Document the new Rich terminal dashboard with ASCII mockup, feature list, and --no-live flag usage. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
22 KiB
YC-Bench
A long-horizon deterministic benchmark for LLM agents. The agent plays CEO of an AI startup over a simulated 1–3 year run, operating exclusively through a CLI tool against a SQLite-backed discrete-event simulation.
The benchmark tests whether agents can manage compounding decisions: prestige specialisation, employee allocation, cash flow, and deadline risk - sustained over hundreds of turns.
Simulation Dynamics
Core loop
- Agent calls
yc-bench sim resumeto advance time to the next event. - The engine flushes task progress, fires due events, applies payroll.
- Agent reads wake events and decides: accept tasks, assign employees, dispatch, cancel.
- Repeat until bankruptcy or horizon end.
If the agent doesn't call sim resume for N consecutive turns (default 10), the loop forces one automatically.
Economy
Funds
- Start: $250,000 (
initial_funds_cents = 25_000_000) - Payroll deducted on the first business day of each month
- Task reward formula:
base × (1 + reward_prestige_scale × (prestige_req − 1))- Base: triangular sample in [$5K, $100K], mode $30K
reward_prestige_scale = 0.55(default): a prestige-8 task pays ~4.85× more than prestige-1
Monthly payroll (5 employees, fast_test)
| Tier | Share | Salary/month | Skill rate |
|---|---|---|---|
| Junior | 50% | $2K–$4K | 1.0–6.5 units/hr |
| Mid | 35% | $6K–$8K | 3.5–8.5 units/hr |
| Senior | 15% | $10K–$15K | 5.5–10.0 units/hr |
Monthly payroll ≈ $32K (5 employees). Starting runway ≈ 7.8 months.
Task completion rewards
On success:
- Funds +=
reward_funds_cents - Prestige +=
reward_prestige_delta(beta-distributed, typically 0.1–1.5) per required domain - Skill rate +=
skill_boost_pct × current_rateper assigned employee per domain - Salary +=
1% × current_salaryper assigned employee (compounding payroll pressure)
On failure (past deadline):
- Prestige −=
1.4 × reward_prestige_deltaper domain
On cancel:
- Prestige −=
2.0 × reward_prestige_deltaper domain
Prestige
7 domains: system · research · data · frontend · backend · training · hardware
- Range: [1.0, 10.0] per domain, starts at 1.0
- Tasks require a minimum prestige level. Agent can only accept tasks where
max(company_prestige) >= required_prestige. - Default distribution: mode=4, so most tasks need prestige 3–5.
- First 10 market tasks are stratified
[1,1,1,1,2,2,2,3,3,4]to bootstrap progression.
Specialising in 2–3 domains unlocks progressively higher-reward tasks. Spreading thin keeps you locked at low prestige everywhere.
Employee throughput
Each employee has a skill rate (units/hr) per domain.
When an employee is assigned to N active tasks simultaneously:
effective_rate_per_task = base_rate / N
Assigning one senior (rate 8.0) to 4 tasks gives 2.0 units/hr each — often worse than a junior focused on one.
Task completion time = max(remaining[d] / effective_rate[d]) across all required domains.
Deadline = max(7, total_required_qty / deadline_qty_per_day) business days.
deadline_qty_per_day = 200 in both challenge and fast_test. With 10 employees and 5 focused per domain, team throughput ≈ 230 units/domain/day — achievable for up to ~4 simultaneous tasks.
Agent interface
All commands return JSON to stdout.
Observe
yc-bench company status # funds, prestige, runway, payroll
yc-bench employee list # skills, salary, active tasks
yc-bench market browse # available tasks (--limit N --offset N)
yc-bench task list [--status X] # planned|active|completed_*|cancelled
yc-bench task inspect --task-id UUID # progress %, deadline, assignments
yc-bench finance ledger # full transaction history
yc-bench report monthly # P&L per month
yc-bench scratchpad read # persistent notes (survives context truncation)
Act
yc-bench task accept --task-id UUID # pull from market, set deadline
yc-bench task assign --task-id UUID --employee-id UUID
yc-bench task dispatch --task-id UUID # start work (≥1 assignment required)
yc-bench task cancel --task-id UUID --reason "" # 2× prestige penalty
yc-bench sim resume # advance to next event
yc-bench scratchpad write/append/clear # persistent memory
Context management
- Proactive truncation: keeps the last 20 conversation rounds before each API call. Older rounds are dropped.
