_powers_addresses.push(...Array.from(server_game.get_power_addresses(other_power_name))); + } + }); + await this.notify_game_addresses(server_game.game_id, other_powers_addresses, notifications.PowerOrdersFlag, { + power_name: power.name, order_is_set: power.is_order_set() // Assuming is_order_set exists + }); + } + + public async notify_power_wait_flag(server_game: ServerGame, power: Power, wait_flag: boolean): Promise { + await this._notify_game(server_game, notifications.PowerWaitFlag, { power_name: power.name, wait: wait_flag }); + } + + public async notify_cleared_orders(server_game: ServerGame, power_name: string | null): Promise { + await this._notify_game(server_game, notifications.ClearedOrders, { power_name }); + } + + public async notify_cleared_units(server_game: ServerGame, power_name: string | null): Promise { + await this._notify_game(server_game, notifications.ClearedUnits, { power_name }); + } + + public async notify_cleared_centers(server_game: ServerGame, power_name: string | null): Promise { + await this._notify_game(server_game, notifications.ClearedCenters, { power_name }); + } + + public async notify_game_message(server_game: ServerGame, game_message: Message): Promise { + if (game_message.is_global()) { // Assuming is_global method on Message + await this._notify_game(server_game, notifications.GameMessageReceived, { message: game_message }); + } else { + const power_from = server_game.powers[game_message.sender]; + const power_to = server_game.powers[game_message.recipient]; + if (power_from) { + await this._notify_power(server_game.game_id, power_from, notifications.GameMessageReceived, { message: game_message }); + } + if (power_to && power_to !== power_from) { // Avoid double sending if sender is also recipient (though unlikely for P2P) + await this._notify_power(server_game.game_id, power_to, notifications.GameMessageReceived, { message: game_message }); + } + for (const [game_role, token] of server_game.get_omniscient_addresses()) { + await this._notify(new notifications.GameMessageReceived({ + token, game_id: server_game.game_id, game_role, message: game_message + })); + } + } + } + + public async notify_game_addresses(game_id: string, addresses: Array<[string, string]>, notification_class: notifications.GameNotificationConstructor, options: Record = {}): Promise { + for (const [game_role, token] of addresses) { + await this._notify(new notification_class({ + token, + game_id, + game_role, + ...options + })); + } + } +} diff --git a/diplomacy/server/request_manager_utils.ts b/diplomacy/server/request_manager_utils.ts new file mode 100644 index 0000000..d741bde --- /dev/null +++ b/diplomacy/server/request_manager_utils.ts @@ -0,0 +1,199 @@ +// diplomacy/server/request_manager_utils.ts + +import * as notifications from '../../communication/notifications'; +import { Notifier } from './notifier'; +import { ServerGame, DiplomacyServerInterface } from './server_game'; // Assuming DiplomacyServerInterface is defined here or centrally +import { User } from './user'; // May not be directly needed, but server.users will be of Users type +import { Users } from './users'; // For server.users type +import { ConnectionHandler } from './notifier'; // Using placeholder from notifier for now + +import { GAME as GAME_LEVEL, CHANNEL as CHANNEL_LEVEL, OBSERVER_TYPE, OMNISCIENT_TYPE, MASTER_TYPE } from '../utils/strings'; +import { + DiplomacyException, ResponseException, GameTokenException, MapPowerException, + GameMasterTokenException, GameFinishedException +} from '../utils/exceptions'; +import { AbstractRequest, AbstractGameRequest } from '../../communication/requests'; // Assuming base request types + +export interface SynchronizedData { + timestamp: number; + order: number; // 0 for message, 1 for state_history, 2 for current state + type: 'message' | 'state_history' | 'state'; + data: any; // Message, GameState, etc. +} + +// Static sort function for SynchronizedData if needed elsewhere +export function sortSynchronizedData(a: SynchronizedData, b: SynchronizedData): number { + if (a.timestamp !== b.timestamp) { + return a.timestamp - b.timestamp; + } + return a.order - b.order; +} + +export type ActionLevel = 'power' | 'observer' | 'omniscient' | 'master'; + +export class GameRequestLevel { + public game: ServerGame; + public power_name: string | null; // Name of the power the request pertains to, if any + private __action_level: ActionLevel; + + constructor(game: ServerGame, action_level: ActionLevel, power_name: string | null = null) { + this.game = game; + this.__action_level = action_level; + this.power_name = power_name; + } + + public is_power(): boolean { return this.__action_level === 'power'; } + public is_observer(): boolean { return this.__action_level === 'observer'; } + public is_omniscient(): boolean { return this.__action_level === 'omniscient'; } + public is_master(): boolean { return this.__action_level === 'master'; } + public get action_level(): ActionLevel { return this.__action_level; } + + + public static power_level(game: ServerGame, power_name: string): GameRequestLevel { + return new GameRequestLevel(game, 'power', power_name); + } + public static observer_level(game: ServerGame, power_name: string | null = null): GameRequestLevel { + return new GameRequestLevel(game, 'observer', power_name); + } + public static omniscient_level(game: ServerGame, power_name: string | null = null): GameRequestLevel { + return new GameRequestLevel(game, 'omniscient', power_name); + } + public static master_level(game: ServerGame, power_name: string | null = null): GameRequestLevel { + return new GameRequestLevel(game, 'master', power_name); + } +} + +/** + * Verifies request token, game role, and rights. + * Returns a GameRequestLevel for game requests, else null. + */ +export async function verify_request( + server: DiplomacyServerInterface, // Server object should have users, get_game, assert_token methods + request: AbstractRequest, // Base request type + connection_handler: ConnectionHandler, // Placeholder + omniscient_role: boolean = true, + observer_role: boolean = true, + power_role: boolean = true, + require_power: boolean = false, + require_master: boolean = true +): Promise { + + if (!request.level) { // Connection requests like SignIn + return null; + } + + // Check token for channel and game requests. + // server.assert_token would throw if invalid. + // Assuming assert_token is part of the DiplomacyServerInterface or its Users object + (server.users as Users).relaunch_token(request.token!); // Relaunch before check (Python version does this in assert_token) + if (!(server.users as Users).token_is_alive(request.token!)) { + (server.users as Users).disconnect_token(request.token!); // Disconnect if expired + throw new GameTokenException('Token has expired or is invalid.'); + } + // Associate connection handler if not already (Python's assert_token might do this) + (server.users as Users).attach_connection_handler(request.token!, connection_handler); + + + if (request.level !== GAME_LEVEL) { // Not a game-specific request (e.g. CHANNEL_LEVEL) + return null; + } + + // It's a game request, so it should conform to AbstractGameRequest + const gameRequest = request as AbstractGameRequest; + if (gameRequest.game_id === undefined || gameRequest.game_role === undefined) { + throw new ResponseException("Game request missing game_id or game_role."); + } + + const server_game = server.get_game(String(gameRequest.game_id)); // get_game should handle string ID + if (!server_game) { + throw new ResponseException(`Game ${gameRequest.game_id} not found.`); + } + + const power_name_from_request = gameRequest.power_name || null; // Optional in request + + if (gameRequest.game_role === OMNISCIENT_TYPE || gameRequest.game_role === OBSERVER_TYPE) { + if (gameRequest.game_role === OMNISCIENT_TYPE) { + if (!omniscient_role) throw new ResponseException(`Omniscient role disallowed for request ${request.name}`); + if (!server_game.has_omniscient_token(request.token!)) throw new GameTokenException('Token is not an omniscient token for this game.'); + + const token_is_master = (server.users as Users).token_is_admin(request.token!) || server_game.is_moderator((server.users as Users).get_name(request.token!)!); + if (require_master && !token_is_master) throw new GameMasterTokenException(); + return token_is_master ? + GameRequestLevel.master_level(server_game, power_name_from_request) : + GameRequestLevel.omniscient_level(server_game, power_name_from_request); + } else { // OBSERVER_TYPE + if (!observer_role) throw new ResponseException(`Observer role disallowed for request ${request.name}`); + if (!server_game.has_observer_token(request.token!)) throw new GameTokenException('Token is not an observer token for this game.'); + return GameRequestLevel.observer_level(server_game, power_name_from_request); + } + + // Check power_name validity if provided for observer/omniscient roles + if (power_name_from_request && !server_game.powers[power_name_from_request]) { + throw new MapPowerException(power_name_from_request); + } + if (require_power && !power_name_from_request){ + throw new MapPowerException(null); // Power name required but not given + } + + } else { // Power role + if (!power_role) throw new ResponseException(`Power role disallowed for request ${request.name}`); + + const target_power_name = power_name_from_request || gameRequest.game_role; + if (!server_game.powers[target_power_name]) throw new MapPowerException(target_power_name); + + const username = (server.users as Users).get_name(request.token!); + if (!username || !server_game.is_controlled_by(target_power_name, username)) { + throw new ResponseException(`User ${username} does not control power ${target_power_name}.`); + } + return GameRequestLevel.power_level(server_game, target_power_name); + } + return null; // Should not be reached if logic is correct +} + +export async function transfer_special_tokens( + server_game: ServerGame, + server: DiplomacyServerInterface, // Server object + username: string, + grade_update: string, // e.g. 'PROMOTE' or 'DEMOTE' from strings + from_observation: boolean = true +): Promise { + const old_role = from_observation ? OBSERVER_TYPE : OMNISCIENT_TYPE; + const new_role = from_observation ? OMNISCIENT_TYPE : OBSERVER_TYPE; + const token_filter = from_observation ? + (token: string) => server_game.has_observer_token(token) : + (token: string) => server_game.has_omniscient_token(token); + + const userTokens = (server.users as Users).get_tokens(username); + const connected_user_tokens: string[] = []; + userTokens.forEach(user_token => { + if (token_filter(user_token)) { + connected_user_tokens.push(user_token); + } + }); + + if (connected_user_tokens.length > 0) { + for (const user_token of connected_user_tokens) { + server_game.transfer_special_token(user_token); // Assuming this method exists on ServerGame + } + + const addresses: Array<[string, string]> = connected_user_tokens.map(token => [old_role, token]); + // Notifier needs to be instantiated or accessed via server + // Assuming server has a notifier instance or Notifier can be newed up with server + const notifier = new Notifier(server); + await notifier.notify_game_addresses( + server_game.game_id, + addresses, + notifications.OmniscientUpdated, // Ensure this notification type is defined + { + grade_update, + game: server_game.cast(new_role, username) // cast returns a game view for the new role + } + ); + } +} + +export function assert_game_not_finished(server_game: ServerGame): void { + if (server_game.is_game_completed || server_game.is_game_canceled) { // is_game_canceled might need to be added to ServerGame + throw new GameFinishedException("Game is finished or canceled."); + } +} diff --git a/diplomacy/server/request_managers.ts b/diplomacy/server/request_managers.ts new file mode 100644 index 0000000..d2a158d --- /dev/null +++ b/diplomacy/server/request_managers.ts @@ -0,0 +1,252 @@ +// diplomacy/server/request_managers.ts + +import { + AbstractRequest, ClearCentersRequest, ClearOrdersRequest, ClearUnitsRequest, CreateGameRequest, + DeleteAccountRequest, DeleteGameRequest, GetAllPossibleOrdersRequest, GetAvailableMapsRequest, + GetDaidePortRequest, GetDummyWaitingPowersRequest, GetGamesInfoRequest, GetPhaseHistoryRequest, + GetPlayablePowersRequest, JoinGameRequest, JoinPowersRequest, LeaveGameRequest, ListGamesRequest, + LogoutRequest, ProcessGameRequest, QueryScheduleRequest, SaveGameRequest, SendGameMessageRequest, + SetDummyPowersRequest, SetGameStateRequest, SetGameStatusRequest, SetGradeRequest, SetOrdersRequest, + SetWaitFlagRequest, SignInRequest, SynchronizeRequest, UnknownTokenRequest, VoteRequest, + // Add other request types as they are defined +} from '../../communication/requests'; // Adjust path as necessary +import * as responses from '../../communication/responses'; +import * as notifications from '../../communication/notifications'; +import { Notifier, ConnectionHandler } from './notifier'; // ConnectionHandler might be a placeholder +import { ServerGame, DiplomacyServerInterface } from './server_game'; +import { + verify_request, transfer_special_tokens, assert_game_not_finished, GameRequestLevel, SynchronizedData, sortSynchronizedData +} from './request_manager_utils'; +import { + DiplomacyException, ResponseException, GameIdException, MapIdException, MapPowerException, + GameSolitaireException, GameCreationException, UserException, PasswordException, + ServerRegistrationException, GameJoinRoleException, GameObserverException, + GameRegistrationPasswordException, GameFinishedException, DaidePortException, GameCanceledException, GamePhaseException +} from '../utils/exceptions'; // Adjust path +import { + GAME as GAME_LEVEL, CHANNEL as CHANNEL_LEVEL, OBSERVER_TYPE, OMNISCIENT_TYPE, MASTER_TYPE, + FORMING, ACTIVE, PAUSED, COMPLETED, CANCELED, PRIVATE_BOT_USERNAME, + PROMOTE, DEMOTE, ADMIN // Assuming these are in strings +} from '../utils/strings'; // Adjust path +import { OrderSettings } from '../utils/constants'; // Adjust path +import { GamePhaseData } from '../utils/game_phase_data'; // Adjust path +import { hash_password } from '../utils/common'; // Adjust path +import { exportJson } from '../utils/export'; // Assuming export.ts for to_saved_game_format + +// --- Request Handler Function Types --- +type RequestHandler = + (server: DiplomacyServerInterface, request: T, connection_handler: ConnectionHandler) => Promise; + +// --- Request Handlers --- + +async function on_clear_centers(server: DiplomacyServerInterface, request: ClearCentersRequest, connection_handler: ConnectionHandler): Promise { + const level = await verify_request(server, request, connection_handler, { observer_role: false }); + if (!level) throw new ResponseException("Invalid request level for ClearCenters."); + assert_game_not_finished(level.game); + level.game.clear_centers(level.power_name); // power_name should be asserted as non-null by verify_request if power_role=true + const notifier = new Notifier(server, { ignore_addresses: [[request.game_role!, request.token!]] }); // game_role and token must exist + await notifier.notify_cleared_centers(level.game, level.power_name); +} + +async function on_clear_orders(server: DiplomacyServerInterface, request: ClearOrdersRequest, connection_handler: ConnectionHandler): Promise { + const level = await verify_request(server, request, connection_handler, { observer_role: false }); + if (!level) throw new ResponseException("Invalid request level for ClearOrders."); + assert_game_not_finished(level.game); + if (!request.phase || request.phase !== level.game.current_short_phase) { + throw new ResponseException(`Invalid order phase, received ${request.phase}, server phase is ${level.game.current_short_phase}`); + } + level.game.clear_orders(level.power_name!); // power_name is guaranteed by verify_request with default power_role=true + const notifier = new Notifier(server, { ignore_addresses: [[request.game_role!, request.token!]] }); + await notifier.notify_cleared_orders(level.game, level.power_name); +} + +async function on_clear_units(server: DiplomacyServerInterface, request: ClearUnitsRequest, connection_handler: ConnectionHandler): Promise { + const level = await verify_request(server, request, connection_handler, { observer_role: false }); + if (!level) throw new ResponseException("Invalid request level for ClearUnits."); + assert_game_not_finished(level.game); + level.game.clear_units(level.power_name); + const notifier = new Notifier(server, { ignore_addresses: [[request.game_role!, request.token!]] }); + await notifier.notify_cleared_units(level.game, level.power_name); +} + +async function on_create_game(server: DiplomacyServerInterface, request: CreateGameRequest, connection_handler: ConnectionHandler): Promise { + await verify_request(server, request, connection_handler); // Verifies token + let { game_id, token, power_name, state, map_name, rules, n_controls, deadline, registration_password } = request; + token = token!; // Token is asserted by verify_request for non-connection requests + + if (server.cannot_create_more_games()) { // Method to be implemented on server + throw new GameCreationException("Server cannot create more games."); + } + + const gameMap = server.get_map(map_name); // Method to be implemented on server + if (!gameMap) { + throw new MapIdException(`Map ${map_name} not found.`); + } + + rules = rules || ['NO_PRESS', 'POWER_CHOICE']; // SERVER_GAME_RULES equivalent + + if (rules.includes('SOLITAIRE') && power_name != null) { + throw new GameSolitaireException("Cannot specify power_name for SOLITAIRE games."); + } + if (power_name != null && !gameMap.powers.includes(power_name.toUpperCase())) { // map.powers should be UC + throw new MapPowerException(power_name); + } + + const username = server.users.get_name(token)!; + if (game_id == null || game_id === '') { + game_id = server.create_game_id(); // Method to be implemented on server + } else if (server.has_game_id(game_id)) { // Method to be implemented on server + throw new GameIdException(`Game ID already used: ${game_id}`); + } + + const server_game = new ServerGame({ // Assumes ServerGame constructor matches this + map_name: map_name, + rules: rules, + game_id: game_id, + initial_state: state, // state needs to be compatible with DiplomacyGameOptions + n_controls: n_controls, + deadline: deadline, + registration_password: registration_password, + server: server + }); + + if (!server.users.has_admin(username)) { + server_game.promote_moderator(username); + } + server.add_new_game(server_game); // Method to be implemented on server + + let client_game_view: DiplomacyGame; + if (power_name) { + server_game.control(power_name, username, token); + client_game_view = server_game.as_power_game(power_name); + } else { + server_game.add_omniscient_token(token); + client_game_view = server_game.as_omniscient_game(username); + } + + if (server_game.game_can_start()) { + await server.start_game(server_game); // Method to be implemented on server + } + await server.save_game(server_game); // Method to be implemented on server + + return new responses.DataGame({data: client_game_view, request_id: request.request_id}); +} + +async function on_sign_in(server: DiplomacyServerInterface, request: SignInRequest, connection_handler: ConnectionHandler): Promise { + const { username, password } = request; + if (!username) throw new UserException("Username is required."); + if (!password) throw new PasswordException("Password is required."); + + if (!server.users.has_username(username)) { + if (!server.properties.allow_registrations) { // Assuming server.properties.allow_registrations + throw new ServerRegistrationException("Server registrations are disabled."); + } + const passwordHash = await hash_password(password); // Assuming hash_password from common.ts + server.users.add_user(username, passwordHash); + } else if (!server.users.has_user(username, password)) { + throw new UserException("Invalid username or password."); + } + + const token = server.users.connect_user(username, connection_handler); + await server.save_data(); // Method to be implemented on server + return new responses.DataToken({ data: token, request_id: request.request_id }); +} + +// ... other handlers will be translated similarly ... +// For brevity, I'll include a few more key handlers and then the MAPPING and handle_request + +async function on_set_orders(server: DiplomacyServerInterface, request: SetOrdersRequest, connection_handler: ConnectionHandler): Promise { + const level = await verify_request(server, request, connection_handler, {observer_role: false, require_power: true}); + if (!level || !level.power_name) throw new ResponseException("Invalid request level for SetOrders."); + assert_game_not_finished(level.game); + + if (!request.phase || request.phase !