Tyler Marques
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4e73846dcf
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Fix Animate order so that map draws properly
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2025-03-07 16:23:37 -05:00 |
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Tyler Marques
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f34ef44002
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Adding debug flag to speed up animations
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2025-03-07 16:03:54 -05:00 |
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Tyler Marques
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91abd53c98
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Updating map color on phase change
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2025-03-07 15:43:26 -05:00 |
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Tyler Marques
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db0991b7d9
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Initial map draw now colors provinces based on ownership
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2025-03-07 14:53:01 -05:00 |
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Tyler Marques
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781366671c
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Updated coords to have supply center locations,
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2025-03-07 14:37:46 -05:00 |
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Tyler Marques
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24f349f43a
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Pruning a bunch of now unused code
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2025-03-07 14:09:26 -05:00 |
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AlxAI
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4ba4fad8b6
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Merge pull request #14 from Tylermarques/feature/character-positions
Correct character locations
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2025-03-07 10:42:09 -08:00 |
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Tyler Marques
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f6be611893
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readding the createUnitMesh function
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2025-03-07 13:40:32 -05:00 |
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Tyler Marques
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b5dcd78898
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Fixing unit movements and phaseAnimation
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2025-03-07 13:06:14 -05:00 |
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Tyler Marques
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9fb022c782
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Characters now use the new coordinates, updated some label locations
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2025-03-07 13:03:08 -05:00 |
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Tyler Marques
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47e197e67d
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Adding types for map data, moving labels to coordinate json
Removed the need for the second json file, all the data lives in the one
json file now. Added the types for the province data to map lsp work for
it.
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2025-03-07 13:01:15 -05:00 |
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Tyler Marques
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fc6283107c
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Changed map to start at 0,0, Added debug config, altered camera pos
Changed the map to have the top left at 0,0, saving us from having to do
a bunch of transformations for all the objects we want to add to the
board.
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2025-03-07 13:01:11 -05:00 |
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AlxAI
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9c14c58ce0
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sounds!!!
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2025-03-07 09:55:13 -08:00 |
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AlxAI
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02f04dd067
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Merge pull request #13 from Alx-AI/animation_iteration
Animation iteration
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2025-03-06 22:53:32 -08:00 |
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AlxAI
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57f887edf5
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talking heads :)
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2025-03-06 22:47:10 -08:00 |
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AlxAI
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e417ffa596
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updated style with messages arranged
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2025-03-06 21:21:14 -08:00 |
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AlxAI
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c00f31413c
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reskin
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2025-03-06 21:00:05 -08:00 |
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AlxAI
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f94bd41d0d
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Merge pull request #12 from Tylermarques/feature/animation-modules
Reformatting the project to be able to use TS in certain modules
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2025-03-06 09:40:26 -08:00 |
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Tyler Marques
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39c8320484
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Reformating the project to have it's own directory, relying on TS
This makes the project able to use TS, and can be stood up using `npm
run dev`
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2025-03-06 11:34:42 -05:00 |
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AlxAI
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3128b3ae98
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Merge pull request #11 from Tylermarques/feature/eu-map
Added EU map, split html and javascript into separate files
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2025-03-06 08:21:54 -08:00 |
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Tyler Marques
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9591ce9eca
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Changed file structure for maps to put all relevant map files into 1 dir
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2025-03-06 11:04:22 -05:00 |
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Tyler Marques
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04b12a6aaa
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Split into html and javascript files
Makes dev-ing just a little easier. Going to work on cleaning up some of
the old files now, and making it easier to start the whole thing.
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2025-03-06 10:41:02 -05:00 |
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AlxAI
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36c8790380
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Revert "Update simple-test.html"
This reverts commit ee454961da.
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2025-03-05 22:23:09 -08:00 |
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AlxAI
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85766d235f
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Revert "Update simple-test.html"
This reverts commit 80e1c2bde7.
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2025-03-05 22:23:06 -08:00 |
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AlxAI
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80e1c2bde7
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Update simple-test.html
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2025-03-05 22:22:36 -08:00 |
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AlxAI
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ee454961da
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Update simple-test.html
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2025-03-05 22:07:42 -08:00 |
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Tyler Marques
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ed22b5ae0c
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Removing the grid and making labels a little more usable
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2025-03-05 17:22:42 -05:00 |
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Tyler Marques
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1bcf4dfe99
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Labels present on the map, though they are huge an often overlapping
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2025-03-05 17:19:05 -05:00 |
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Tyler Marques
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00474c8db6
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Fixing race condition for map_styles
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2025-03-05 16:45:07 -05:00 |
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Tyler Marques
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00a5f5d179
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Center the SVG to the viewport of threejs
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2025-03-05 15:50:21 -05:00 |
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Tyler Marques
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9dc6972b75
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The SVG now correctly loads fully.
Still need to map the corrdinates of the countries to the given svg
locations.
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2025-03-05 15:15:59 -05:00 |
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Tyler Marques
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2bf7dcc0c4
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Basic loading of SVG into the canvas.
Still some issues, the svg is "standing up", and we need to map the
points to the correct point.
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2025-03-05 14:41:37 -05:00 |
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AlxAI
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759aaea1cc
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chat works!!
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2025-03-04 22:28:00 -08:00 |
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AlxAI
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a0d6064b76
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First working chat!
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2025-03-04 22:17:18 -08:00 |
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AlxAI
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7106b8c81f
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Update simple-test.html
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2025-03-04 22:12:07 -08:00 |
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AlxAI
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3e4c8225d9
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Animation plays in replay!
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2025-03-04 21:26:49 -08:00 |
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AlxAI
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e623b6f2bd
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Fixes first Animation and simplified runs
Revert "Merge branch 'main' into animation"
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2025-03-04 20:32:49 -08:00 |
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AlxAI
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0242d7446b
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Revert "Merge branch 'main' into animation"
This reverts commit d7f93f587a, reversing
changes made to d505c7ea6c.
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2025-03-04 20:31:14 -08:00 |
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AlxAI
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6a12528875
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Merge pull request #9 from Alx-AI/animation
First Proper Animation and Simplification from Oam Branch
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2025-03-04 20:26:42 -08:00 |
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AlxAI
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d7f93f587a
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Merge branch 'main' into animation
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2025-03-04 20:26:35 -08:00 |
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AlxAI
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d505c7ea6c
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First proper working animation
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2025-03-04 20:19:33 -08:00 |
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AlxAI
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6d4a7bf5b0
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leaderboard + svg conversion
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2025-03-04 18:28:09 -08:00 |
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AlxAI
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6e51ba7f4c
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SIMPLIFIED
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2025-03-04 16:16:10 -08:00 |
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AlxAI
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d1a4e93fc2
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iterating on map
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2025-03-04 14:37:24 -08:00 |
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AlxAI
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1f54ac2a84
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simple-test works!
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2025-03-04 11:35:02 -08:00 |
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AlxAI
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0b562dc2ac
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First visible map
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2025-03-03 23:13:00 -08:00 |
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Oam Patel
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1f8ac5ae20
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add optional planning phase
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2025-02-27 02:10:48 +00:00 |
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AlxAI
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b033439fd8
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Merge pull request #8 from Alx-AI/alx
Comprehensive Logging and Context Management Improvements
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2025-02-25 12:17:07 -08:00 |
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AlxAI
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9357607c6a
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Update README.md
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2025-02-25 12:16:34 -08:00 |
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AlxAI
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d8e2d15d2a
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prompt updates
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2025-02-25 07:41:19 -08:00 |
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