AI_Diplomacy/randomgame.py
2025-02-06 14:33:10 -08:00

31 lines
No EOL
1.3 KiB
Python

import random
from diplomacy import Game
from diplomacy.utils.export import to_saved_game_format
# Creating a game
# Alternatively, a map_name can be specified as an argument. e.g. Game(map_name='pure')
game = Game()
while not game.is_game_done:
# Getting the list of possible orders for all locations
possible_orders = game.get_all_possible_orders()
# For each power, randomly sampling a valid order
for power_name, power in game.powers.items():
power_orders = [random.choice(possible_orders[loc]) for loc in game.get_orderable_locations(power_name)
if possible_orders[loc]]
game.set_orders(power_name, power_orders)
# Messages can be sent locally with game.add_message
# e.g. game.add_message(Message(sender='FRANCE',
# recipient='ENGLAND',
# message='This is a message',
# phase=self.get_current_phase(),
# time_sent=int(time.time())))
# Processing the game to move to the next phase
game.process()
# Exporting the game to disk to visualize (game is appended to file)
# Alternatively, we can do >> file.write(json.dumps(to_saved_game_format(game)))
to_saved_game_format(game, output_path='game.json')