AI_Diplomacy/experiment_log.md
2025-04-13 12:12:11 -07:00

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# AI Diplomacy Enhancement - Experiment Log
**Goal:** Integrate improvements for game state tracking, order validation, strategic map analysis, agent state, planning, and negotiation into the AI Diplomacy codebase while maintaining high quality and avoiding downtime.
**Changes Summary (Tasks Completed):**
- Task 1: Enhanced Game History Tracking (Phase/Experience)
- Task 2: Improved Order Validation/Processing (Normalization)
- Task 3: Strategic Map Analysis (Graph/BFS)
- Task 4: Upgraded Agent Architecture (Stateful Agent Class)
- Task 5: Enhanced Negotiation Protocol (Agent State Integration)
- Task 7: Enhanced Prompt Structure (System Prompts)
- Task 9: Implemented Planning Module
- Task 10: Improved Phase Summaries and Display
**Key Implementation Details:**
- **Agent State:** `ai_diplomacy/agent.py` (DiplomacyAgent class stores personality, goals, relationships, journal). System prompts loaded from `ai_diplomacy/prompts/system_prompts/`.
- **Planning:** `ai_diplomacy/planning.py` (planning_phase uses Agent), `ai_diplomacy/agent.py` (generate_plan), `ai_diplomacy/clients.py` (get_plan), `ai_diplomacy/prompts/planning_instructions.txt`.
- **Negotiation:** `ai_diplomacy/negotiations.py` (conduct_negotiations uses Agent state), `ai_diplomacy/clients.py` (get_conversation_reply accepts Agent state), `ai_diplomacy/prompts/conversation_instructions.txt`, `ai_diplomacy/prompts/context_prompt.txt`.
- **Game History:** `ai_diplomacy/game_history.py` (stores plans, messages, etc.)
- **Utilities:** `ai_diplomacy/utils.py` (order normalization), `ai_diplomacy/map_utils.py` (graph analysis)
- **Phase Summaries:** `lm_game.py` (phase_summary_callback), modified Game class to properly record and export summaries.
---
## Experiment 4: Initial State & Update Loop Debug
**Date:** 2025-04-07
**Goal:** Fix initial goal generation failure and ensure state update loop runs.
**Changes:**
- Added default neutral relationships in `Agent.__init__`.
- Added `Agent.initialize_agent_state` using LLM (called from `lm_game`).
- Added error handling/logging to `Agent.analyze_phase_and_update_state`.
**Observation:** Initial goals still `None specified` due to `TypeError` in `build_context_prompt` call within `initialize_agent_state`. Relationships defaulted correctly. State update loop (`analyze_phase_and_update_state`) was *not* being called in `lm_game.py`.
**Result:** Failure (-$0.00, minimal LLM calls due to error)
**Next Steps:** Add debug logs to `initialize_agent_state` call; Implement the state update loop call in `lm_game.py` after `game.process()`.
## Debugging Table, -$100 on failure, +$500 on success
| # | Problem | Attempted Solution | Outcome | Balance ($) |
|---|--------------------------------------------------------------------------------------------------------|----------------------------|-------------------|-------------|
| 4 | Initial goals `TypeError` in `build_context_prompt`; State update loop not called. | Debug logs; Implement loop | Failure | -$100 |
| 5 | `TypeError` in `add_journal_entry` (wrong args); `JSONDecodeError` (LLM added extra text/markdown fences) | Fix args; Robust JSON parse | Partial Success* | -$100 |
| 6 | `TypeError: wrong number of args` for state update call. | Helper fn; Sync loop; Fix | Failure | -$100 |
| 7 | `AttributeError: 'Game' has no attribute 'get_board_state_str'/'current_year'` and JSON key mismatch | Create board_state_str from board_state; Extract year from phase name; Fix JSON key mismatches | Partial Success** | -$100 |
| 8 | Case-sensitivity issues - power names in relationships not matching ALL_POWERS | Made relationship validation case-insensitive; Reduced log verbosity | Success | +$500 |
*Partial Success: Game ran 1 year, but failed during state update phase.
**Partial Success: Game runs without crashing, but LLM responses still don't match expected JSON format.
## Experiment 7: Game State Processing Fixes
**Date:** 2025-04-08
**Goal:** Fix the game state processing and JSON format issues.
**Changes:**
1. Fixed parameter mismatch in `analyze_phase_and_update_state`: Changed from (game, game_history) to (game, board_state, phase_summary, game_history)
2. Made JSON parsing more robust with a dedicated `_extract_json_from_text` helper method
3. Added fallback values in case of JSON parsing failures
4. Fixed missing game attributes: created board_state_str from board_state dict, extracted year from phase name
5. Identified JSON key mismatch between prompt ("relationships"/"goals") and code ("updated_relationships"/"updated_goals")
**Observation:** Game now runs without crashing through basic state updates, but LLM responses don't use the expected JSON keys (they use "relationships"/"goals" while code expects "updated_relationships"/"updated_goals").
## Experiment 8: Case-Insensitivity Fix
**Date:** 2025-04-08
**Goal:** Fix case-sensitivity issues in relationship validation and key name mismatches.
**Changes:**
1. Added case-insensitive validation for power names (e.g., "Austria" → "AUSTRIA")
2. Added case-insensitive validation for relationship statuses (e.g., "enemy" → "Enemy")
3. Made the code look for alternative JSON key names ("goals"/"relationships" vs "updated_goals"/"updated_relationships")
4. Reduced log noise by only showing first few validation warnings and a summary count for the rest
5. Added fallback defaults in all error cases to ensure agent state is never empty
**Observation:** Game now runs successfully through multiple phases. The agent state is properly updated and maintained between phases. Logs are cleaner and more informative.
**Result:** Success (+$500, successfully running through all phases)
---
## Key Learnings & Best Practices
1. **Strong Defensive Programming**
- Always implement fallback values when parsing LLM outputs
- Use robust JSON extraction with multiple strategies (regex patterns, string cleaning)
- Never assume case-sensitivity in LLM outputs - normalize all strings
2. **Adaptable Input Parsing**
- Accept multiple key names for the same concept ("goals" vs "updated_goals")
- Adopt flexible parsing approaches that can handle structural variations
- Have clear default behaviors defined when expected data is missing
3. **Effective Logging**
- Use debug logs liberally during development phases
- Keep production logs high-signal and low-noise by limiting repeat warnings
- Include contextual information in logs (power name, phase name) for easier debugging
4. **Robust Error Recovery**
- Implement progressive fallback strategies: try parsing → try alternate formats → use defaults
- Maintain coherent state even when errors occur - never leave agent in partial/invalid state
- When unexpected errors occur, recover gracefully rather than crashing
These learnings have significantly improved the Agent architecture's reliability and are applicable to other LLM-integration contexts.