- Scratchpad: per-company persistent text in DB. Survives truncation. Use it to store strategy, deadlines, and employee assignments.
Repository layout
YC_Bench/
├── src/ # Python package (yc_bench)
├── scripts/ # plot_multi_model.py, run_benchmark.sh
├── logs/ # per-model stdout/stderr logs
├── db/ # SQLite databases (one per model run)
├── results/ # JSON rollout files
├── plots/ # generated PNG charts
├── pyproject.toml
└── README.md
Setup
Prerequisites
- Python 3.12+
uv
Install
git clone <repo-url>
cd YC_Bench
uv sync
No database setup required — the runner auto-creates db/<config>_<seed>_<model>.db on first run.
API key
# .env (any LiteLLM-compatible provider)
ANTHROPIC_API_KEY="sk-ant-..." # for anthropic/claude-*
GEMINI_API_KEY="AIza..." # for gemini/gemini-*
OPENROUTER_API_KEY="sk-or-v1-..." # for openrouter/*
OPENAI_API_KEY="sk-..." # for openai/*
Run a single model
uv run yc-bench run \
--model gemini/gemini-3-flash-preview \
--seed 1 \
--config medium
Outputs:
db/medium_1_gemini_gemini-3-flash-preview.db— SQLite simulation stateresults/yc_bench_result_medium_1_gemini_gemini-3-flash-preview.json— full rollout + transcript
Live dashboard
When running in a terminal, YC-Bench displays an interactive dashboard that updates in-place after each turn:
╭──────────────────────────── YC-Bench ────────────────────────────╮
│ Model claude-haiku-4-5-20251001 seed=1 medium │
│ Turn 8 │
│ Sim Date 2025-03-06 -> 2026-01-01 │
│ Elapsed 0h 02m 34s │
│ Funds $186,271.66 -$63,728 ██▇▃▁ │
│ Runway 5.8mo │
│ Tasks 3 active / 3 queued 2 done 1 fail │
│ Team 5 people $31,864.17/mo │
│ Cost $0.0212 (3.7s/turn) │
│ Action yc-bench task dispatch 7 │
│ Status >> Turn 9: waiting for LLM... │
╰──────────────────────────────────────────────────────────────────╯
╭──────────────────────────── Tasks ───────────────────────────────╮
│ >> Build GPU Cluster $64,152 2025-02-03 Research ==== Training ====== │
│ >> Deploy Observability $27,908 2025-01-22 Data ===... │
│ .. Blue-Green Deploy $30,780 2025-03-18 Backend ...... Data ...... │
╰──────────────────────────────────────────────────────────────────╯
╭──────────────────────────── Team ────────────────────────────────╮
│ Alice Chen $2,564 Training===. Frontend==.. Research=... │
│ Bob Martinez $14,947 Backend===. Research==.. Data==.. │
╰──────────────────────────────────────────────────────────────────╯
The dashboard shows:
- Funds sparkline — visual trend of your cash position over time
- Color-coded progress bars per domain on each task (green = done, yellow = partial, red = low)
- Employee skill bars — top 3 skills per team member with strength indicators
- Runway urgency — green (safe), yellow (low), red blinking (critical)
- Salary heat — expensive employees highlighted in red
To disable the dashboard and see raw log output instead:
uv run yc-bench run --model ... --seed 1 --config medium --no-live
When --no-live is set (or stdout is not a terminal, e.g. piped to a file), the original logging output is used. Debug logs from LiteLLM/httpx are written to logs/debug.log when the dashboard is active.
Run 5 models in parallel
bash scripts/run_benchmark.sh --seed 1 --config challenge
Generate the comparison plot
uv run python scripts/plot_multi_model.py --seed 1 --config challenge --budget 30
# → plots/funds_curves.png
Configuration
Experiment presets live in src/yc_bench/config/presets/ as TOML files. Pass the preset name via --config.
