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Move make_impossible decision before the retry loop so it's fixed per item instead of re-rolled on every attempt, which skewed the actual ratio of impossible puzzles well above the configured value. |
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| .. | ||
| contrib | ||
| __init__.py | ||
| boxnet.py | ||
| countdown.py | ||
| emoji_mystery.py | ||
| futoshiki.py | ||
| kakurasu.py | ||
| knight_swap.py | ||
| mahjong.py | ||
| maze.py | ||
| mini_sudoku.py | ||
| n_queens.py | ||
| puzzle24.py | ||
| rush_hour.py | ||
| sokoban.py | ||
| sudoku.py | ||
| survo.py | ||
| tower_of_hanoi.py | ||
| tsumego.py | ||