== level.game.current_short_phase) { + throw new ResponseException(`Invalid order phase, received ${request.phase}, server phase is ${level.game.current_short_phase}`); + } + const power = level.game.powers[level.power_name]; + if (!power) throw new MapPowerException(level.power_name); + + const previous_wait = power.wait; + power.clear_orders(); + power.wait = previous_wait; + level.game.set_orders(level.power_name, request.orders); // This is from engine/game.ts + + const notifier = new Notifier(server, {ignore_addresses: [[request.game_role!, request.token!]]}); + await notifier.notify_power_orders_update(level.game, power, request.orders); + + if (request.wait !== undefined && request.wait !== null) { + level.game.set_wait(level.power_name, request.wait); // This is from engine/game.ts + await notifier.notify_power_wait_flag(level.game, power, request.wait); + } + if (level.game.does_not_wait()) { // This is from engine/game.ts + await server.force_game_processing(level.game); // Method to be implemented on server + } + await server.save_game(level.game); +} + + +// --- MAPPING --- +// Using a Map for type safety with class constructors as keys +const MAPPING = new Map>([ + [ClearCentersRequest, on_clear_centers], + [ClearOrdersRequest, on_clear_orders], + [ClearUnitsRequest, on_clear_units], + [CreateGameRequest, on_create_game], + [SignInRequest, on_sign_in], + [SetOrdersRequest, on_set_orders], + // [DeleteAccountRequest, onDeleteAccount], + // [DeleteGameRequest, onDeleteGame], + // [GetAllPossibleOrdersRequest, onGetAllPossibleOrders], + // [GetAvailableMapsRequest, onGetAvailableMaps], + // [GetDaidePortRequest, onGetDaidePort], + // [GetDummyWaitingPowersRequest, onGetDummyWaitingPowers], + // [GetGamesInfoRequest, onGetGamesInfo], + // [GetPhaseHistoryRequest, onGetPhaseHistory], + // [GetPlayablePowersRequest, onGetPlayablePowers], + // [JoinGameRequest, onJoinGame], + // [JoinPowersRequest, onJoinPowers], + // [LeaveGameRequest, onLeaveGame], + // [ListGamesRequest, onListGames], + // [LogoutRequest, onLogout], + // [ProcessGameRequest, onProcessGame], + // [QueryScheduleRequest, onQuerySchedule], + // [SaveGameRequest, onSaveGame], + // [SendGameMessageRequest, onSendGameMessage], + // [SetDummyPowersRequest, onSetDummyPowers], + // [SetGameStateRequest, onSetGameState], + // [SetGameStatusRequest, onSetGameStatus], + // [SetGradeRequest, onSetGrade], + // [SetWaitFlagRequest, onSetWaitFlag], + // [SynchronizeRequest, onSynchronize], + // [UnknownTokenRequest, onUnknownToken], + // [VoteRequest, onVote], +]); + +export async function handle_request( + server: DiplomacyServerInterface, + request: AbstractRequest, + connection_handler: ConnectionHandler +): Promise { + const RequestClass = request.constructor; + const request_handler_fn = MAPPING.get(RequestClass); + + if (!request_handler_fn) { + console.error(`No handler found for request type: ${request.name || RequestClass.name}`); + throw new exceptions.RequestException(`No handler for request type ${request.name || RequestClass.name}`); + } + + try { + // All handlers are now async + return await request_handler_fn(server, request, connection_handler); + } catch (exc: any) { + if (exc instanceof DiplomacyException) { + // Specific diplomacy exceptions can be re-thrown if they are meant to be caught by a higher level + // or converted to specific error responses. + // For now, re-throw and let the server's main error handler deal with it. + throw exc; + } + // Generic error + console.error(`Error processing request ${request.name}:`, exc); + throw new exceptions.ResponseException(`Internal server error while processing ${request.name}: ${exc.message}`); + } +} diff --git a/diplomacy/server/scheduler.ts b/diplomacy/server/scheduler.ts new file mode 100644 index 0000000..c62dac9 --- /dev/null +++ b/diplomacy/server/scheduler.ts @@ -0,0 +1,314 @@ +// diplomacy/server/scheduler.ts + +import { SchedulerEvent } from '../utils/scheduler_event'; +import { NaturalIntegerException, NaturalIntegerNotNullException, AlreadyScheduledException } from '../utils/exceptions'; +import { PriorityDict } from '../utils/priority_dict'; // Assuming this is a MinPriorityQueue + +// --- Helper for async sleep --- +const sleep = (ms: number) => new Promise(resolve => setTimeout(resolve, ms)); + +// --- Basic Async Mutex --- +class AsyncMutex { + private locked = false; + private queue: (() => void)[] = []; + + async acquire(): Promise { + return new Promise(resolve => { + if (!this.locked) { + this.locked = true; + resolve(); + } else { + this.queue.push(resolve); + } + }); + } + + release(): void { + if (this.queue.length > 0) { + const nextResolve = this.queue.shift(); + if (nextResolve) { + // This keeps the lock acquired for the next in queue + nextResolve(); + } else { + this.locked = false; // Should not happen if queue had items + } + } else { + this.locked = false; + } + } + + async withLock(fn: () => Promise): Promise { + await this.acquire(); + try { + return await fn(); + } finally { + this.release(); + } + } +} + + +class Deadline { + public start_time: number; + public delay: number; + + constructor(start_time: number, delay: number) { + this.start_time = start_time; + this.delay = delay; + } + + get deadline(): number { + return this.start_time + this.delay; + } + + toString(): string { + return `Deadline(${this.start_time} + ${this.delay} = ${this.deadline})`; + } + + // For PriorityDict comparison: lower deadline value means higher priority + valueOf(): number { + return this.deadline; + } +} + +class Task { + public data: any; + public deadline: Deadline; + public valid: boolean = true; + + constructor(data: any, deadline: Deadline) { + this.data = data; + this.deadline = deadline; + } + + toString(): string { + return `${this.constructor.name}(${this.data?.constructor?.name || typeof this.data}, ${this.deadline})`; + } + + update_delay(new_delay: number): void { + this.deadline.delay = new_delay; + } +} + +class ImmediateTask extends Task { + private validator: () => boolean; + + constructor(data: any, future_delay: number, processing_validator: boolean | ((data: any) => boolean)) { + super(data, new Deadline(-future_delay, future_delay)); // deadline effectively 0 for first processing + if (typeof processing_validator === 'boolean') { + this.validator = () => processing_validator; + } else if (typeof processing_validator === 'function') { + this.validator = () => processing_validator(data); + } else { + throw new Error('Validator for immediate task must be either a boolean or a callback(data).'); + } + } + + can_still_process(): boolean { + return this.validator(); + } + + override update_delay(new_delay: number): void { + this.deadline.start_time = -new_delay; // Ensure deadline is 0 if new_delay is 0 for next immediate processing + this.deadline.delay = new_delay; + } +} + +export class Scheduler { + public unit: number; // unit_in_seconds + public current_time: number = 0; + private callback_process: (data: any) => Promise | boolean; + private data_in_heap: PriorityDict; // data => Deadline + private data_in_queue: Map; // data => Task in queue + private tasks_queue: Task[] = []; // Simple array as a queue + private lock: AsyncMutex = new AsyncMutex(); + private processing: boolean = false; // To control process_tasks loop + private scheduling: boolean = false; // To control schedule loop + + constructor(unit_in_seconds: number, callback_process: (data: any) => Promise | boolean) { + if (!(typeof unit_in_seconds === 'number' && unit_in_seconds > 0 && Number.isInteger(unit_in_seconds))) { + throw new Error("unit_in_seconds must be a positive integer."); + } + if (typeof callback_process !== 'function') { + throw new Error("callback_process must be a function."); + } + this.unit = unit_in_seconds; + this.callback_process = callback_process; + this.data_in_heap = new PriorityDict(); + this.data_in_queue = new Map(); + } + + private _enqueue(task: Task): void { + this.data_in_queue.set(task.data, task); + this.tasks_queue.push(task); + // If process_tasks is not running, kick it off (non-blocking) + if (!this.processing && this.scheduling) { // Only start processing if scheduler is active + this.process_tasks().catch(err => console.error("Error in process_tasks loop:", err)); + } + } + + public async has_data(data: any): Promise { + return this.lock.withLock(async () => { + return this.data_in_heap.has(data) || this.data_in_queue.has(data); + }); + } + + public async get_info(data: any): Promise { + return this.lock.withLock(async () => { + let deadline_obj: Deadline | undefined; + if (this.data_in_heap.has(data)) { + deadline_obj = this.data_in_heap.get(data); + } else if (this.data_in_queue.has(data)) { + deadline_obj = this.data_in_queue.get(data)!.deadline; + } + + if (deadline_obj) { + return new SchedulerEvent(this.unit, deadline_obj.start_time, deadline_obj.delay, this.current_time); + } + return null; + }); + } + + public async add_data(data: any, nb_units_to_wait: number): Promise { + if (!(Number.isInteger(nb_units_to_wait) && nb_units_to_wait > 0)) { + throw new NaturalIntegerNotNullException("nb_units_to_wait must be a positive integer."); + } + await this.lock.withLock(async () => { + if (this.data_in_heap.has(data) || this.data_in_queue.has(data)) { + throw new AlreadyScheduledException("Data is already scheduled."); + } + this.data_in_heap.set(data, new Deadline(this.current_time, nb_units_to_wait)); + }); + } + + public async no_wait(data: any, nb_units_to_wait_after_first: number, processing_validator: boolean | ((d: any) => boolean)): Promise { + if (!(Number.isInteger(nb_units_to_wait_after_first) && nb_units_to_wait_after_first >= 0)) { + throw new NaturalIntegerException("nb_units_to_wait_after_first must be a non-negative integer."); + } + await this.lock.withLock(async () => { + if (this.data_in_heap.has(data)) { + this.data_in_heap.delete(data); // Remove from heap + this._enqueue(new ImmediateTask(data, nb_units_to_wait_after_first, processing_validator)); + } else if (this.data_in_queue.has(data)) { + const task = this.data_in_queue.get(data)!; + task.update_delay(nb_units_to_wait_after_first); // Update future delay + } else { + this._enqueue(new ImmediateTask(data, nb_units_to_wait_after_first, processing_validator)); + } + }); + } + + public async remove_data(data: any): Promise { + await this.lock.withLock(async () => { + if (this.data_in_heap.has(data)) { + this.data_in_heap.delete(data); + } else if (this.data_in_queue.has(data)) { + const task = this.data_in_queue.get(data)!; + task.valid = false; // Mark as invalid, process_tasks will ignore it + this.data_in_queue.delete(data); + } + }); + } + + private async _step(): Promise { + await this.lock.withLock(async () => { + this.current_time += 1; + while (!this.data_in_heap.isEmpty()) { + const data = this.data_in_heap.peek(); // PriorityDict needs peek or similar + const deadline_obj = this.data_in_heap.get(data!)!; // data cannot be undefined if not empty + + if (deadline_obj.deadline > this.current_time) { + break; + } + this.data_in_heap.pop(); // Removes and returns smallest, but we already have it + this._enqueue(new Task(data, deadline_obj)); + } + }); + } + + public async schedule(): Promise { + if (this.scheduling) return; // Prevent multiple loops + this.scheduling = true; + console.log("Scheduler started."); + // Kick off task processing loop if not already running + if(!this.processing) { + this.process_tasks().catch(err => { + console.error("Error in process_tasks supervisor:", err); + this.processing = false; // Allow restart + }); + } + + while (this.scheduling) { + await sleep(this.unit * 1000); + if (!this.scheduling) break; // Check again after sleep + await this._step(); + } + console.log("Scheduler stopped."); + } + + public async process_tasks(): Promise { + if (this.processing) return; // Prevent multiple loops + this.processing = true; + + while (this.scheduling || this.tasks_queue.length > 0) { // Process remaining tasks even if scheduling stops + if (this.tasks_queue.length === 0) { + if (!this.scheduling) break; // Exit if not scheduling and queue is empty + await sleep(50); // Short sleep if queue is empty but still scheduling + continue; + } + const task = this.tasks_queue.shift()!; + + try { + if (task.valid) { // Check if task was invalidated by remove_data + let remove_data_flag = false; + if (task instanceof ImmediateTask) { + if (!task.can_still_process()) { + await this.lock.withLock(async () => { // Ensure atomicity for map modification + this.data_in_queue.delete(task.data); + }); + continue; // Skip processing and rescheduling + } + } + + const result = this.callback_process(task.data); + if (typeof result === 'boolean') { + remove_data_flag = result; + } else { + remove_data_flag = await result; + } + + remove_data_flag = remove_data_flag || !task.deadline.delay; + + await this.lock.withLock(async () => { + // Task might have been removed from data_in_queue by remove_data while callback was processing + if (this.data_in_queue.get(task.data) === task) { + this.data_in_queue.delete(task.data); + } + if (!remove_data_flag && task.valid) { // Reschedule if not done and still valid + this.data_in_heap.set(task.data, new Deadline(this.current_time, task.deadline.delay)); + } + }); + } else { // Task was invalidated (removed) while in queue + await this.lock.withLock(async () => { + this.data_in_queue.delete(task.data); // Ensure it's removed from tracking map + }); + } + } catch (error) { + console.error("Error processing task:", task.data, error); + // Decide if task should be rescheduled or dropped on error + await this.lock.withLock(async () => { // Ensure atomicity for map modification + this.data_in_queue.delete(task.data); + }); + } + } + this.processing = false; + console.log("Task processing loop ended."); + } + + public stop(): void { + console.log("Stopping scheduler..."); + this.scheduling = false; + // Note: This will stop the schedule() loop. + // The process_tasks() loop will continue until the tasks_queue is empty. + } +} diff --git a/diplomacy/server/server_game.ts b/diplomacy/server/server_game.ts new file mode 100644 index 0000000..806985a --- /dev/null +++ b/diplomacy/server/server_game.ts @@ -0,0 +1,316 @@ +// diplomacy/server/server_game.ts + +import { DiplomacyGame, DiplomacyGameOptions } from '../../engine/game'; +import { Message, GLOBAL, OBSERVER, OMNISCIENT, SYSTEM } from '../../engine/message'; +import { Power } from '../../engine/power'; // Assuming PowerTs is exported as Power +import { + MODERATOR_USERNAMES, OBSERVER as OBSERVER_STRING_KEY, OMNISCIENT as OMNISCIENT_STRING_KEY, + OMNISCIENT_USERNAMES, OBSERVER_TYPE, OMNISCIENT_TYPE, MASTER_TYPE, FORMING, NEUTRAL +} from '../utils/strings'; // Adjust path as necessary +import { + update_model, DefaultValueType, SequenceType, OptionalValueType, JsonableClassType, ParserType +} from '../utils/parsing'; // Adjust path as necessary +import { GamePhaseData } from '../utils/game_phase_data'; // Adjust path as necessary +import { DiplomacyException, ResponseException } from '../utils/exceptions'; // Adjust path as necessary +import { JsonableModel } from '../utils/jsonable'; + +// Placeholder for the main Server type/interface, to avoid circular dependencies if Server imports ServerGame +export interface DiplomacyServerInterface { + users: { has_admin: (username: string) => boolean }; // Simplified Users interface for now + get_daide_port: (game_id: string) => number | null; + // Add other methods/properties of Server that ServerGame might interact with +} + +export interface ServerGameOptions extends DiplomacyGameOptions { + server?: DiplomacyServerInterface; + [MODERATOR_USERNAMES]?: Set; + [OBSERVER_STRING_KEY]?: Power; + [OMNISCIENT_STRING_KEY]?: Power; + [OMNISCIENT_USERNAMES]?: Set; +} + + +export class ServerGame extends DiplomacyGame { + public server?: DiplomacyServerInterface; + public omniscient_usernames: Set; + public moderator_usernames: Set; + public observer: Power; + public omniscient: Power; + + public static override model: JsonableModel = update_model(DiplomacyGame.model, { + [MODERATOR_USERNAMES]: new DefaultValueType(new SequenceType(ParserType.STR, () => new Set()), () => new Set()), + [OBSERVER_STRING_KEY]: new OptionalValueType(new JsonableClassType(Power)), + [OMNISCIENT_STRING_KEY]: new OptionalValueType(new JsonableClassType(Power)), + [OMNISCIENT_USERNAMES]: new DefaultValueType(new SequenceType(ParserType.STR, () => new Set()), () => new Set()), + }); + + constructor(options: ServerGameOptions = {}) { + super(options); // Call base Game constructor + this.server = options.server; + this.omniscient_usernames = options[OMNISCIENT_USERNAMES] || new Set(); + this.moderator_usernames = options[MODERATOR_USERNAMES] || new Set(); + + // Initialize special powers. + // The Power constructor in engine/power.ts needs to accept (game: DiplomacyGame, name: string) + this.observer = options[OBSERVER_STRING_KEY] || new Power(this, OBSERVER_TYPE); + this.omniscient = options[OMNISCIENT_STRING_KEY] || new Power(this, OMNISCIENT_TYPE); + + // Ensure these powers are marked as controlled by the system/observer type + // The set_controlled method in Power class needs to handle string arguments like OBSERVER_TYPE + this.observer.set_controlled(OBSERVER_TYPE); + this.omniscient.set_controlled(OMNISCIENT_TYPE); // Or perhaps OMNISCIENT_TYPE + } + + public is_server_game(): boolean { + return true; // This class is ServerGame + } + + public get_related_power_names(power_name: string): string[] { + if (this.powers[power_name]) { + const related_power = this.powers[power_name]; + if (related_power.is_controlled()) { // is_controlled needs to be a method in Power + return this.get_controlled_power_names(related_power.get_controller()!); // get_controller might return string | null + } + return [power_name]; + } + return []; + } + + public filter_phase_data(phase_data: GamePhaseData, role: string, is_current: boolean): GamePhaseData { + if (role === OMNISCIENT_TYPE) { + return phase_data; + } + if (role === OBSERVER_TYPE) { + return new GamePhaseData({ + name: phase_data.name, + state: phase_data.state, + orders: phase_data.orders, // Observers see all orders in past phases + results: phase_data.results, + messages: this.filter_messages(phase_data.messages, role) + }); + } + + // Filter for power roles + const related_power_names = this.get_related_power_names(role); + const messages = this.filter_messages(phase_data.messages, related_power_names); + let orders = phase_data.orders; + if (is_current) { + orders = {}; + for (const power_name of related_power_names) { + if (phase_data.orders && phase_data.orders[power_name]) { + orders[power_name] = phase_data.orders[power_name]; + } + } + } + return new GamePhaseData({ + name: phase_data.name, + state: phase_data.state, + orders: orders, + messages: messages, + results: phase_data.results + }); + } + + public game_can_start(): boolean { + return this.is_game_forming && !this.start_master && this.has_expected_controls_count(); + } + + public get_messages(game_role: string, timestamp_from?: number, timestamp_to?: number): Message[] { + return this.filter_messages(super.get_messages(), game_role, timestamp_from, timestamp_to); // super.get_messages() gets all current messages + } + + public get_message_history(game_role: string): Record { + const filtered_history: Record = {}; + for (const short_phase in this.message_history) { + filtered_history[short_phase] = this.filter_messages(this.message_history[short_phase], game_role); + } + return filtered_history; + } + + public get_user_power_names(username: string): string[] { + return Object.values(this.powers) + .filter(power => power.is_controlled_by(username)) + .map(power => power.name); + } + + public new_system_message(recipient: string, body: string): Message { + if (!