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2.7 KiB
2.7 KiB
AI Diplomacy Animation Project
Key Information
- This is a TypeScript project using Three.js for 3D visualization of Diplomacy game states
- The application shows animated conversations between AI players and unit movements
- It's built with Vite for fast development
Common Commands
npm run dev- Start the development servernpm run build- Build for productionnpm run lint- Run TypeScript linting
Project Structure
src/- Source codemain.ts- Main entry point, handles game loop and UI eventsgameState.ts- Central state management for the applicationconfig.ts- Global configuration settingsdomElements/- DOM manipulation and UI componentsmap/- Map rendering and manipulationunits/- Unit creation and animationtypes/- TypeScript type definitions
Game Flow
- Load game data from JSON
- Display initial phase
- When Play is clicked:
- Show messages sequentially, one word at a time
- When all messages are displayed, animate unit movements
- When animations complete, show phase summary (if available)
- Advance to next phase and repeat
Agent State Display
The game now includes agent state data that can be visualized:
- Goals and Relationships: Each power has strategic goals and relationships with other powers
- Journal Entries: Internal thoughts that help explain decision making
JSON Format Expectations:
- Agent state is stored in the game JSON with the following structure:
{ "powers": { "FRANCE": { "goals": ["Secure Belgium", "Form alliance with Italy"], "relationships": { "GERMANY": "Enemy", "ITALY": "Ally", "ENGLAND": "Neutral", "AUSTRIA": "Neutral", "RUSSIA": "Unfriendly", "TURKEY": "Neutral" }, "journal": ["Suspicious of England's fleet movements"] } } } - Relationship status must be one of: "Enemy", "Unfriendly", "Neutral", "Friendly", "Ally"
- The code handles case variations but the display should normalize to title case
Known Issues
- Text-to-speech requires an ElevenLabs API key in
.envfile - Unit animations sometimes don't fire properly after messages
- Debug mode may cause some animations to run too quickly
Data Format Notes
- The game data's "orders" field can be either an array or an object in the JSON
- The schema automatically converts object-format orders to array format for use in the code
- When debugging order issues, check the format in the original JSON
Code Style Preferences
- Use descriptive function and variable names
- Add JSDoc comments for all exported functions
- Log important state transitions to console
- Use TypeScript types for all parameters and return values