src/yc_bench/config/presets/
├── default.toml # 3yr, 10 employees, 500 tasks — base config
├── tutorial.toml # 1yr, 3 employees, 50 tasks — learn the loop
├── easy.toml # 1yr, 5 employees, 100 tasks — throughput awareness
├── medium.toml # 1yr, 5 employees, 150 tasks — prestige strategy
├── hard.toml # 1yr, 7 employees, 200 tasks — precise ETA reasoning
├── nightmare.toml # 1yr, 8 employees, 300 tasks — sustained perfection
├── challenge.toml # 3yr, 5 employees, 200 tasks — long-horizon endurance
└── fast_test.toml # 1yr, 5 employees, 100 tasks — quick iteration
Each difficulty level tests one additional concept:
| Config | Tests | Key constraint |
|---|---|---|
| tutorial | Basic accept→assign→dispatch loop | All prestige-1, single domain |
| easy | Throughput awareness | Don't over-parallelize |
| medium | Prestige climbing + domain specialization | 2-domain tasks, prestige mode=3 |
| hard | Precise ETA computation | One bad accept degrades in-flight tasks |
| nightmare | Sustained perfection under compounding payroll | One failure ≈ fatal, salary bumps 2%/task |
Key WorldConfig parameters
| Parameter | Default | Controls |
|---|---|---|
initial_funds_cents |
25_000_000 | Starting cash ($250K) |
num_employees |
5 | Workforce size |
num_market_tasks |
100 | Market pool size |
required_prestige_mode |
4 | Peak of prestige-req distribution |
domain_count_mode |
2 | Most tasks require 2 domains |
required_qty_low/mode |
500 / 1400 | Task work volume (units) |
deadline_qty_per_day |
200 | Units completable per biz day (lower = easier) |
deadline_min_biz_days |
7 | Minimum deadline |
penalty_fail_multiplier |
1.4 | Prestige × this on deadline miss |
penalty_cancel_multiplier |
2.0 | Prestige × this on cancel |
reward_prestige_scale |
0.55 | Extra reward fraction per prestige level above 1 |
salary_bump_pct |
0.01 | Salary raise per employee per completed task |
AgentConfig
| Parameter | Default | Controls |
|---|---|---|
model |
openrouter/openai/gpt-4o-mini | LLM model string |
temperature |
0.0 | Sampling temperature |
history_keep_rounds |
20 | Conversation rounds kept in context |
LoopConfig
| Parameter | Default | Controls |
|---|---|---|
auto_advance_after_turns |
5 | Force sim resume after N turns without one |
max_turns |
50 | Hard cap on agent turns (null = unlimited) |
Environment overrides
YC_BENCH_EXPERIMENT=fast_test # select preset
DATABASE_URL=sqlite:///custom.db # SQLite path
Terminal conditions
| Condition | Trigger |
|---|---|
| Horizon end | sim_time >= start_date + horizon_years |
| Bankruptcy | funds_cents < 0 after any payroll |
| Error | Agent runtime exception (API failure, exhausted retries) |
| Max turns | turn_count >= max_turns (if set) |
What makes it hard
The hardened default is designed so that the obvious strategies fail:
- Prestige-1 farming is unprofitable. Most replacement tasks need prestige 3–5 and pay much more. Farming the bottom locks you out.
- Single-specialist dominance is gone. Most tasks need 2 domains. You must allocate across skill combinations.
- Speculative accepting is punished. Cancel penalty (2×) exceeds fail penalty (1.4×) so you can't accept everything and drop the losers.
- Ignoring payroll causes bankruptcy. ~$32K/month burns your $250K in 7.8 months — but task complexity means you must also pace your accepts.
- Parallel dispatch dilutes throughput. Splitting employees across too many tasks extends every deadline — focus beats breadth.
- Salary bumps compound. Every task completion raises assigned employee salaries 1%. Payroll creep accelerates over time.
Benchmark results
Sonnet 4.6 vs Gemini 3 Flash vs GPT-5.2 — 1-year horizon, 3 seeds per config
Survival rates (at end of year 1)
| Config | Sonnet 4.6 | Gemini 3 Flash | GPT-5.2 |
|---|---|---|---|
| medium | 3/3 survived | 3/3 survived | 3/3 survived |
| hard | 1/3 survived | 2/3 survived | 2/3 survived |
| nightmare | 1/3 survived | 3/3 survived | 2/3 survived |
Final funds at 1-year mark (bankrupt = funds < 0)
| Config | Seed | Sonnet 4.6 | Gemini 3 Flash | GPT-5.2 |
|---|---|---|---|---|
| medium | 1 | $9.1M | $9.5M | $1.8M |
| medium | 2 | $6.1M | $11.0M | $321K |
| medium | 3 | $107K | $15.8M | $28K |
| hard | 1 | bankrupt | bankrupt | bankrupt |
| hard | 2 | $63K | $412K | $15.7M |
| hard | 3 | bankrupt | $21.9M | $43.5M |
| nightmare | 1 | bankrupt | $2.1M | bankrupt |
| nightmare | 2 | $10.1M | $214K | $2.2M |
| nightmare | 3 | bankrupt | $805K | $23.6M |
Overall: Gemini 8/9 · GPT-5.2 7/9 · Sonnet 5/9
Key findings
Gemini leads on consistency (8/9). Near-perfect win rates on medium (93–98%), and the only model to sweep all 3 nightmare seeds. Achieves this without using the scratchpad — purely reactive, high-frequency decision-making.
