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https://github.com/GoodStartLabs/AI_Diplomacy.git
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176 lines
6.4 KiB
Markdown
176 lines
6.4 KiB
Markdown
# Diplomacy: DATC-Compliant Game Engine [](https://travis-ci.org/diplomacy/diplomacy) [](https://diplomacy.readthedocs.io/en/latest/?badge=latest)
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## Experimental AI for Diplomacy
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Currently experimenting with AI Diplomacy as a benchmark For this purpose:
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- **lm_game.py** for orchestrating AI-driven gameplay loops
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- **lm_service_versus.py** for bridging multiple language model services (e.g. GPT, Claude, etc.)
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- Simple AI tests to verify functionality
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The new files plug into the existing Diplomacy game engine, calling AI inference to decide orders for each power.
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<p align="center">
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<img width="500" src="docs/images/map_overview.png" alt="Diplomacy Map Overview">
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</p>
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## Documentation
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The complete documentation is available at [diplomacy.readthedocs.io](https://diplomacy.readthedocs.io/).
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## Getting Started
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### Installation
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The latest version of the package can be installed with:
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```python3
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pip install diplomacy
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```
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The package is compatible with Python 3.5, 3.6, and 3.7.
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### Running a game
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The following script plays a game locally by submitting random valid orders until the game is completed.
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```python3
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import random
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from diplomacy import Game
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from diplomacy.utils.export import to_saved_game_format
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# Creating a game
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# Alternatively, a map_name can be specified as an argument. e.g. Game(map_name='pure')
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game = Game()
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while not game.is_game_done:
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# Getting the list of possible orders for all locations
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possible_orders = game.get_all_possible_orders()
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# For each power, randomly sampling a valid order
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for power_name, power in game.powers.items():
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power_orders = [random.choice(possible_orders[loc]) for loc in game.get_orderable_locations(power_name)
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if possible_orders[loc]]
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game.set_orders(power_name, power_orders)
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# Messages can be sent locally with game.add_message
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# e.g. game.add_message(Message(sender='FRANCE',
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# recipient='ENGLAND',
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# message='This is a message',
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# phase=self.get_current_phase(),
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# time_sent=int(time.time())))
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# Processing the game to move to the next phase
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game.process()
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# Exporting the game to disk to visualize (game is appended to file)
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# Alternatively, we can do >> file.write(json.dumps(to_saved_game_format(game)))
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to_saved_game_format(game, output_path='game.json')
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```
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## Web interface
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It is also possible to install a web interface in React to play against bots and/or other humans and to visualize games.
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The web interface can be installed with:
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```bash
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# Install NVM
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curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.34.0/install.sh | bash
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# Clone repo
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git clone https://github.com/diplomacy/diplomacy.git
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# Install package locally
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# You may want to install it in a conda or virtualenv environment
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cd diplomacy/
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pip install -r requirements_dev.txt
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# Build node modules
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cd diplomacy/web
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npm install .
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npm install . --only=dev
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# In a terminal window or tab - Launch React server
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npm start
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# In another terminal window or tab - Launch diplomacy server
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python -m diplomacy.server.run
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```
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The web interface will be accessible at http://localhost:3000.
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To login, users can use admin/password or username/password. Additional users can be created by logging in with a username that does not exist in the database.
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### Visualizing a game
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It is possible to visualize a game by using the "Load a game from disk" menu on the top-right corner of the web interface.
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## Network Game
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It is possible to join a game remotely over a network using websockets. The script below plays a game over a network.
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Note. The server must be started with `python -m diplomacy.server.run` for the script to work.
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```python3
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import asyncio
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import random
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from diplomacy.client.connection import connect
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from diplomacy.utils import exceptions
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POWERS = ['AUSTRIA', 'ENGLAND', 'FRANCE', 'GERMANY', 'ITALY', 'RUSSIA', 'TURKEY']
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async def create_game(game_id, hostname='localhost', port=8432):
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""" Creates a game on the server """
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connection = await connect(hostname, port)
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channel = await connection.authenticate('random_user', 'password')
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await channel.create_game(game_id=game_id, rules={'REAL_TIME', 'NO_DEADLINE', 'POWER_CHOICE'})
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async def play(game_id, power_name, hostname='localhost', port=8432):
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""" Play as the specified power """
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connection = await connect(hostname, port)
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channel = await connection.authenticate('user_' + power_name, 'password')
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# Waiting for the game, then joining it
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while not (await channel.list_games(game_id=game_id)):
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await asyncio.sleep(1.)
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game = await channel.join_game(game_id=game_id, power_name=power_name)
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# Playing game
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while not game.is_game_done:
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current_phase = game.get_current_phase()
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# Submitting orders
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if game.get_orderable_locations(power_name):
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possible_orders = game.get_all_possible_orders()
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orders = [random.choice(possible_orders[loc]) for loc in game.get_orderable_locations(power_name)
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if possible_orders[loc]]
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print('[%s/%s] - Submitted: %s' % (power_name, game.get_current_phase(), orders))
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await game.set_orders(power_name=power_name, orders=orders, wait=False)
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# Messages can be sent with game.send_message
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# await game.send_game_message(message=game.new_power_message('FRANCE', 'This is the message'))
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# Waiting for game to be processed
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while current_phase == game.get_current_phase():
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await asyncio.sleep(0.1)
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# A local copy of the game can be saved with to_saved_game_format
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# To download a copy of the game with messages from all powers, you need to export the game as an admin
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# by logging in as 'admin' / 'password'
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async def launch(game_id):
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""" Creates and plays a network game """
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await create_game(game_id)
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await asyncio.gather(*[play(game_id, power_name) for power_name in POWERS])
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if __name__ == '__main__':
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asyncio.run(launch(game_id=str(random.randint(1, 1000))))
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```
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## License
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This project is licensed under the APGLv3 License - see the [LICENSE](LICENSE) file for details
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