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diplomacy/utils/game_phase_data.py
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diplomacy/utils/game_phase_data.py
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# ==============================================================================
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# Copyright (C) 2019 - Philip Paquette, Steven Bocco
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#
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# This program is free software: you can redistribute it and/or modify it under
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# the terms of the GNU Affero General Public License as published by the Free
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# Software Foundation, either version 3 of the License, or (at your option) any
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# later version.
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#
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# This program is distributed in the hope that it will be useful, but WITHOUT
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
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# details.
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#
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# You should have received a copy of the GNU Affero General Public License along
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# with this program. If not, see <https://www.gnu.org/licenses/>.
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# ==============================================================================
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""" Utility class to save all data related to one game phase (phase name, state, messages and orders). """
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from diplomacy.engine.message import Message
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from diplomacy.utils import common, strings, parsing
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from diplomacy.utils.jsonable import Jsonable
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from diplomacy.utils.sorted_dict import SortedDict
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MESSAGES_TYPE = parsing.IndexedSequenceType(
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parsing.DictType(int, parsing.JsonableClassType(Message), SortedDict.builder(int, Message)), 'time_sent')
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class GamePhaseData(Jsonable):
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""" Small class to represent data for a game phase:
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- phase name
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- state
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- orders
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- results
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- messages
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- summary (string summarizing what happened this phase)
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"""
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__slots__ = ['name', 'state', 'orders', 'results', 'messages', 'summary']
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model = {
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strings.NAME: str,
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strings.STATE: dict,
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strings.ORDERS: parsing.DictType(str, parsing.OptionalValueType(parsing.SequenceType(str))),
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strings.RESULTS: parsing.DictType(str, parsing.SequenceType(parsing.StringableType(common.StringableCode))),
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strings.MESSAGES: MESSAGES_TYPE,
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'summary': parsing.DefaultValueType(str, '')
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}
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def __init__(self, name, state, orders, results, messages, summary=None):
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""" Constructor. """
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self.name = ''
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self.state = {}
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self.orders = {}
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self.results = {}
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self.messages = {}
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self.summary = '' if summary is None else summary
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super(GamePhaseData, self).__init__(name=name, state=state, orders=orders, results=results,
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messages=messages, summary=self.summary)
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