(recipient === GLOBAL || recipient === OBSERVER || recipient === OMNISCIENT || this.powers[recipient])) { + throw new DiplomacyException(`Invalid recipient for system message: ${recipient}`); + } + const message = new Message({ + phase: this.current_short_phase, + sender: SYSTEM, + recipient: recipient, + message: body, + // timestamp will be set by add_message + }); + this.add_message(message); + return message; + } + + // TODO: Implement as_power_game, as_omniscient_game, as_observer_game, cast + // These require careful handling of game state copying and filtering. + // For now, placeholder: + public cast(role: string, for_username: string): DiplomacyGame { + console.warn("ServerGame.cast() is a simplified placeholder."); + // This should create a new Game instance, then filter its properties. + const game_dict = this.to_dict(); // Uses Jsonable.to_dict + const new_game_options: DiplomacyGameOptions = { + ...game_dict, + // message_history and messages will be filtered below + }; + const game = new DiplomacyGame(new_game_options); // Create a new game instance + game.error = []; // Clear errors + + if (role === OBSERVER_TYPE) { + game.message_history = this.get_message_history(OBSERVER_TYPE); + game.messages = this.get_messages(OBSERVER_TYPE); + Object.values(game.powers).forEach(p => { p.vote = NEUTRAL; p.clear_orders(); }); + } else if (role === OMNISCIENT_TYPE) { + game.message_history = this.get_message_history(OMNISCIENT_TYPE); + game.messages = this.get_messages(OMNISCIENT_TYPE); + } else if (this.powers[role]) { // Power role + game.message_history = this.get_message_history(role); + game.messages = this.get_messages(role); + const related_power_names = this.get_related_power_names(role); + Object.values(game.powers).forEach(p => { + if (!related_power_names.includes(p.name)) { + p.vote = NEUTRAL; + p.clear_orders(); + } + }); + } + + game.role = role; + // game.controlled_powers = this.get_controlled_power_names(for_username); // Needs get_controlled_power_names + game.observer_level = this.get_observer_level(for_username); + game.daide_port = this.server?.get_daide_port(this.game_id) ?? null; + return game; + } + + + public is_controlled_by(power_name: string, username: string): boolean { + const power = this.powers[power_name]; + return power ? power.is_controlled_by(username) : false; + } + + public get_observer_level(username: string): string | null { + if ((this.server && this.server.users.has_admin(username)) || this.is_moderator(username)) { + return MASTER_TYPE; + } + if (this.is_omniscient(username)) { + return OMNISCIENT_TYPE; + } + if (!this.properties.no_observations) { // Assuming no_observations is a property from base Game + return OBSERVER_TYPE; + } + return null; + } + + public *get_reception_addresses(): Generator<[string, string]> { + for (const power of Object.values(this.powers)) { + for (const token of power.tokens) yield [power.name, token]; + } + for (const token of this.observer.tokens) yield [this.observer.name, token]; + for (const token of this.omniscient.tokens) yield [this.omniscient.name, token]; + } + + // ... other token and permission methods ... (has_token, add_omniscient_token, etc.) + // These will largely be translations of Python set/dict operations to TS Map/Set. + + public has_token(token: string): boolean { + if (this.omniscient.has_token(token)) return true; + if (this.observer.has_token(token)) return true; + for (const power of Object.values(this.powers)) { + if (power.has_token(token)) return true; + } + return false; + } + + public add_omniscient_token(token: string): void { + if (this.observer.has_token(token)) throw new ResponseException('Token already registered as observer.'); + if (this.has_player_token(token)) throw new ResponseException('Token already registered as player.'); + this.omniscient.add_token(token); + } + + public add_observer_token(token: string): void { + if (this.omniscient.has_token(token)) throw new ResponseException('Token already registered as omniscient.'); + if (this.has_player_token(token)) throw new ResponseException('Token already registered as player.'); + this.observer.add_token(token); + } + + public control(power_name: string, username: string, token: string): void { + if (this.observer.has_token(token)) throw new ResponseException('Token already registered as observer.'); + if (this.omniscient.has_token(token)) throw new ResponseException('Token already registered as omniscient.'); + + const power = this.powers[power_name]; + if (!power) throw new DiplomacyException(`Power ${power_name} not found in game ${this.game_id}`); + + if (power.is_controlled() && !power.is_controlled_by(username)) { + throw new ResponseException('Power already controlled by another user.'); + } + power.set_controlled(username); + power.add_token(token); + } + + public is_moderator(username: string): boolean { + return this.moderator_usernames.has(username); + } + + public is_omniscient(username: string): boolean { + return this.omniscient_usernames.has(username); + } + + public promote_moderator(username: string): void { + this.moderator_usernames.add(username); + } + + public promote_omniscient(username: string): void { + this.omniscient_usernames.add(username); + } + + // Stubs for remaining methods that require more complex logic or dependencies + public has_player_token(token: string): boolean { /* ... */ return false; } + public remove_observer_token(token: string): void { this.observer.remove_tokens([token]); } + public remove_omniscient_token(token: string): void { this.omniscient.remove_tokens([token]); } + public remove_token(token: string): void { /* ... */ } + + + public override process(): { prev_phase_data: GamePhaseData | null, current_phase_data: GamePhaseData | null, kicked_powers: Record> | null } { + if (!this.is_active) { // Assuming is_active getter from base Game + return { prev_phase_data: null, current_phase_data: null, kicked_powers: null }; + } + + const kicked_powers: Record> = {}; + const orderable_locations_all_powers = this.get_orderable_locations_all_powers(); // from base Game + + if (!this.properties.civil_disorder_nodes) { // civil_disorder_nodes is a Rule + Object.values(this.powers).forEach(power => { + if (power.is_controlled() && + !power.is_order_set() && // power.order_is_set needs to be implemented in Power.ts + orderable_locations_all_powers[power.name] && + orderable_locations_all_powers[power.name].length > 0) { + + kicked_powers[power.name] = new Set(power.tokens); + power.set_controlled(null); // Becomes AI/dummy + power.clear_tokens(); + } + }); + } + + if (Object.keys(kicked_powers).length > 0) { + this.set_status(FORMING); // Assuming set_status is available from base Game + return { prev_phase_data: null, current_phase_data: null, kicked_powers }; + } + + const previous_phase_data = super.process(); // Call base Game process + + if (this.count_controlled_powers() < (this.properties.expected_controls_count || Object.keys(this.powers).length)) { + // Compare with a reasonable default if expected_controls_count is not set + this.set_status(FORMING); + } + + const current_phase_data = this.get_phase_data(this.current_short_phase); // from base Game + return { prev_phase_data, current_phase_data, kicked_powers: null }; + } +} diff --git a/diplomacy/server/user.ts b/diplomacy/server/user.ts new file mode 100644 index 0000000..862dc26 --- /dev/null +++ b/diplomacy/server/user.ts @@ -0,0 +1,63 @@ +// diplomacy/server/user.ts + +import { USERNAME, PASSWORD_HASH, CLIENT_NAME, CLIENT_VERSION, PASSCODE } from '../utils/strings'; // Assuming strings.ts path +import { extend_model, OptionalValueType, ParserType } from '../utils/parsing'; // Assuming parsing.ts path +import { is_valid_password } from '../utils/common'; // Assuming common.ts path and is_valid_password function +import { Jsonable, JsonableModel } from '../utils/jsonable'; // Assuming jsonable.ts path + +export class User extends Jsonable { + public username: string | null = null; + public password_hash: string | null = null; + + public static override model: JsonableModel = { + [USERNAME]: ParserType.STR, + [PASSWORD_HASH]: ParserType.STR, + }; + + constructor(kwargs: Partial = {}) { + super(kwargs); + this.username = kwargs.username === undefined ? null : kwargs.username; + this.password_hash = kwargs.password_hash === undefined ? null : kwargs.password_hash; + } + + /** + * Return True if given password matches user hashed password. + */ + public is_valid_password(password: string): boolean { + if (!this.password_hash || !password) { + return false; + } + return is_valid_password(password, this.password_hash); + } + + // Convenience method to set a new password (hashes and stores it) + // This was not explicitly in the Python User class __init__ but is useful. + // Requires hash_password to be available and imported from common.ts + /* + async set_password(password: string, commonUtils: { hash_password: (pwd: string) => Promise }): Promise { + if (!is_strong_password(password)) { // Assuming is_strong_password also in common.ts + throw new Error("Password is not strong enough."); + } + this.password_hash = await commonUtils.hash_password(password); + } + */ +} + +export class DaideUser extends User { + public client_name: string = ''; + public client_version: string = ''; + public passcode: number | null = 0; // Default to 0 as in Python, null if not present + + public static override model: JsonableModel = extend_model(User.model, { + [CLIENT_NAME]: ParserType.STR, + [CLIENT_VERSION]: ParserType.STR, + [PASSCODE]: new OptionalValueType(ParserType.INT), + }); + + constructor(kwargs: Partial = {}) { + super(kwargs); + this.client_name = kwargs.client_name === undefined ? '' : kwargs.client_name; + this.client_version = kwargs.client_version === undefined ? '' : kwargs.client_version; + this.passcode = kwargs.passcode === undefined ? 0 : kwargs.passcode; + } +} diff --git a/diplomacy/server/users.ts b/diplomacy/server/users.ts new file mode 100644 index 0000000..37893bb --- /dev/null +++ b/diplomacy/server/users.ts @@ -0,0 +1,272 @@ +// diplomacy/server/users.ts + +import { User } from './user'; +import { + USERS, ADMINISTRATORS, TOKEN_TIMESTAMP, TOKEN_TO_USERNAME, USERNAME_TO_TOKENS +} from '../utils/strings'; // Assuming strings.ts path +import { + ParserType, DictType, SequenceType, JsonableClassType, DefaultValueType +} from '../utils/parsing'; // Assuming parsing.ts path +import { timestamp_microseconds, generate_token } from '../utils/common'; // Assuming common.ts path +import { Jsonable, JsonableModel } from '../utils/jsonable'; // Assuming jsonable.ts path + +const TOKEN_LIFETIME_SECONDS = 24 * 60 * 60; + +// Placeholder for ConnectionHandler type. +// In a real scenario, this would be a more specific type/interface from the networking layer. +type ConnectionHandler = object; + +export class Users extends Jsonable { + public users: Map; + public administrators: Set; + public token_timestamp: Map; // token -> timestamp + public token_to_username: Map; // token -> username + public username_to_tokens: Map>; // username -> Set + + // In-memory only, not part of the persisted model + public token_to_connection_handler: Map; // token -> ConnectionHandler + public connection_handler_to_tokens: Map>; // ConnectionHandler -> Set + + public static override model: JsonableModel = { + [USERS]: new DefaultValueType(new DictType(ParserType.STR, new JsonableClassType(User)), () => new Map()), + [ADMINISTRATORS]: new DefaultValueType(new SequenceType(ParserType.STR, () => new Set()), () => new Set()), + [TOKEN_TIMESTAMP]: new DefaultValueType(new DictType(ParserType.STR, ParserType.INT), () => new Map()), + [TOKEN_TO_USERNAME]: new DefaultValueType(new DictType(ParserType.STR, ParserType.STR), () => new Map()), + [USERNAME_TO_TOKENS]: new DefaultValueType(new DictType(ParserType.STR, new SequenceType(ParserType.STR, () => new Set())), () => new Map()), + }; + + constructor(kwargs: Partial = {}) { + super(kwargs); + this.users = kwargs.users === undefined ? new Map() : kwargs.users; + this.administrators = kwargs.administrators === undefined ? new Set() : kwargs.administrators; + this.token_timestamp = kwargs.token_timestamp === undefined ? new Map() : kwargs.token_timestamp; + this.token_to_username = kwargs.token_to_username === undefined ? new Map() : kwargs.token_to_username; + this.username_to_tokens = kwargs.username_to_tokens === undefined ? new Map() : kwargs.username_to_tokens; + + this.token_to_connection_handler = new Map(); + this.connection_handler_to_tokens = new Map>(); + } + + public has_username(username: string): boolean { + return this.users.has(username); + } + + public has_user(username: string, password?: string): boolean { + const user = this.users.get(username); + if (!user) return false; + return password ? user.is_valid_password(password) : this.has_username(username); + } + + public has_admin(username: string): boolean { + return this.administrators.has(username); + } + + public has_token(token: string): boolean { + return this.token_to_username.has(token); + } + + public token_is_alive(token: string): boolean { + if (this.has_token(token)) { + const currentTime = timestamp_microseconds(); + const tokenTime = this.token_timestamp.get(token) || 0; + const elapsedTimeSeconds = (currentTime - tokenTime) / 1000000; + return elapsedTimeSeconds <= TOKEN_LIFETIME_SECONDS; + } + return false; + } + + public relaunch_token(token: string): void { + if (this.has_token(token)) { + this.token_timestamp.set(token, timestamp_microseconds()); + } + } + + public token_is_admin(token: string): boolean { + const username = this.get_name(token); + return username ? this.has_admin(username) : false; + } + + public count_connections(): number { + return this.connection_handler_to_tokens.size; + } + + public get_tokens(username: string): Set { + return new Set(this.username_to_tokens.get(username) || []); + } + + public get_name(token: string): string | undefined { + return this.token_to_username.get(token); + } + + public get_user(username: string): User | undefined { + return this.users.get(username); + } + + public get_connection_handler(token: string): ConnectionHandler | undefined { + return this.token_to_connection_handler.get(token); + } + + public add_admin(username: string): void { + if (!this.users.has(username)) { + // Or throw error: console.error(`Cannot add admin: User ${username} does not exist.`); + return; + } + this.administrators.add(username); + } + + public remove_admin(username: string): void { + this.administrators.delete(username); + } + + public create_token(): string { + let token = generate_token(); + while (this.has_token(token)) { + token = generate_token(); + } + return token; + } + + public add_user(username: string, password_hash: string): User { + // TODO: Consider if password should be hashed here or if pre-hashed is always expected. + // Python version expects pre-hashed. + if (this.users.has(username)) { + throw new Error(`User ${username} already exists.`); + } + const user = new User({ username, password_hash }); + this.users.set(username, user); + return user; + } + + public replace_user(username: string, new_user: User): void { + if (!this.users.has(username)) { + throw new Error(`User ${username} does not exist to be replaced.`); + } + this.users.set(username, new_user); + } + + public remove_user(username: string): void { + const user = this.users.get(username); + if (!user) return; + + this.users.delete(username); + this.remove_admin(username); + + const tokens_to_remove = this.username_to_tokens.get(username) || new Set(); + tokens_to_remove.forEach(token => { + this.token_timestamp.delete(token); + this.token_to_username.delete(token); + const connection_handler = this.token_to_connection_handler.get(token); + if (connection_handler) { + this.token_to_connection_handler.delete(token); + const handler_tokens = this.connection_handler_to_tokens.get(connection_handler); + if (handler_tokens) { + handler_tokens.delete(token); + if (handler_tokens.size === 0) { + this.connection_handler_to_tokens.delete(connection_handler); + } + } + } + }); + this.username_to_tokens.delete(username); + } + + public remove_connection(connection_handler: ConnectionHandler, remove_tokens: boolean = true): Set | null { + const tokens = this.connection_handler_to_tokens.get(connection_handler); + if (tokens) { + this.connection_handler_to_tokens.delete(connection_handler); + tokens.forEach(token => { + this.token_to_connection_handler.delete(token); + if (remove_tokens) { + const username = this.token_to_username.get(token); + this.token_timestamp.delete(token); + this.token_to_username.delete(token); + if (username) { + const user_tokens = this.username_to_tokens.get(username); + if (user_tokens) { + user_tokens.delete(token); + if (user_tokens.size === 0) { + this.username_to_tokens.delete(username); + } + } + } + } + }); + return tokens; + } + return null; + } + + public connect_user(username: string, connection_handler: ConnectionHandler): string { + const user = this.users.get(username); + if (!user) { + throw new Error(`User ${username} not found.`); + } + const token = this.create_token(); + + this.connection_handler_to_tokens.set(connection_handler, + (this.connection_handler_to_tokens.get(connection_handler) || new Set()).add(token) + ); + this.username_to_tokens.set(user.username!, + (this.username_to_tokens.get(user.username!) || new Set()).add(token) + ); + + this.token_to_username.set(token, user.username!); + this.token_to_connection_handler.set(token, connection_handler); + this.token_timestamp.set(token, timestamp_microseconds()); + return token; + } + + public attach_connection_handler(token: string, connection_handler: ConnectionHandler): void { + if (this.has_token(token)) { + const previous_connection = this.get_connection_handler(token); + if (previous_connection && previous_connection !== connection_handler) { + // In Python, this was an assert. Throwing an error is more idiomatic in TS for such conditions. + throw new Error("A new connection handler cannot be attached to a token already connected to another handler."); + } + if (!previous_connection) { + console.warn('Attaching a new connection handler to a token.'); // Matched Python's LOGGER.warning + let handler_tokens = this.connection_handler_to_tokens.get(connection_handler); + if (!handler_tokens) { + handler_tokens = new Set(); + this.connection_handler_to_tokens.set(connection_handler, handler_tokens); + } + handler_tokens.add(token); + this.token_to_connection_handler.set(token, connection_handler); + } + // Always update timestamp, even if handler was already attached or is the same. + this.token_timestamp.set(token, timestamp_microseconds()); + } else { + console.warn(`Attempted to attach connection handler to unknown token: ${token}`); + } + } + + public disconnect_token(token: string): void { + if (!this.has_token(token)) return; + + this.token_timestamp.delete(token); + const username = this.token_to_username.get(token); + this.token_to_username.delete(token); + + if (username) { + const user_tokens = this.username_to_tokens.get(username); + if (user_tokens) { + user_tokens.delete(token); + if (user_tokens.size === 0) { + this.username_to_tokens.delete(username); + } + } + } + + const connection_handler = this.token_to_connection_handler.get(token); + if (connection_handler) { + this.token_to_connection_handler.delete(token); + const handler_tokens = this.connection_handler_to_tokens.get(connection_handler); + if (handler_tokens) { + handler_tokens.delete(token); + if (handler_tokens.size === 0) { + this.connection_handler_to_tokens.delete(connection_handler); + } + } + } + } +} diff --git a/diplomacy/utils/common.ts b/diplomacy/utils/common.ts new file mode 100644 index 0000000..f929ed6 --- /dev/null +++ b/diplomacy/utils/common.ts @@ -0,0 +1,302 @@ +// diplomacy/utils/common.ts +// Common utils symbols used in diplomacy network code. + +import * as crypto from 'crypto'; +import { Buffer } from 'buffer'; // Needed for Base64 operations + +// Placeholder for exceptions - will be imported from a dedicated exceptions file later +class CommonKeyException extends Error { + constructor(key: string) { + super(`Common key found: ${key}`); + this.name = 'CommonKeyException'; + } +} + +// Datetime since timestamp 0. +export const EPOCH = new Date(Date.UTC(1970, 0, 1, 0, 0, 0)); + +// Regex used for conversion from camel case to snake case. +const REGEX_CONSECUTIVE_UPPER_CASES = /[A-Z]{2,}/g; // Adjusted for JS: removed compile, added g +const REGEX_LOWER_THEN_UPPER_CASES = /([a-z0-9])([A-Z])/g; // Adjusted for JS: removed compile, added g +const REGEX_UNDERSCORE_THEN_LETTER = /_([a-z])/g; // Adjusted for JS: removed compile, added g +const REGEX_START_BY_LOWERCASE = /^[a-z]/; // Adjusted for JS: removed compile + +/** + * Hash long password to allow bcrypt to handle password longer than 72 characters. + * Module private method. + * @param password - password to hash. + * @returns The hashed password, base64 encoded. + */ +function _sub_hash_password(password: string): string { + // Bcrypt only handles passwords up to 72 characters. We use this hashing method as a work around. + // Suggested in bcrypt PyPI page (2018/02/08 12:36 EST): https://pypi.python.org/pypi/bcrypt/3.1.0 + const hash = crypto.createHash('sha256'); + hash.update(password, 'utf-8'); + return hash.digest('base64'); +} + +/** + * Check if password matches hashed. + * NOTE: This is a STUB and NOT a secure bcrypt replacement. + * @param password - password to check. + * @param hashed - a password hashed with hash_password(). + * @returns Indicates if the password matches the hash. + */ +export function is_valid_password(password: string, hashed: string): boolean { + console.warn("`is_valid_password` is using a STUB comparison and is NOT SECURE."); + // In a real scenario, use a library like bcrypt.compareSync() + // This stub assumes `hashed` is the output of our stubbed `hash_password`. + const sub_hashed_password = _sub_hash_password(password); + // Example: if hash_password just appended a salt, check that. + // This is highly insecure and just for structure. + return hashed.startsWith(sub_hashed_password); +} + +/** + * Hash password. Accepts password longer than 72 characters. Public method. + * NOTE: This is a STUB and NOT a secure bcrypt replacement. + * @param password - The password to hash + * @returns The hashed password. + */ +export function hash_password(password: string): string { + console.warn("`hash_password` is a STUB and is NOT SECURE. It does not use bcrypt salts."); + // In a real scenario, use a library like bcrypt.hashSync() + const sub_hashed = _sub_hash_password(password); + // This is just a placeholder, not a real salt process. + return `${sub_hashed}$INSECURE_STUB_SALT`; +} + +/** + * Generate a token with 2 * n_bytes characters (n_bytes bytes encoded in hexadecimal). + */ +export function generate_token(n_bytes: number = 128): string { + return crypto.randomBytes(n_bytes).toString('hex'); +} + +/** + * Check if given variable is a dictionary-like object (plain object in JS/TS). + * @param dict_to_check - Object to check. + * @returns Indicates if the object is a plain object. + */ +export function is_dictionary(dict_to_check: any): boolean { + return typeof dict_to_check === 'object' && dict_to_check !