add dice dataset

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Rich Jones 2025-02-11 12:53:13 +01:00
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from dataclasses import dataclass
from random import Random
from typing import Dict, Optional
from math import gcd
from functools import reduce
from ..factory import ProceduralDataset, register_dataset
def compute_probability(dice, target):
"""
Computes the probability of rolling a total of at least `target`
when rolling dice specified in the list `dice`. Each element in dice
is the number of sides on that die. The computation is done via dynamic programming.
Returns the probability as a fraction (numerator, denominator) and as a float.
"""
# dp[i][s] = number of ways to get sum s using the first i dice.
# We use only one dictionary for the current dp state.
dp = {0: 1}
for sides in dice:
new_dp = {}
for current_sum, count in dp.items():
# Each die gives a number from 1 to sides.
for face in range(1, sides + 1):
new_sum = current_sum + face
new_dp[new_sum] = new_dp.get(new_sum, 0) + count
dp = new_dp
total_outcomes = reduce(lambda a, b: a * b, dice, 1)
ways = sum(count for s, count in dp.items() if s >= target)
# Simplify the fraction (ways / total_outcomes)
def simplify(n, d):
common = gcd(n, d)
return n // common, d // common
frac = simplify(ways, total_outcomes)
return frac, ways / total_outcomes
def generate_puzzle(num_dice, max_dice_size, rng):
"""
Generates a puzzle:
- It forces one die to have max_dice_size.
- The other (num_dice-1) dice are chosen randomly between 2 and max_dice_size-1.
- The dice are then shuffled.
- The target total is chosen roughly in the middle (but you can adjust the method).
It then computes the probability of rolling a total at least the target.
Finally, it prints out the puzzle statement and the answer.
"""
# Guarantee one die is the maximum.
dice = [max_dice_size]
for _ in range(num_dice - 1):
# Choose a die size randomly from 2 up to max_dice_size-1.
# (If max_dice_size == 2 then all dice are 2-sided.)
if max_dice_size > 2:
die = rng.randint(2, max_dice_size - 1)
else:
die = 2
dice.append(die)
# Optionally, sort dice in descending order (as is common in puzzles)
dice.sort(reverse=True)
# Compute minimum and maximum possible totals.
min_total = num_dice # each die gives at least 1
max_total = sum(dice)
# Choose a target total. For an interesting puzzle,
# we choose a target somewhere in the middle third of the range.
low_target = min_total + (max_total - min_total) // 3
high_target = min_total + 2 * (max_total - min_total) // 3
target = rng.randint(low_target, high_target)
# Compute probability.
(num, den), prob = compute_probability(dice, target)
# Create a string representing the dice, e.g., "1d20, 1d17, 1d6" etc.
dice_str = ", ".join(f"1d{s}" for s in dice)
# Return the puzzle.
return {
'dice_str': dice_str,
'target': target,
'num': num,
'den': den
}
@dataclass
class DiceConfig:
"""Configuration for dice puzzle generation"""
num_dice: int = 4
max_dice_size: int = 20
seed: Optional[int] = None
size: int = 500
def validate(self):
"""Validate configuration parameters"""
assert self.num_dice >= 1, "num_dice must be gte 1"
assert self.max_dice_size >= 2, "max_dice_size must be gte 2"
class DiceDataset(ProceduralDataset):
"""Generates Dice-based puzzles with configurable parameters"""
def __init__(self, config: DiceConfig):
super().__init__(config=config, seed=config.seed, size=config.size)
def __getitem__(self, idx: int) -> dict:
"""Generate a single Dice task
Returns:
dict with keys:
- question: str, the task description
- answer: str, a solution string
- metadata: dict with generation parameters
"""
rng = Random(self.seed + idx)
puzzle = generate_puzzle(self.config.num_dice, self.config.max_dice_size, rng)
puzzle_str = f"I have these dice: {puzzle['dice_str']}. What are the odds of rolling {puzzle['target']} or higher? Please respond with a reduced fraction representing the probability [ex., 1/60]."
answer_str = f"{puzzle['num']}/{puzzle['den']}"
return {
"question": puzzle_str,
"answer": answer_str,
"metadata": {
},
}
def score_answer(self, answer: Optional[str], entry: Dict[str, any]) -> float:
"""Determine if the solution provided solves the Dice task.
The function awards 1.0 for a correct answer.
Args:
answer (Optional[str]): The user's answer.
entry (Dict[str, any]): The original dataset entry containing the correct answer.
Returns:
float: The computed score between 0.0 and 1.0.
"""
if answer == None:
return 0.0
if answer.lower().replace("\n", "") != entry["answer"].lower().replace("\n", ""):
return 0.01
else:
return 1.0 # Yay
register_dataset("dice", DiceDataset, DiceConfig)