import random from diplomacy import Game from diplomacy.utils.export import to_saved_game_format # Creating a game # Alternatively, a map_name can be specified as an argument. e.g. Game(map_name='pure') game = Game() while not game.is_game_done: # Getting the list of possible orders for all locations possible_orders = game.get_all_possible_orders() # For each power, randomly sampling a valid order for power_name, power in game.powers.items(): power_orders = [ random.choice(possible_orders[loc]) for loc in game.get_orderable_locations(power_name) if possible_orders[loc] ] game.set_orders(power_name, power_orders) print(f"{power_name} orders: {power_orders}") # Messages can be sent locally with game.add_message # e.g. game.add_message(Message(sender='FRANCE', # recipient='ENGLAND', # message='This is a message', # phase=self.get_current_phase(), # time_sent=int(time.time()))) # Processing the game to move to the next phase game.process() # Exporting the game to disk to visualize (game is appended to file) # Alternatively, we can do >> file.write(json.dumps(to_saved_game_format(game))) to_saved_game_format(game, output_path="game.json")