== null && !Array.isArray(dict_to_check) && !(dict_to_check instanceof Date); +} + +/** + * Check if given variable is a sequence-like object (array in JS/TS). + * Note that strings will not be considered as sequences. + * @param seq_to_check - Sequence-like object to check. + * @returns Indicates if the object is array-like. + */ +export function is_sequence(seq_to_check: any): boolean { + // Strings and dicts are not valid sequences. + if (typeof seq_to_check === 'string' || is_dictionary(seq_to_check)) { + return false; + } + return Array.isArray(seq_to_check) || (typeof seq_to_check === 'object' && seq_to_check !== null && typeof (seq_to_check as any)[Symbol.iterator] === 'function'); +} + +/** + * Convert a string (expected to be in camel case) to snake case. + * @param name - string to convert. + * @returns snake case version of given name. + */ +export function camel_case_to_snake_case(name: string): string { + if (name === '') { + return name; + } + // Python: separated_consecutive_uppers = REGEX_CONSECUTIVE_UPPER_CASES.sub(lambda m: '_'.join(c for c in m.group(0)), name) + // JS: + let separated_consecutive_uppers = name.replace(REGEX_CONSECUTIVE_UPPER_CASES, (match) => { + return Array.from(match).join('_'); + }); + // Python: return REGEX_LOWER_THEN_UPPER_CASES.sub(r'\1_\2', separated_consecutive_uppers).lower() + // JS: + return separated_consecutive_uppers.replace(REGEX_LOWER_THEN_UPPER_CASES, '$1_$2').toLowerCase(); +} + +/** + * Convert a string (expected to be in snake case) to camel case and convert first letter + * to upper case if it's in lowercase. + * @param name - string to convert. + * @returns camel case version of given name. + */ +export function snake_case_to_upper_camel_case(name: string): string { + if (name === '') { + return name; + } + // Python: first_lower_case_to_upper = REGEX_START_BY_LOWERCASE.sub(lambda m: m.group(0).upper(), name) + // JS: + let first_lower_case_to_upper = name.replace(REGEX_START_BY_LOWERCASE, (match) => match.toUpperCase()); + // Python: return REGEX_UNDERSCORE_THEN_LETTER.sub(lambda m: m.group(1).upper(), first_lower_case_to_upper) + // JS: + return first_lower_case_to_upper.replace(REGEX_UNDERSCORE_THEN_LETTER, (match, charAfterUnderscore) => charAfterUnderscore.toUpperCase()); +} + +/** + * Check that dictionaries does not share keys. + */ +export function assert_no_common_keys(dict1: object, dict2: object): void { + const keys1 = Object.keys(dict1); + const keys2 = Object.keys(dict2); + + let smallest_dict_keys: string[], biggest_dict: object; + if (keys1.length < keys2.length) { + smallest_dict_keys = keys1; + biggest_dict = dict2; + } else { + smallest_dict_keys = keys2; + biggest_dict = dict1; + } + for (const key of smallest_dict_keys) { + if (key in biggest_dict) { + throw new CommonKeyException(key); + } + } +} + +/** + * Return current timestamp with microsecond resolution. + * Note: JavaScript's Date.now() is milliseconds. For microseconds, multiply by 1000. + * For more precise microsecond timing, process.hrtime() could be used in Node.js, + * but this simple multiplication matches the Python version's intent if not its exact precision source. + */ +export function timestamp_microseconds(): number { + // Python: delta = datetime.now() - EPOCH + // return (delta.days * 24 * 60 * 60 + delta.seconds) * 1000000 + delta.microseconds + return Date.now() * 1000; +} + + +/** + * Return a new class to be used as string comparator for sorting. + */ +export function str_cmp_class(compare_function: (a: T, b: T) => number): { new(value: T): { value: T, toString(): string } } { + class StringComparator { + public value: T; + private cmp_fn: (a: T, b: T) => number; + + constructor(value: T) { + this.value = value; // Already a string in TS context generally + this.cmp_fn = compare_function; + } + + toString(): string { + return this.value; + } + + // These methods are what Array.prototype.sort() would look for if comparing instances directly. + // However, usually, you pass a compare function to sort. + // For compatibility with Python's use (e.g. storing these wrapped objects in a list and calling sort()), + // one might need a custom sort that extracts .value or uses these. + // For direct use in JS sort: list.sort((a, b) => a.cmp_fn(a.value, b.value)) + + // Not directly used by Array.sort in JS, but good for completeness if objects are compared. + equals(other: StringComparator | string): boolean { + const otherValue = (typeof other === 'string') ? other : other.value; + return this.cmp_fn(this.value, otherValue as T) === 0; + } + + lessThan(other: StringComparator | string): boolean { + const otherValue = (typeof other === 'string') ? other : other.value; + return this.cmp_fn(this.value, otherValue as T) < 0; + } + } + // To make it somewhat unique like Python's id()-based naming, though not strictly necessary in TS. + // Object.defineProperty(StringComparator, 'name', { value: `StringComparator${Date.now()}${Math.random()}` }); + return StringComparator; +} + + +/** + * Convert element to a string and make sure string is wrapped in either simple quotes + * (if contains double quotes) or double quotes (if contains simple quotes). + * If no quotes, or both types of quotes, defaults to double quotes. + */ +export function to_string_with_quoting(element: any): string { + const s_element = String(element); + const hasDouble = s_element.includes('"'); + const hasSingle = s_element.includes("'"); + + if (hasDouble && !hasSingle) { + return `'${s_element}'`; + } + // Default to double quotes if no quotes, or if both types are present (escaping would be needed for correctness in that case) + return `"${s_element}"`; +} + + +export class StringableCode { + public readonly code: number | null; + public readonly message: string; + + constructor(code: number | string, message?: string) { + if (typeof code === 'string' && message === undefined) { + const message_parts = code.split(':'); + if (message_parts.length > 1 && /^\d+$/.test(message_parts[0]!)) { + this.code = parseInt(message_parts[0]!, 10); + this.message = message_parts.slice(1).join(':'); + } else { + this.code = null; + this.message = code; + } + } else if (typeof code === 'number' && message !== undefined) { + this.code = code; + this.message = message; + } else if (typeof code === 'number' && message === undefined) { // Only code provided + this.code = code; + this.message = String(code); + } + else { // Fallback or error + this.code = null; + this.message = String(code); // Treat code as message if types are unexpected + } + } + + equals(other: StringableCode | string | number): boolean { + if (other instanceof StringableCode) { + return this.code === other.code; + } + // In Python, it compared self._message == str(other). + // For more robustness, we might compare code if other is number, message if string. + if (typeof other === 'number' && this.code !== null) { + return this.code === other; + } + return this.message === String(other); + } + + // __hash__ is not directly applicable in JS/TS objects for Map keys in the same way. + // If used as Map keys, the object reference is used, or toString() for string-keyed maps. + + // Python's __mod__ was for string formatting like 'Error: %s' % value + format(...values: any[]): StringableCode { + let formatted_message = this.message; + for (const value of values) { + formatted_message = formatted_message.replace(/%s/, String(value)); // Simple %s replacement + } + // More sophisticated formatting would require a proper sprintf-js or similar. + return new StringableCode(this.code, formatted_message); + } + + toString(): string { + return this.message; + } + + get repr(): string { // Getter for representation + return `${this.code}:${this.message}`; + } +} + +// Stub for Tornado utilities, as Tornado is Python-specific. +export class Tornado { + /** + * Modify exception handler method of given IO loop so that IO loop stops and raises + * as soon as an exception is thrown from a callback. + * @param io_loop - IO loop (Tornado specific, type any for TS) + */ + static stop_loop_on_callback_error(io_loop: any): void { + console.warn("Tornado.stop_loop_on_callback_error is a STUB and not applicable in typical Node.js environments."); + // In a Node.js/TS environment, unhandled exceptions in async operations + // would typically be caught by process.on('uncaughtException') or promise .catch() handlers. + } +} diff --git a/diplomacy/utils/constants.ts b/diplomacy/utils/constants.ts new file mode 100644 index 0000000..b23a6c5 --- /dev/null +++ b/diplomacy/utils/constants.ts @@ -0,0 +1,52 @@ +// diplomacy/utils/constants.ts +// Some constant / config values used in Diplomacy package. + +// Number of times to try to connect before throwing an exception. +export const NB_CONNECTION_ATTEMPTS = 12; + +// Time to wait between to connection trials. +export const ATTEMPT_DELAY_SECONDS = 5; + +// Time to wait between to server backups. +export const DEFAULT_BACKUP_DELAY_SECONDS = 10 * 60; // 10 minutes. + +// Default server ping interval. // Used for sockets ping. +export const DEFAULT_PING_SECONDS = 30; + +// Time to wait to receive a response for a request sent to server. +export const REQUEST_TIMEOUT_SECONDS = 30; + +// Default host name for a server to connect to. +export const DEFAULT_HOST = 'localhost'; + +// Default port for normal non-securized server. +export const DEFAULT_PORT = 8432; + +// Default port for secure SSL server (not yet used). +export const DEFAULT_SSL_PORT = 8433; + +// Special username and password to use to connect as a bot recognized by diplomacy module. +// This bot is called "private bot". +export const PRIVATE_BOT_USERNAME = '#bot@2e723r43tr70fh2239-qf3947-3449-21128-9dh1321d12dm13d83820d28-9dm,xw201=ed283994f4n832483'; +export const PRIVATE_BOT_PASSWORD = '#bot:password:28131821--mx1fh5g7hg5gg5g´[],s222222223djdjje399333x93901deedd|e[[[]{{|@S{@244f'; + +// Time to wait to let a bot set orders for a dummy power. +export const PRIVATE_BOT_TIMEOUT_SECONDS = 60; + +// Default rules used to construct a Game object when no rules are provided. +export const DEFAULT_GAME_RULES: string[] = ['SOLITAIRE', 'NO_PRESS', 'IGNORE_ERRORS', 'POWER_CHOICE']; + +/** + * Constants to define flags for attribute Power.order_is_set. + */ +export enum OrderSettings { + ORDER_NOT_SET = 0, + ORDER_SET_EMPTY = 1, + ORDER_SET = 2, +} + +// Python's OrderSettings.ALL_SETTINGS was primarily for runtime validation. +// In TypeScript, the enum itself serves as the definition of possible values. +// If specific runtime checks against a set of these values are needed elsewhere, +// it can be reconstructed there, e.g., new Set(Object.values(OrderSettings).filter(v => typeof v === 'number')) +// For now, ALL_SETTINGS is omitted as it's not directly translatable or idiomatic in the same way for enums. diff --git a/diplomacy/utils/exceptions.ts b/diplomacy/utils/exceptions.ts new file mode 100644 index 0000000..43144fc --- /dev/null +++ b/diplomacy/utils/exceptions.ts @@ -0,0 +1,272 @@ +// diplomacy/utils/exceptions.ts +// Exceptions used in diplomacy code. + +export class DiplomacyException extends Error { + constructor(message: string = 'Diplomacy network code exception.') { + // Clean up message similar to Python's self.__doc__.strip() if message is empty + const finalMessage = message || (new.target.prototype.constructor as any).__doc__?.trim() || 'Diplomacy network code exception.'; + super(finalMessage); + this.name = new.target.name; // Sets the error name to the class name + // This is important for `instanceof` checks and for more descriptive error logging. + Object.setPrototypeOf(this, new.target.prototype); // Maintain prototype chain + } +} + +export class AlreadyScheduledException extends DiplomacyException { + static __doc__ = "Cannot add a data already scheduled."; + constructor(message?: string) { + super(message || AlreadyScheduledException.__doc__); + } +} + +export class CommonKeyException extends DiplomacyException { + static __doc__ = "Common key error."; + constructor(key: string) { + super(`Forbidden common key in two dicts (${key})`); + } +} + +export class KeyException extends DiplomacyException { + static __doc__ = "Key error."; + constructor(key: string) { + super(`Key error: ${key}`); + } +} + +export class LengthException extends DiplomacyException { + static __doc__ = "Length error."; + constructor(expected_length: number, given_length: number) { + super(`Expected length ${expected_length}, got ${given_length}.`); + } +} + +export class NaturalIntegerException extends DiplomacyException { + static __doc__ = "Expected a positive integer (int >= 0)."; + constructor(integer_name: string = '') { + super(integer_name ? `Integer error: ${integer_name}. ${NaturalIntegerException.__doc__}` : NaturalIntegerException.__doc__); + } +} + +export class NaturalIntegerNotNullException extends NaturalIntegerException { + static __doc__ = "Expected a strictly positive integer (int > 0)."; + constructor(integer_name: string = '') { + super(integer_name ? `Integer error: ${integer_name}. ${NaturalIntegerNotNullException.__doc__}` : NaturalIntegerNotNullException.__doc__); + } +} + +export class RandomPowerException extends DiplomacyException { + static __doc__ = "No enough playable powers to select random powers."; + constructor(nb_powers: number, nb_available_powers: number) { + super(`Cannot randomly select ${nb_powers} power(s) in ${nb_available_powers} available power(s).`); + } +} + +export class TypeException extends DiplomacyException { + static __doc__ = "Type error."; + constructor(expected_type: string, given_type: string) { + super(`Expected type ${expected_type}, got type ${given_type}`); + } +} + +export class ValueException extends DiplomacyException { + static __doc__ = "Value error."; + constructor(expected_values: any[], given_value: any) { + super(`Forbidden value ${given_value}, expected: ${expected_values.map(v => String(v)).join(', ')}`); + } +} + +export class NotificationException extends DiplomacyException { + static __doc__ = "Unknown notification."; + constructor(message?: string) { + super(message || NotificationException.__doc__); + } +} + +export class ResponseException extends DiplomacyException { + static __doc__ = "Unknown response."; + constructor(message?: string) { + super(message || ResponseException.__doc__); + } +} + +export class RequestException extends ResponseException { + static __doc__ = "Unknown request."; + constructor(message?: string) { + super(message || RequestException.__doc__); + } +} + +export class AdminTokenException extends ResponseException { + static __doc__ = "Invalid token for admin operations."; + constructor(message?: string) { + super(message || AdminTokenException.__doc__); + } +} + +export class DaidePortException extends ResponseException { + static __doc__ = "Daide server not started for the game"; + constructor(message?: string) { + super(message || DaidePortException.__doc__); + } +} + +export class GameCanceledException extends ResponseException { + static __doc__ = "Game was cancelled."; + constructor(message?: string) { + super(message || GameCanceledException.__doc__); + } +} + +export class GameCreationException extends ResponseException { + static __doc__ = "Cannot create more games on that server."; + constructor(message?: string) { + super(message || GameCreationException.__doc__); + } +} + +export class GameFinishedException extends ResponseException { + static __doc__ = "This game is finished."; + constructor(message?: string) { + super(message || GameFinishedException.__doc__); + } +} + +export class GameIdException extends ResponseException { + static __doc__ = "Invalid game ID."; + constructor(message?: string) { + super(message || GameIdException.__doc__); + } +} + +export class GameJoinRoleException extends ResponseException { + static __doc__ = "A token can have only one role inside a game: player, observer or omniscient."; + constructor(message?: string) { + super(message || GameJoinRoleException.__doc__); + } +} + +export class GameRoleException extends ResponseException { + static __doc__ = "Game role does not accepts this action."; + constructor(message?: string) { + super(message || GameRoleException.__doc__); + } +} + +export class GameMasterTokenException extends ResponseException { + static __doc__ = "Invalid token for master operations."; + constructor(message?: string) { + super(message || GameMasterTokenException.__doc__); + } +} + +export class GameNotPlayingException extends ResponseException { + static __doc__ = "Game not playing."; + constructor(message?: string) { + super(message || GameNotPlayingException.__doc__); + } +} + +export class GameObserverException extends ResponseException { + static __doc__ = "Disallowed observation for non-master users."; + constructor(message?: string) { + super(message || GameObserverException.__doc__); + } +} + +export class GamePhaseException extends ResponseException { + static __doc__ = "Data does not match current game phase."; + constructor(expected?: string | null, given?: string | null, message?: string) { + let constructedMessage = message || GamePhaseException.__doc__; + if (expected !== undefined && expected !== null) { // Allow expected to be null but explicitly passed + constructedMessage += ` Expected: ${expected}`; + } + if (given !== undefined && given !== null) { // Allow given to be null but explicitly passed + constructedMessage += ` Given: ${given}`; + } + super(constructedMessage); + } +} + +export class GamePlayerException extends ResponseException { + static __doc__ = "Invalid player."; + constructor(message?: string) { + super(message || GamePlayerException.__doc__); + } +} + +export class GameRegistrationPasswordException extends ResponseException { + static __doc__ = "Invalid game registration password."; + constructor(message?: string) { + super(message || GameRegistrationPasswordException.__doc__); + } +} + +export class GameSolitaireException extends ResponseException { + static __doc__ = "A solitaire game does not accepts players."; + constructor(message?: string) { + super(message || GameSolitaireException.__doc__); + } +} + +export class GameTokenException extends ResponseException { + static __doc__ = "Invalid token for this game."; + constructor(message?: string) { + super(message || GameTokenException.__doc__); + } +} + +export class MapIdException extends ResponseException { + static __doc__ = "Invalid map ID."; + constructor(message?: string) { + super(message || MapIdException.__doc__); + } +} + +export class MapPowerException extends ResponseException { + static __doc__ = "Invalid map power."; + constructor(power_name: string) { + super(`Invalid map power ${power_name}`); + } +} + +export class FolderException extends ResponseException { + static __doc__ = "Given folder not available in server."; + constructor(folder_path: string) { + super(`Given folder not available in server: ${folder_path}`); + } +} + +export class ServerRegistrationException extends ResponseException { + static __doc__ = "Registration currently not allowed on this server."; + constructor(message?: string) { + super(message || ServerRegistrationException.__doc__); + } +} + +export class TokenException extends ResponseException { + static __doc__ = "Invalid token."; + constructor(message?: string) { + super(message || TokenException.__doc__); + } +} + +export class UserException extends ResponseException { + static __doc__ = "Invalid user."; + constructor(message?: string) { + super(message || UserException.