reasoning-gym/tests/test_game_of_life.py
Zafir Stojanovski dced3bfc45
fix(curriculum): Make boundaries in curriculum more sensible (#407)
* init

* fix tests

* unify codeio

* filtered for libraries not present in reasoning-gym

* fix more bounds

* puzzle24

* knight swap curriculum

* fix number sorting

* fix attributes

* add validation of config in creation of dataset

* dry run for instantiating and validating the datasets

* remove unused imports

* fix curriculum tests to reference newly updated attribute names
2025-04-04 20:24:14 +02:00

162 lines
6.3 KiB
Python

import json
import pytest
from reasoning_gym.algorithmic.game_of_life import GameOfLifeConfig, GameOfLifeCurriculum, GameOfLifeDataset
def test_game_of_life_config_validation():
"""Test that invalid configs raise appropriate errors"""
with pytest.raises(AssertionError):
config = GameOfLifeConfig(grid_size_x=2) # Too small
config.validate()
with pytest.raises(AssertionError):
config = GameOfLifeConfig(grid_size_y=1000) # Too large
config.validate()
with pytest.raises(AssertionError):
config = GameOfLifeConfig(grid_size_x=5, grid_size_y=5, filled_cells=26) # Too many cells
config.validate()
def test_game_of_life_deterministic():
"""Test that dataset generates same items with same seed"""
config = GameOfLifeConfig(seed=42, size=10)
config2 = GameOfLifeConfig(seed=43, size=10)
dataset1 = GameOfLifeDataset(config)
dataset2 = GameOfLifeDataset(config)
dataset3 = GameOfLifeDataset(config2)
for i in range(len(dataset1)):
assert dataset1[i] == dataset2[i]
assert dataset1[i] != dataset3[i]
def test_game_of_life_basic_properties():
"""Test basic properties and solution of generated items"""
config = GameOfLifeConfig(seed=42, size=10, grid_size_x=20, grid_size_y=20, filled_cells=200, simulation_steps=1)
dataset = GameOfLifeDataset(config)
for item in dataset:
assert isinstance(item, dict)
assert "question" in item
assert "answer" in item
assert "metadata" in item
# Check metadata contains required fields
assert "grid_size_x" in item["metadata"]
assert "grid_size_y" in item["metadata"]
assert "filled_cells" in item["metadata"]
assert "simulation_steps" in item["metadata"]
# Test the scoring
assert dataset.score_answer(answer=item["answer"], entry=item) == 1.0
assert dataset.score_answer(answer=None, entry=item) == 0.0
assert dataset.score_answer(answer="invalid json", entry=item) == 0.0
config = GameOfLifeConfig(seed=43, size=1, grid_size_x=3, grid_size_y=3, filled_cells=1, simulation_steps=1)
dataset = GameOfLifeDataset(config)
for item in dataset:
assert isinstance(item, dict)
assert "question" in item
assert "answer" in item
assert "metadata" in item
ja = json.loads(item["answer"])
ja[0][0] = 1
ja[0][1] = 1
ja[0][2] = 1
jas = json.dumps(ja)
# Test the scoring
assert 0.1 < dataset.score_answer(answer=jas, entry=item) < 1.0
def test_game_of_life_iteration():
"""Test that iteration respects dataset size"""
config = GameOfLifeConfig(size=5, seed=42) # Small size for testing
dataset = GameOfLifeDataset(config)
# Test manual iteration
items = []
for item in dataset:
items.append(item)
assert len(items) == config.size, "Iterator should yield exactly size items"
# Test list conversion
items = list(dataset)
assert len(items) == config.size, "Iterator should yield exactly size items"
# Test multiple iterations
first_items = list(dataset)
second_items = list(dataset)
assert first_items == second_items, "Multiple iterations should yield same items"
def test_game_of_life_curriculum():
"""Test the curriculum for complex arithmetic."""
curriculum = GameOfLifeCurriculum()
base_value = {"size": 150, "seed": 1}
base_cfg: GameOfLifeCurriculum = curriculum.generate_configuration(base_value)
assert base_cfg.seed == 1
assert base_cfg.size == 150
assert base_cfg.grid_size_x == 10
assert base_cfg.grid_size_y == 10
assert base_cfg.filled_cells <= base_cfg.grid_size_x * base_cfg.grid_size_y
assert base_cfg.simulation_steps == 1
# Test and validate increase in levels
curriculum.increment_attr_level("grid_size_x")
curriculum.increment_attr_level("grid_size_y")
curriculum.increment_attr_level("filled_cells_weights")
curriculum.increment_attr_level("simulation_steps")
increased_cfg: GameOfLifeCurriculum = curriculum.generate_configuration(base_value)
assert increased_cfg.grid_size_x == 25
assert increased_cfg.grid_size_y == 25
assert increased_cfg.filled_cells_weights == 0.2
assert increased_cfg.filled_cells <= increased_cfg.grid_size_x * increased_cfg.grid_size_y
assert increased_cfg.simulation_steps == 2
# Test and validate decrease in levels
curriculum.decrement_attr_level("grid_size_x")
curriculum.decrement_attr_level("grid_size_y")
curriculum.decrement_attr_level("filled_cells_weights")
curriculum.decrement_attr_level("simulation_steps")
decreased_cfg: GameOfLifeCurriculum = curriculum.generate_configuration(base_value)
assert decreased_cfg.grid_size_x == 10
assert decreased_cfg.grid_size_y == 10
assert decreased_cfg.filled_cells_weights == 0.1
assert decreased_cfg.filled_cells <= decreased_cfg.grid_size_x * decreased_cfg.grid_size_y
assert decreased_cfg.simulation_steps == 1
# Test upper bound boundary condition
for _ in range(10):
curriculum.increment_attr_level("grid_size_x")
curriculum.increment_attr_level("grid_size_y")
curriculum.increment_attr_level("filled_cells_weights")
curriculum.increment_attr_level("simulation_steps")
upper_bound_cfg: GameOfLifeCurriculum = curriculum.generate_configuration(base_value)
assert upper_bound_cfg.grid_size_x == 100
assert upper_bound_cfg.grid_size_y == 100
assert upper_bound_cfg.filled_cells_weights == 0.8
assert upper_bound_cfg.filled_cells <= upper_bound_cfg.grid_size_x * upper_bound_cfg.grid_size_y
assert upper_bound_cfg.simulation_steps == 10
# Test lower bound boundary condition
for _ in range(10):
curriculum.decrement_attr_level("grid_size_x")
curriculum.decrement_attr_level("grid_size_y")
curriculum.decrement_attr_level("filled_cells_weights")
curriculum.decrement_attr_level("simulation_steps")
lower_bound_cfg: GameOfLifeCurriculum = curriculum.generate_configuration(base_value)
assert lower_bound_cfg.grid_size_x == 10
assert lower_bound_cfg.grid_size_y == 10
assert lower_bound_cfg.filled_cells_weights == 0.1
assert lower_bound_cfg.filled_cells <= lower_bound_cfg.grid_size_x * lower_bound_cfg.grid_size_y
assert lower_bound_cfg.simulation_steps == 1