GPT-5.2 excels at hard (2/3, matching Gemini) with the highest absolute returns. Hard seed 3: $43.5M vs Gemini's $21.9M. Nightmare seed 3: $23.6M vs Gemini's $805K. When GPT-5.2 survives, it tends to outperform by a significant margin.
Sonnet has the highest ceiling when it works but the lowest floor. Nightmare seed 2: $10.1M (best nightmare result). But 4/9 bankruptcies — Sonnet fails harder than the others on adverse seeds.
Hard is the differentiator config. On easy configs all three survive. On hard/nightmare the strategies diverge sharply. Gemini plays safe and consistent; GPT-5.2 swings big; Sonnet is high-variance.
Win rate predicts survival. Every run with >58% task win rate survived. Every run with <40% went bankrupt. Below that threshold, prestige losses from failures outpace gains and lock the agent out of profitable tasks.
Why models fail
The scratchpad evolution of Sonnet on hard seed 2 tells the full story:
Common failure patterns across all bankrupt runs:
- Over-parallelization. Accepting 3–5 tasks at once, splitting employees across them. Effective rate per task drops below deadline requirements. Sonnet nightmare seed 3 ran 5 tasks simultaneously with 8 employees on turn 13.
- No prestige gating. Accepting prestige-2 tasks when company prestige is 1.0. The task completes late, triggers a 1.4× prestige penalty, and the agent ends up worse than before.
- Late adaptation. Sonnet correctly identifies problems in its scratchpad ("PRESTIGE CRISIS — MARKET LOCK") but only after payroll has consumed the runway. By turn 137 of hard seed 2, all tasks require prestige ≥ 2 but the company is stuck at 1.0 in 6 of 7 domains.
- Inconsistent ETA reasoning. Sonnet's medium seed 2 has a 49% win rate — essentially a coin flip. It understands throughput math in its scratchpad but doesn't consistently apply it when selecting tasks.
Sonnet-only results by config
Simulation rules
- Business time: weekdays only, 09:00–18:00. No leap years.
- Money: stored as integer cents (
BIGINT). No floating point. - Payroll: fired on the first business day of each month.
- Event ordering: deterministic —
(scheduled_at, priority, id). - Determinism: all task generation and employee seeding is reproducible given
--seed. - Prestige:
NUMERIC(6,3), hard clamped to[1.0, 10.0]. - DB reuse: if a simulation is terminal (bankrupt or horizon reached), re-running with the same DB wipes and reseeds cleanly.
Output format
results/yc_bench_result_<config>_<seed>_<model>.json:
{
"session_id": "run-1-openrouter/openai/gpt-4o-mini",
"model": "openrouter/openai/gpt-4o-mini",
"seed": 1,
"horizon_years": 1,
"turns_completed": 46,
"terminal": true,
"terminal_reason": "bankruptcy",
"total_cost_usd": 0.100008,
"started_at": "...",
"ended_at": "...",
"transcript": [
{
"turn": 1,
"timestamp": "...",
"user_input": "## Simulation Start ...",
"agent_output": "Executed 3 tool call(s): ...",
"commands_executed": ["yc-bench company status -> {...}", ...]
}
]
}
Please cite our work if you find it useful and interesting!
@misc{collinear-ai2025ycbench,
author = {{Collinear AI}},
title = {{YC-Bench}: Your Company Bench — A Long-Horizon Coherence Benchmark for {LLM} Agents},
year = {2025},
howpublished = {\url{https://github.com/collinear-ai/yc-bench}},
note = {Accessed: 2026-02-25}
}