__doc__); + } +} + +export class PasswordException extends ResponseException { + static __doc__ = "Password must not be empty."; + constructor(message?: string) { + super(message || PasswordException.__doc__); + } +} + +export class ServerDirException extends ResponseException { + static __doc__ = "Error with working folder."; + constructor(server_dir: string) { + super(`No server directory available at path ${server_dir}`); + } +} diff --git a/diplomacy/utils/export.ts b/diplomacy/utils/export.ts new file mode 100644 index 0000000..78a578e --- /dev/null +++ b/diplomacy/utils/export.ts @@ -0,0 +1,202 @@ +// diplomacy/utils/export.ts +// Responsible for exporting games in a standardized format to disk + +import * as fs from 'fs'; +import * as path from 'path'; +import { DiplomacyGame } from '../engine/game'; +import { DiplomacyMap } from '../engine/map'; +import { GamePhaseData, GamePhaseDataData } from './game_phase_data'; // Assuming GamePhaseDataData is the interface for toDict() +// import * as strings from './strings'; // Placeholder +// import * as parsing from './parsing'; // Placeholder + +// Temporary placeholders for imported string constants if not yet available +const tempStrings = { + MAP_NAME: 'map_name', + RULES: 'rules', +}; + +const logger = { + warn: (message: string, ...args: any[]) => console.warn('[Export]', message, ...args), + error: (message: string, ...args: any[]) => console.error('[Export]', message, ...args), +}; + +const RULES_TO_SKIP: string[] = ['SOLITAIRE', 'NO_DEADLINE', 'CD_DUMMIES', 'ALWAYS_WAIT', 'IGNORE_ERRORS']; + +export interface SavedGameFormat { + id: string; + map: string; + rules: string[]; + phases: GamePhaseDataData[]; // Assuming GamePhaseDataData is the output of phase.toDict() +} + +/** + * Converts a game to a standardized JSON format + * @param game - game to convert. + * @param output_path - Optional path to file. If set, the JSON.stringify() of the saved_game is written to that file. + * @param output_mode - Optional. The mode to use to write to the output_path (if provided). Defaults to 'a' (append). + * @returns A game in the standard format, ready for JSON serialization. + */ +export function to_saved_game_format(game: DiplomacyGame, output_path?: string, output_mode: string = 'a'): SavedGameFormat { + // In Python: phases = Game.get_phase_history(game) + // Assuming game instance has getPhaseHistory() + const phaseHistoryData: GamePhaseData[] = game.getPhaseHistory ? game.getPhaseHistory() : []; + + // In Python: phases.append(Game.get_phase_data(game)) + // Assuming game instance has getCurrentPhaseData() + const currentPhaseData: GamePhaseData | null = game.getPhaseData ? game.getPhaseData() : null; + + const allPhases: GamePhaseData[] = [...phaseHistoryData]; + if (currentPhaseData) { + allPhases.push(currentPhaseData); + } + + const rules = game.rules.filter(rule => !RULES_TO_SKIP.includes(rule)); + + const phases_to_dict: GamePhaseDataData[] = allPhases.map(phase => { + const phaseDict = phase.toDict(); // Assumes GamePhaseData has toDict() + // Extend states fields as in Python + if (phaseDict.state) { + phaseDict.state.game_id = game.game_id; + phaseDict.state.map = game.map_name; // map_name from game instance + phaseDict.state.rules = [...rules]; + } + return phaseDict; + }); + + const saved_game: SavedGameFormat = { + id: game.game_id, + map: game.map_name, // map_name from game instance + rules: rules, + phases: phases_to_dict + }; + + if (output_path) { + try { + const fileExists = fs.existsSync(output_path); + if (output_mode === 'a' && fileExists) { + fs.appendFileSync(output_path, JSON.stringify(saved_game) + '\n', 'utf-8'); + } else { + fs.writeFileSync(output_path, JSON.stringify(saved_game) + '\n', 'utf-8'); + } + } catch (e: any) { + logger.error(`Error writing saved game to disk: ${e.message}`); + // Decide if to throw or just log + } + } + return saved_game; +} + +/** + * Rebuilds a DiplomacyGame object from the saved game format. + * @param saved_game - The saved game object. + * @returns The game object restored from the saved game. + */ +export function from_saved_game_format(saved_game: SavedGameFormat): DiplomacyGame { + const game_id = saved_game.id || null; // game_id can be null in Python version + const kwargs: Partial = { // Use Partial for constructor if it accepts object + map_name: saved_game.map || 'standard', + rules: saved_game.rules || [], + }; + + // Assuming DiplomacyGame constructor can handle these, or we use setters. + // The Python version directly passes kwargs to Game(game_id=game_id, **kwargs) + const game = new DiplomacyGame(game_id, kwargs); // This matches Python's Game(game_id, **kwargs) + + const phase_history: GamePhaseData[] = []; + for (const phase_dct of saved_game.phases || []) { + // Assumes GamePhaseData has a static fromDict method + phase_history.push(GamePhaseData.fromDict(phase_dct)); + } + + // Assumes game has setPhaseData method + if (game.setPhaseData) { + game.setPhaseData(phase_history, true); + } else { + logger.warn("DiplomacyGame.setPhaseData method not found. Phase history not fully restored."); + } + + return game; +} + +/** + * Rebuilds multiple DiplomacyGame objects from each line in a .jsonl file. + * @param input_path - The path to the input file. Expected content is one saved_game json per line. + * @param on_error - Optional. What to do if a game conversion fails. Either 'raise', 'warn', 'ignore'. + * @returns A list of DiplomacyGame objects. + */ +export function load_saved_games_from_disk(input_path: string, on_error: 'raise' | 'warn' | 'ignore' = 'raise'): DiplomacyGame[] { + const loaded_games: DiplomacyGame[] = []; + if (on_error !== 'raise' && on_error !== 'warn' && on_error !== 'ignore') { + throw new Error("Expected values for on_error are 'raise', 'warn', 'ignore'."); + } + + if (!fs.existsSync(input_path)) { + logger.warn(`File ${input_path} does not exist. Aborting.`); + return loaded_games; + } + + const fileContent = fs.readFileSync(input_path, 'utf-8'); + const lines = fileContent.split('\n'); + + for (const line of lines) { + if (line.trim() === '') continue; + try { + const saved_game: SavedGameFormat = JSON.parse(line.trim()); + const game = from_saved_game_format(saved_game); + loaded_games.push(game); + } catch (exc: any) { + if (on_error === 'raise') { + throw exc; + } + if (on_error === 'warn') { + logger.warn(String(exc)); + } + // If 'ignore', do nothing. + } + } + return loaded_games; +} + +/** + * Checks if the saved game is valid. + * This is an expensive operation because it replays the game. + * @param saved_game - The saved game (from to_saved_game_format) + * @returns A boolean that indicates if the game is valid + */ +export function is_valid_saved_game(saved_game: SavedGameFormat): boolean { + // This is a complex validation and relies heavily on a fully functional Game and Map class. + // It will be stubbed for now and marked as needing full review once Game/Map are more complete. + logger.warn("is_valid_saved_game is a STUB and only performs basic structural checks."); + + if (!saved_game || typeof saved_game !== 'object') return false; + if (!saved_game.id || typeof saved_game.id !== 'string') return false; + if (!saved_game.map || typeof saved_game.map !== 'string') return false; + + try { + // Try to create a map object to see if map name is valid at least structurally + const map_object = new DiplomacyMap(saved_game.map); + if (map_object.name !== saved_game.map && map_object.root_map !== saved_game.map.split('.')[0]) { // Simple check + logger.warn(`is_valid_saved_game: Map name mismatch - ${map_object.name} vs ${saved_game.map}`); + // return false; // This might be too strict if map names have aliases not yet loaded + } + } catch (e) { + logger.warn(`is_valid_saved_game: Error instantiating map ${saved_game.map}: ${e}`); + return false; + } + + if (!Array.isArray(saved_game.rules)) return false; + if (!Array.isArray(saved_game.phases) || saved_game.phases.length === 0) return false; + + // TODO: Implement full game replay validation as in Python: + // - Create a game instance. + // - For each phase: + // - Set phase data. + // - Set orders. + // - Validate orders against possible_orders. + // - Process game. + // - Compare resulting state (phase name, hash, units, centers) with next phase in saved_game. + // - Handle DIFFERENT_ADJUDICATION rule. + // - Validate message history constraints. + + return true; // Placeholder, actual validation is complex. +} diff --git a/diplomacy/utils/game_phase_data.ts b/diplomacy/utils/game_phase_data.ts new file mode 100644 index 0000000..5a05c9b --- /dev/null +++ b/diplomacy/utils/game_phase_data.ts @@ -0,0 +1,112 @@ +// diplomacy/utils/game_phase_data.ts +/** + * Utility class to save all data related to one game phase (phase name, state, messages and orders). + */ + +import { Jsonable } from './jsonable'; +import * as parsing from './parsing'; +import { StringableCode } from './common'; +// Placeholder for Message class, assuming it will extend Jsonable +// import { Message } from '../engine/message'; + +// --- Placeholder for Message --- +// This would normally be imported from '../engine/message' +// For now, let's define a minimal placeholder that extends Jsonable +// to allow `JsonableClassType` to work. +class MessagePlaceholder extends Jsonable { + static model = { + time_sent: parsing.PrimitiveType(Number), // Assuming 'time_sent' is part of Message model for IndexedSequenceType + // ... other message fields + }; + public time_sent: number = 0; + // Add other properties as needed for Message if they are accessed by GamePhaseData or its model + constructor(kwargs: any) { + super(kwargs); + this.time_sent = kwargs.time_sent || 0; + } +} +// --- End Placeholder for Message --- + + +// Placeholder for string constants, replace with actual imports or definitions later +const STRINGS = { + NAME: 'name', + STATE: 'state', + ORDERS: 'orders', + RESULTS: 'results', + MESSAGES: 'messages', + SUMMARY: 'summary', // Added based on python model keys + STATISTICAL_SUMMARY: 'statistical_summary' // Added +}; + +// MESSAGES_TYPE from Python: +// parsing.IndexedSequenceType( +// parsing.DictType(int, parsing.JsonableClassType(Message), SortedDict.builder(int, Message)), +// 'time_sent' +// ) +// For SortedDict.builder, we'll use a Map which preserves insertion order. +// If strict sorting by key is needed beyond that, it has to be handled during processing. +const MESSAGES_DICT_TYPE = new parsing.DictType( + Number, // Keys are timestamps (int in Python) + new parsing.JsonableClassType(MessagePlaceholder as any), // Values are Message objects + (mapData: Record) => new Map(Object.entries(mapData).map(([k, v]) => [Number(k), v])) // Builder to ensure Map +); + +const MESSAGES_TYPE_PARSER = new parsing.IndexedSequenceType(MESSAGES_DICT_TYPE, 'time_sent'); +export { MESSAGES_TYPE_PARSER as MESSAGES_TYPE_PLACEHOLDER }; // For game.ts if it uses this alias + +export interface GamePhaseDataData { + name: string; + state: Record; + orders: Record; + results: Record; + messages: MessagePlaceholder[]; // Serialized as an array by IndexedSequenceType + summary?: string | null; + statistical_summary?: string | null; +} + + +export class GamePhaseData extends Jsonable { + public name: string; + public state: Record; // Generic dictionary for game state + public orders: Record; // PowerName -> list of order strings or null + public results: Record; // UnitName -> list of StringableCode results + public messages: Map; // Timestamp -> Message object (Map from MESSAGES_DICT_TYPE builder) + public summary: string | null; + public statistical_summary: string | null; + + static model: Record = { + [STRINGS.NAME]: new parsing.PrimitiveType(String), + [STRINGS.STATE]: new parsing.PrimitiveType(Object), // Validates as a plain object + [STRINGS.ORDERS]: new parsing.DictType(String, new parsing.OptionalValueType(new parsing.SequenceType(String))), + [STRINGS.RESULTS]: new parsing.DictType(String, new parsing.SequenceType(new parsing.StringableType(StringableCode))), + [STRINGS.MESSAGES]: MESSAGES_TYPE_PARSER, + [STRINGS.SUMMARY]: new parsing.OptionalValueType(new parsing.PrimitiveType(String)), + [STRINGS.STATISTICAL_SUMMARY]: new parsing.OptionalValueType(new parsing.PrimitiveType(String)), + }; + + constructor(data: Partial = {}) { + // Initialize properties to default values first + this.name = ''; + this.state = {}; + this.orders = {}; + this.results = {}; + this.messages = new Map(); + this.summary = null; + this.statistical_summary = null; + + // Let Jsonable constructor handle kwargs based on the model + super(data); + + // Ensure correct types after super call, especially for those with builders or complex initializations + // The Jsonable constructor with parsing.update_data should handle defaults from the model. + // For MESSAGES_TYPE_PARSER, the `to_type` within IndexedSequenceType (which calls DictType's to_type) + // should use the Map builder. + if (data.messages && !(this.messages instanceof Map) && Array.isArray(data.messages)) { + // If super didn't correctly make it a Map due to parsing_to_type not being fully recursive with builders yet + this.messages = MESSAGES_TYPE_PARSER.to_type(data.messages) as Map; + } + } + // toDict will be inherited from Jsonable, using the static model. + // fromDict will be inherited from Jsonable, using the static model. +} diff --git a/diplomacy/utils/index.ts b/diplomacy/utils/index.ts new file mode 100644 index 0000000..102326a --- /dev/null +++ b/diplomacy/utils/index.ts @@ -0,0 +1,21 @@ +// diplomacy/utils/index.ts +// This file will re-export symbols from other .ts files in this directory + +export * from './common'; +export * from './constants'; +export * from './exceptions'; +export * from './game_phase_data'; +export * from './jsonable'; +export * from './keywords'; +export * from './order_results'; +export * from './parsing'; +export * from './priority_dict'; +export * from './scheduler_event'; +export * from './splitter'; +export * from './strings'; +export * from './time'; + +// Files not translated or intentionally skipped: +// export.py - Python-specific export mechanisms +// sorted_dict.py - Python's OrderedDict; use Map and manage order if critical +// sorted_set.py - Python's SortedSet; use Set and sort array if critical diff --git a/diplomacy/utils/jsonable.ts b/diplomacy/utils/jsonable.ts new file mode 100644 index 0000000..b893408 --- /dev/null +++ b/diplomacy/utils/jsonable.ts @@ -0,0 +1,152 @@ +// diplomacy/utils/jsonable.ts +/** + * Abstract Jsonable class with automatic attributes checking and conversion to/from JSON dict. + * To write a Jsonable sub-class: + * + * - Define a static `model` with expected attribute names and their types/validation logic. + * - Override the constructor: + * - Initialize each attribute defined in the model with a default value (e.g., null, undefined). + * - Call `super(kwargs)` to have attributes checked and filled. + * - Add further initialization code after the call to the parent constructor if needed. + */ + +import * as exceptions from './exceptions'; +import { + validate_data as parsing_validate_data, + update_data as parsing_update_data, + to_json as parsing_to_json, + to_type as parsing_to_type +} from './parsing'; // Import actual functions + +const logger = { + error: (message: string, ...args: any[]) => console.error('[Jsonable]', message, ...args), + warn: (message: string, ...args: any[]) => console.warn('[Jsonable]', message, ...args), +}; + +export abstract class Jsonable { + // Descendant classes should define this static model. + // Example: static model = { my_attribute: 'string', count: 'number' }; + // For more complex types, the string could be a key to a parsing function or class. + static model: Record = {}; + + constructor(kwargs: Record = {}) { + const model = (this.constructor as typeof Jsonable).getModel(); + + // Initialize attributes defined in the model to null or undefined first + for (const model_key in model) { + if (model.hasOwnProperty(model_key)) { + (this as any)[model_key] = undefined; + } + } + + const updated_kwargs: Record = {}; + for (const model_key in model) { + updated_kwargs[model_key] = undefined; // Or a default from model if specified + } + Object.assign(updated_kwargs, kwargs); + + + try { + // Placeholder for Python's parsing.validate_data + // In TS, this would often be handled by constructor types or dedicated validation methods. + parsing_validate_data(updated_kwargs, model); + } catch (exception: any) { + logger.error(`Error occurred while building class ${this.constructor.name}`); + throw exception; + } + + // Placeholder for Python's parsing.update_data (e.g. for default values) + const final_attrs = parsing_update_data(updated_kwargs, model); + + for (const model_key in model) { + if (final_attrs.hasOwnProperty(model_key)) { + (this as any)[model_key] = final_attrs[model_key]; + } + } + } + + toJsonString(): string { + return JSON.stringify(this.toDict()); + } + + toDict(): Record { + const model = (this.constructor as typeof Jsonable).getModel(); + const dict: Record = {}; + for (const key in model) { + if (model.hasOwnProperty(key) && typeof (this as any)[key] !== 'function') { + // Ensure the property exists on 'this' before trying to access it + if (Object.prototype.hasOwnProperty.call(this, key)) { + dict[key] = parsing_to_json((this as any)[key], model[key]); + } else { + // Handle cases where model key might not be an actual property (e.g. if using getters without direct props) + // Or if it was initialized to undefined and should be represented as null/undefined in dict. + dict[key] = parsing_to_json(undefined, model[key]); + } + } + } + return dict; + } + + /** + * Optional hook for subclasses to update/process the JSON dictionary + * before it's used to create an instance. + * @param jsonDict The JSON dictionary. + */ + static updateJsonDict?(jsonDict: Record): void; + + static fromDict( + this: { + new (...args: any[]): T; + getModel(): Record; + updateJsonDict?(jsonDict: Record): void; + }, + jsonDict: Record + ): T { + if (typeof jsonDict !== 'object' || jsonDict === null) { + throw new exceptions.TypeException('object', typeof jsonDict); + } + + const model = this.getModel(); + const default_json_dict: Record = {}; + for (const key in model) { + default_json_dict[key] = null; // Or handle defaults from model more explicitly + } + Object.assign(default_json_dict, jsonDict); + + if (typeof this.updateJsonDict === 'function') { + this.updateJsonDict(default_json_dict); // Allow class to modify dict before parsing + } + + const kwargs: Record = {}; + for (const key in model) { + if (model.hasOwnProperty(key)) { + // Ensure key exists in default_json_dict before parsing, even if it's null/undefined + kwargs[key] = parsing_to_type(default_json_dict[key], model[key]); + } + } + return new this(kwargs); + } + + static fromJsonString( + this: { + new (...args: any[]): T; + fromDict(jsonDict: Record): T; + getModel(): Record; + updateJsonDict?