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* update difficulty metadata for logic datasets * update difficulty metadata for graph datasets * update difficulty metadata for geometry datasets * update difficulty metadata for games datasets * update difficulty metadata for cognition datasets * update difficulty metadata for arithmetic datasets * update difficulty metadata for arc datasets * update difficulty metadata for algorithmic datasets * update difficulty metadata for algebra datasets * use tuples * update tests * update tests
315 lines
13 KiB
Python
315 lines
13 KiB
Python
"""Go problem (tsumego) generator"""
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"""
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This module generates one-move Tsumego puzzles, which are Go problems focused on tactical capture scenarios.
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The puzzles generated here have the following characteristics:
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- They are created on a board of configurable size (with a minimum and maximum board size).
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- A number of stones are randomly placed on the board, subject to a maximum stone limit.
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- A specific capture problem is then constructed by arranging white stones in a plus-shaped formation.
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- Extra liberties surrounding this white group are filled with black stones, except for one key liberty.
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This forces a situation where a single move by Black (at the remaining liberty) results in a capture.
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- Puzzle generation is deterministic given a seed, which ensures reproducibility.
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These puzzles are intended to provide focused practice on reading and executing capturing moves in Go.
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TODO: Generate multi-step Tsumego problems.
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"""
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import re
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from dataclasses import dataclass
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from random import Random
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from typing import Any, Optional
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from ..coaching import BaseCurriculum, RangeAttributeDefinition
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from ..factory import ProceduralDataset, register_dataset
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# Added constant to avoid repetition of adjacent directions
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DIRECTIONS = [(-1, 0), (1, 0), (0, -1), (0, 1)]
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@dataclass
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class TsumegoConfig:
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"""Configuration for Tsumego problem generation"""
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min_board_size: int = 9
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max_board_size: int = 13
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max_stones: int = 15
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size: int = 500
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seed: Optional[int] = None
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def __post_init__(self):
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"""Validate configuration parameters"""
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if self.min_board_size < 5:
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raise ValueError("min_board_size must be at least 5")
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if self.max_board_size > 19:
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raise ValueError("max_board_size must be at most 19")
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if self.min_board_size > self.max_board_size:
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raise ValueError("min_board_size must be less than or equal to max_board_size")
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if self.max_stones < 5:
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raise ValueError("max_stones must be at least 5")
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class TsumegoDataset(ProceduralDataset):
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"""Generates Tsumego problems with configurable parameters"""
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def __init__(self, config: TsumegoConfig):
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self._prompt_templates = [
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"Tsumego time. Black to play and capture some stones.\nFind the key move.",
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"I have a Go problem for you. Black moves next - can you capture some of the white stones?",
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"Here's a Go challenge. Playing as Black, how can you capture as many white stones as possible?",
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]
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self._ko_point = None
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super().__init__(config=config, seed=config.seed, size=config.size)
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# New helper method for board copying
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def _copy_board(self, board: list[list[str]]) -> list[list[str]]:
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"""Return a deep copy of the board."""
