AI_Diplomacy/ai_diplomacy/game_history.py
AlxAI 0242d7446b Revert "Merge branch 'main' into animation"
This reverts commit d7f93f587a, reversing
changes made to d505c7ea6c.
2025-03-04 20:31:14 -08:00

170 lines
6.3 KiB
Python

from dotenv import load_dotenv
import logging
from collections import defaultdict
from dataclasses import dataclass, field
from typing import Dict, List, Optional
logger = logging.getLogger("utils")
logger.setLevel(logging.INFO)
logging.basicConfig(level=logging.INFO)
load_dotenv()
@dataclass
class Message:
sender: str
recipient: str
content: str
@dataclass
class Phase:
name: str # e.g. "SPRING 1901"
plans: Dict[str, str] = field(default_factory=dict)
messages: List[Message] = field(default_factory=list)
orders_by_power: Dict[str, List[str]] = field(
default_factory=lambda: defaultdict(list)
)
results_by_power: Dict[str, List[List[str]]] = field(
default_factory=lambda: defaultdict(list)
)
def add_plan(self, power_name: str, plan: str):
self.plans[power_name] = plan
def add_message(self, sender: str, recipient: str, content: str):
self.messages.append(
Message(sender=sender, recipient=recipient, content=content)
)
def add_orders(self, power: str, orders: List[str], results: List[List[str]]):
self.orders_by_power[power].extend(orders)
# Make sure results has the same length as orders, if not, pad with empty lists
if len(results) < len(orders):
results.extend([[] for _ in range(len(orders) - len(results))])
self.results_by_power[power].extend(results)
def get_global_messages(self) -> str:
result = ""
for msg in self.messages:
if msg.recipient == "GLOBAL":
result += f" {msg.sender}: {msg.content}\n"
return result
def get_private_messages(self, power: str) -> Dict[str, str]:
conversations = defaultdict(str)
for msg in self.messages:
if msg.sender == power and msg.recipient != "GLOBAL":
conversations[msg.recipient] += f" {power}: {msg.content}\n"
elif msg.recipient == power:
conversations[msg.sender] += f" {msg.sender}: {msg.content}\n"
return conversations
def get_all_orders_formatted(self) -> str:
if not self.orders_by_power:
return ""
result = f"\nOrders for {self.name}:\n"
for power, orders in self.orders_by_power.items():
result += f"{power}:\n"
results = self.results_by_power.get(power, [])
for i, order in enumerate(orders):
if i < len(results) and results[i]:
# Join multiple results with commas
result_str = f" ({', '.join(results[i])})"
else:
result_str = " (successful)"
result += f" {order}{result_str}\n"
result += "\n"
return result
@dataclass
class GameHistory:
phases: List[Phase] = field(default_factory=list)
def add_phase(self, phase_name: str) -> Phase:
# Check if phase already exists
for phase in self.phases:
if phase.name == phase_name:
return phase
# Create new phase
new_phase = Phase(name=phase_name)
self.phases.append(new_phase)
return new_phase
def add_plan(self, phase_name: str, power_name: str, plan: str):
# get current phase
phase = self.add_phase(phase_name)
phase.add_plan(power_name, plan)
def add_message(self, phase_name: str, sender: str, recipient: str, content: str):
phase = self.add_phase(phase_name)
phase.add_message(sender, recipient, content)
def add_orders(
self, phase_name: str, power: str, orders: List[str], results: List[List[str]]
):
phase = self.add_phase(phase_name)
phase.add_orders(power, orders, results)
def get_strategic_directives(self):
# returns for last phase only if exists
if not self.phases:
return {}
return self.phases[-1].plans
def get_game_history(self, power_name: str, include_plans: bool = True, num_prev_phases: int = 5) -> str:
if not self.phases:
return ""
phases_to_report = self.phases[-num_prev_phases:]
game_history_str = ""
# Iterate through phases
for phase in phases_to_report:
game_history_str += f"\n{phase.name}:\n"
# Add GLOBAL section for this phase
global_msgs = phase.get_global_messages()
if global_msgs:
game_history_str += "\nGLOBAL:\n"
game_history_str += global_msgs
# Add PRIVATE section for this phase
private_msgs = phase.get_private_messages(power_name)
if private_msgs:
game_history_str += "\nPRIVATE:\n"
for other_power, messages in private_msgs.items():
game_history_str += f" {other_power}:\n\n"
game_history_str += messages + "\n"
# Add ORDERS section for this phase
if phase.orders_by_power:
game_history_str += "\nORDERS:\n"
for power, orders in phase.orders_by_power.items():
game_history_str += f"{power}:\n"
results = phase.results_by_power.get(power, [])
for i, order in enumerate(orders):
if (
i < len(results)
and results[i]
and not all(r == "" for r in results[i])
):
# Join multiple results with commas
result_str = f" ({', '.join(results[i])})"
else:
result_str = " (successful)"
game_history_str += f" {order}{result_str}\n"
game_history_str += "\n"
game_history_str += "-" * 50 + "\n" # Add separator between phases
# NOTE: only reports plan for the last phase (otherwise too much clutter)
if include_plans and phases_to_report and (power_name in phases_to_report[-1].plans):
game_history_str += f"\n{power_name} STRATEGIC DIRECTIVE:\n"
game_history_str += "Here is a high-level directive you have planned out previously for this phase.\n"
game_history_str += phases_to_report[-1].plans[power_name] + "\n"
return game_history_str