(jsonDict: Record): void; + }, + jsonStr: string + ): T { + return this.fromDict(JSON.parse(jsonStr)); + } + + /** + * Descendant classes must implement this to provide their specific model. + * Or they can override the static `model` property directly. + */ + static getModel(): Record { + // This default implementation relies on `static model` being defined on the subclass. + // Caching logic from Python's get_model is omitted for simplicity here, + // as direct static property access is common in TS/JS. + return this.model || {}; + } +} diff --git a/diplomacy/utils/keywords.ts b/diplomacy/utils/keywords.ts new file mode 100644 index 0000000..60d69ba --- /dev/null +++ b/diplomacy/utils/keywords.ts @@ -0,0 +1,98 @@ +// diplomacy/utils/keywords.ts +// Contains aliases and keywords +// Keywords are always single words +// Aliases are only converted in a second pass, so if they contain a keyword, you should replace +// the keyword with its abbreviation. + +export const KEYWORDS: Record = { + '>': '', + '-': '-', + 'ARMY': 'A', + 'FLEET': 'F', + 'WING': 'W', // Note: WING 'W' is not a standard DATC unit type, might be specific to a variant + 'THE': '', + 'NC': '/NC', + 'SC': '/SC', + 'EC': '/EC', + 'WC': '/WC', + 'MOVE': '', + 'MOVES': '', + 'MOVING': '', + 'ATTACK': '', + 'ATTACKS': '', + 'ATTACKING': '', + 'RETREAT': 'R', + 'RETREATS': 'R', + 'RETREATING': 'R', + 'SUPPORT': 'S', + 'SUPPORTS': 'S', + 'SUPPORTING': 'S', + 'CONVOY': 'C', + 'CONVOYS': 'C', + 'CONVOYING': 'C', + 'HOLD': 'H', + 'HOLDS': 'H', + 'HOLDING': 'H', + 'BUILD': 'B', + 'BUILDS': 'B', + 'BUILDING': 'B', + 'DISBAND': 'D', + 'DISBANDS': 'D', + 'DISBANDING': 'D', + 'DESTROY': 'D', + 'DESTROYS': 'D', + 'DESTROYING': 'D', + 'REMOVE': 'D', + 'REMOVES': 'D', + 'REMOVING': 'D', + 'WAIVE': 'V', // Note: 'V' for Waive is unusual; standard is often just WAIVE or no build/disband order + 'WAIVES': 'V', + 'WAIVING': 'V', + 'WAIVED': 'V', + 'KEEP': 'K', // Note: 'K' for Keep is non-standard + 'KEEPS': 'K', + 'KEEPING': 'K', + 'PROXY': 'P', // Non-standard + 'PROXIES': 'P', + 'PROXYING': 'P', + 'IS': '', + 'WILL': '', + 'IN': '', + 'AT': '', + 'ON': '', + 'TO': '', + 'OF': '\\', + 'FROM': '\\', + 'WITH': '?', + 'TSR': '=', // Trans-Siberian Railroad? + 'VIA': 'VIA', + 'THROUGH': '~', + 'OVER': '~', + 'BY': '~', + 'OR': '|', + 'BOUNCE': '|', + 'CUT': '|', + 'VOID': '?', + 'DISLODGED': '~', + 'DESTROYED': '*' +}; + +export const ALIASES: Record = { + 'NORTH COAST \\': '/NC \\', + 'SOUTH COAST \\': '/SC \\', + 'EAST COAST \\': '/EC \\', + 'WEST COAST \\': '/WC \\', + 'AN A': 'A', + 'A F': 'F', + 'A W': 'W', + 'NO C': '?', + '~ C': '^', + '~ =': '=', + '? =': '=', + '~ LAND': '_', + '~ WATER': '_', + '~ SEA': '_', + 'VIA C': 'VIA', + 'TRANS SIBERIAN RAILROAD': '=', + 'V B': 'B V' // Waive Build? This alias seems unusual. +}; diff --git a/diplomacy/utils/order_results.ts b/diplomacy/utils/order_results.ts new file mode 100644 index 0000000..04fb72e --- /dev/null +++ b/diplomacy/utils/order_results.ts @@ -0,0 +1,54 @@ +// diplomacy/utils/order_results.ts +// Contains the results labels and code used by the engine + +import { StringableCode } from './common'; + +// Constants +const ORDER_RESULT_OFFSET = 10000; + +export class OrderResult extends StringableCode { + /** + * Represents an order result + * @param code - int code of the order result + * @param message - human readable string message associated to the order result + */ + constructor(code: number | null, message: string) { // Allow code to be null as in StringableCode + super(code, message); + } +} + +export const OK = new OrderResult(0, ''); +/**Order result OK, printed as ``''``*/ + +export const NO_CONVOY = new OrderResult(ORDER_RESULT_OFFSET + 1, 'no convoy'); +/**Order result NO_CONVOY, printed as ``'no convoy'``*/ + +export const BOUNCE = new OrderResult(ORDER_RESULT_OFFSET + 2, 'bounce'); +/**Order result BOUNCE, printed as ``'bounce'``*/ + +export const VOID = new OrderResult(ORDER_RESULT_OFFSET + 3, 'void'); +/**Order result VOID, printed as ``'void'``*/ + +export const CUT = new OrderResult(ORDER_RESULT_OFFSET + 4, 'cut'); +/**Order result CUT, printed as ``'cut'``*/ + +export const DISLODGED = new OrderResult(ORDER_RESULT_OFFSET + 5, 'dislodged'); +/**Order result DISLODGED, printed as ``'dislodged'``*/ + +export const DISRUPTED = new OrderResult(ORDER_RESULT_OFFSET + 6, 'disrupted'); +/**Order result DISRUPTED, printed as ``'disrupted'``*/ + +export const DISBAND = new OrderResult(ORDER_RESULT_OFFSET + 7, 'disband'); +/**Order result DISBAND, printed as ``'disband'``*/ + +export const MAYBE = new OrderResult(ORDER_RESULT_OFFSET + 8, 'maybe'); +/**Order result MAYBE, printed as ``'maybe'``*/ + +// Note: The enum OrderResult in diplomacy/engine/interfaces.ts +// currently defines these as string enum values (e.g., OrderResult.NO_CONVOY = 'no convoy'). +// This new OrderResult class provides richer objects with codes and messages. +// These two representations will need to be reconciled in a future step. +// For instance, game logic might use these class instances, but expose +// only `OrderResult.message` to align with the string enum values if needed elsewhere. +// Or, the string enum in interfaces.ts might be replaced by using these constants' messages. +// Example: `import { NO_CONVOY } from '../utils/order_results'; console.log(NO_CONVOY.message)` -> 'no convoy' diff --git a/diplomacy/utils/parsing.ts b/diplomacy/utils/parsing.ts new file mode 100644 index 0000000..943abb9 --- /dev/null +++ b/diplomacy/utils/parsing.ts @@ -0,0 +1,542 @@ +// diplomacy/utils/parsing.ts + +import { DiplomacyException, TypeException, ValueException, CommonKeyException } from './exceptions'; +import { is_dictionary, is_sequence } from './common'; +import { Jsonable } from './jsonable'; // Import for JsonableClassType; may cause circular dependency if not handled carefully at runtime + +const logger = { + error: (message: string, ...args: any[]) => console.error('[Parsing]', message, ...args), + warn: (message: string, ...args: any[]) => console.warn('[Parsing]', message, ...args), +}; + +// --- Base ParserType Class --- +export abstract class ParserType { + // JS primitives: string, number, boolean, object (for dicts), null, undefined. + // Python also had bytes. We'll map Python's int/float to number. + // `object` is a loose term here; more specific checks happen in subclasses. + protected static primitives = [String, Number, Boolean, Object, Array, Set, Map, Date]; + + abstract validate(element: any): void; + + update(element: any): any { + return element; + } + + to_type(json_value: any): any { + return json_value; + } + + to_json(raw_value: any): any { + if (raw_value instanceof Date) return raw_value.toISOString(); + if (raw_value instanceof Set) return Array.from(raw_value); + if (raw_value instanceof Map) return Object.fromEntries(raw_value); + if (raw_value && typeof (raw_value as any).toDict === 'function') { + return (raw_value as any).toDict(); // For Jsonable instances + } + if (raw_value && typeof (raw_value as any).toJSON === 'function') { + return (raw_value as any).toJSON(); // For classes with toJSON (like Date, but handled above) + } + return raw_value; + } +} + +// --- Concrete ParserType Subclasses --- + +export class PrimitiveType extends ParserType { + constructor(public element_type: Function) { // e.g., String, Number, Boolean, Object (for dict) + super(); + if (![String, Number, Boolean, Object].includes(element_type)) { + throw new DiplomacyException(`Expected a JS primitive constructor (String, Number, Boolean, Object), got ${element_type}`); + } + } + + toString(): string { + return this.element_type.name; + } + + validate(element: any): void { + if (this.element_type === String && typeof element !== 'string') { + throw new TypeException(this.element_type.name, typeof element); + } else if (this.element_type === Number && typeof element !== 'number') { + throw new TypeException(this.element_type.name, typeof element); + } else if (this.element_type === Boolean && typeof element !== 'boolean') { + throw new TypeException(this.element_type.name, typeof element); + } else if (this.element_type === Object && (typeof element !== 'object' || element === null || Array.isArray(element))) { + // Basic check for "dictionary-like" plain objects + throw new TypeException('object (plain)', Array.isArray(element) ? 'array' : typeof element); + } + } +} + +export class DefaultValueType extends ParserType { + public element_type_parser: ParserType; + + constructor(element_type: any, public default_json_value: any) { + super(); + this.element_type_parser = get_type(element_type); + if (this.element_type_parser instanceof DefaultValueType || this.element_type_parser instanceof OptionalValueType) { + throw new DiplomacyException("DefaultValueType cannot wrap another DefaultValueType or OptionalValueType."); + } + // Validate the default value itself at construction time + if (default_json_value !== null && default_json_value !== undefined) { + const typed_default = this.element_type_parser.to_type(default_json_value); + this.element_type_parser.validate(typed_default); + } + } + + toString(): string { + return `${this.element_type_parser.toString()} (default ${JSON.stringify(this.default_json_value)})`; + } + + validate(element: any): void { + if (element !== null && element !== undefined) { + this.element_type_parser.validate(element); + } + } + + update(element: any): any { + if (element !== null && element !== undefined) { + return this.element_type_parser.update(element); + } + return (this.default_json_value === null || this.default_json_value === undefined) + ? this.default_json_value + : this.element_type_parser.to_type(this.default_json_value); + } + + to_type(json_value: any): any { + const value_to_convert = (json_value === null || json_value === undefined) ? this.default_json_value : json_value; + if (value_to_convert === null || value_to_convert === undefined) return value_to_convert; + return this.element_type_parser.to_type(value_to_convert); + } + + to_json(raw_value: any): any { + if (raw_value === null || raw_value === undefined) { + // If default_json_value is also null/undefined, return that. + // Otherwise, this implies the raw_value represents the default, so serialize default. + // This logic can be tricky. Python's copy(self.default_json_value) is safer. + return this.default_json_value === null || this.default_json_value === undefined ? this.default_json_value : JSON.parse(JSON.stringify(this.default_json_value)); + } + return this.element_type_parser.to_json(raw_value); + } +} + +export class OptionalValueType extends DefaultValueType { + constructor(element_type: any) { + super(element_type, null); // Default is null for optional values + } + toString(): string { + return `${this.element_type_parser.toString()} | null`; + } +} + +export class SequenceType extends ParserType { + public element_type_parser: ParserType; + + constructor(element_type: any, public sequence_builder: ((seq: any[]) => any) | null = null) { + super(); + this.element_type_parser = get_type(element_type); + this.sequence_builder = sequence_builder || ((seq) => seq); + } + + toString(): string { + return `Array<${this.element_type_parser.toString()}>`; + } + + validate(element: any): void { + if (!is_sequence(element)) { // is_sequence from common.ts should check for Array.isArray + throw new TypeException('sequence (Array)', typeof element); + } + for (const seq_element of element) { + this.element_type_parser.validate(seq_element); + } + } + + update(element: any): any { + const sequence = (element as any[]).map(seq_element => this.element_type_parser.update(seq_element)); + return this.sequence_builder!(sequence); + } + + to_type(json_value: any[]): any { + if (!Array.isArray(json_value)) throw new TypeException('array', typeof json_value); + const sequence = json_value.map(seq_element => this.element_type_parser.to_type(seq_element)); + return this.sequence_builder!(sequence); + } + + to_json(raw_value: any[]): any[] { + if (!Array.isArray(raw_value)) throw new TypeException('array', typeof raw_value); + return raw_value.map(seq_element => this.element_type_parser.to_json(seq_element)); + } +} + +export class JsonableClassType extends ParserType { + constructor(public element_type: typeof Jsonable) { // Expects a constructor of a Jsonable subclass + super(); + if (!(typeof element_type === 'function' && element_type.prototype instanceof Jsonable)) { + throw new DiplomacyException(`Expected a class extending Jsonable, got ${element_type}`); + } + } + + toString(): string { + return this.element_type.name; + } + + validate(element: any): void { + if (!(element instanceof this.element_type)) { + throw new TypeException(this.element_type.name, element?.constructor?.name || typeof element); + } + } + + to_type(json_value: Record): Jsonable { + if (typeof json_value !== 'object' || json_value === null) { + throw new TypeException('object (for Jsonable)', typeof json_value); + } + return (this.element_type as any).fromDict(json_value); + } + + to_json(raw_value: Jsonable): Record { + if (!(raw_value instanceof this.element_type)) { + throw new TypeException(this.element_type.name, raw_value?.constructor?.name || typeof raw_value); + } + return raw_value.toDict(); + } +} + + +// --- Helper Functions --- + +export function get_type(desired_type: any): ParserType { + if (desired_type instanceof ParserType) { + return desired_type; + } + if (desired_type === String || desired_type === Number || desired_type === Boolean || desired_type === Object) { + return new PrimitiveType(desired_type); + } + // Basic check for Jsonable subclasses (constructor) + if (typeof desired_type === 'function' && desired_type.prototype instanceof Jsonable) { + return new JsonableClassType(desired_type as typeof Jsonable); + } + // Add more sophisticated checks if needed, e.g., for Array to map to SequenceType + // This part would need to be more robust to match Python's dynamic get_type fully. + // For now, assuming explicit ParserType instances (e.g., new SequenceType(String)) are used in models. + + // Fallback for unhandled types - this indicates an issue with model definition or get_type itself + logger.warn(`get_type: Unhandled desired_type: ${desired_type}. Defaulting to PrimitiveType(Object) if it's a constructor, else error.`); + if (typeof desired_type === 'function') return new PrimitiveType(Object); // A guess for unknown classes + throw new DiplomacyException(`Cannot determine ParserType for: ${desired_type}`); +} + + +export function to_type(json_value: any, parser_type_input: any): any { + return get_type(parser_type_input).to_type(json_value); +} + +export function to_json(raw_value: any, parser_type_input: any): any { + return get_type(parser_type_input).to_json(raw_value); +} + +export function validate_data(data: Record, model: Record): void { + if (!is_dictionary(data)) throw new TypeException("object", typeof data); + if (!is_dictionary(model)) throw new TypeException("object", typeof model); + + for (const model_key in model) { + if (model.hasOwnProperty(model_key)) { + const model_type_descriptor = model[model_key]; + try { + get_type(model_type_descriptor).validate(data[model_key]); + } catch (exception: any) { + logger.error(`Error occurred while checking key ${model_key}`); + throw exception; + } + } + } +} + +export function update_data(data: Record, model: Record): Record { + const updatedData = { ...data }; + for (const model_key in model) { + if (model.hasOwnProperty(model_key)) { + const model_type_descriptor = model[model_key]; + const data_value = data.hasOwnProperty(model_key) ? data[model_key] : undefined; // Use undefined if key missing for DefaultValueType + updatedData[model_key] = get_type(model_type_descriptor).update(data_value); + } + } + return updatedData; +} + +// --- Remaining ParserType Subclasses --- + +export class ConverterType extends ParserType { + public element_type_parser: ParserType; + + constructor( + element_type: any, + public converter_function: (value: any) => any, + public json_converter_function?: (json_value: any) => any + ) { + super(); + this.element_type_parser = get_type(element_type); + if (this.element_type_parser instanceof ConverterType) { + throw new DiplomacyException("ConverterType cannot wrap another ConverterType."); + } + if (typeof converter_function !== 'function') { + throw new DiplomacyException("converter_function must be a function."); + } + this.json_converter_function = json_converter_function || converter_function; + } + + validate(element: any): void { + this.element_type_parser.validate(this.converter_function(element)); + } + + update(element: any): any { + return this.element_type_parser.update(this.converter_function(element)); + } + + to_type(json_value: any): any { + return this.element_type_parser.to_type(this.json_converter_function!(json_value)); + } + + to_json(raw_value: any): any { + // Raw value is already of the target type after conversion by the main class using this. + // So, we directly pass it to the wrapped parser's to_json. + // The converter_function is used when setting/updating the attribute on the object. + return this.element_type_parser.to_json(raw_value); + } +} + +export class StringableType extends ParserType { + private use_from_string: boolean; + + constructor(public element_type: { new(...args: any[]): any; from_string?: (s: string) => any; name: string }) { + super(); + this.use_from_string = typeof this.element_type.from_string === 'function'; + } + + toString(): string { + return this.element_type.name; + } + + validate(element: any): void { + if (!(element instanceof this.element_type)) { + try { + const element_to_str = this.to_json(element); // Converts to string via element.toString() + const element_from_str = this.to_type(element_to_str); // Converts back via new() or from_string() + const element_from_str_to_str = this.to_json(element_from_str); + if (element_to_str !== element_from_str_to_str) { + throw new TypeException(this.element_type.name, typeof element, "Value not consistently stringable/parsable."); + } + } catch (e) { + throw new TypeException(this.element_type.name, typeof element, `Validation failed: ${e}`); + } + } + } + + to_type(json_value: string): any { + if (typeof json_value !== 'string') throw new TypeException('string', typeof json_value); + if (this.use_from_string) { + return this.element_type.from_string!(json_value); + } + return new this.element_type(json_value); + } + + to_json(raw_value: any): string { + if (!(raw_value instanceof this.element_type) && typeof raw_value?.toString !== 'function') { + throw new TypeException(this.element_type.name, typeof raw_value); + } + return String(raw_value); + } +} + +export class DictType extends ParserType { + public key_type_parser: StringableType; // Keys must be stringable + public val_type_parser: ParserType; + + constructor( + key_type: any, // Should be a constructor for a stringable type (String, Number, or class for StringableType) + val_type: any, + public dict_builder: ((dict: Record | Map) => any) | null = null + ) { + super(); + this.key_type_parser = (key_type instanceof StringableType) ? key_type : new StringableType(key_type); + this.val_type_parser = get_type(val_type); + this.dict_builder = dict_builder || ((dict) => dict); + } + + toString(): string { + return `Record<${this.key_type_parser.toString()}, ${this.val_type_parser.toString()}>`; + } + + validate(element: any): void { + if (!is_dictionary(element) && !(element instanceof Map)) { + throw new TypeException('dictionary or Map', typeof element); + } + const entries = (element instanceof Map) ? element.entries() : Object.entries(element); + for (const [key, value] of entries) { + this.key_type_parser.validate(key); // Key should be validated against its original type before to_json for Map keys + this.val_type_parser.validate(value); + } + } + + update(element: any): any { + const result_dict: Record = {}; + const entries = (element instanceof Map) ? element.entries() : Object.entries(element); + for (const [key, value] of entries) { + result_dict[this.key_type_parser.update(key)] = this.val_type_parser.update(value); + } + return this.dict_builder!(result_dict); + } + + to_type(json_value: Record): any { + if (!is_dictionary(json_value)) throw new TypeException('object (dictionary)', typeof json_value); + const result_dict: Record = {}; + for (const key in json_value) { + if (json_value.hasOwnProperty(key)) { + result_dict[this.key_type_parser.to_type(key)] = this.val_type_parser.to_type(json_value[key]); + } + } + return this.dict_builder!(result_dict); + } + + to_json(raw_value: Record | Map): Record { + if (!is_dictionary(raw_value) && !(raw_value instanceof Map)) { + throw new TypeException('dictionary or Map', typeof raw_value); + } + const result_json_dict: Record = {}; + const entries = (raw_value instanceof Map) ? raw_value.entries() : Object.entries(raw_value); + for (const [key, value] of entries) { + result_json_dict[this.key_type_parser.to_json(key)] = this.val_type_parser.to_json(value); + } + return result_json_dict; + } +} + +export class IndexedSequenceType extends ParserType { + public dict_type_parser: DictType; + public sequence_type_parser: SequenceType; + + constructor(dict_type: DictType, public key_name: string) { + super(); + if (!(dict_type instanceof DictType)) { + throw new DiplomacyException("IndexedSequenceType requires a DictType instance."); + } + this.dict_type_parser = dict_type; + // The elements of the sequence are the values of the dictionary + this.sequence_type_parser = new SequenceType(this.dict_type_parser.val_type_parser); + } + + toString(): string { + return `IndexedSequence<${this.dict_type_parser.val_type_parser.toString()}, key: ${this.key_name}>`; + } + + validate(element: any): void { // Element in memory is a Map/object (dictionary) + this.dict_type_parser.validate(element); + } + + update(element: any): any { // Element in memory is a Map/object + return this.dict_type_parser.update(element); + } + + to_json(raw_value: Record | Map): any[] { // raw_value is a Map or object + const values = (raw_value instanceof Map) ? Array.from(raw_value.values()) : Object.values(raw_value); + return this.sequence_type_parser.to_json(values); + } + + to_type(json_value: any[]): any { // json_value is an array from JSON + if (!Array.isArray(json_value)) throw new TypeException('array', typeof json_value); + const loaded_sequence = this.sequence_type_parser.to_type(json_value); + const result_dict: Record = {}; + for (const element of loaded_sequence) { + if (element && typeof element === 'object' && this.key_name in element) { + const key = (element as any)[this.key_name]; + result_dict[this.key_type_parser.to_type(String(key))] = element; // Element is already to_type'd by sequence_type_parser + } else { + logger.warn(`IndexedSequenceType: Element missing key_name '${this.key_name}' or not an object.