import { Chess } from "chess.js"; export function getAggressiveMove( fen: string, ): { from: string; to: string } | null { const chess = new Chess(fen); const moves = chess.moves({ verbose: true }); if (moves.length === 0) return null; // Prefer captures const captures = moves.filter( (m) => m.flags.includes("c") || m.flags.includes("e"), ); if (captures.length > 0) { const move = captures[Math.floor(Math.random() * captures.length)]; return { from: move.from, to: move.to }; } // Prefer checks const checks = moves.filter((m) => { chess.move({ from: m.from, to: m.to }); const isCheck = chess.inCheck(); chess.undo(); return isCheck; }); if (checks.length > 0) { const move = checks[Math.floor(Math.random() * checks.length)]; return { from: move.from, to: move.to }; } // Otherwise, pick random const move = moves[Math.floor(Math.random() * moves.length)]; return { from: move.from, to: move.to }; } // Minimal AttackerAgent class with placeholder learning export class AttackerAgent { getMove(fen: string): { from: string; to: string } | null { return getAggressiveMove(fen); } learnFromGame(gameData: any, llmFeedback: any): void { // TODO: Implement incremental learning from LLM feedback // For now, this is a placeholder } }