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42 lines
1.7 KiB
ReStructuredText
42 lines
1.7 KiB
ReStructuredText
Welcome to Diplomacy package!
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=============================
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Diplomacy is a strategic board game when you play a country (power) on a map with the goal to conquer at least half to
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all the supply centers present on the map. To achieve this goal, you control power units (armies and/or fleets) that
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you can use to occupy empty provinces (locations), attack provinces occupied by other powers, or support other units
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occupying or attacking a position.
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This is a complex game with many rules and corner cases to take into account, and, thus, an interesting subject for
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both entertainment (between humans) and studies (e.g. how to create an artificial intelligence good enough to beat
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humans). This project aims to provide a complete and working Python implementation of Diplomacy game with following
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features:
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- A working game engine easy to use to get familiar with game rules, test corner cases, and simulate complete parties.
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- An interface to allow the game to be played online, using:
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- a Python server implementation to handle many games
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- a Python client implementation to play remotely using all the power and facilities of Python
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- a web front-end to play remotely using a human user-friendly interface
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- Some integration interface to play with other server/client implementations, especially:
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- a DAIDE server to play with DAIDE client bots
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- a webdiplomacy API to play with `webdiplomacy <http://webdiplomacy.net/>`_ server implementation
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.. toctree::
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:maxdepth: -1
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:caption: API Documentation
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api/diplomacy.client
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api/diplomacy.communication
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api/diplomacy.daide
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api/diplomacy.engine
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api/diplomacy.integration
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api/diplomacy.utils
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Indices and tables
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------------------
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* :ref:`genindex`
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* :ref:`modindex`
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* :ref:`search`
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