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return [row[:] for row in board]
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def _get_liberties(self, board: list[list[str]], row: int, col: int) -> set[tuple[int, int]]:
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"""Get empty adjacent points (liberties) for a stone"""
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size = len(board)
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liberties = set()
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for dr, dc in DIRECTIONS:
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r, c = row + dr, col + dc
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if 0 <= r < size and 0 <= c < size and board[r][c] == ".":
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liberties.add((r, c))
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return liberties
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def _get_group(self, board: list[list[str]], row: int, col: int) -> set[tuple[int, int]]:
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"""Get all stones in the same group (connected stones of same color)"""
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size = len(board)
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color = board[row][col]
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if color == ".":
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return set()
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group = {(row, col)}
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queue = [(row, col)]
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while queue:
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r, c = queue.pop(0)
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for dr, dc in DIRECTIONS:
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nr, nc = r + dr, c + dc
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if 0 <= nr < size and 0 <= nc < size and board[nr][nc] == color and (nr, nc) not in group:
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group.add((nr, nc))
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queue.append((nr, nc))
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return group
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def _count_liberties(self, board: list[list[str]], group: set[tuple[int, int]]) -> int:
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"""Count total liberties for a group of stones"""
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liberties = set()
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for row, col in group:
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liberties.update(self._get_liberties(board, row, col))
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return len(liberties)
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def _would_capture(self, board: list[list[str]], row: int, col: int, color: str) -> bool:
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"""Check if a move would capture any opponent stones"""
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size = len(board)
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opponent = "O" if color == "X" else "X"
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# Make a copy of the board and place the stone
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board_copy = self._copy_board(board)
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board_copy[row][col] = color
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checked = set()
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for dr, dc in DIRECTIONS:
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r, c = row + dr, col + dc
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if 0 <= r < size and 0 <= c < size and board_copy[r][c] == opponent and (r, c) not in checked:
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group = self._get_group(board_copy, r, c)
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checked.update(group)
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if self._count_liberties(board_copy, group) == 0:
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return True
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return False
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def _is_valid_move(self, board: list[list[str]], row: int, col: int, color: str) -> bool:
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"""Check if a move is legal (not suicide, unless it captures)"""
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size = len(board)
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if not (0 <= row < size and 0 <= col < size):
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return False
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if board[row][col] != ".":
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return False
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if (row, col) == self._ko_point:
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return False
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# If the move captures opponent stones, it's valid
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if self._would_capture(board, row, col, color):
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return True
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board_copy = self._copy_board(board)
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board_copy[row][col] = color
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group = self._get_group(board_copy, row, col)
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return self._count_liberties(board_copy, group) > 0
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def _make_move(self, board: list[list[str]], row: int, col: int, color: str) -> bool:
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"""Make a move and update ko point. Returns True if move was valid."""
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if not self._is_valid_move(board, row, col, color):
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return False
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self._ko_point = None
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board[row][col] = color
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opponent = "O" if color == "X" else "X"
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captured_stones = []
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for dr, dc in DIRECTIONS:
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r, c = row + dr, col + dc
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if 0 <= r < len(board) and 0 <= c < len(board) and board[r][c] == opponent:
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group = self._get_group(board, r, c)
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if self._count_liberties(board, group) == 0:
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captured_stones.extend(group)
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if len(captured_stones) == 1 and len(self._get_group(board, row, col)) == 1:
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self._ko_point = captured_stones[0]
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for r, c in captured_stones:
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board[r][c] = "."
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return True
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def _generate_capture_problem(self, size: int, rng: Random) -> tuple[list[list[str]], tuple[int, int]]:
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"""Generate a capture problem"""
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board = [["." for _ in range(size)] for _ in range(size)]
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stones_placed = 0
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max_stones = self.config.max_stones - 4 # Reserve space for capture setup
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while stones_placed < max_stones:
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row = rng.randint(0, size - 1)
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col = rng.randint(0, size - 1)
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color = "X" if rng.random() < 0.5 else "O"
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if board[row][col] == "." and self._is_valid_move(board, row, col, color):
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self._make_move(board, row, col, color)
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stones_placed += 1
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tries = 0
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formation_options = {
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"plus": {
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"white_offsets": [(0, 0), (-1, 0), (1, 0), (0, -1)],
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"forced_move_offset": (0, 1),
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"neighbor_offsets": [(0, 0), (-1, 0), (1, 0), (0, -1), (0, 1)],
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},
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"L": {
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"white_offsets": [(0, 0), (0, 1), (1, 0)],
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"forced_move_offset": (1, 1),
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"neighbor_offsets": [(0, 0), (0, 1), (1, 0), (1, 1)],
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},
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"T": {
