Commit graph

10 commits

Author SHA1 Message Date
Tyler Marques
d20eaa5217
Power names are now shown as the model name 2025-05-30 11:33:16 -07:00
Tyler Marques
ae8ff4d455
Added a smoother camera pan animation during game play.
The tween animation uses the tweening library to smoothly move the
camera across the board. Also added a smoothing for any large jumps in
the position of the camera.
2025-04-15 13:04:43 -04:00
Tyler Marques
cae33dd5ba
Retreats now work as expected 2025-03-26 17:05:30 -04:00
Tyler Marques
34371a40af
Working spawn animations. Units lower from the heavens.
Also updated currentPower to come from the gameState object instead of
just another export from the file.
2025-03-26 10:12:22 -04:00
Tyler Marques
e979c065bc
WIP: Adding some animations, as well as tween'd camera movement
The tween'd movement is non-blocking and therefor stutters less. Only
issue is it doesn't go to the correct path yet.
2025-03-25 16:56:42 -04:00
Tyler Marques
e92c3393d2
Full working stream. Fixed issue with chrome SIGILL'ing with base software renderer
Moved the assets to public, as assets is the directory that vite preview
serves it's files from and that confuses vite. Using public is just
easier. Updated all the needed links.
2025-03-17 16:27:03 -04:00
AlxAI
ee75a2a4ba fixed bugs and streamlined between turns 2025-03-15 19:05:39 -07:00
AlxAI
8d9223de74 First pass fixing post typescript port 2025-03-15 18:21:18 -07:00
Tyler Marques
a417d9510a
WIP Animations now work, the spot they go to is just wrong lol 2025-03-14 09:46:21 -04:00
Tyler Marques
ae2db39729
WIP: Moving most globals into gamestate
The gamestate object is now where most of the "state" of both the map
and the board live. The units load, just working on loading the colors
of the map ownership again.
2025-03-13 11:33:30 -04:00