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vendor/k8s.io/client-go/applyconfigurations/resource/v1beta2/resourceslicespec.go
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vendor/k8s.io/client-go/applyconfigurations/resource/v1beta2/resourceslicespec.go
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/*
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Copyright The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Code generated by applyconfiguration-gen. DO NOT EDIT.
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package v1beta2
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import (
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v1 "k8s.io/client-go/applyconfigurations/core/v1"
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)
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// ResourceSliceSpecApplyConfiguration represents a declarative configuration of the ResourceSliceSpec type for use
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// with apply.
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//
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// ResourceSliceSpec contains the information published by the driver in one ResourceSlice.
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type ResourceSliceSpecApplyConfiguration struct {
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// Driver identifies the DRA driver providing the capacity information.
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// A field selector can be used to list only ResourceSlice
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// objects with a certain driver name.
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//
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// Must be a DNS subdomain and should end with a DNS domain owned by the
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// vendor of the driver. It should use only lower case characters.
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// This field is immutable.
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Driver *string `json:"driver,omitempty"`
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// Pool describes the pool that this ResourceSlice belongs to.
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Pool *ResourcePoolApplyConfiguration `json:"pool,omitempty"`
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// NodeName identifies the node which provides the resources in this pool.
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// A field selector can be used to list only ResourceSlice
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// objects belonging to a certain node.
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//
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// This field can be used to limit access from nodes to ResourceSlices with
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// the same node name. It also indicates to autoscalers that adding
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// new nodes of the same type as some old node might also make new
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// resources available.
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//
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// Exactly one of NodeName, NodeSelector, AllNodes, and PerDeviceNodeSelection must be set.
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// This field is immutable.
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NodeName *string `json:"nodeName,omitempty"`
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// NodeSelector defines which nodes have access to the resources in the pool,
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// when that pool is not limited to a single node.
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//
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// Must use exactly one term.
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//
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// Exactly one of NodeName, NodeSelector, AllNodes, and PerDeviceNodeSelection must be set.
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NodeSelector *v1.NodeSelectorApplyConfiguration `json:"nodeSelector,omitempty"`
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// AllNodes indicates that all nodes have access to the resources in the pool.
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//
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// Exactly one of NodeName, NodeSelector, AllNodes, and PerDeviceNodeSelection must be set.
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AllNodes *bool `json:"allNodes,omitempty"`
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// Devices lists some or all of the devices in this pool.
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//
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// Must not have more than 128 entries. If any device uses taints or consumes counters the limit is 64.
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//
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// Only one of Devices and SharedCounters can be set in a ResourceSlice.
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Devices []DeviceApplyConfiguration `json:"devices,omitempty"`
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// PerDeviceNodeSelection defines whether the access from nodes to
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// resources in the pool is set on the ResourceSlice level or on each
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// device. If it is set to true, every device defined the ResourceSlice
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// must specify this individually.
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//
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// Exactly one of NodeName, NodeSelector, AllNodes, and PerDeviceNodeSelection must be set.
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PerDeviceNodeSelection *bool `json:"perDeviceNodeSelection,omitempty"`
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// SharedCounters defines a list of counter sets, each of which
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// has a name and a list of counters available.
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//
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// The names of the counter sets must be unique in the ResourcePool.
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//
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// Only one of Devices and SharedCounters can be set in a ResourceSlice.
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//
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// The maximum number of counter sets is 8.
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SharedCounters []CounterSetApplyConfiguration `json:"sharedCounters,omitempty"`
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}
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// ResourceSliceSpecApplyConfiguration constructs a declarative configuration of the ResourceSliceSpec type for use with
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// apply.
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func ResourceSliceSpec() *ResourceSliceSpecApplyConfiguration {
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return &ResourceSliceSpecApplyConfiguration{}
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}
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// WithDriver sets the Driver field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Driver field is set to the value of the last call.
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func (b *ResourceSliceSpecApplyConfiguration) WithDriver(value string) *ResourceSliceSpecApplyConfiguration {
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b.Driver = &value
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return b
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}
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// WithPool sets the Pool field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Pool field is set to the value of the last call.
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func (b *ResourceSliceSpecApplyConfiguration) WithPool(value *ResourcePoolApplyConfiguration) *ResourceSliceSpecApplyConfiguration {
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b.Pool = value
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return b
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}
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// WithNodeName sets the NodeName field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the NodeName field is set to the value of the last call.
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func (b *ResourceSliceSpecApplyConfiguration) WithNodeName(value string) *ResourceSliceSpecApplyConfiguration {
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b.NodeName = &value
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return b
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}
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// WithNodeSelector sets the NodeSelector field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the NodeSelector field is set to the value of the last call.
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func (b *ResourceSliceSpecApplyConfiguration) WithNodeSelector(value *v1.NodeSelectorApplyConfiguration) *ResourceSliceSpecApplyConfiguration {
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b.NodeSelector = value
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return b
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}
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// WithAllNodes sets the AllNodes field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the AllNodes field is set to the value of the last call.
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func (b *ResourceSliceSpecApplyConfiguration) WithAllNodes(value bool) *ResourceSliceSpecApplyConfiguration {
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b.AllNodes = &value
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return b
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}
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// WithDevices adds the given value to the Devices field in the declarative configuration
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// and returns the receiver, so that objects can be build by chaining "With" function invocations.
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// If called multiple times, values provided by each call will be appended to the Devices field.
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func (b *ResourceSliceSpecApplyConfiguration) WithDevices(values ...*DeviceApplyConfiguration) *ResourceSliceSpecApplyConfiguration {
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for i := range values {
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if values[i] == nil {
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panic("nil value passed to WithDevices")
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}
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b.Devices = append(b.Devices, *values[i])
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}
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return b
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}
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// WithPerDeviceNodeSelection sets the PerDeviceNodeSelection field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the PerDeviceNodeSelection field is set to the value of the last call.
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func (b *ResourceSliceSpecApplyConfiguration) WithPerDeviceNodeSelection(value bool) *ResourceSliceSpecApplyConfiguration {
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b.PerDeviceNodeSelection = &value
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return b
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}
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// WithSharedCounters adds the given value to the SharedCounters field in the declarative configuration
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// and returns the receiver, so that objects can be build by chaining "With" function invocations.
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// If called multiple times, values provided by each call will be appended to the SharedCounters field.
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func (b *ResourceSliceSpecApplyConfiguration) WithSharedCounters(values ...*CounterSetApplyConfiguration) *ResourceSliceSpecApplyConfiguration {
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for i := range values {
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if values[i] == nil {
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panic("nil value passed to WithSharedCounters")
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}
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b.SharedCounters = append(b.SharedCounters, *values[i])
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}
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return b
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}
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