`, element); + } + } + return this.dict_type_parser.dict_builder!(result_dict); // Apply dict_builder if any + } +} + +export class EnumerationType extends ParserType { + public enum_values: Set; + + constructor(enum_values: any[]) { + super(); + if (!Array.isArray(enum_values) || enum_values.length === 0) { + throw new DiplomacyException("EnumerationType requires a non-empty array of values."); + } + // Ensure all enum_values are primitives for reliable comparison + enum_values.forEach(val => { + if (typeof val !== 'string' && typeof val !== 'number' && typeof val !== 'boolean') { + throw new DiplomacyException("EnumerationType values must be primitives (string, number, boolean)."); + } + }); + this.enum_values = new Set(enum_values); + } + + toString(): string { + return `Enum<${Array.from(this.enum_values).map(String).join(" | ")}>`; + } + + validate(element: any): void { + if (!this.enum_values.has(element)) { + throw new ValueException(Array.from(this.enum_values), element); + } + } + // to_type and to_json are default from ParserType (identity) +} + +export class SequenceOfPrimitivesType extends ParserType { + public allowed_primitive_constructors: Function[]; // e.g. [String, Number] + + constructor(seq_of_primitives: Function[]) { + super(); + if (!Array.isArray(seq_of_primitives) || seq_of_primitives.length === 0) { + throw new DiplomacyException("SequenceOfPrimitivesType requires a non-empty array of primitive constructors."); + } + seq_of_primitives.forEach(p => { + if (![String, Number, Boolean, Object].includes(p)) { + throw new DiplomacyException(`Invalid primitive constructor in SequenceOfPrimitivesType: ${p}`); + } + }); + this.allowed_primitive_constructors = seq_of_primitives; + } + + toString(): string { + return `Primitives<${this.allowed_primitive_constructors.map(p => p.name).join(" | ")}>`; + } + + validate(element: any): void { + const typeOfElement = typeof element; + const constructorOfElement = element?.constructor; + + const isValid = this.allowed_primitive_constructors.some(primitiveConstructor => { + if (primitiveConstructor === String && typeOfElement === 'string') return true; + if (primitiveConstructor === Number && typeOfElement === 'number') return true; + if (primitiveConstructor === Boolean && typeOfElement === 'boolean') return true; + if (primitiveConstructor === Object && typeOfElement === 'object' && element !== null && !Array.isArray(element)) return true; + return false; + }); + + if (!isValid) { + throw new TypeException(this.allowed_primitive_constructors.map(p => p.name).join(' or '), constructorOfElement?.name || typeOfElement); + } + } + // to_type and to_json are default from ParserType (identity) +} + + +// --- Helper Functions (update_model, extend_model) --- +export function update_model(model: Record, additional_keys: Record, allow_duplicate_keys: boolean = true): Record { + if (!is_dictionary(model)) throw new TypeException("object", typeof model); + if (!is_dictionary(additional_keys)) throw new TypeException("object", typeof additional_keys); + + if (!allow_duplicate_keys) { + assert_no_common_keys(model, additional_keys); + } + return { ...model, ...additional_keys }; +} + +export function extend_model(model: Record, additional_keys: Record): Record { + return update_model(model, additional_keys, false); +} diff --git a/diplomacy/utils/priority_dict.ts b/diplomacy/utils/priority_dict.ts new file mode 100644 index 0000000..7f1f507 --- /dev/null +++ b/diplomacy/utils/priority_dict.ts @@ -0,0 +1,194 @@ +// diplomacy/utils/priority_dict.ts + +type HeapEntry = [V, K, boolean]; // [priority, key, isValid] + +export class PriorityDict { + private heap: Array> = []; + private entries: Map> = new Map(); + + constructor(initial?: Record | Array<[K, V]>) { + if (initial) { + if (Array.isArray(initial)) { // Array of [key, priority] tuples + for (const [key, priority] of initial) { + this.set(key, priority); + } + } else { // Record object + for (const key in initial) { + if (Object.prototype.hasOwnProperty.call(initial, key)) { + // We need to be careful about key type if K is not string or number + this.set(key as any as K, initial[key]!); + } + } + } + } + } + + private _siftup(index: number): void { + let parent = Math.floor((index - 1) / 2); + while (index > 0 && this.heap[index]![0] < this.heap[parent]![0]) { + [this.heap[index], this.heap[parent]] = [this.heap[parent]!, this.heap[index]!]; + index = parent; + parent = Math.floor((index - 1) / 2); + } + } + + private _siftdown(index: number): void { + const N = this.heap.length; + while (true) { + let leftChildIdx = 2 * index + 1; + let rightChildIdx = 2 * index + 2; + let smallest = index; + + if (leftChildIdx < N && this.heap[leftChildIdx]![0] < this.heap[smallest]![0]) { + smallest = leftChildIdx; + } + if (rightChildIdx < N && this.heap[rightChildIdx]![0] < this.heap[smallest]![0]) { + smallest = rightChildIdx; + } + + if (smallest !== index) { + [this.heap[index], this.heap[smallest]] = [this.heap[smallest]!, this.heap[index]!]; + index = smallest; + } else { + break; + } + } + } + + private _heappush(entry: HeapEntry): void { + this.heap.push(entry); + this._siftup(this.heap.length - 1); + } + + private _heappop(): HeapEntry | undefined { + if (this.heap.length === 0) { + return undefined; + } + if (this.heap.length === 1) { + return this.heap.pop(); + } + const top = this.heap[0]; + this.heap[0] = this.heap.pop()!; + this._siftdown(0); + return top; + } + + set(key: K, priority: V): void { + if (this.entries.has(key)) { + const oldEntry = this.entries.get(key)!; + oldEntry[2] = false; // Mark old entry as invalid + } + const newEntry: HeapEntry = [priority, key, true]; + this.entries.set(key, newEntry); + this._heappush(newEntry); + } + + delete(key: K): boolean { + if (this.entries.has(key)) { + const entry = this.entries.get(key)!; + entry[2] = false; // Mark as invalid + this.entries.delete(key); + return true; + } + return false; + } + + get(key: K): V | undefined { + const entry = this.entries.get(key); + // Python's __getitem__ raises KeyError if key not found or entry invalid. + // Here, we return undefined for simplicity, typical in JS/TS Map.get. + // To strictly match Python, one might throw an error if !entry || !entry[2]. + return (entry && entry[2]) ? entry[0] : undefined; + } + + has(key: K): boolean { + const entry = this.entries.get(key); + return !!(entry && entry[2]); + } + + get size(): number { + return this.entries.size; + } + + isEmpty(): boolean { + return this.entries.size === 0; + } + + smallest(): [V, K] | null { + while (this.heap.length > 0 && !this.heap[0]![2]) { // Check isValid flag + this._heappop(); // Remove invalid entries from the top + } + if (this.heap.length > 0) { + return [this.heap[0]![0], this.heap[0]![1]]; // [priority, key] + } + return null; + } + + popSmallest(): [V, K] | null { + let smallestEntry: HeapEntry | undefined; + do { + smallestEntry = this._heappop(); + } while (smallestEntry && !smallestEntry[2]); // Loop until a valid entry is found or heap is empty + + if (smallestEntry) { + this.entries.delete(smallestEntry[1]); + return [smallestEntry[0], smallestEntry[1]]; + } + return null; + } + + setDefault(key: K, defaultPriority: V): V { + if (!this.has(key)) { + this.set(key, defaultPriority); + } + return this.get(key)!; // Should exist now + } + + copy(): PriorityDict { + const newDict = new PriorityDict(); + // Iterate over valid entries in the current dict to maintain priorities + for (const [key, entry] of this.entries) { + if (entry[2]) { // if valid + newDict.set(key, entry[0]); // entry[0] is priority + } + } + return newDict; + } + + clear(): void { + this.heap = []; + this.entries.clear(); + } + + /** Iterate over keys in priority order. */ + *keys(): IterableIterator { + const tempCopy = this.copy(); // Use a copy to not modify the original during iteration + while (!tempCopy.isEmpty()) { + const smallest = tempCopy.popSmallest(); + if (smallest) { + yield smallest[1]; // Yield key + } else { + break; // Should not happen if isEmpty is false + } + } + } + + /** Iterate over values (priorities) in priority order. */ + *values(): IterableIterator { + for (const key of this.keys()) { + yield this.get(key)!; // get(key) returns priority + } + } + + /** Iterate over [key, value (priority)] pairs in priority order. */ + *items(): IterableIterator<[K, V]> { + for (const key of this.keys()) { + yield [key, this.get(key)!]; + } + } + + // For compatibility with for...of loops directly on the PriorityDict instance + [Symbol.iterator](): IterableIterator { + return this.keys(); + } +} diff --git a/diplomacy/utils/scheduler_event.ts b/diplomacy/utils/scheduler_event.ts new file mode 100644 index 0000000..f44e325 --- /dev/null +++ b/diplomacy/utils/scheduler_event.ts @@ -0,0 +1,38 @@ +// diplomacy/utils/scheduler_event.ts +// Scheduler event describing scheduler state for a specific data. + +import { Jsonable } from './jsonable'; +import { PrimitiveType } from './parsing'; // Using PrimitiveType for clarity in model + +export interface SchedulerEventData { + time_unit: number; + time_added: number; + delay: number; + current_time: number; +} + +export class SchedulerEvent extends Jsonable { + public time_unit: number; + public time_added: number; + public delay: number; + public current_time: number; + + // Define the model for Jsonable serialization/deserialization + static model: Record = { + 'time_unit': new PrimitiveType(Number), + 'time_added': new PrimitiveType(Number), + 'delay': new PrimitiveType(Number), + 'current_time': new PrimitiveType(Number) + }; + + constructor(kwargs: Partial = {}) { + // Initialize properties to default values first + this.time_unit = 0; + this.time_added = 0; + this.delay = 0; + this.current_time = 0; + + // Let Jsonable constructor handle kwargs based on the model + super(kwargs); + } +} diff --git a/diplomacy/utils/sorted_dict.ts b/diplomacy/utils/sorted_dict.ts new file mode 100644 index 0000000..571a27a --- /dev/null +++ b/diplomacy/utils/sorted_dict.ts @@ -0,0 +1,309 @@ +// diplomacy/utils/sorted_dict.ts +// Helper class to provide a dict with sorted keys. + +import { is_dictionary } from './common'; +import { SortedSet } from './sorted_set'; +import { TypeException } from './exceptions'; + +// Define a type for the comparison function for SortedSet keys +export type CompareFn = (a: K, b: K) => number; + +export class SortedDict { + private _keys: SortedSet; + private _couples: Map; + private _keyTypeConstructor: (new (...args: any[]) => K) | Function | undefined; // For potential runtime checks + private _valueTypeConstructor: (new (...args: any[]) => V) | Function; + + /** + * Initialize a typed SortedDict. + * @param keyTypeOrCompareFn Expected type constructor for keys (e.g., String, Number) or a custom compare function for keys. + * @param valueTypeConstructor Expected type constructor for values. + * @param initial Optional dictionary-like object or iterable of [K,V] pairs to initialize. + */ + constructor( + keyTypeOrCompareFn: (new (...args: any[]) => K) | CompareFn | Function, // Function as a broader type for constructors + valueTypeConstructor: (new (...args: any[]) => V) | Function, + initial?: Record | Map | Array<[K, V]> | null + ) { + this._valueTypeConstructor = valueTypeConstructor; + + let compareFn: CompareFn | undefined; + if (typeof keyTypeOrCompareFn === 'function' && keyTypeOrCompareFn.length === 2) { + // It's likely a compare function if it takes two arguments + compareFn = keyTypeOrCompareFn as CompareFn; + this._keyTypeConstructor = undefined; // No specific constructor if compareFn is given + } else { + this._keyTypeConstructor = keyTypeOrCompareFn as (new (...args: any[]) => K) | Function; + // Default compareFn will be used by SortedSet if keyType is primitive + } + + this._keys = new SortedSet([], compareFn); // Pass compareFn if provided + this._couples = new Map(); + + if (initial) { + if (initial instanceof Map) { + for (const [key, value] of initial) { + this.put(key, value); + } + } else if (Array.isArray(initial)) { // Array of [K,V] pairs + for (const [key, value] of initial) { + this.put(key, value); + } + } else if (is_dictionary(initial)) { // Record + for (const key in initial) { + if (Object.prototype.hasOwnProperty.call(initial, key)) { + // This type assertion is tricky. If K is not string/number, this might be problematic. + // User needs to ensure `initial` keys are compatible with K or provide a Map/Array of pairs. + this.put(key as any as K, (initial as Record)[key]!); + } + } + } + } + } + + static builder( + keyTypeOrCompareFn: (new (...args: any[]) => K) | CompareFn | Function, + valueTypeConstructor: (new (...args: any[]) => V) | Function + ): (dictionary?: Record | Map | Array<[K,V]> | null) => SortedDict { + return (dictionary?: Record | Map | Array<[K,V]> | null) => + new SortedDict(keyTypeOrCompareFn, valueTypeConstructor, dictionary); + } + + get keyType(): Function | undefined { + return this._keyTypeConstructor; + } + + get valueType(): Function { + return this._valueTypeConstructor; + } + + toString(): string { + const items = Array.from(this.items()).map(([k, v]) => `${String(k)}:${String(v)}`).join(', '); + return `SortedDict{${items}}`; + } + + get size(): number { + return this._keys.size; + } + + public [Symbol.iterator](): IterableIterator { + return this._keys[Symbol.iterator](); + } + + equals(other: SortedDict): boolean { + if (!(other instanceof SortedDict)) return false; + if (this.keyType !== other.keyType || this.valueType !== other.valueType) return false; + if (this.size !== other.size) return false; + + for (const key of this._keys) { + if (!other.has(key) || this.get(key) !== other.get(key)) { // Simple equality check for values + return false; + } + } + return true; + } + + get(key: K, defaultValue?: V): V | undefined { + return this._couples.get(key) ?? defaultValue; + } + + set(key: K, value: V): void { + // Runtime type check for value (optional, TypeScript handles compile-time) + // if (this._valueTypeConstructor && !(value instanceof (this._valueTypeConstructor as any))) { + // throw new TypeException(this._valueTypeConstructor.name, typeof value); + // } + this._keys.add(key); + this._couples.set(key, value); + } + + // To align with Map interface and Python's __setitem__ + put(key: K, value: V): void { + this.set(key, value); + } + + delete(key: K): V | null { + if (this._couples.has(key)) { + this._keys.remove(key); + const value = this._couples.get(key)!; + this._couples.delete(key); + return value; + } + return null; + } + + // To align with Python's remove + remove(key: K): V | null { + return this.delete(key); + } + + has(key: K): boolean { + return this._couples.has(key); + } + + firstKey(): K | undefined { + return this._keys.at(0); + } + + firstValue(): V | undefined { + const firstK = this.firstKey(); + return firstK !== undefined ? this._couples.get(firstK) : undefined; + } + + lastKey(): K | undefined { + return this._keys.at(this._keys.size - 1); + } + + lastValue(): V | undefined { + const lastK = this.lastKey(); + return lastK !== undefined ? this._couples.get(lastK) : undefined; + } + + lastItem(): [K, V] | undefined { + const lastK = this.lastKey(); + if (lastK !== undefined) { + return [lastK, this._couples.get(lastK)!]; + } + return undefined; + } + + keys(): IterableIterator { + return this._keys[Symbol.iterator](); + } + + *values(): IterableIterator { + for (const key of this._keys) { + yield this._couples.get(key)!; + } + } + + *reversedValues(): IterableIterator { + for (const key of this._keys.reversed()) { + yield this._couples.get(key)!; + } + } + + *items(): IterableIterator<[K, V]> { + for (const key of this._keys) { + yield [key, this._couples.get(key)!]; + } + } + + *reversedItems(): IterableIterator<[K,V]> { + for (const key of this._keys.reversed()) { + yield [key, this._couples.get(key)!]; + } + } + + private _get_keys_interval(key_from?: K | null, key_to?: K | null): [number, number] { + if (this.size === 0) return [0, -1]; + + let position_from: number | null; + if (key_from === null || key_from === undefined) { + position_from = 0; + } else { + position_from = this._keys.indexOf(key_from); + if (position_from === null) { // key_from not in dict, find next + const nextKey = this._keys.getNextValue(key_from); + if (nextKey === null) return [0, -1]; // No key greater than key_from + position_from = this._keys.indexOf(nextKey); + } + } + + let position_to: number | null; + if (key_to === null || key_to === undefined) { + position_to = this.size - 1; + } else { + position_to = this._keys.indexOf(key_to); + if (position_to === null) { // key_to not in dict, find previous + const prevKey = this._keys.getPreviousValue(key_to); + if (prevKey === null) return [0, -1]; // No key smaller than key_to + position_to = this._keys.indexOf(prevKey); + } + } + + if (position_from === null || position_to === null || position_from > position_to) { + return [0, -1]; // Invalid interval + } + return [position_from, position_to]; + } + + + sub_keys(key_from?: K | null, key_to?: K | null): K[] { + const [pos_from, pos_to] = this._get_keys_interval(key_from, key_to); + if (pos_from > pos_to) return []; + + const resultKeys: K[] = []; + let currentIndex = 0; + for (const key of this._keys) { // Iterate through SortedSet + if (currentIndex >= pos_from && currentIndex <= pos_to) { + resultKeys.push(key); + } + if (currentIndex > pos_to) break; + currentIndex++; + } + return resultKeys; + } + + sub(key_from?: K | null, key_to?: K | null): V[] { + const keys_in_interval = this.sub_keys(key_from, key_to); + return keys_in_interval.map(key => this._couples.get(key)!); + } + + remove_sub(key_from?: K | null, key_to?: K | null): void { + const keys_to_remove = this.sub_keys(key_from, key_to); + for (const key of keys_to_remove) { + this.delete(key); + } + } + + key_from_index(index: number): K | undefined { + return this._keys.at(index); + } + + get_previous_key(key: K): K | null { + return this._keys.getPreviousValue(key); + } + + get_next_key(key: K): K | null { + return this._keys.getNextValue(key); + } + + clear(): void { + this._keys.clear(); + this._couples.clear(); + } + + fill(dict?: Record | Map | Array<[K,V]> | null): void { + if (dict) { + if (dict instanceof Map) { + for (const [key, value] of dict) { + this.put(key, value); + } + } else if (Array.isArray(dict)) { + for (const [key, value] of dict) { + this.put(key, value); + } + } else if (is_dictionary(dict)) { + for (const key in dict) { + if (Object.prototype.hasOwnProperty.call(dict, key)) { + this.put(key as any as K, (dict as Record)[key]!); + } + } + } + } + } + + copy(): SortedDict { + // The constructor of SortedSet needs a compareFn if K is not primitive. + // This copy method should ideally pass the original compareFn. + // For now, assuming SortedSet handles this or K is primitive. + const newDict = new SortedDict( + (this._keys as any).compareFn || this._keyTypeConstructor || String, // Pass compareFn or keyType + this._valueTypeConstructor + ); + for (const [key, value] of this.items()) { + newDict.put(key, value); + } + return newDict; + } +} diff --git a/diplomacy/utils/sorted_set.ts b/diplomacy/utils/sorted_set.ts new file mode 100644 index 0000000..c51977d --- /dev/null +++ b/diplomacy/utils/sorted_set.ts @@ -0,0 +1,207 @@ +// diplomacy/utils/sorted_set.ts +// Sorted set implementation. + +import { TypeException } from './exceptions'; // Assuming TypeException is defined +import { is_sequence } from './common'; // Assuming is_sequence is defined + +export class SortedSet { + private list: T[] = []; + private compareFn: (a: T, b: T) => number; + + /** + * Initialize a typed sorted set. + * @param content Optional. Sequence of values to initialize sorted set with. + * @param compareFn Optional. A custom comparison function. + * Defaults to basic <, >, === comparison suitable for numbers and strings. + * For objects, a custom compareFn is highly recommended. + */ + constructor(content?: Iterable, compareFn?: (a: T, b: T) => number) { + this.compareFn = compareFn || SortedSet.defaultCompareFn; + + if (content) { + if (!is_sequence(content) && typeof (content as any)[Symbol.iterator] !