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update to tech report version (#10)
* feat(run_eval): add checkpoint resume functionality and update example documentation; - update new bootcamp benchmark dataset * refactor(data_pipeline): optimize data generation pipeline; add multiple preset configurations for data generation * docs: update bootcamp list and add new scripts - Update Fulllist_InternBootcamp.md with new bootcamps and categories - Add new scripts to .gitignore: - examples/pipelines/filter_autogen_configs.py - examples/pipelines/quickgen_data_configs_from_eval_meta.py - Update dependencies in setup.py: - Add scipy and scikit-learn * refactor(internbootcamp): update bootcamp modules and improve error handling - Update import statements in __init__.py files - Add timestamp to target directory name in verl_data_preprocess.py - Improve error handling and scoring logic in bootcamp_judger.py - Remove unnecessary comments and update puzzle descriptions in multiple files
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"""#
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### 谜题描述
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"""### 谜题描述
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You play a computer game. Your character stands on some level of a multilevel ice cave. In order to move on forward, you need to descend one level lower and the only way to do this is to fall through the ice.
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The level of the cave where you are is a rectangular square grid of n rows and m columns. Each cell consists either from intact or from cracked ice. From each cell you can move to cells that are side-adjacent with yours (due to some limitations of the game engine you cannot make jumps on the same place, i.e. jump from a cell to itself). If you move to the cell with cracked ice, then your character falls down through it and if you move to the cell with intact ice, then the ice on this cell becomes cracked.
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