Add gol curriculum (#354)

* Add gol curriculum

* Add difficulty

* Make levels of grid size of x and y be valid
This commit is contained in:
Adefioye 2025-03-13 15:09:09 -05:00 committed by GitHub
parent fa2b04f4de
commit adea7a255e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 128 additions and 4 deletions

View file

@ -5,6 +5,7 @@ from typing import Any, Optional
import cellpylib as cpl
from ..coaching import AttributeType, BaseCurriculum, ScalarAttributeDefinition
from ..factory import ProceduralDataset, register_dataset
@ -14,7 +15,8 @@ class GameOfLifeConfig:
grid_size_x: int = 10
grid_size_y: int = 10
filled_cells: int = 100 # actually a max
filled_cells_weights: float = 0.1
filled_cells: int = int(filled_cells_weights * grid_size_x * grid_size_y) # actually a max
simulation_steps: int = 1
seed: Optional[int] = None
size: int = 500
@ -83,6 +85,12 @@ class GameOfLifeDataset(ProceduralDataset):
"grid_size_y": self.config.grid_size_y,
"filled_cells": self.config.filled_cells,
"simulation_steps": self.config.simulation_steps,
"difficulty": {
"grid_size_x": self.config.grid_size_x,
"grid_size_y": self.config.grid_size_y,
"filled_cells_weights": self.config.filled_cells_weights,
"simulation_steps": self.config.simulation_steps,
},
},
}
@ -143,4 +151,52 @@ class GameOfLifeDataset(ProceduralDataset):
return correct_cells / total_cells
register_dataset("game_of_life", GameOfLifeDataset, GameOfLifeConfig)
class GameOfLifeCurriculum(BaseCurriculum):
"""Curriculum for Game of Life dataset"""
def __init__(self):
super().__init__(GameOfLifeCurriculum.__name__, GameOfLifeConfig)
# Define attributes
self._define_attributes(
ScalarAttributeDefinition(
name="grid_size_x",
field_name="grid_size_x",
levels=[10, 100, 500, 999],
default_level=0,
description="Grid size in the x direction",
attr_type=AttributeType.STATIC,
min_value=10,
),
ScalarAttributeDefinition(
name="grid_size_y",
field_name="grid_size_y",
levels=[10, 100, 500, 999],
default_level=0,
description="Grid size in the y direction",
attr_type=AttributeType.STATIC,
min_value=-10,
),
# Filled cells should be 10%, 20%, 30%, 50% of the grid_size_x * grid_size_y
ScalarAttributeDefinition(
name="filled_cells_weights",
field_name="filled_cells_weights",
levels=[0.1, 0.2, 0.5, 0.8],
default_level=0,
description="Percentage of filled cells in the grid",
attr_type=AttributeType.STATIC,
min_value=0.1,
),
ScalarAttributeDefinition(
name="simulation_steps",
field_name="simulation_steps",
levels=[1, 2, 5, 10],
default_level=0,
description="Number of simulation steps to run",
attr_type=AttributeType.STATIC,
min_value=1,
),
)
register_dataset("game_of_life", GameOfLifeDataset, GameOfLifeConfig, GameOfLifeCurriculum)