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internbootcamp/bootcamp/cpermutationgame/cpermutationgame.py
Executable file
178
internbootcamp/bootcamp/cpermutationgame/cpermutationgame.py
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"""#
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### 谜题描述
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After a long day, Alice and Bob decided to play a little game. The game board consists of n cells in a straight line, numbered from 1 to n, where each cell contains a number a_i between 1 and n. Furthermore, no two cells contain the same number.
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A token is placed in one of the cells. They take alternating turns of moving the token around the board, with Alice moving first. The current player can move from cell i to cell j only if the following two conditions are satisfied:
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* the number in the new cell j must be strictly larger than the number in the old cell i (i.e. a_j > a_i), and
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* the distance that the token travels during this turn must be a multiple of the number in the old cell (i.e. |i-j|mod a_i = 0).
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Whoever is unable to make a move, loses. For each possible starting position, determine who wins if they both play optimally. It can be shown that the game is always finite, i.e. there always is a winning strategy for one of the players.
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Input
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The first line contains a single integer n (1 ≤ n ≤ 10^5) — the number of numbers.
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The second line contains n integers a_1, a_2, …, a_n (1 ≤ a_i ≤ n). Furthermore, there are no pair of indices i ≠ j such that a_i = a_j.
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Output
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Print s — a string of n characters, where the i-th character represents the outcome of the game if the token is initially placed in the cell i. If Alice wins, then s_i has to be equal to \"A\"; otherwise, s_i has to be equal to \"B\".
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Examples
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Input
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8
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3 6 5 4 2 7 1 8
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Output
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BAAAABAB
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Input
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15
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3 11 2 5 10 9 7 13 15 8 4 12 6 1 14
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Output
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ABAAAABBBAABAAB
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Note
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In the first sample, if Bob puts the token on the number (not position):
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* 1: Alice can move to any number. She can win by picking 7, from which Bob has no move.
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* 2: Alice can move to 3 and 5. Upon moving to 5, Bob can win by moving to 8. If she chooses 3 instead, she wins, as Bob has only a move to 4, from which Alice can move to 8.
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* 3: Alice can only move to 4, after which Bob wins by moving to 8.
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* 4, 5, or 6: Alice wins by moving to 8.
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* 7, 8: Alice has no move, and hence she loses immediately.
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Here is a reference code to solve this task. You can use this to help you genereate cases or validate the solution.
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```python
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n=int(raw_input())
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arr=list(map(int,raw_input().split()))
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dict1={}
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arr1=[0]*n
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for i in range(n):
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arr1[arr[i]-1]=i
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for i in range(n):
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dict1[i+1]=[]
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for i in range(n):
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for j in range(i-arr[i],-1,-arr[i]):
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if(arr[j]>arr[i]):
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dict1[arr[i]].append(arr[j])
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for j in range(i+arr[i],n,arr[i]):
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if(arr[j]>arr[i]):
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dict1[arr[i]].append(arr[j])
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strarr=['.']*n
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#print(dict1)
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for i in range(n-1,-1,-1):
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if(len(dict1[arr[arr1[i]]])==0):
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strarr[arr1[i]]='B'
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else:
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if(len(dict1[arr[arr1[i]]])==1 and len(dict1[dict1[arr[arr1[i]]][0]])==0):
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strarr[arr1[i]]='A'
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else:
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flag=0
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for j in dict1[arr[arr1[i]]]:
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#print(j)
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#print(arr1[j-1])
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if(strarr[arr1[j-1]]=='B'):
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flag=1
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break
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if(flag==1):
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strarr[arr1[i]]='A'
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else:
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strarr[arr1[i]]='B'
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#print(*strarr)
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print(\"\".join(x for x in strarr))
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```
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请完成上述谜题的训练场环境类实现,包括所有必要的方法。
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"""
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from bootcamp import Basebootcamp
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import random
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import re
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from collections import defaultdict
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from bootcamp import Basebootcamp
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class Cpermutationgamebootcamp(Basebootcamp):
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def __init__(self, n=8):
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self.n = n
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def case_generator(self):
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n = self.n
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a = list(range(1, n+1))
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random.shuffle(a)
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s = self.compute_s_optimized(n, a)
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return {
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'n': n,
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'a': a,
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's': s
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}
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@staticmethod
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def compute_s_optimized(n, arr):
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pos_map = {num: idx for idx, num in enumerate(arr)}
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moves = [[] for _ in range(n)]
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# 预处理合法移动(优化版本)
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for i in range(n):
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ai = arr[i]
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# 向左遍历(步长ai)
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for j in range(i - ai, -1, -ai):
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if arr[j] > ai:
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moves[i].append(j)
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# 向右遍历(步长ai)
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for j in range(i + ai, n, ai):
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if arr[j] > ai:
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moves[i].append(j)
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# 动态规划从后往前处理
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dp = ['B'] * n
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sorted_indices = sorted(range(n), key=lambda x: -arr[x])
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for idx in sorted_indices:
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for move in moves[idx]:
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if dp[move] == 'B':
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dp[idx] = 'A'
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break
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return ''.join(dp)
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@staticmethod
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def prompt_func(question_case):
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n = question_case['n']
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a = question_case['a']
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prompt = f"""Alice和Bob正在玩一个策略游戏。游戏规则如下:
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- 棋盘包含{n}个单元格,按1到{n}编号。每个单元格有一个唯一数字(1到{n}之间)。
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- 玩家轮流移动令牌,Alice先手。
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- 移动规则:新位置的数字必须严格大于当前数字,且移动距离是当前数字的倍数。
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- 无法移动的玩家输。
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当前谜题的数组a为:[{', '.join(map(str, a))}]
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请针对每个起始位置i(1到{n}),判断Alice获胜的情况。输出一个长度为{n}的字符串,其中第i个字符为'A'(Alice胜)或'B'(Bob胜)。
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答案请放在[answer]标签内,例如:[answer]ABAB[/answer]。"""
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return prompt
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@staticmethod
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def extract_output(output):
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matches = re.findall(r'\[answer\]([A-B]+)\[/answer\]', output, re.IGNORECASE)
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return matches[-1].upper().strip() if matches else None
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@classmethod
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def _verify_correction(cls, solution, identity):
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expected = identity['s']
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return solution == expected if solution else False
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