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"white_offsets": [(0, -1), (0, 0), (0, 1), (1, 0)],
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"forced_move_offset": (-1, 0),
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"neighbor_offsets": [(0, -1), (0, 0), (0, 1), (1, 0), (-1, 0)],
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},
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}
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while tries < 50:
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row = rng.randint(1, size - 2)
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col = rng.randint(1, size - 2)
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formation_type = rng.choice(list(formation_options.keys()))
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formation = formation_options[formation_type]
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if all(board[row + dr][col + dc] == "." for dr, dc in formation["neighbor_offsets"]):
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# Place white stones according to chosen formation
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for dr, dc in formation["white_offsets"]:
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board[row + dr][col + dc] = "O"
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forced_move = (row + formation["forced_move_offset"][0], col + formation["forced_move_offset"][1])
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white_group = {(row + dr, col + dc) for dr, dc in formation["white_offsets"]}
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extra_liberties = set()
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for r, c in white_group:
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extra_liberties |= self._get_liberties(board, r, c)
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extra_liberties.discard(forced_move)
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for r, c in extra_liberties:
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board[r][c] = "X"
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# Add decoy stone to enhance puzzle difficulty
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current_stone_count = sum(cell in "XO" for row in board for cell in row)
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if current_stone_count < self.config.max_stones + 7:
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center = (row, col) # using the base white stone as center
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decoy_candidates = []
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for i in range(center[0] - 2, center[0] + 3):
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for j in range(center[1] - 2, center[1] + 3):
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if abs(i - center[0]) + abs(j - center[1]) == 2:
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if 0 <= i < size and 0 <= j < size and board[i][j] == "." and (i, j) != forced_move:
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decoy_candidates.append((i, j))
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if decoy_candidates:
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decoy_pos = rng.choice(decoy_candidates)
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decoy_color = "X" if rng.random() < 0.5 else "O"
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board[decoy_pos[0]][decoy_pos[1]] = decoy_color
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if self._is_valid_move(board, forced_move[0], forced_move[1], "X"):
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return board, forced_move
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tries += 1
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raise RuntimeError("Failed to generate a capture problem")
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def _board_to_string(self, board: list[list[str]]) -> str:
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"""Convert board to string representation"""
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size = len(board)
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# Column labels
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cols = " " + " ".join(chr(ord("A") + i) for i in range(size)) + "\n"
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# Board with row numbers
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rows = [f"{size-i:2d} {' '.join(row)}" for i, row in enumerate(board)]
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return cols + "\n".join(rows)
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def __getitem__(self, idx: int) -> dict:
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"""Generate a single Tsumego problem
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Returns:
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dict with:
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- "question": Problem description and board state
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- "answer": Solution move(s)
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- "metadata": Problem details and configuration
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"""
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rng = Random(self.seed + idx if self.seed is not None else None)
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size = rng.randint(self.config.min_board_size, self.config.max_board_size)
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board, solution = self._generate_capture_problem(size, rng)
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board_str = self._board_to_string(board)
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solution_str = f"{chr(ord('A')+solution[1])}{size - solution[0]}"
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self._ko_point = None
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return {
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"question": (
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rng.choice(self._prompt_templates) + "\n\n```\n" + board_str + "\n```\n\n"
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"X - Black\n"
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"O - White\n\n"
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"Specify your move in coordinates (e.g. 'C4' for column C, row 4)"
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),
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"answer": solution_str,
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"metadata": {
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"board": board,
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"board_size": size,
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"difficulty": {
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"board_size": (self.config.min_board_size, self.config.max_board_size),
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},
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},
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}
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def score_answer(self, answer: Optional[str], entry: dict[str, Any]) -> float:
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"""Score the answer against the solution"""
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oracle_answer = entry["answer"].strip()
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reward = 0.0
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if answer is not None and len(answer) > 0:
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answer = answer.strip().upper()
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if answer == oracle_answer:
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reward = 1.0
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elif oracle_answer in answer:
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reward = len(oracle_answer) / len(answer)
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elif re.match(r"^([A-Z])(\d+)$", answer): # test letter-number format, e.g. "C4"
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reward = 0.05
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else:
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reward = 0.01
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return reward
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class TsumegoCurriculum(BaseCurriculum):
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def __init__(self):
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super().__init__(TsumegoCurriculum.__name__, TsumegoConfig)
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self._define_attributes(
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RangeAttributeDefinition(
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name="board_size",
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levels=[9, 10, 11, 12],
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lower_field_name="min_board_size",
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upper_field_name="max_board_size",
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description="The size of the board",
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)
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)
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# Register the dataset
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register_dataset("tsumego", TsumegoDataset, TsumegoConfig, TsumegoCurriculum)
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