AI_Diplomacy/ai_diplomacy/negotiations.py

75 lines
2.8 KiB
Python

from dotenv import load_dotenv
import logging
from diplomacy.engine.message import Message, GLOBAL
from .clients import load_model_client
from .utils import gather_possible_orders
logger = logging.getLogger("utils")
logger.setLevel(logging.INFO)
logging.basicConfig(level=logging.INFO)
load_dotenv()
def conduct_negotiations(game, game_history, model_error_stats, max_rounds=3):
"""
Conducts a round-robin conversation among all non-eliminated powers.
Each power can send up to 'max_rounds' messages, choosing between private
and global messages each turn.
"""
logger.info("Starting negotiation phase.")
# Conversation messages are kept in a local list ONLY to build conversation_so_far text.
conversation_messages = []
return conversation_messages
active_powers = [
p_name for p_name, p_obj in game.powers.items() if not p_obj.is_eliminated()
]
# We do up to 'max_rounds' single-message turns for each power
for round_index in range(3):
for power_name in active_powers:
model_id = game.power_model_map.get(power_name, "o3-mini")
client = load_model_client(model_id)
possible_orders = gather_possible_orders(game, power_name)
if not possible_orders:
logger.info(f"No orderable locations for {power_name}; skipping.")
continue
board_state = game.get_state()
# Ask the LLM for a single reply
client = load_model_client(game.power_model_map.get(power_name, "o3-mini"))
messages = client.get_conversation_reply(
game=game,
board_state=board_state,
power_name=power_name,
possible_orders=possible_orders,
game_history=game_history,
game_phase=game.current_short_phase,
active_powers=active_powers,
)
if messages:
for message in messages:
# Create an official message in the Diplomacy engine
diplo_message = Message(
phase=game.current_short_phase,
sender=power_name,
recipient=message["recipient"],
message=message["content"],
)
game.add_message(diplo_message)
game_history.add_message(
game.current_short_phase, power_name, message
)
conversation_messages.append(message)
else:
logger.info(f"{power_name} did not send a message.")
model_error_stats[power_name]["conversation_errors"] += 1
logger.info("Negotiation phase complete.")
return conversation_messages