atropos/environments/community/solitaire_winning_probability/qa_data.csv

7.1 KiB

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2 Analyze this game implemented in the following Python code: ```python def easy_game_1(): """ Draw a card from a deck of 4 cards (1, 2, 3, 4). Win if the card is 1. """ deck = [1, 2, 3, 4] random.shuffle(deck) return deck[0] == 1 ``` Draw a card from a deck of 4 cards (1, 2, 3, 4). Win if the card is 1. 0.249390
3 Analyze this game implemented in the following Python code: ```python def easy_game_2(): """ Roll a 6-sided die. Win if the result is 1. """ return random.randint(1, 6) == 1 ``` Roll a 6-sided die. Win if the result is 1. 0.168080
4 Analyze this game implemented in the following Python code: ```python def easy_game_3(): """ Flip a coin twice. Win if both are heads. (Assuming 0 for heads, 1 for tails) """ flip1 = random.randint(0, 1) # 0 for heads, 1 for tails flip2 = random.randint(0, 1) return flip1 == 0 and flip2 == 0 ``` Flip a coin twice. Win if both are heads. (Assuming 0 for heads, 1 for tails) 0.249860
5 Analyze this game implemented in the following Python code: ```python def easy_game_4(): """ Draw a card from a deck of 3 cards (1, 2, 3). Win if the card is 1. """ deck = [1, 2, 3] random.shuffle(deck) return deck[0] == 1 ``` Draw a card from a deck of 3 cards (1, 2, 3). Win if the card is 1. 0.332730
6 Analyze this game implemented in the following Python code: ```python def card_matching_game_2(): """ A game where we lose if the counter matches the card value. Rules: 1. We have a standard deck where each rank (1-13) appears 4 times (52 cards total) 2. Cards are shuffled randomly 3. We deal cards one by one, keeping a counter that cycles 1,2,1,2,1,2,1,2,... 4. We lose if the counter matches the card value 5. We win if we go through the whole deck without any matches Returns: bool: True if won, False if lost """ # Create and shuffle deck ranks = [1,2,3,4,5,6,7,8,9,10,11,12,13] deck = [rank for rank in ranks for _ in range(4)] random.shuffle(deck) # Play game count = 0 for card in deck: count = (count % 2) + 1 if count == card: return False return True ``` A game where we lose if the counter matches the card value. Rules: 1. We have a standard deck where each rank (1-13) appears 4 times (52 cards total) 2. Cards are shuffled randomly 3. We deal cards one by one, keeping a counter that cycles 1,2,1,2,1,2,1,2,... 4. We lose if the counter matches the card value 5. We win if we go through the whole deck without any matches Returns: bool: True if won, False if lost 0.004120
7 Analyze this game implemented in the following Python code: ```python def card_matching_game_3(): """ A game where we lose if the counter matches the card value. Rules: 1. We have a standard deck where each rank (1-13) appears 4 times (52 cards total) 2. Cards are shuffled randomly 3. We deal cards one by one, keeping a counter that cycles 1,2,3,1,2,3,... 4. We lose if the counter matches the card value 5. We win if we go through the whole deck without any matches Returns: bool: True if won, False if lost """ # Create and shuffle deck ranks = [1,2,3,4,5,6,7,8,9,10,11,12,13] deck = [rank for rank in ranks for _ in range(4)] random.shuffle(deck) # Play game count = 0 for card in deck: count = (count % 3) + 1 if count == card: return False return True ``` A game where we lose if the counter matches the card value. Rules: 1. We have a standard deck where each rank (1-13) appears 4 times (52 cards total) 2. Cards are shuffled randomly 3. We deal cards one by one, keeping a counter that cycles 1,2,3,1,2,3,... 4. We lose if the counter matches the card value 5. We win if we go through the whole deck without any matches Returns: bool: True if won, False if lost 0.008230
8 Analyze this game implemented in the following Python code: ```python def card_matching_game_4(): """ A game where we lose if the counter matches the card value. Rules: 1. We have a standard deck where each rank (1-13) appears 4 times (52 cards total) 2. Cards are shuffled randomly 3. We deal cards one by one, keeping a counter that cycles 1,2,3,4,1,2,3,4,... 4. We lose if the counter matches the card value 5. We win if we go through the whole deck without any matches Returns: bool: True if won, False if lost """ # Create and shuffle deck ranks = [1,2,3,4,5,6,7,8,9,10,11,12,13] deck = [rank for rank in ranks for _ in range(4)] random.shuffle(deck) # Play game count = 0 for card in deck: count = (count % 4) + 1 if count == card: return False return True ``` A game where we lose if the counter matches the card value. Rules: 1. We have a standard deck where each rank (1-13) appears 4 times (52 cards total) 2. Cards are shuffled randomly 3. We deal cards one by one, keeping a counter that cycles 1,2,3,4,1,2,3,4,... 4. We lose if the counter matches the card value 5. We win if we go through the whole deck without any matches Returns: bool: True if won, False if lost 0.010560
9 Analyze this game implemented in the following Python code: ```python def odd_card_game(): """ A game where we win if we draw an odd-valued card from a deck. Rules: 1. We have a standard deck where each rank (1-13) appears 4 times (52 cards total) 2. Cards are shuffled randomly 3. We draw one card randomly from the deck 4. We win if the card value is odd, lose if it's even Returns: bool: True if won (odd card drawn), False if lost (even card drawn) """ # Create and shuffle deck ranks = [1,2,3,4,5,6,7,8,9,10,11,12,13] deck = [rank for rank in ranks for _ in range(4)] random.shuffle(deck) # Draw one card and check if it's odd drawn_card = deck[0] return drawn_card % 2 == 1 ``` A game where we win if we draw an odd-valued card from a deck. Rules: 1. We have a standard deck where each rank (1-13) appears 4 times (52 cards total) 2. Cards are shuffled randomly 3. We draw one card randomly from the deck 4. We win if the card value is odd, lose if it's even Returns: bool: True if won (odd card drawn), False if lost (even card drawn) 0.536680