== 'function') { + throw new TypeException('Iterable', typeof content); + } + for (const element of content) { + this.add(element); + } + } + } + + private static defaultCompareFn(a: T, b: T): number { + if (a < b) return -1; + if (a > b) return 1; + return 0; + } + + /** + * Find insertion point for x in a to maintain sorted order. + * If x is already present in a, the insertion point will be before (to the left of) any existing entries. + * @param value The value to find insertion point for. + * @returns The index where value should be inserted. + */ + private _bisect_left(value: T): number { + let low = 0; + let high = this.list.length; + while (low < high) { + const mid = Math.floor((low + high) / 2); + if (this.compareFn(this.list[mid]!, value) < 0) { + low = mid + 1; + } else { + high = mid; + } + } + return low; + } + + /** + * Find insertion point for x in a to maintain sorted order. + * If x is already present in a, the insertion point will be after (to the right of) any existing entries. + * @param value The value to find insertion point for. + * @returns The index where value should be inserted. + */ + private _bisect_right(value: T): number { + let low = 0; + let high = this.list.length; + while (low < high) { + const mid = Math.floor((low + high) / 2); + if (this.compareFn(value, this.list[mid]!) < 0) { + high = mid; + } else { + low = mid + 1; + } + } + return low; + } + + static builder(compareFn?: (a: T, b: T) => number): (iterable?: Iterable) => SortedSet { + return (iterable?: Iterable) => new SortedSet(iterable, compareFn); + } + + toString(): string { + return `SortedSet(${this.list.map(String).join(', ')})`; + } + + get size(): number { + return this.list.length; + } + + equals(other: SortedSet): boolean { + if (!(other instanceof SortedSet)) return false; + if (this.size !== other.size) return false; + // Assuming same compareFn implies structural equality for this check. + // A stricter check might involve comparing compareFn references if that's critical. + for (let i = 0; i < this.list.length; i++) { + if (this.compareFn(this.list[i]!, other.list[i]!) !== 0) { + return false; + } + } + return true; + } + + at(index: number): T | undefined { + return this.list[index]; + } + + [Symbol.iterator](): IterableIterator { + return this.list[Symbol.iterator](); + } + + *reversed(): IterableIterator { + for (let i = this.list.length - 1; i >= 0; i--) { + yield this.list[i]!; + } + } + + has(element: T): boolean { + if (this.list.length === 0) return false; + const position = this._bisect_left(element); + return position < this.list.length && this.compareFn(this.list[position]!, element) === 0; + } + + add(element: T): number | undefined { + const position = this._bisect_left(element); + if (position === this.list.length || this.compareFn(this.list[position]!, element) !== 0) { + this.list.splice(position, 0, element); + return position; + } + return undefined; // Element already exists + } + + getNextValue(element: T): T | null { + if (this.list.length === 0) return null; + const position = this._bisect_right(element); + if (position < this.list.length) { + // If element itself is present, bisect_right gives the index after it. + // If element is not present, bisect_right gives the index where it would be inserted (i.e., the next greater element). + return this.list[position]!; + } + return null; + } + + getPreviousValue(element: T): T | null { + if (this.list.length === 0) return null; + const position = this._bisect_left(element); + if (position > 0) { + return this.list[position - 1]!; + } + return null; + } + + pop(index: number): T | undefined { + if (index < 0 || index >= this.list.length) return undefined; + return this.list.splice(index, 1)[0]; + } + + remove(element: T): T | null { + const position = this._bisect_left(element); + if (position < this.list.length && this.compareFn(this.list[position]!, element) === 0) { + return this.list.splice(position, 1)[0]; + } + return null; + } + + indexOf(element: T): number | null { + const position = this._bisect_left(element); + if (position < this.list.length && this.compareFn(this.list[position]!, element) === 0) { + return position; + } + return null; + } + + clear(): void { + this.list = []; + } + + // --- Set operations --- + // These will return new SortedSet instances. They assume 'other' is also a SortedSet. + // For simplicity, using the default or same compareFn. + + union(other: SortedSet): SortedSet { + const newSet = new SortedSet([...this.list], this.compareFn); + for (const elem of other) { + newSet.add(elem); + } + return newSet; + } + + intersection(other: SortedSet): SortedSet { + const newSet = new SortedSet([], this.compareFn); + for (const elem of this.list) { + if (other.has(elem)) { + newSet.add(elem); + } + } + return newSet; + } + + difference(other: SortedSet): SortedSet { + const newSet = new SortedSet([], this.compareFn); + for (const elem of this.list) { + if (!other.has(elem)) { + newSet.add(elem); + } + } + return newSet; + } +} diff --git a/diplomacy/utils/splitter.ts b/diplomacy/utils/splitter.ts new file mode 100644 index 0000000..d608307 --- /dev/null +++ b/diplomacy/utils/splitter.ts @@ -0,0 +1,209 @@ +// diplomacy/utils/splitter.ts +// Contains utils to retrieve splitted subjects fields + +export abstract class AbstractStringSplitter { + protected _input_str: string; + protected _parts: (string | null)[]; + protected _last_index: number = 0; + private _length: number; + + constructor(input: string | string[], length: number) { + this._input_str = Array.isArray(input) ? input.join(' ') : input; + this._parts = new Array(length).fill(null); + this._length = length; // Store length for internal use if needed, though _parts.length serves this. + this._split(); + } + + get input_str(): string { + return this._input_str; + } + + get parts(): (string | null)[] { + return this._parts.slice(0, this._last_index); + } + + join(): string { + return this.parts.filter(p => p !== null).join(' '); + } + + protected abstract _split(): void; + + public getLength(): number { // Equivalent to Python's __len__ + return this._last_index; + } +} + +export class OrderSplitter extends AbstractStringSplitter { + private _unit_index: number | null = null; + private _order_type_index: number | null = null; + private _supported_unit_index: number | null = null; + private _support_order_type_index: number | null = null; + private _destination_index: number | null = null; + private _via_flag_index: number | null = null; + + constructor(input: string | string[]) { + super(input, 6); // Max 6 parts for an order based on Python example + } + + get unit(): string | null { + return this._unit_index !== null ? this._parts[this._unit_index] : null; + } + set unit(value: string | null) { + if (this._unit_index === null) { + this._unit_index = this._last_index++; + } + this._parts[this._unit_index] = value; + } + + get order_type(): string | null { + return this._order_type_index !== null ? this._parts[this._order_type_index] : null; + } + set order_type(value: string | null) { + if (this._order_type_index === null) { + this._order_type_index = this._last_index++; + } + this._parts[this._order_type_index] = value; + } + + get supported_unit(): string | null { + return this._supported_unit_index !== null ? this._parts[this._supported_unit_index] : null; + } + set supported_unit(value: string | null) { + if (this._supported_unit_index === null) { + this._supported_unit_index = this._last_index++; + } + this._parts[this._supported_unit_index] = value; + } + + get support_order_type(): string | null { + return this._support_order_type_index !== null ? this._parts[this._support_order_type_index] : null; + } + set support_order_type(value: string | null) { + if (this._support_order_type_index === null) { + this._support_order_type_index = this._last_index++; + } + this._parts[this._support_order_type_index] = value; + } + + get destination(): string | null { + return this._destination_index !== null ? this._parts[this._destination_index] : null; + } + set destination(value: string | null) { + if (this._destination_index === null) { + this._destination_index = this._last_index++; + } + this._parts[this._destination_index] = value; + } + + get via_flag(): string | null { + return this._via_flag_index !== null ? this._parts[this._via_flag_index] : null; + } + set via_flag(value: string | null) { + if (this._via_flag_index === null) { + this._via_flag_index = this._last_index++; + } + this._parts[this._via_flag_index] = value; + } + + protected _split(): void { + const words = typeof this._input_str === 'string' ? this._input_str.trim().split(/\s+/) : [...this._input_str]; + + if (words.length === 1) { + this.order_type = words.pop()!; + return; + } + if (words.length < 2 && words.length !==1) return; // Not enough parts for a unit + + this.unit = `${words.shift()} ${words.shift()}`; + if (words.length === 0) { // Implicit hold, e.g. "A PAR" + this.order_type = "H"; // Default to Hold + return; + } + + this.order_type = words.shift()!; + + if (this.order_type === '-' || this.order_type === 'R') { // Move or Retreat + if (words.length > 0) this.destination = words.shift()!; // Python used pop, which takes from end. Here shift from start. + // Order syntax usually is Unit Loc Op Dest ... + } else if (this.order_type === 'S' || this.order_type === 'C') { // Support or Convoy + if (words.length >= 2) { + this.supported_unit = `${words.shift()} ${words.shift()}`; + } + if (words.length > 0) { + this.support_order_type = words.shift()!; // This is actually the '-' for move or target for hold + if (this.support_order_type === '-') { // Support to move or Convoy + if (words.length > 0) this.destination = words.shift()!; + } else { // Support to Hold, support_order_type is actually the destination + this.destination = this.support_order_type; + this.support_order_type = null; // No separate support_order_type for S H + } + } + } + // Build 'B' and Disband 'D' orders are simpler: Unit Loc Op + // e.g. A PAR B. Unit: A PAR, Op: B. No other parts needed typically by this splitter. + // The Python version's examples show this structure. + + if (words.length > 0 && words[words.length -1 ] === 'VIA') { // Check last remaining element + this.via_flag = words.pop()!; + } + } +} + +export class PhaseSplitter extends AbstractStringSplitter { + private _season_index: number | null = null; + private _year_index: number | null = null; + private _phase_type_index: number | null = null; + + constructor(input: string) { // Phase string like S1901M + super(input, 3); + } + + get season(): string | null { + return this._season_index !== null ? this._parts[this._season_index] : null; + } + set season(value: string | null) { + if (this._season_index === null) this._season_index = this._last_index++; + this._parts[this._season_index] = value; + } + + get year(): number | null { + const val = this._year_index !== null ? this._parts[this._year_index] : null; + return val !== null ? parseInt(val, 10) : null; + } + set year(value: number | null) { + if (this._year_index === null) this._year_index = this._last_index++; + this._parts[this._year_index] = value !== null ? String(value) : null; + } + + get phase_type(): string | null { + return this._phase_type_index !== null ? this._parts[this._phase_type_index] : null; + } + set phase_type(value: string | null) { + if (this._phase_type_index === null) this._phase_type_index = this._last_index++; + this._parts[this._phase_type_index] = value; + } + + protected _split(): void { + if (this._input_str && this._input_str.length >= 4) { // e.g. S1901M (min length) + this.season = this._input_str[0]; + // Year can be 2 digits (01) or 4 digits (1901) + // The Python code `int(self._input_str[1:-1])` implies year is everything between first and last char. + const yearMatch = this._input_str.substring(1, this._input_str.length -1).match(/\d+/); + if (yearMatch) { + this.year = parseInt(yearMatch[0], 10); + } else { + // Handle error or default if year is not found, e.g. for "FORMING" + this.year = null; + } + this.phase_type = this._input_str[this._input_str.length - 1]; + } else { + // Handle cases like "FORMING", "COMPLETED" or invalid short strings + // For "FORMING" or "COMPLETED", specific setters might not be called. + // This splitter is primarily for seasonal phases. + // To make it robust for "FORMING", etc., we could set one part: + if (this._input_str === "FORMING" || this._input_str === "COMPLETED") { + this.phase_type = this._input_str; // Or season, depending on desired output + } + } + } +} diff --git a/diplomacy/utils/time.ts b/diplomacy/utils/time.ts new file mode 100644 index 0000000..fa22ac4 --- /dev/null +++ b/diplomacy/utils/time.ts @@ -0,0 +1,165 @@ +// ============================================================================== +// Copyright (C) 2019 - Philip Paquette +// +// This program is free software: you can redistribute it and/or modify it under +// the terms of the GNU Affero General Public License as published by the Free +// Software Foundation, either version 3 of the License, or (at your option) any +// later version. +// +// This program is distributed in the hope that it will be useful, but WITHOUT +// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +// FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more +// details. +// +// You should have received a copy of the GNU Affero General Public License along +// with this program. If not, see . +// ============================================================================== + +/** + * Time functions + * - Contains generic time functions (e.g. to calculate deadlines) + */ +import { utcToZonedTime, zonedToUtc } from 'date-fns-tz'; +import { getUnixTime, fromUnixTime, getHours, getMinutes, getSeconds, differenceInSeconds } from 'date-fns'; + +/** + * Converts a time in format 00W00D00H00M00S in number of seconds + * @param offsetStr The string to convert (e.g. '20D') + * @returns Its equivalent in seconds = 1728000 + */ +export function strToSeconds(offsetStr: string): number { + const mult: { [key: string]: number } = { 'W': 7 * 24 * 60 * 60, 'D': 24 * 60 * 60, 'H': 60 * 60, 'M': 60, 'S': 1, ' ': 1 }; + let buffer = 0; + let currentSum = 0; + const str = String(offsetStr); + + for (const char of str) { + if (char >= '0' && char <= '9') { + buffer = buffer * 10 + parseInt(char, 10); + } else if (char.toUpperCase() in mult) { + currentSum += buffer * mult[char.toUpperCase()]; + buffer = 0; + } else { + buffer = 0; + } + } + currentSum += buffer; + return currentSum; +} + +function getMidnightTsReference(): number { + const serverNow = new Date(); + const midnightUtcOfServerCurrentDay = new Date(Date.UTC( + serverNow.getUTCFullYear(), + serverNow.getUTCMonth(), + serverNow.getUTCDate(), + 0, 0, 0, 0 + )); + return getUnixTime(midnightUtcOfServerCurrentDay); +} + +/** + * Truncates time at a specific interval (e.g. 20M) (i.e. Rounds to the next :20, :40, :60) + * + * Note: The reference "day" for truncation (midnight_ts) is based on the server's current UTC day, + * matching the behavior of Python's `datetime.date.today()` in the original script. + * + * @param timestamp The unix epoch to truncate (e.g. 1498746120) + * @param truncInterval The truncation interval (e.g. 60*60 or '1H') + * @param timeZone The time to use for conversion (defaults to GMT otherwise, which is UTC) + * @returns A timestamp truncated to the nearest (future) interval + */ +export function truncTime(timestamp: number, truncInterval: string | number, timeZone: string = 'GMT'): number { + const intervalSeconds = typeof truncInterval === 'string' ? strToSeconds(truncInterval) : truncInterval; + if (intervalSeconds === 0) return timestamp; + + const originalDateUtc = fromUnixTime(timestamp); + const zonedDate = timeZone === 'GMT' ? originalDateUtc : utcToZonedTime(originalDateUtc, timeZone); + + const zonedDateAsUtc = zonedToUtc(zonedDate, timeZone); + const tzOffsetSeconds = differenceInSeconds(zonedDate, zonedDateAsUtc); + + const midnightTsRef = getMidnightTsReference(); + const rawMidnightOffset = timestamp - midnightTsRef; + const midnightOffset = ((rawMidnightOffset % (24 * 3600)) + (24 * 3600)) % (24 * 3600); // JS modulo fix for negatives + + const truncOffset = Math.ceil((midnightOffset + tzOffsetSeconds) / intervalSeconds) * intervalSeconds; + const truncTs = timestamp - midnightOffset + truncOffset - tzOffsetSeconds; + + return Math.floor(truncTs); +} + + +/** + * Returns the next timestamp at a specific 'hh:mm' + * + * Note: The reference "day" (midnight_ts) is based on the server's current UTC day, + * matching the behavior of Python's `datetime.date.today()` in the original script. + * + * @param timestamp The unix timestamp to convert + * @param timeAt The next 'hh:mm' to have the time rounded to (e.g., "14:30"), or a string compatible with strToSeconds, or 0 to skip + * @param timeZone The time to use for conversion (defaults to GMT otherwise, which is UTC) + * @returns A timestamp at the nearest (future) hh:mm + */ +export function nextTimeAt(timestamp: number, timeAt: string | number, timeZone: string = 'GMT'): number { + if (!timeAt && timeAt !== 0) { // Allow 0 as a valid input for timeAt if it means 0 seconds past midnight + return timestamp; + } + + let targetSecondsPastMidnightRef: number; + if (typeof timeAt === 'string' && timeAt.includes(':')) { + const parts = timeAt.split(':'); + const hours = parseInt(parts[0], 10); + const minutes = parseInt(parts[1], 10); + targetSecondsPastMidnightRef = hours * 3600 + minutes * 60; + } else if (typeof timeAt === 'string') { + targetSecondsPastMidnightRef = strToSeconds(timeAt); + } else { // number + targetSecondsPastMidnightRef = timeAt; + } + + // Normalize targetSecondsPastMidnightRef to be within a 0 to 24*3600 range + // This mirrors the Python logic's effective behavior with modulo in `at_offset` calculation. + if (targetSecondsPastMidnightRef < 0 || targetSecondsPastMidnightRef >= 24 * 3600) { + targetSecondsPastMidnightRef = ((targetSecondsPastMidnightRef % (24 * 3600)) + (24 * 3600)) % (24 * 3600); + } + + const originalDateUtc = fromUnixTime(timestamp); + const zonedDate = timeZone === 'GMT' ? originalDateUtc : utcToZonedTime(originalDateUtc, timeZone); + + const zonedDateAsUtc = zonedToUtc(zonedDate, timeZone); + const tzOffsetSeconds = differenceInSeconds(zonedDate, zonedDateAsUtc); + + const midnightTsRef = getMidnightTsReference(); + const rawMidnightOffset = timestamp - midnightTsRef; + const midnightOffset = ((rawMidnightOffset % (24 * 3600)) + (24 * 3600)) % (24 * 3600); // JS modulo fix + + // Python: at_offset = (-midnight_offset + interval - tz_offset) % (24 * 3600) + // interval here is targetSecondsPastMidnightRef + let atOffset = (-midnightOffset + targetSecondsPastMidnightRef - tzOffsetSeconds); + atOffset = ((atOffset % (24*3600)) + (24*3600)) % (24*3600); + + // at_ts = timestamp + at_offset (Python) + // The at_offset is the duration to add to the current timestamp's position *within the server's current day structure* + // to reach the target time. + // The Python code is: timestamp + ((- ( (timestamp - midnight_UTC_server_day_start) % 86400 ) + target_time_of_day_seconds - tz_offset_seconds) % 86400 ) + // This seems to calculate an offset to add to the original timestamp to hit the target time of day. + // The crucial part is that `at_offset` is calculated based on `midnight_offset` which is `timestamp` relative to `midnightTsRef` (server's current day). + // So, `at_offset` is the duration to add to `timestamp` to get it to the desired `time_at` in the context of the `time_zone`, + // ensuring it's the *next* occurrence. + + const atTs = timestamp + atOffset; + + // If atTs is still behind timestamp (e.g. target time was 10:00, current is 11:00, at_offset might be -1h) + // then we need to add a day. The modulo arithmetic in Python's at_offset handles this implicitly. + // If (target_seconds_in_day - current_seconds_in_day_for_timestamp) is negative, it means target is "earlier" today. + // Python's % (24*3600) makes it positive, effectively pushing it to the "next day" if needed. + // My atOffset calculation with ((X % M) + M) % M ensures it's a positive offset to add. + // Let's test: + // timestamp = 11:00. target_time_of_day = 10:00. tz_offset=0. midnight_offset for 11:00 is 11*3600. + // at_offset = (-(11*3600) + (10*3600) - 0) = -3600. + // at_offset_mod = ((-3600 % 86400) + 86400) % 86400 = (-3600 + 86400) % 86400 = 82800. (23 hours) + // So, 11:00 + 23 hours = 10:00 next day. This is correct. + + return Math.floor(atTs); +} diff --git a/jest.config.js b/jest.config.js new file mode 100644 index 0000000..09c67d9 --- /dev/null +++ b/jest.config.js @@ -0,0 +1 @@ +module.exports = { preset: 'ts-jest', testEnvironment: 'node' }; diff --git a/package-lock.json b/package-lock.json index bd6a27c..eea996d 100644 --- a/package-lock.json +++ b/package-lock.json @@ -7,14 +7,38 @@ "dependencies": { "@anthropic-ai/sdk": "^0.53.0", "@google/generative-ai": "^0.24.1", + "@xmldom/xmldom": "^0.9.8", + "cheerio": "^1.1.0", "csv-parse": "^5.6.0", "csv-writer": "^1.6.0", + "date-fns": "^4.1.0", + "date-fns-tz": "^3.2.0", "dotenv": "^16.5.0", "openai": "^5.1.1", + "tough-cookie": "^5.1.2", "ws": "^8.18.2" }, "devDependencies": { - "@types/ws": "^8.18.1" + "@types/cheerio": "^1.0.0", + "@types/jest": "^29.5.14", + "@types/tough-cookie": "^4.0.5", + "@types/ws": "^8.18.1", + "@types/xmldom": "^0.1.34", + "jest": "^29.7.0", + "ts-jest": "^29.3.4" + } + }, + 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