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no press + context includes orders and results
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parent
9443384c89
commit
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8 changed files with 206 additions and 132 deletions
157
ai_diplomacy/game_history.py
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157
ai_diplomacy/game_history.py
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from dotenv import load_dotenv
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import logging
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from collections import defaultdict
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from dataclasses import dataclass, field
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from typing import Dict, List, Optional
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logger = logging.getLogger("utils")
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logger.setLevel(logging.INFO)
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logging.basicConfig(level=logging.INFO)
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load_dotenv()
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@dataclass
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class Message:
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sender: str
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recipient: str
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content: str
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@dataclass
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class Phase:
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name: str # e.g. "SPRING 1901"
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messages: List[Message] = field(default_factory=list)
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orders_by_power: Dict[str, List[str]] = field(
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default_factory=lambda: defaultdict(list)
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)
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results_by_power: Dict[str, List[List[str]]] = field(
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default_factory=lambda: defaultdict(list)
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)
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def add_message(self, sender: str, recipient: str, content: str):
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self.messages.append(
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Message(sender=sender, recipient=recipient, content=content)
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)
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def add_orders(self, power: str, orders: List[str], results: List[List[str]]):
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self.orders_by_power[power].extend(orders)
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# Make sure results has the same length as orders, if not, pad with empty lists
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if len(results) < len(orders):
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results.extend([[] for _ in range(len(orders) - len(results))])
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self.results_by_power[power].extend(results)
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def get_global_messages(self) -> str:
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result = ""
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for msg in self.messages:
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if msg.recipient == "GLOBAL":
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result += f" {msg.sender}: {msg.content}\n"
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return result
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def get_private_messages(self, power: str) -> Dict[str, str]:
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conversations = defaultdict(str)
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for msg in self.messages:
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if msg.sender == power and msg.recipient != "GLOBAL":
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conversations[msg.recipient] += f" {power}: {msg.content}\n"
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elif msg.recipient == power:
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conversations[msg.sender] += f" {msg.sender}: {msg.content}\n"
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return conversations
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def get_all_orders_formatted(self) -> str:
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if not self.orders_by_power:
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return ""
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result = f"\nOrders for {self.name}:\n"
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for power, orders in self.orders_by_power.items():
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result += f"{power}:\n"
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results = self.results_by_power.get(power, [])
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for i, order in enumerate(orders):
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if i < len(results) and results[i]:
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# Join multiple results with commas
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result_str = f" ({', '.join(results[i])})"
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else:
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result_str = " (successful)"
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result += f" {order}{result_str}\n"
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result += "\n"
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return result
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@dataclass
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class GameHistory:
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phases: List[Phase] = field(default_factory=list)
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def add_phase(self, phase_name: str) -> Phase:
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# Check if phase already exists
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for phase in self.phases:
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if phase.name == phase_name:
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return phase
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# Create new phase
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new_phase = Phase(name=phase_name)
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self.phases.append(new_phase)
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return new_phase
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def add_message(self, phase_name: str, sender: str, recipient: str, content: str):
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phase = self.add_phase(phase_name)
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phase.add_message(sender, recipient, content)
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def add_orders(
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self, phase_name: str, power: str, orders: List[str], results: List[List[str]]
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):
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phase = self.add_phase(phase_name)
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phase.add_orders(power, orders, results)
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def get_game_history(self, power_name: str, num_prev_phases: int = 5) -> str:
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if not self.phases:
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return ""
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phases_to_report = self.phases[-num_prev_phases:]
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game_history_str = ""
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# Add GLOBAL section
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has_global = any(phase.get_global_messages() for phase in phases_to_report)
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if has_global:
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game_history_str += "GLOBAL:\n"
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for phase in phases_to_report:
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global_msgs = phase.get_global_messages()
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if global_msgs:
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game_history_str += f"\n{phase.name}:\n\n"
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game_history_str += global_msgs
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game_history_str += "\n"
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# Add PRIVATE section
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has_private = any(
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phase.get_private_messages(power_name) for phase in phases_to_report
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)
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if has_private:
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game_history_str += "PRIVATE:\n"
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for phase in phases_to_report:
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private_msgs = phase.get_private_messages(power_name)
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if private_msgs:
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game_history_str += f"\n{phase.name}:\n"
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for other_power, messages in private_msgs.items():
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game_history_str += f"\n {other_power}:\n\n"
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game_history_str += messages
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# Add ORDERS section - including all powers' orders with results
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if any(phase.orders_by_power for phase in phases_to_report):
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game_history_str += "\nORDERS:\n"
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for phase in phases_to_report:
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if phase.orders_by_power:
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game_history_str += f"\n{phase.name}:\n"
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for power, orders in phase.orders_by_power.items():
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game_history_str += f"{power}:\n"
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results = phase.results_by_power.get(power, [])
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for i, order in enumerate(orders):
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if (
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i < len(results)
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and results[i]
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and not all(r == "" for r in results[i])
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):
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# Join multiple results with commas
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result_str = f" ({', '.join(results[i])})"
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else:
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result_str = " (successful)"
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game_history_str += f" {order}{result_str}\n"
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game_history_str += "\n"
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return game_history_str
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